Sunday, June 28, 2026

Dragons of Autumn Twilight (Dragonlance Chronicles #1) 1.5Stars DNF@49%

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Dragons of Autumn Twilight
Series: Dragonlance Chronicles #1
Author: Margaret Weis & Tracy Hickman
Rating: 1.5 of 5 Stars DNF@49%
Genre: Fantasy
Pages: 412 / 202
Words: 151K / 74K
Publish: 1984



I would have enjoyed this much more 30-35 years ago. I probably would have eaten it up with a spoon, both hands and tried to use my feet to shove even more in. And I would have had very fond memories of it, which might have tided me over a re-read today.

However, none of that happened, so I went into this completely unblinkered and seeing this from my perspective of “now” without any nostalgia glasses or youth. It was not pretty.

This was written for teenagers without experience. The characters are all supposed to be almost 30, and in some cases, much older, but they all ACT like teenagers. They fight amongst themselves, they are jerks, they scream and holler at the worst possible times, they play “jokes” that are mean-spirited and they don’t think about anybody but themselves as individuals. Plus, at one point they all get a ride from a group of Pegasi that are supposed to take them right to the place they need to go to prevent a world ending evil from happening and the pegasus leader is like “nope, it’s too evil, we’re dropping you off here because it is too dangerous. Sorry/not sorry!” and they have to traipse through an impassable swamp. It was ridiculous.

I talked about the characters being jerks to each other, but one in particular really annoyed me. His name was Raistlin and he was a wizard and a brother to one of the other members of the party who was some sort of warrior’y kind of guy. Raistlin was a selfish son of a bastard from the get-go and despised everyone in the party, including his own brother, because they didn’t have the knowledge he did (which he’d spent years learning and paying a massive physical price for). He was physically sick a lot, but also I’d say he was mentally sick and emotionally sick. He was the kind of character I could see becoming a Saruman kind of figure.

Plus there was more stuff and I realized at the 200 page mark that I was just feeling miserable with this. So I dnf’d this and will not be trying another Dragonlance book ever again. That being said, this is something I would recommend to the teen crowd because I think reading the Fantasy genre is good for the developing teen mind. It is raw fuel for their mind, just like an entire pizza is fuel for their body. I’d probably die if I tried to eat an entire pizza now ;-)

★✬☆☆☆


From Grokipedia

Dragons of Autumn Twilight follows a group of longtime companions who reunite in the treetop village of Solace at the Inn of the Last Home after five years apart, amid rumors of returning dragons and the apparent abandonment of the gods. [5] [6] Their gathering is disrupted by the arrival of two Plainsmen, Goldmoon and Riverwind, who carry a mysterious blue crystal staff capable of miraculous healing, suggesting the possible return of divine power to Krynn. [5] [6] When draconian soldiers serving the Dragon Highlord Verminaard attack Solace in pursuit of the staff, the companions flee together, joined by the Plainsmen, and are guided by a seemingly senile old wizard named Fizban as they escape downriver. [6]The group's perilous journey leads them through haunted forests and devastated lands, including the ruined village of Que-shu, where Goldmoon and Riverwind confront their past losses. [6] Directed by visions and aided by the Forestmaster and her pegasi, they reach the flooded ruins of Xak Tsaroth within a critical timeframe. [6] There, they navigate treacherous depths inhabited by gully dwarves and draconians, culminating in a confrontation with the black dragon Khisanth, guardian of the staff's origins. [6] Goldmoon employs the staff against the dragon, destroying it but apparently sacrificing herself; the gods revive her and grant the Disks of Mishakal, platinum discs inscribed with the true teachings of the good deities, marking the rediscovery of divine magic. [6] The battle causes further destruction to the city, forcing the companions to escape with the sacred disks. [6]Upon returning, the companions find Solace and surrounding areas occupied by the Dragonarmies. [6] Captured and enslaved, they are transported in a caravan where they encounter Tanis's elven cousin Gilthanas and Fizban again; elven attackers aid their escape. [6] The group reaches the elven kingdom of Qualinesti, where tensions arise over Tanis's heritage, but the elves agree to assist in disrupting the Dragonarmies by freeing slaves held at the fortress of Pax Tharkas. [6] Joined by Tika and later Laurana, they infiltrate the fortress, navigating traps and guards while encountering the enigmatic Berem, a man with a green gemstone embedded in his chest. [6]In the climactic confrontation at Pax Tharkas, the companions battle Dragon Highlord Verminaard and his forces. [6] With Fizban's intervention stripping Verminaard's clerical powers, they defeat him, leading to the liberation of the enslaved people and a partial collapse of the fortress. [6] Goldmoon and Riverwind marry in the aftermath, offering a moment of respite as the companions prepare for the escalating war against the Dragonarmies. [6] The narrative unfolds as an episodic quest that begins with a reunion and the discovery of the blue crystal staff, progresses through trials that restore divine knowledge, and culminates in the dramatic liberation at Pax Tharkas. [6]

