Showing posts with label Epic. Show all posts
Showing posts with label Epic. Show all posts

Friday, October 17, 2025

Queen of Demons (Lord of the Isles #2) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Queen of Demons
Series: Lord of the Isles #2
Author: David Drake
Rating: 3 of 5 Stars
Genre: Epic Fantasy
Pages: 603
Words: 210K
Publish: 1998



600 pages of nonstop magical action, with the main characters (all six of them) going on separate adventures in groups of one to three and combining and recombining at various points as new adventures and adversaries present themselves. By the end of the book I wondered how any of these people weren’t totally insane from everything they had gone through. I was almost physically exhausted from the pace myself, and I was just reading along.

Drake has a great story here, well, the bones of a great story. Unfortunately, the pacing doesn’t allow for much actual story telling, just magical mayhem and carnage as our heroes almost literally carve their way from situation into another. The other issue is the characterization issue. Down below in the “Synopsis” section I’ve included a bullet list of the characters and how they are described. Now, the problem is that how they are described in those bullet points are how they are described in the books, as their defining characteristics. They are not real people, they are those characteristics tacked onto a name and we are reminded ad nauseum about those characteristics by the characters themselves every chance possible. Cashel and Ilna are the most egregious offenders, but Garric isn’t that far behind. And just in case you forgot, one of the main characters will gladly think those descriptions at you about one of the other main characters every second or third chapter. Garric is always thinking about how a handshake back in his village was always enough and not like these fancy city folk needing signed papers. Cashel is always thinking how strong he is but how not stupid he also is, so nobody better try to stop him. Ilna just loathes herself and everybody, every chance she gets, even said people are trying to help. Because that just sends her on a deeper spiral of self-loathing. Sharina is always concerned that she’s not living up to “whatever” because her mentor Nonnus sacrificed himself for her in the first book. Tenoctris the wizard is always claiming she’s not a great and powerful wizard, no, not at all, WHILE she’s opening up gates to demon dimensions and shifting groups of people from pocket dimensions to our world and back, etc, etc. Finally, there is Liane. Liane started out as a character in Lord of the Isles, but here in this book, she’s firmly in the background and has zero presence. She’s essentially Garric’s scribe and counselor, so she stays in the background, whispers in his ear and has as much page time as Cashel’s staff. In fact, that staff has more presence than her!

So those are the major weaknesses of this series. If you can live with that, you’ll have no problems. I am struggling with those issues already though, which is why I’m only reading three of these at a time. I’m going to need a break between the three trilogies.

The other thing I wanted to discuss in this review is its apparent ties to the King in Yellow mythos. When I read these in the 90’s and Aughts, I had never even heard of the King in Yellow. But since then I have immersed myself into that literary cosmic horror universe, to the point where I had to stop because it was affecting me emotionally. (reading Cthulhu cosmic horror at the same time didn’t help any either by the way!) But the first thing I noticed when I read Lord of the Isles was that one of the towns was called Carcosa. Carcosa is also the MAIN city in the KiY mythos. The only other reference I could find to Carcosa was a reference that GRR Martin (the pompous arrogant blowhard jackass) made in his Game of Thrones series. So I am pretty sure that Drake is referencing either the original reference by Ambrose Bierce or just to the KiY mythos in general. I’m leaning towards the second option because in this book the Beast (a demonic entity that wants to enter our world and devour everything) was a myth that turned out to be real. But it had been chained in another dimension by the Yellow King untold ages ago. I don’t think Drake is trying to establish his own KiY mythos here, but he’s definitely using it as an easter egg for such readers as myself. I do find it rather enjoyable. We will see if he continues to hide such things in the future books or not.