Major characters

The major characters in Dragons of Autumn Twilight center on the Companions, a diverse group of longtime friends who reunite in Solace and become known as the Heroes of the Lance, each bringing distinct backgrounds, personalities, and interpersonal tensions that shape their bonds. Tanis Half-Elven, the half-elf ranger and de facto leader, grapples with his heritage as the son of a human brigand and an elf maiden, feeling like an outcast among both races and often hiding his pointed ears in human society. [6] [7] His conflicted nature is deepened by past romantic connections to the elf Laurana and the ambitious human Kitiara Uth Matar. [6]Sturm Brightblade, a principled Knight of Solamnia, stands as a classic idealist in a morally ambiguous world, marked by his strong sense of honor, melancholy outlook, and kind-hearted nature, often clashing with more cynical companions through his rigid adherence to chivalric values. [6] The twin brothers Caramon and Raistlin Majere provide stark contrast within the group: Caramon is a physically powerful, good-hearted warrior who loyally protects his brother, while Raistlin is a frail, brilliant, and deeply bitter mage whose past suffering has fostered cynicism, arrogance, and ambition, tempered by rare moments of tenderness toward those close to him. [6] Their inseparable bond reflects complementary halves, with Caramon's straightforward strength offsetting Raistlin's intellectual intensity and vulnerability. [6]Flint Fireforge, an elderly hill dwarf craftsman, serves as a gruff mentor figure and source of comic relief, frequently complaining about his age and prone to pratfalls, though his experience and loyalty anchor the group. [6] Tasslehoff Burrfoot, a kender driven by insatiable curiosity and fearlessness, acts as the group's lighthearted rogue, "borrowing" items without malice while displaying surprising empathy and social awareness that balance the party's heavier tones. [6]Goldmoon, a plains barbarian cleric bearing the sacred Blue Crystal Staff, carries the weight of rediscovering true divine faith, portrayed as aloof yet burdened by responsibility and tragedy, while her partner Riverwind is a protective, suspicious warrior whose devotion to her is complicated by their shared hardships. [6] Their arrival introduces spiritual renewal to the companions, contrasting with the group's more secular dynamics. [6]Supporting figures include Tika Waylan, a brave barmaid who evolves from inexperience to capable fighter amid fear and growth; Fizban, a doddering yet mysteriously powerful wizard who offers comic relief and enigmatic guidance; Kitiara Uth Matar, the skilled and ambitious warrior tied to Tanis and the Majere siblings through family and past; Lord Verminaard, the ruthless Dragon Highlord and primary antagonist; and Elistan, a cleric who emerges as a key spiritual leader. [6] The companions' relationships are defined by constant bickering rooted in personality clashes—such as Raistlin's cynicism against Sturm's idealism, Tanis's stoicism versus Tasslehoff's irresponsibility, and the twins' interdependence—yet underpinned by profound loyalty and willingness to risk everything for one another.




Links:

Witty and Sarcastics 2021 Buddyread Review – Very Positive

Joelendil’s 2025 Review – Not So Positive

Friday, June 26, 2026

Retribution (Resident Evil #5) (2012 Movie)

 

Movie Details:

Title - Retribution
Series – Resident Evil #5
Director – Paul WS Anderson
Release – 2012
Rating – R
Time – 1hr 35min

My Thoughts:

The beginning was really weird, as it starts at the end of the previous movie Afterlife, about 10min later and works itself backwards to the exact point that Afterlife ends on. Then it zips forward regularly and the movie starts.

In this movie we’re mostly at Umbrella Prime, the main base of the Umbrella Corporation. It is a big old underwater base and feels very similar to the underground facility in the first movie. It has tons of testing grounds and we find out that UC has tons of clones that they use for testing. A clone factory is there in fact.

I loved the feel of being back underground. It combined the claustrophobia of being trapped while still being able to play in these massive cityscapes. There’s Moscow, Tokyo, New York, Berlin, it’s a party for everyone.

Alice is captured, again and just like in RE2: Apocalypse, ends up escaping, with the help of Chairman Wesker of all people. She hooks up with a group of new allies who have been sent to rescue her, some of whom she’s met before. Their job is to destroy Umbrella Prime.

Now, since Chairmen Wesker is no longer the Chairman of Umbrella Corp, who is the badguy this time around? Why, the psychopathic program Red Queen, who tried to kill everyone in the first movie. Now her goal is to wipe out humanity as a whole and only Alice, Wesker and their allies can oppose her. But with all the clone suits around, Red Queen has some allies of her own. And we get to see some more familiar faces, just on the other side now. It was so weird and fantastic and I loved it.

We also get to see the return of Rain Ocampo, who played a big part in the first movie, before she was killed off. She is played by Michelle Rodriguez and I have hated her from the first movie. Here, she plays multiple clones of herself and one of them is the typical tough girl badguy who is trying to capture Alice. She also plays an innocent urbanite who has never fired a gun in her life. It was fantastic watching her play such opposing roles. Thankfully bad Rain gets her just desserts at the end of the movie by being dragged under the polar ice by sea zombies. Yeah, don’t think, just accept.

The movie ends with Alice, her allies, President Wesker (he’s taken over the White House and declared himself President) and the last bit of humanity fighting against an absolutely massive horde of t-virus infected “things”. There are zombie on the ground, zombies in the air, zombies everywhere. I’ve included a 42second clip of the ending below. You’ll have to click on it to play it. It is very dark, but that’s how it is on the bluray.

Overall, I enjoyed the heck out of this movie. Seeing old familiars come back, both good and bad, both human and clone, just made this feel fun and comforting even while humanity as a whole hangs in the balance. Tons of action too kept it from ever feeling stale or same old same old. Definitely glad I bought the whole series!

Synopsis from Wikipedia

Click to Open

Alice and the survivors on board the Umbrella Corporation freighter Arcadia are attacked by a fleet of Umbrella gunships led by Alice's brainwashed former ally, Jill Valentine; Alice is captured during the attack. An Alice clone awakens in the suburbs, living with her husband, Todd, and their deaf daughter, Becky. Zombies attack, revealing the suburbia as Raccoon City during the initial outbreak.[a] As Alice and Becky drive away from the undead with the help of Rain Ocampo, they are hit by a truck, knocking Rain unconscious. Alice hides Becky inside another house but is killed by a zombified Todd.

Meanwhile, the captured Alice awakens in an underwater facility and is interrogated by Jill. During a power failure, Alice escapes, rearms, and finds herself in a simulation of Shibuya Square, Tokyo. Fighting her way against zombies, she enters a control room filled with dead Umbrella employees and encounters Ada Wong, one of Albert Wesker's top agents.