Finally (my goodness, this review is turning into a beast itself!), I want to talk about and showcase the cover. The featured image is the cutdown version of the paperback. It shows a bunch of people fighting each other down some spiral staircase with people being pushed off the edge. However, I have the original hardback cover, which extended the picture onto the spine and that extra inch or so of picture really changes things. Instead of being all cramped and mushed together, the scene is a lot more open with the true scope of the fighting going on. I like it and that should wrap things up here :-D




★★★☆☆


From Wikipedia

This book in the series covers approximately 35 days, starting on the second day of the second month (Heron) and ending on the seventh day of the third month (Partridge). For the most part it follows the adventures of two men (Garric and Cashel) and four women (Liane, Ilna, Tenoctris, and Sharina) as they are split up into parallel worlds and slowly reunite, culminating in the defeat of two of their enemies: the Queen and the Beast.

In the introduction, the current King of the Isles, Valence III, and his wizard, Silyon, make a deal with the Beast to regain control of his kingdom from his wife, the Queen. Meanwhile, the main characters are in Erdin where they discover the dead remains of a Scaled Man on their ship, which Tenoctris sees as a bad omen. With the exception of Ilna, they book passage on the ship Lady of Mercy, bound for the Isle of Valles, where Garric intends to declare himself King of the Isles. Before they leave, Ilna gives Liane a sash that she has woven which will notify her if Liane is ever in trouble. Before the ship reaches Valles, a lens appears in the sky and swallows the ship, causing it to wreck.

Garric, Liane, and Tenoctris awake, following the shipwreck, in the land of the Ersa. They eventually make it back to their own world. There they are picked up by a hunting party, led by the noble, Lord Royhas. Rather than dispose of Garric, as he was ordered to, Royhas takes Garric back into the city and holds a council with several other powerful nobles. They express their loyalty to the King but ask Garric's help in overthrowing the Queen. Tenoctris uses a mirror to spy on the Queen and discovers that she is a demon. Garric plans an attack on the mansion. When they've passed all the Queen's safeguards, Garric uses iron to destroy the Queen's gate to another world, but she has already escaped. Following this, Garric appoints himself Prince Regent under King Valence III and demands the allegiance of the Lords who backed him in the revolt. Meanwhile, Admiral Nitker, of the Royal Navy, has declared himself the new Lord of the Isles. Garric promises to destroy Admiral Nitkers and the rebellious navy if they don't return to the King's service. Garric goes before King Valence III and receives his blessing as Prince Regent. Tenoctris discovers that the Queen's mansion was a nexus of portals to many different worlds, one of which led to the Beast.

Cashel uses his quarterstaff to escape the lens that swallowed the ship and saves Sharina as well. They are rescued by Folquin, King of the nearest Isle, and his two wizards, Helphemos and Cerix. Folquin then seeks to marry Sharina. When Helphemos' talking ape, Zahag, throws a fit during a chess game with Liane, Cashel attempts to settle him down. Helphemos, casts a spell to immobilize the ape but the wizardess Silya secretly interferes and sends them to another world. Folquin immediately has Helphemos arrested. Cashel awakes after the transportation on a parallel island of Pandah. He and Zahag meet the lady Sosia who asks Cashel to save her daughter, Aria, who is imprisoned by a wizard Ilmed and the Scaled Men who serve him. Cashel and Zahag succeed in rescuing the princess Aria, but she is less than thrilled. They flee through several magical portals, eventually ending up back on the Isle of Pandah. After they defeat the wizardess Silya, Princess Aria (who has decided to marry Folquin) arranges a boat to help Cashel find Sharina. They arrive in Valles where they run into Ilna, Cerix, and Helphemos and then make their way to the palace where they find Garric, Liane, and Tenoctris.

Sharina and Cerix break Helphemos out of prison and then they go in search of Ilna for help in recovering Cashel. But a wizard with the appearance and voice of Nonnus, Sharina's one-time protector, shows up and tricks her into leaving with him on another ship. Cerix and Helphemos to continue on their way to find Ilna. Sharina eventually discovers the treachery and jumps ship. She is rescued by a large man, named Hanno, who takes her to his home on the Isle of Bight. A phantasm and a group of Hairy Men sent by the Queen attack Hanno and Sharina, but they defeat them. They later discover that the Hairy Men have destroyed Hanno's boat. While searching for a way off the island, the false Nonnus and his crew discover Sharina. The spirit of the true Nonnus comes to her, possesses her body temporarily, and destroys her pursuers. She and Hanno make their way to the volcano at the center of the island and climb to the top. From there they can see that the Hairy Men, led by phantasms, are building boats so they can attack Ornifal. One of the phantasms captures Sharina and conveys her to the Queen. The Queen shows Sharina images of her friends (and an image of the Hairy Men on their way to Valles) and implies that she controls their fates through a chess board. The Queen tells Sharina that she intends to use her to find the Throne of Malkar. Sharina watches as the fleet of Hairy Men reaches the Royal Navy and destroys it, but Admiral Nitkers escapes. When the Queen threatens to send a giant ammonite against Cashel, Sharina agrees to help her.