Wesker appears on a screen, explaining that both no longer serve Umbrella, and the power outage was staged by him. The Red Queen, one of Alice's arch-enemies, was reactivated after the Hive was contaminated[b] and now controls Umbrella. The underwater facility, formerly a Soviet naval outpost in Kamchatka, Russia, was designed by Umbrella for manufacturing clones and creating simulated outbreaks to show the effect of the T-virus. Ada and Alice aim to rendezvous with a rescue crew organized by Wesker, which includes Leon S. Kennedy, Barry Burton, and Luther West. Leon's team plants explosives near the entrance of the facility, which will detonate in two hours to ensure its destruction. The group plans to meet with Alice and Ada in the Raccoon City suburbia area. In a New York simulation, Alice and Ada defeat two Executioners; Leon's team enters a Moscow simulation but is surrounded by an armed Las Plagas undead horde.

In the suburban simulation, Alice and Ada encounter Becky, who mistakes Alice for her clone mother and becomes attached to her. They also find Jill and the clones of Alice's deceased allies: James "One" Shade, Rain Ocampo, and Carlos Oliveira, who are sent to capture them. During a shootout, Ada stays behind so Alice and Becky can find their way out. The two encounter a "good" clone of Rain in the Moscow simulation. Alice gives her a weapon to help keep Becky safe. She then rescues Leon's surviving crew from the Las Plagas zombies and a giant Licker. The group reaches the submarine pens in the facility exit, but are ambushed by Jill's team.

During the ensuing fight, Becky is captured by the Licker, and "good" Rain is killed. Alice rescues Becky and kills the Licker. Barry sacrifices himself, holding the Umbrella operatives off long enough to ensure the others' escape. The explosives at the entrance go off: Leon and Luther escape flooding while Alice and Becky survive through the ventilation system.

On the surface, their snowmobile is knocked over by Jill's submarine. Jill and "evil" Rain confront the group, holding Ada as a hostage. During the fight, Alice tears the mind-controlling scarab off Jill's chest, returning her to normal. Meanwhile, Rain—now enhanced with superhuman strength and healing, thanks to the Las Plagas parasite—joins the fight, kills Luther, and knocks out Leon. Realizing she is too powerful to fight, Alice shoots the ice under Rain, who is dragged underwater by swimming zombies.

Alice, Jill, and the remaining survivors travel to Wesker's headquarters, a heavily fortified White House, staffed by the remainders of the U.S. military. Alice meets Wesker in the Oval Office, where he injects her with another strand of the T-virus, returning her superhuman abilities. On the roof, he explains that the Red Queen is trying to wipe out humanity; the remaining uninfected humans are in the base. The soldiers prepare to defend the White House against hordes of T-virus abominations.



Wednesday, June 24, 2026

The Redoubt (Warhammer 40K: Astra Militarum) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission\


Title: The Redoubt
Series: Warhammer 40K: Astra Militarum
Author: John Sollitto
Rating: 3 of 5 Stars
Genre: SF
Pages: 18
Words: 6K
Publish: 2025



This short story was about some of the Astra Militarum on some contested world fighting the Tau and their human allies with no reinforcements coming.

It is short, brutal and you know at the end, ultimately futile, since there are no reinforcements on their way. We follow Captain Mazzon as he attempts to hold out at a Redoubt (hence the name of the story) against the Tau war machine. He knows it is futile, that it would be better to fade away and carry out a guerrilla warfare style fight, but he has his orders. So they fight.

A lot of the short stories/novellas in this Death and Duty anthology have been published before and hence have their own covers and everything. This story was written just for this anthology and so there is no entry at Devilreads nor is there an official cover for it. That set me down the path of making my own cover for it. I used the logo of the Astra Militarum and then used the Bleeding Cowboy font to write in the title and the author. It looked rather plain, and gave zero info that it was in the Warhammer 40K universe, so I added that little subtitle There was still a lot of black space at the bottom and I realized that in 10 years, I might not remember this was in the “Death and Duty” anthology, so I added that to the cover as well. Then I decided I’d done enough and that was that. Now, the bleeding cowboy font isn’t the easiest to read and it really doesn’t fit into the WH40K universe but I think it looks cool. I did consider trying some sort of blocky, chunky font to give it the same aspect I imagine the people in the Astra Militarum all have, but that wouldn’t have looked as cool, so I didn’t. I know there are a couple of more original short stories in the Death and Duty anthology, so maybe with those I’ll try some other font.

★★★☆☆


From the Publisher:

There is nothing from the publisher because Black Libary is a scumbag filled company with lazy, no-good, greedy money grubbers who have sold their souls to chaos and eat babies for breakfast.



Monday, June 22, 2026

Magnetic Mountain - MTG 4E

 

I get the Bluehate from a red card, but magnetic mountain, affecting creatures? I'd expect this to affect artifacts, not creatures. Red is famous for destroying or negating artifacts. Well, if all Magic cards made sense, we probably wouldn't have the game at all. Go figure!
:-D


Sunday, June 21, 2026

[Art] Maiden of Summer 2026

 

A Summer Day

I:
The dawn laughs out on orient hills
And dances with the diamond rills;
The ambrosial wind but faintly stirs
The silken, beaded gossamers;
In the wide valleys, lone and fair,
Lyrics are piped from limpid air,
And, far above, the pine trees free
Voice ancient lore of sky and sea.
Come, let us fill our hearts straightway
With hope and courage of the day.

II:
Noon, hiving sweets of sun and flower,
Has fallen on dreams in wayside bower,
Where bees hold honeyed fellowship
With the ripe blossom of her lip;
All silent are her poppied vales
And all her long Arcadian dales,
Where idleness is gathered up
A magic draught in summer’s cup.
Come, let us give ourselves to dreams
By lisping margins of her streams.

III:
Adown the golden sunset way
The evening comes in wimple gray;
By burnished shore and silver lake
Cool winds of ministration wake;
O’er occidental meadows far
There shines the light of moon and star,
And sweet, low-tinkling music rings
About the lips of haunted springs.
In quietude of earth and air
‘Tis meet we yield our souls to prayer.
~by Lucy Maude Montgomery

Trying to find a poem about Summer that fit my expectations of this drawing was pretty hard. I think Stanza II of this fits best, but I liked the symmetry of Dawn to Dusk and so included the whole thing. 

Friday, June 19, 2026

The Arana (Groo the Wanderer #52) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot, by Bookstooge’s Exalted Permission

Title: The Arana
Series: Groo the Wanderer #52
Author: Sergio Aragones
Rating: 3.5 of 5 Stars
Genre: Comics
Pages: 24
Words: 2K
Publish: 1989



Well, Chakaal is here to stay, apparently. It’s been three issues and she’s on the little picture in the upper left of the cover where the price tag and all the info is. That is usually reserved for the main character of the comic. And since Groo doesn’t want to get away from her (as shown by that picture above), I don’t see her stay being a short one. Pooo.

Anyway, Groo and Chakaal come across a village that is about to offer a human sacrifice to Arana, a gigantic spider that has been preying on the town. There’s some shenanigans with another village, Groo gets completely drunk, drunk Goo and Chakaal get the Arana drunk and then kill it. Of course, there’s a lot more in between nor is it as simple as that, but that’s the gist. Of course, while fighting the Arana, drunk Groo sees something that he later can’t remember. He dismisses it as unimportant after the battle but the last panel of the comic shows a little cave off of the Arana’s lair, just filled with tiny Aranas, so you know one of them will become top spider again.

Despite the seriousness of the problems (human sacrifice, warring villages, a giant monster spider), Aragones keeps the one very light and dispels any darkness with panels of humor, usually of Groo doing or being very dumb. It is quite effective. And Aragones knows it is effective, because in one panel Chakaal is going off against human sacrifice and uses Groo as an example of a dumb person who doesn’t mind it and convinces all the villagers to give it up :-D

★★★✬☆


Wednesday, June 17, 2026

A Matter of Taste (The Dracula Files #6) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: A Matter of Taste
Series: The Dracula Files #6
Author: Fred Saberhagen
Rating: 3 of 5 Stars
Genre: Fantasy
Pages: 213
Words: 81K
Publish: 1990



This was much more enjoyable than the previous Dracula Files book (Dominion), which almost made me stop the series altogether. Don’t get me wrong, this book was no masterpiece of enduring literary quality, but at least I enjoyed what I read.