Ilna begins setting up shop in Erdin, but this time with the intent to good rather than evil. Using her craft she begins improving the conditions of the city. But Cerix and Helphemos eventually find her and seek her help in recovering her brother Cashel. Cerix realizes that many of Ilna's patterns contain writings in the Old Script—even though she can't read or write. She agrees to go with them. Before they can leave Erdin, though, they are captured by a band of Scaled Men. They load Ilna onto a ship and travel through a portal. Cerix and Helphemos find her sash, which she dropped during her tussle with the Scaled Men. It reveals a spell that takes them into a desert world. When Ilna's captors are attacked by Flyers, Ilna leaps through a portal opened by Cerix and Helphemos. Just as they seem to be succumbing to the desert, The People of Beauty arrive and rescue them. Ilna convinces the People of Beauty transport them to the city of Divers on Third Atara. They seek out the Baron Robilard. In his palace, Helphemos gets into trouble and Baron Robilard has him arrested. Ilna goes to Robilard to seek Helphemos’ release. Robilard makes demands, which Ilna fulfills, though to unfavorable results. A humbled Robilard frees Helphemos and offers to personally escort them to Valles. When they get there, Ilna is relieved when she finally finds Cashel. They make their way to the castle where they find Garric, Liane, and Tenoctris.

When all except Sharina have been reunited, they set out to find the lair of the Beast. Admiral Nitkers arrives in Valles to warn them of the oncoming invasion of Hairy Men. Garric immediately orders preparations for battle. The Queen forces Sharina to participate in a spell which is meant to reveal the Throne of Malkar. Instead they learn that it is Garric, not Sharina, that the Queen needs. In the castle, the wizard Silyon and Admiral Nitker kidnap Liane and turn her over to the Beast, fifty meters down a well. At this point Ilna tears her sash and it reveals how to rescue Liane, by giving the key words (in the Old Script) needed to enter its lair. Garric enters the well and Ilna, Cerix, and Helphemos follow him down. The Beast attacks them, revealing that the Yellow King had imprisoned it there long ago and that it had lured them there to release it from its prison. It devours Helphemos and a grieving Cerix finishes the incantation so that the Beast can't escape. Instead it dissolves into fiery lava, unable to die because of its immortality, endlessly burning. Meanwhile, Tenoctris opens up the Queen's escape portal and Cashel and Zahag travel through it to where she is holding Sharina captive. He uses his staff to destroy the Queen and rescue Sharina. They meet back up with Tenoctris. A little later, Ilna, Cerix, Garric, and Liane arrive, escaping from the Beast's lair. Tenoctris and Cashel confiscate the Queen's chessboard. Tenoctris notes that the Queen herself was a pawn on the board, just like those she tried to manipulate. She and Cashel also notice the appearance of a new piece on the board—representing an island-sized black ammonite that an unknown wizard has just called up from the depths of the ocean.


Main characters

  • Garric or-Reise—a direct descendant of the last King of the Isles, King Carus, and a descendant of King Lorcan who hid the evil Throne of Malkar. His ancestor, King Carus, has taken up residence in his head and aids him in matters of sword and state.

  • Sharina os-Reise—Garric's half-sister. Many malevolent powers, including the Queen, seek to use her to find the Throne of Malkar.

  • Cashel or-Kenset—a large, simple shepherd who left his home on the Isle of Haft to seek his fortune due to his unrequited love for Sharina. He is half human, half sprite. His power is manifest through his use of a quarterstaff.

  • Ilna os-Kenset—Cashel's sister who is attempting to mend the wrongs she perpetrated in the previous book due to her unrequited love for Garric. She is half human, half sprite. Her power is manifest through her use of thread and fabric.

  • Liane bos-Benliman—a noble born woman who has some magical abilities and is romantically involved with Garric.

  • Tenoctris—a wizardess from the past who mysteriously transported herself in the future to avoid the downfall of the Isles. Her powers are limited, but her temperament is determined.


Tuesday, September 16, 2025

Blood Song (A Raven’s Shadow #1) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Blood Song
Series: A Raven’s Shadow #1
Author: Anthony Ryan
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 570
Words: 222K
Publish: 2012



When I read this back in 2014, the biggest thing I noticed was how long this was and that took up the bulk of my review. This time around, that wasn’t an issue at all. I was feeling good and I just sat back and enjoyed the ride. There WAS a lot going on but I felt like Ryan handled things well in that regards. Each episode in the main character’s story (Vaelin) didn’t overshadow the other parts and added a necessary piece to the puzzle.

There is a lot of violence in this book. It’s not graphic, per se, but it is relentless. The story starts with Vaelin being dumped at the gates of the Sixth Order by his father and in his “class” there are 12-15 boys. By the time they graduate in 3-4 years, there are only 6 left. Most don’t leave in failure, they leave in body bags. Once Vaelin becomes a full Brother of the Sixth Order, he is sent out on missions to kill, hunt and destroy. He is very good at it too.

There is also a lot of intriguing going on. From the King of the Realm to the princess to Vaelin’s own father to a group that might be the Seventh Order (that was supposedly destroyed hundreds of years ago) to supernatural beings which are manipulating the religion that Vaelin belongs to. A lot of time is spent revealing and setting up these various intrigues and we never quite get the whole picture. I think this is why I couldn’t give it more than 4stars, the payoff wasn’t big enough for the amount of time spent on the intriguing. Now, maybe the author is setting things up for the next two books in the trilogy but honestly, it just felt like he was throwing things in to keep us interested.

This is a trilogy, but Ryan has written a sequel duology that I plan on reading as well. Why authors use the same characters in the same kingdoms but use different series names is beyond me. It makes it wicked hard for readers to keep track of what order to read these books in. It’s almost like authors don’t care about their fans and are only thinking of themselves. Huh, what a novel (hahahaha!) thought, a self-absorbed, selfish author, whoda thunkit?

★★★★☆


From Fandom.com

The framing device follows the Hope-Killer, as Vaelin is known, who is an adult prisoner of war of the southern nation, being transported to a duel at the behest of his captors. A duel to the death everyone believes he will lose. He is being transported alongside a historian who begins to chronicle his life story.

Vaelin is unceremoniously dumped by his father on the steps of the Sixth Order when he is ten and his beloved mother has just died of an illness. He endures some of the most brutal training in warfare imaginable to become a warrior monk. He must survive seven years and seven deadly tests that weed out the weak and the morally unfit to become a full Brother. Even as a novice, he survives assassination attempts, foils the attempt to murder one of the leaders of another order, falls in love with a Sister in the healing order, befriends a heretic with magical powers, and fights a crime lord with less pleasant magical powers. These trials forge Vaelin and the novices in his group into true brothers-in-arms.

Eventually, he falls under the sway of the brilliant but ruthless King, who schemes to pass on a stable and economically secure realm to his well meaning but seemingly ineffectual heir. As a Brother, he must go on campaigns against some rebellious heretics and a usurping Lord, during which he learns that he may have a magical gift himself, something that is explicitly against the national religion. That gift, the titular Blood Song, will guide him to his righteous fate if he learns to control it.

Before long the King turns his envious gaze on the rich southern nations. In the heat of battle, Vaelin kills the heir to the nation, a man known as The Hope; giving Vaelin the unwanted title of Hope-Killer for the rest of his life. He takes one of the enemy's cities and holds it, even while the rest of the realm’s forces are driven back. During this time he deals with an outbreak of a lethal plague and tries to develop his gift. At the end of the war, he surrenders the city and himself under the condition that his people, including the woman that he loves, are allowed to leave.

Throughout all this, he is confronted with two great mysteries. Does there exist a Seventh Order of their Faith, and is it good or evil? What are the malevolent spirits that throughout his life have tried to kill him? Malevolent spirits that can possess the bodies of the living, even one of his closest friends.

Returning to the framing story, the duel is being fought by the champion of the country that Vaelin's father waged a brutal war against. If Vaelin wins, a southern noble will be returned. After so many years in solitary confinement, can he really win this duel? Yes and so blindingly fast that it's hard to count the seconds. Vaelin walks away to freedom.



Wednesday, September 10, 2025

The Dragonbone Chair (Memory, Sorrow and Thorn #1) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Dragonbone Chair
Series: Memory, Sorrow and Thorn #1
Author: Tad Williams
Rating: 5 of 5 Stars
Genre: Epic Fantasy
Pages: 824
Words: 288K
Publish: 1988



Ahhhhh, this was good. Williams was pushing the page count for epic fantasy while Sanderson was still scarfing down peanutbutter and jelly sandwiches. This is yet another of those books I grew up on and am still enjoying re-reading.

I had forgotten just how vexing and whiny Simon (the main character) starts out as. He’s a 14 or 15 year old boy who is a daydreamer and man, I wanted to slap him so many times. The good thing is that he doesn’t automagically just “change” and become a Gary Stu. He has some horrible experiences and you can see him growing through those experiences. He doesn’t become another person, he slowly changes. Williams knows how to write characters and it is a joy to watch.

There was so much detail I had forgotten since I last read this in 2011 that it “almost” felt like a new book. I like that feeling of knowing the general outline of the story (which is comforting to me) and mixing it with that new feeling (which is exciting). Having them both at the same time is just great. When I was done with the book I seriously considered just writing a review consisting of “I loved this!” with a synopsis from Wikipedia. And really, if you parse down everything I’ve said so far, that’s the essence here :-)

Not everything by Williams connects with me. But when it does, it’s electric. I never even noticed how long the page count was until I started this review. I just knew I was enjoying the story the entire 800+ pages and it never dragged or was “world build’y” to pad things out. That’s success in my books!

The main reason I am reading this Memory, Sorrow and Thorn trilogy again is because Williams has recently finished up a sequel series, “Last King of Osten Ard”. I want to read that but am concerned that I will need a recent read of MST to know what’s going on. Considering how well this went, I don’t think that is going to be a problem at all!

★★★★★


From Fandom.com

For eons the Hayholt belonged to the immortal Sithi, but they had fled the great castle before the onslaught of Mankind. Men have long ruled this greatest of strongholds, and the rest of Osten Ard as well. Prester John, High King of all the nations of men, is its most recent master; after an early life of triumph and glory, he has presided over decades of peace from his skeletal throne, the Dragonbone Chair.

Simon, an awkward fourteen year old, is one of the Hayholt's scullions. His parents are dead, his only real family the chamber maids and their stern mistress, Rachel the Dragon. When Simon can escape his kitchen-work he steals away to the cluttered chambers of Doctor Morgenes, the castle's eccentric scholar. When the old man invites Simon to be his apprentice, the youth is overjoyed - until he discovers that Morgenes prefers teaching reading and writing to magic.

Soon ancient King John dies, so Elias, the older of the two sons, prepares to take the throne. Josua, Elias' somber brother, nicknamed Lackhand because of a disfiguring wound, argues harshly with the king-to-be about Pryrates, the ill-reputed priest who is one of Elias' closest advisers. The brothers' feud is a cloud of foreboding over castle and country.

Elias' reign as king starts well, but a drought comes and plague strikes several of the nations of Osten Ard. Soon outlaws roam the roads and people begin to vanish from isolated villages. The order of things is breaking down, and the king's subjects are losing confidence in his rule, but nothing seems to bother the monarch or his friends. As rumblings of discontent begin to be heard throughout the kingdom, Elias' brother Josua disappears - to plot rebellion, some say.

Elias' misrule upsets many, including Duke Isgrimnur of Rimmersgard and Count Eolair, an emissary from the western country of Hernystir. Even King Elias' own daughter Miriamele is uneasy, especially about the scarlet-robed Pryrates, her father's trusted adviser.

Meanwhile Simon is muddling along as Morgenes' helper. The two become fast friends despite Simon's mooncalf nature and the doctor's refusal to teach him anything resembling magic. During one of his meanderings through the secret byways of the labyrinthine Hayholt, Simon discovers a secret passage and is almost captured there by Pryrates. Eluding the priest, he enters a hidden underground chamber and finds Josua, who is being held captive for use in some terrible ritual planned by Pryrates. Simon fetches Doctor Morgenes and the two of them free Josua and take him to the doctor's chambers, where Josua is sent to freedom down a tunnel that leads beneath the ancient castle. Then, as Morgenes is sending off messenger birds bearing news of what has happened to mysterious friends, Pryrates and the king's guard come to arrest the doctor and Simon. Morgenes is killed fighting Pryrates, but his sacrifice allows Simon to escape into the tunnel.

Half-maddened, Simon makes his way through the midnight corridors beneath the castle, which contain the runes of the old Sithi palace. He surfaces in the graveyard beyond the town wall, then is lured by the light of a bonfire. He witnesses a weird scene: Pryrates and King Elias engaged in a ritual with black-robed, white-faced creatures. The pale things give Elias a strange gray sword of disturbing power, named Sorrow. Simon flees.

Life in the wilderness on the edge of the great forest Aldheorte is miserable, and weeks later Simon is nearly dead from hunger and exhaustion, but still far away from his destination, Josua's northern keep at Naglimund. Going to a forest cot to beg, he finds a strange being caught in a trap - one of the Sithi, a race thought to be mythical, or at least long-vanished. The cotsman returns, but before he can kill the helpless Sitha, Simon strikes him down. The Sitha, once freed, stops only long enough to fire a white arrow at Simon, then disappears. A new voice tells Simon to take the white arrow, that it is a Sithi gift.

The dwarfish newcomer is a troll named Binabik, who rides a great gray wolf. He tells Simon he was only passing by, but now he will accompany the boy to Naglimund. Simon and Binabik endure many adventures and strange events on the way to Naglimund: they come to realize that they have fallen afoul of a threat greater than merely a king and his counselor deprived of their prisoner. At last, when they find themselves pursued by unearthly white hounds who wear the brand of Stormspike, a mountain of evil reputation in the far north, they are forced to head for the shelter of Geloe's forest house, taking with them a pair of travelers they have rescued from the hounds. Geloe, a blunt-spoken forest woman with a reputation as a witch, confers with them and agrees that somehow the ancient Norns, embittered relatives of the Sithi, have become embroiled in the fate of Prester John's kingdom.

Pursuers human and otherwise threaten them on their journey to Naglimund. After Binabik is shot with an arrow, Simon and one of the rescued travelers, a servant girl, must struggle on through the forest. They are attacked by a shaggy giant and saved only by the appearance of Josua's hunting party.

The prince brings them to Naglimund, where Binabik's wounds are cared for, and where it is confirmed that Simon has stumbled into a terrifying swirl of events. Elias is coming soon to besiege Josua's castle. Simon's serving-girl companion was Princess Miriamele traveling in disguise, fleeing her father, whom she fears has gone mad under Pryrates' influence. From all over the north and elsewhere, frightened people are flocking to Naglimund and Josua, their last protection against a mad king.

Then, as the prince and others discuss the coming battle, a strange old Rimmersman named Jarnauga appears in the council's meeting hall. He is a member of the League of the Scroll, a circle of scholars and initiates of which Morgenes and Binabik's master were both part, and he brings more grim news. Their enemy, he says, is not just Elias: the king is receiving aid from Ineluki the Storm King, who had once been a prince of the Sithi - but who has been dead for five centuries, and whose bodiless spirit now rules the Norns of Stormspike Mountain, pale relatives of the banished Sithi.

It was the terrible magic of the gray sword Sorrow that caused Ineluki's death - that, and mankind's attack on Sithi. The League of the Scroll believes that Sorrow has been given to Elias as the first step in some incomprehensible plan of revenge, a plan that will bring the earth beneath the heel of the undead Storm king. The only hope comes from a prophetic poem that seems to suggest that "three swords" might help turn back Ineluki's powerful magic.

One of the swords is the Storm King's Sorrow, already in the hands of their enemy, King Elias. Another is the Rimmersgard blade Minneyar, which was also once at the Hayholt, but whose whereabouts are now unknown. The third is Thorn, black sword of King John's greatest knight, Sir Camaris. Jarnauga and others think they have traced it to a location in the frozen north. On this slim hope, Josua sends Binabik, Simon, and several soldiers off in search of Thorn, even as Naglimund prepares for siege.

Others are affected by the growing crisis. Princess Miriamele, frustrated by her uncle Josua's attempts to protect her, escapes Naglimund in disguise, accompanied by the mysterious monk Cadrach. She hopes to make her way to southern Nabban and plead with her relatives there to aid Josua. Old Duke Isgrimnur, at Josua's urging, disguises his own very recognizable features and follows after to rescue her. Tiamak, a swamp-dwelling Wrannaman scholar, receives a strange message from his old mentor Morgenes that tells of bad times coming and hints that Tiamak has a part to play. Maegwin, a daughter of the king of Hernystir, watches helplessly as her own family and country are drawn into a whirlpool of war by the treachery of High King Elias.

Simon and Binabik and their company are ambushed by Ingen Jegger, huntsman of Stormspike, and his servants. They are saved only the reappearance of the Sitha Jiriki, whom Simon had saved from the cotsman's trap. When he learns of their quest, Jiriki decides to accompany them to Urmsheim mountain, legendary abode of one of the great dragons, in search of Thorn.

By the time Simon and the others reach the mountain, King Elias has brought his besieging army to Josua's castle at Naglimund, and though the first attacks are repulsed, the defenders suffer great losses. At last Elias' forces seem to retreat and give up the siege, but before the stronghold's inhabitants can celebrate, a weird storm appears on the northern horizon, bearing down on Naglimund. The storm is the cloak under which Ineluki's own horrifying army of Norns and giants travels, and when the Red Hand, the Storm King's chief servants, thrown down Naglimund's gates, a terrible slaughter begins. Josua and a few other manage to flee the ruin of the castle. Before escaping into the great forest, Prince Josua curses Elias for his conscienceless bargain with the Storm King and swears that he will take their father's crown back.

Simon and his companions climb Urmsheim, coming through great dangers to discover the Uduntree, a titanic frozen waterfall. There they find Thorn in a tomblike cave. Before they can take the sword and make their escape, Ingen Jegger appears once more attacks with his troop of soldiers. The battle awakens Igjarjuk, the white dragon, who has been slumbering for years beneath the ice. Many on both sides are killed. Simon alone is left standing, trapped on the edge of a cliff; as the ice-worm bears down upon him, he lifts Thorn and swings it. The dragon's scalding black blood spurts over him as he is struck senseless.

Simon awakens in a cave on the troll mountain of Yiquanuc. Jiriki and Haestan, an Erkynlandish soldier, nurse him to health. Thorn has been rescued from Urmsheim, but Binabik is being held prisoner by his own people, along with Sludig the Rimmersman, under sentence of death. Simon himself has been scarred by the dragon's blood and a wide swath of his hair has turned white. Jiriki names him "Snowlock" and tells Simon that, for good or for evil, he has been irrevocably marked.



Wednesday, August 27, 2025

Lord of the Isles (Lord of the Isles #1) 4Stars

 

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Title: Lord of the Isles
Series: Lord of the Isles #1
Author: David Drake
Rating: 4 of 5 Stars
Genre: Epic Fantasy
Pages: 681
Words: 199K
Publish: 1997



Ahhh, the 90’s. A mythic time when everybody and their brother was writing an Epic Fantasy series so big, so fantastic that it was sure to top the book charts and become immortalized forever. Jordan, Martin, Goodkind, Erikson, Weiss & Hickman, Cook and Williams, just to name the authors that spring to my mind. Us fantasy fans ate it up with a spoon and asked for more! Authors like David Drake took up the challenge and churned out their own epics, which nobody would remember, nor, in all honesty, should they.

The strength of the Lord of the Isles series was that Drake turned them out every 12-18 months. He wrote a total of nine books from 1997 to 2008 and he finished up the story. He gave us what we wanted and we got our fix almost every year, like the junkies we were. Bloody magical mayhem with main characters punching their way through a maelstrom of demons and otherworldly monsters. It was fantastic.

The weakness of the Lord of the Isles series was that Drake turned them out every 12-18 months. The action was fast and furious, but the characters were about as deep as cardboard. Stock, cliched phrases defined who the characters were. They weren’t people, they were tropes.

When I first read Lord of the Isles (the book, not the entire series) in ‘97, I loved it so much that my brother gave me his hardcover copy for my birthday. I was happy as a clam. As each book came out I enjoyed them even while realizing how shallow they were. I got my magical mayhem fix and that was all I was looking for. Once Drake had finished the Lord of the Isles series, he began another unrelated series and I realized he was writing almost the same story with pieces just moved around and I gave up on him. I had not recorded or reviewed that I had read the first three books in the Lord of the Isles series so in 2012-2013 I remedied that but stopped after book three as I then had all nine books in the series recorded.

Which brings us to 2025. I am always looking for books and series to re-read (you can see some of my reasoning in my old post “Why I re-read” from 2018) and I remembered how much I had enjoyed Lord of the Isles and so the whole series went into the tbr rotation. I also remember how wooden Drake made his characters though, so I decided to break the series up by interspersing it with the Dracule Files. I’d read three of the Dracula books, then three of the Lord of the Isles books, then Dracula, rinse and repeat. That gave me a break and I vaguely remembered the nine books being broken up, story wise, into three trilogies, so that would work out well too. Which FINALLY brings us to the actual review of this specific book.

I usually compare books to food. I haven’t done that in a while and I’m not going to do it here either. But I have found that I like to compare the books I read to other things that I have an emotional resonance with or against, depending on the book in question. This time I’m going to compare it to a music album I came across years ago. Gregorian: The Dark Side of the Chant. I’d say the album cover describes it well enough. It also describes this book.



There are six main characters who all meet in a small village, go their separate ways, have an unending stream of world shaking adventures and then come back together to have the biggest adventure of all. Then it is revealed that that was just the tip of the iceberg, so stay turned for the next book!

We get everything from cannibal eskimos to humanoid insectivores to slime liches to parasitic demon trees to literal demons and boy howdy, do our characters mow through them like they are on a rocket powered lawn mower.

The weakness I talked about before are all here, in smaller doses so for this book it isn’t intolerable. But it is why this will never get more than 4stars from me and I suspect that after this series re-read that I will not consider re-reading it again. I did debate about even re-reading the entire series after finishing this one book, but that streak of masochism I have buried deep inside of me decided to show up and so I’ll be reading the whole series, no matter how much I suffer. Much like the read of Neuromancer, this will be A Project and not just a read. But it shouldn’t be a hate read as I plan on ringing every drop of enjoyment out of the series that I can :-D Magical mayhem and demon guts all over the place has a special spot in my hard little grinchy heart, hahahahaa.

★★★★☆


From the Publisher

Into this world, as the wellsprings of magical power rise to a millennial height, a sorceress from a thousand years past is cast upon the shore of a small island. She has survived the cataclysm that destroyed the powerful empire of the Isles in her time. She finds herself in a small town far from the new centers of power, but among a small group who, all unknowing, will become the focus of a new struggle for dominance and magical power that will shake this world, and others.

For The Hooded One, the most powerful sorcerer of all time, has also survived the ancient catastrophe he created. The peace of the small village is destroyed in an instant, and the young principles must set out on a quest to meet their destiny.



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