Ol’ Drak gets poisoned, has to have his greatx100 nephews/nieces protect him and then kills the badguys. We also get another storyline about Drak’s creation and what drove him as a newly minted vampire. The history part was boring, per usual while the modern storyline was decent.

My biggest gripe is actually the cover. The only one I could find was this one that shows the skyscraper. I wanted the cover by TOR: Fantasy/Horror which shows a big jawboned Dracula looking all macho in the background, like some of the previous editions. I couldn’t find it though, so it might not exist. Which is dumb, because I’ve seen later books in the series with that motiff, so I know it was continued for at least some of them. Why are publishers so stupid like that? A question that will never be satisfactorily answered I suspect. Well, that’s all you get for a 3star book. Adios.

★★★☆☆


From Grokipedia


A Matter of Taste opens in contemporary Chicago, where Matthew Maule—known to the Southerland family as Uncle Matthew—is the alias used by the vampire once called Dracula, an old ally who has repeatedly protected the family at risk to his own existence.[8] When Maule is poisoned and left comatose in his upscale condominium through a cunning scheme originating five centuries earlier, the Southerlands rally to safeguard him from persistent assaults by both living adversaries and undead opponents.[12] John Southerland, along with his fiancée, discovers Maule's dire condition and summons ex-policeman Joe Keogh, his brother-in-law, who arrives prepared for supernatural threats to aid in the defense.[5][12]Family members, including John's fiancée Angie Hoban, become actively involved in investigating the attacks and fortifying their position against the relentless enemies seeking retribution for long-past grievances.[12] As the group works to revive Maule and repel the incursions, they locate a tape-recorded autobiographical account by Maule detailing his transformation into a vampire and his historical interactions with Cesare and Lucrezia Borgia during the Italian Renaissance, which illuminate the motives behind the current vendetta orchestrated by forces tied to those figures.[12]The narrative alternates between the urgent modern-day struggle in Chicago and vivid flashbacks to the Renaissance era, revealing how the Borgias' schemes from centuries ago fuel the revenge plot against Maule.[12] The Southerlands and their allies, bolstered by their loyalty to Maule, confront the converging threats from past and present in a climactic showdown that resolves the ancient conflict and secures Maule's safety.[8][12]

Major characters

Matthew Maule, the alias under which Count Dracula lives in present-day Chicago, is the central figure of the novel. He appears as a handsome, vigorous, and charming man who looks no older than forty despite being over five hundred years old. The Southerland family affectionately refers to him as "Uncle Matthew" in recognition of his long-standing role as their protector. In this installment, Maule is depicted in a comatose state that leaves him vulnerable and unable to defend himself.[13][8]Joe Keogh, an ex-police officer who has married into the Southerland family, serves as a primary ally to Maule. With prior experience confronting supernatural threats associated with Maule, Keogh takes a central role in defensive actions and arrives prepared with specialized weaponry, including lead-cored wooden bullets. His practical skills and familiarity with Maule's adversaries make him essential to the family's efforts.[13]John Southerland, a member of the Southerland family and descendant of Jonathan and Mina Harker, maintains close ties to Maule as part of the family's ongoing relationship with him. His fiancée, Angie Hoban, meets Maule for the first time and becomes involved in the family's circle. The Southerland family collectively demonstrates unwavering loyalty and actively participates in protective efforts to safeguard Maule during his period of vulnerability.[13][8]The antagonists are ancient enemies of Dracula who have harbored grudges against him for centuries. Their motivations stem from historical conflicts and past encounters spanning five hundred years, driving their determination to exploit his current weakened condition.[8]


Dragons of Autumn Twilight (Dragonlance Chronicles #1) 1.5Stars DNF@49%

  This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards...