Sunday, February 15, 2026

Drumindor (Riyria Chronicles #5) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Drumindor
Series: Riyria Chronicles #5
Author: Michael Sullivan
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 482
Words: 178K
Publish: 2024



(The synopsis below is over 3500 words long so open it at your own peril. You have been warned)

This review might get a bit “wander’y” as I’ve been reading Michael Sullivan’s stories since 2010 and the last book of his that I read was in 2017 and hence I’m jogging down memory lane to bring me up to speed on how I even got to this book.

Back in ‘09 or ‘10, I ran across Sullivan promoting his series, the Riyria Revelations. I read the first book, The Crown Conspiracy, in 2010 and immediately emailed him to buy the rest. He was an indie and doing it very well. I was impressed and enjoyed the books immensely. He then wrote a prequel series, the Riyria Chronicles, and I read those as they came out. I backed the kickstarter for a couple and actually got my “name” in the previous book (The Disappearance of Winter’s Daughter) as one of the kickstarter contributors. Then he went WAY back in time and started writing prequels about the start of the history that the main characters Royce and Hadrian knew. Sullivan lost me during the first book and I was only ever interested in Royce and Hadrian anyway, not a bunch of stories about people and places I didn’t care about. Sullivan went Big Publisher, had issues, had rights issues, couldn’t write what he wanted, went indie again and then 2 years ago we got another Riyria Chronicles novel. It has just taken me this long to get around to it.

As planned, each novel in the Riyria Chronicles is a standalone story. It can be read by itself but it really helps to have read the Riyria Revelations (by that time Royce and Hadrian are buddies) and to have read the previous Riyria Chronicles books. But strictly speaking, it isn’t absolutely necessary. I like that, a lot.

The story is much like the previous stories and we find out some of the how’s and why’s about Royce and Hadrian that are taken for granted in the Revelations series. There is a lot of relationship building going on. Not just between the two friends, but between them and their acquaintances too. When I read Winter’s Daughter back in ‘17, I was considering re-reading the Revelations series again. That obviously didn’t happen. But this time, since Sullivan states (in his introduction) that there won’t be more Royce and Hadrian for quite a while now (he’s off writing more in-universe stories that he wants to complete before releasing (and good on him for doing that!)), I still want to re-read Revelations and his statement gives that idea a lot more impetus. In fact, just after I wrote that sentence, I went into my Calibre library and added the “TBR” tag to the six Revelations books. Mission Accomplished!

I realize I haven’t actually talked about this particular story very much. I enjoyed it, I thought it was well done and it fit with everything Sullivan has written about Royce and Hadrian in the past/their future. I like an author who takes enough care to do that. I also like Royce and Hadrian as characters. Deadly, ruthless, guilt ridden, growing and maturing. The more I write in this review, the more I want to go re-read Revelations, which is a pretty good indicator to me about how much I enjoyed this book.

★★★★☆


From Fandom.com

Gravis, a dwarf who works in Drumindor, is being fired by Lord Byron, who is the president of the Port Authority Association. Gravis begs for his job, but Lord Byron states that due to city safety, it is a security threat to allow dwarves to operate Drumindor. Gravis finally accepts his fate, but threatens that if he does ever return to Drumindor, the city will be destroyed.

At the Traval Estate, Lady Lillian Traval awakens to find the assassin, Royce, at the foot of her bed. She is having an affair with Baron Edmund and Royce has been hired to kill them. Lady Traval tells Royce she can pay more, and Royce agrees to take her money and report back to her husband that she was alone in bed. As Royce is leaving the estate an old man with red hair surprises him, asking for a book. Royce believes him to be a shadow sent by Lord Traval and cuts his throat, though he is bothered by the lack of blood. Royce goes back to the nearby village of Roe where his partner, Hadrian, has been drinking. Royce collects a drunk Hadrian, and they start on their way back to Medford. The next morning they arrive and go to Medford house, where they notice a coach parked out front. They enter and find Albert Winslow, Gwen DeLancy, and Arcadius. Albert explains that he has lined up a new job for Royce and Hadrian. They have been hired by Lord Byron to travel to Tur Del Fur and prevent Gravis from tampering with Drumindor. It is decided that all five will make the trip south for the job and Albert explains that the coach out front is there to take them.

The five ride in the coach, which is driven by Shelby Hanson and Heath Hanson. Hadrian sits up-top with the drivers, while the other four converse in the coach. Once they are almost to Colnora, they are stopped by guards demanding a fee to pass. Hadrian humilaties the guards and they are able pass.

In Tur Del Fur, Gravis is drowning his sorrows in the Scram Scallie, a secret dwarven bar. Baric offers his condolences to Gravis on the death of his wife, Ena. Gravis is still upset over his firing from Drumindor and starts an argument. He speaks of how the dwarves should rise up against the humans. Sloan, the bartender, attempts to cool things down, but other dwarves speak up about how they are treated poorly. Sloans brings up the possibility of resisting the humans by staging strikes to make them realize that Tur Del Fur can't run without dwarves. Gravis goes back to his shack where he used to live, and recalls how he had lived there for hundreds of years, and how Ena had died there only days before. He is no longer allowed to stay there though, and thinks about how he can get back into Drumindor.

The coach stops at a stage house in Kruger and the five passengers enjoy a meal while the drivers restock and switch horses. Royce confides in Hadrian that he doesn't know what to do with Gwen, even though it is clear to Hadrian that the two are in love. Royce notices movement from outside the house and goes to investigate. He find the same red-haired man he thought he had killed only days earlier. The man calls himself Falkirk de Roche and says he wants his diary back. Royce attacks and beheads the man. The coach then resumes its journey south, Royce taking the spot up top and Hadrian riding inside and immediately falling asleep. When he awakes they have almost arrived in Tur Del Fur, starting the descent into the cliffside city. As they arrive, the passengers gawk at the city, including the scantily clad people, the giant towers of drumindor, and the presence of Ghazel. They depart from the carriage and Albert goes to meet with Lord Byron to find out where they are staying, Royce disappears, and Hadrian, Arcadius, and Gwen wait. Albert returns and he and hadrian make their way to their temporary home, the Turquoise Turtle. Along the the way they meet the dwarf, Auberon, who owns many of the Rolkins, including the Turquoise Turtle. Royce finishes scouting for Falkirk and returns to where Arcadius and Gwen are still waiting, and finds two men he believes are harassing them. He almost starts a fight with the men, but Gwen stops him and explains they were only offering to help with the bags. Hadrian returns and the all go to the rolkin.

At the Turquoise Turtle, they take in their new dwellings with glee. Royce confides with Hadrian that he isn't good enough for Gwen, and Gwen is still nervous around Royce. That night they go out to the Blue Parrot for dinner. After ordering wine and toasting Gwen, she and Hadrian leave the table and she confides in him that she shouldn't have come, as she is ruining the trip for Royce. Hadrian, and a very friendly cloackroom clerk, console her. They all return to the table for the meal and eat. Arcadius gets Hadrian to leave with him so that Royce and Gwen can be alone, though Hadrian soon returns and finds Albert with Countess Estelle Ridell at the bar. As the three drink, Millificent LeDeye comes to the stage and starts singing. Hadrian is enthralled by her. Royce and Gwen take the opportunity to dance. and finally kiss. Once the the song is done, Hadrian goes backstage to find Millificent. He finds her but is quickly kicked out by two men, Alessandro and Andre. Albert tells the other to not wait for him as he will be spending the night with Estelle. After a brief conversation at the table, Hadrian, Royce, and Gwen leave to return to the Turtle. When they arrive, they find the home torn apart and Arcadius gone. After searching around and not finding anyone, Arcadius finally returns and they all retire for the night.

The next morning Gwen and Hadrian clean up the Turtle. Albert returns and he and Gwen go out shopping. Once Royce awakes, he and Hadrian go out to start their job by searching for Gravis. They stop at a food vendor, Angelius, for lunch, and discuss Royce's bad mood. They learn from Angelius that Gravis has been threatening the city in every alehouse, and that less dwarves have been seen in the city as of late. The pair return to the Turtle where Gwen has returned with food and Auberon is inspecting the damage. They ask Auberon about Gravis, and he gives background information on Gravis, his firing, and the death of Ena. Gwen and Auberon then prepare a meal for dinner and they all sit down to eat.

That night, Royce keeps watch over the city from a high vantage point. He spots someone watching the turtle and ambushes them, putting a alverstone to their throat. A second man, Vigus, pulls a crossbow on Royce, but Auberon appears and shoots Vigus with a crossbow. Auberon wants to kill the first man, Ellis Pratt, but Royce convinces him to let the Ellis live in exchange for information. Ellis tells them that they were sent by Cornelius DeLur to look for the missing book that everyone seems to be looking for. They let Ellis go, and Royce interrogates Auberon about who he really is. Auberon vaguely states that he wasted 400 years of his live doing something very bloody.

In the Scram Scallie, several dwarves are gathering for a meeting. They discuss how the public utilities are starting to degrade without the dwarves fixing them, but that their strike is not having enough of an impact. Auberon appears and states that they need to make their presence known in Tur, then he leaves.

Royce and Hadrian go out to inspect the towers of Drumindor. Royce states that he believes Gravis is probably hiding in Drumindor and that they will tell Lord Byron to search the towers to find him. That night, Royce, Hadrian, Arcadius, and Gwen to to the Blue Parrot. Albert arrives with Baroness Constance Constatine. They discuss the dwindling capabilities of the city's utilities given the recent absence of the dwarves. Conversation turns to the murdered courier and what he was carrying. Lady constance said there are rumors it was a treasure map to King Mideon's treasure. Another patron, Tim Blue, recognizes Gwen while passing by and praises her and her accomplishments as a businesswoman. Just then, Hadrian believes he sees Pickles in the crowd, who then exits the Parrot. Hadrian rushes outside, but runs into Millificent, and they decide to walk together to the Cave. Pratt then enters the Parrot, along with several associates, and tells Royce that Cornelius DeLur would like to speak with him at his estate. Royce leaves with him. Once Tim and Gwen are alone, he reveals that he is in dire straits, as he borrowed 100 gold tenants from the bank of DeLur and cannot repay it. His wife has been taken and will be sold into slavery unless he can pay. Gwen decides to try and help him by going into the casin with the four gold coins she has.

Hadrian and Millificent walk toward the Cave and she tells hadrian about how she was born in Melengar, and after hearing about Tur Del Fur, had stown away on a ship to get there. She worked in a Danthum for a time before getting a chance to sing on stage, and transform from Mullie Mulch to Millificent LeDeye.

Royce arrives at the DeLur estate and Cornelius tells him that he wants the courier's stolen book. He explains that the courier was bringing him the book from his son, Cosmos DeLur, when the courier was killed and the book stolen. Royce says he does not have the book, but does tell Cornelius about his run-ins with Falkirk de Roche.

Back at the Parrot, Tim and Gwen enter the casino. The guards attempt to stop Gwen, but she uses her power for foresight to tell the guards information about themselves and they allow her to enter.

As Hadrian and Millificent walk, it starts to rain and they take cover in a doorway. She states that she needs money to make her dreams come true, and that Cornelius DeLur is offering a handsome reward for the return of the stolen book. She reveals that she was sent by Andre to get the book from Hadrian, but says that they can instead escape together to use the book, which she believes is a treasure map.

After assisting Tim win the 100 gold coins he needed in the casino, Gwen sits at the bar and Duke Ibsen immediately tries to seduce her, but Lady Constance appears and saves her. The two women sit and talk about themselves. Royce then returns to the Parrot and is followed by his shadow, a man that Cornelius assigned to chaperone Royce while he is in Tur Del Fur. Just then, a group of dwarves enter the Parrot, sing the Belgric Royal Anthem, and then leave.

Hadrian has dropped Millificent off at the Cave and is heading back to the Parrot. He hears a commotion and finds pickles hanging from a roof with a man, dog, and some rats trying to attack him. Hadrian saves him from the attacking beasts. Pickles says he has been cursed. Falkirk then enters the lumberyard and demands his book back from Pickles.

Gravis is on the beach, north of the towers and city. He thinks about the terrible dreams he has had since Ena's death, where something is calling to him from beneath Drumindor. He finds the broken hull of a fishing boat he has been sleeping under. He hears footsteps and Falkirk arrives and states that he can give Drumindor to Gravis.

Hadrian and Pickles return to the the Turtle where everyone has stayed up waiting for Hadrian, along with Royce's "ghost" who has been assigned to watch Royce. Since Hadrian and Royce believed Pickles to be dead years ago, they wait for Arcadius's explanation. Arcadius tells the story of why he had to frame Pickles's, whose real name is Rehn Purim, death. Hadrian and Royce are both upset, and Hadrian walks outside. Rehn comes and apologizes and then goes back inside. Royce appears and Hadrian tells him about what happened with Falkirk.

The next morning, Albert is in a terrible mood as he states that Drumindor is locked and they have been fired by Lord Byron. Royce, Hadrian, and their ghost, go down to the towers to inspect them. Once they reach the south tower they meet Oscar Tiliner and Ernesta Bray, who know Royce's ghost, whose name is Baxter. They also see a flag with symbols hanging from Drumindor. Royce cannot find an entrance to get into the tower. They decide their only option will be to climb the towers to get the the bridge that connects them. They go back to the Turtle where Auberon has arrived. They describe the symbols to Auberon and he states it is a message to dwarves telling them to leave Tur Del Fur before the the next full moon. Royce, Hadrian, and Baxter go to Cornelius DeLur and Royce tells him how Drumindor was built on top of the volcano, Mt. Druma, and because of the pressure of the volcano, once a month Drumindor must vent the pressure. He believes Gravis is planning on stopping the next venting and blowing up the city. Cornelius agrees to extend their job in order for them to help find a way into Drumindor. The trio return to the Turtle, and notify them that their job has been extended. Royce reveals that Gravis entered Drumindor with Falkirk, and asks Rehn and Arcadius about the book, AKA Falkirk's diary. They explain how it was stolen 2 years ago, and how Rehn stole it from the courier a couple days ago. Rehn explains what he read in the book, which was about Falkirk's travels with Dibben and Bran.

Over the next 2 weeks, the people of Drumindor attempt to gain access to Drumindor, but all the attempts fail, leaving only 4 days before the full moon. Royce, Hadrian and Baxter are at the south tower after another failed attempt, when a large group of dwarves appear to plead with Gravis not to destroy the city. That night, the group all return to the Blue Parrot for one final evening. Mr. Parrot gives a speech about this being the last night for the danthum. Tim arrives with his wife who he has now freed. Hadrian speaks with Millificent and warns her to leave the city while there is still time. They both head to the Cave to get her gold she has stored there. Back in the Parrot, Gwen is thinking about how she changed the future by saving Tim and Meredith. She is worried this could have changed the future she saw for Royce. Hadrian and Millificent reach the Cave and Hadrian is ambushed. Rhen, who has followed Hadrian, warns Hadrian of a crossbowman and saves his life, but is shot by another crossbow. Hadrian manages to fight off and kill most of his attackers. Millificent, Andre, and Alessandro all escape though. Hadrian brings Rhen back to the Turtle and a dwarven doctor, Koll Rudd, is able to save him. Gwen and Auberon convince the doctor to pretend the Rhen has died so that Hadrian won't have any reservations about climbing Drumindor with Royce.

Hadrian takes Rhen's death badly and the next day they take his coffin to the Ellis Far, the ship they will be taking to escape Tur Del Fur. Gwen talks to Royce and talks him into climbing Drumindor in order to save the city. Royce and Hadrian stay in the city while the rest of their group leave on the ship. The pair, along with Auberon and Baxter, go to the north tower to scout. They find that the north tower has been partially eroded away by the constant battering from the sea, making it easier to climb than the south tower. Royce realizes he doesn't have any climbing equipment which he will need, and Auberon states that the dwarves could make what he needs. Auberon take them to the Scram Scallie. When they arrive, Sloan is outraged that Auberon has invited humans to the bar. Auberon explains how Royce and Hadrian are going to climb to north tower and the dwarves agree to help them. Royce accompanies several dwarves to Bristol's foundry where Royce sketches the equipment he will need and the dwarves get to work creating it. Back at the Scram Scallie, Hadrian is discussing the nightmares everyone has been having recently and dwarven history.

The next day, Royce and Hadrian go to meet with Cornelius DeLur who is on his ship, the Crown Jewel, which will soon depart from Tur Del Fur. While on their way they run into lady Constance and Estelle, who inform them that Millificent died the night before, along with Andre. The pair continue on to Cornelius, where they make a bargain that if Royce returns Falkirk's diary to Cornelius, they will receive a permanent Key to the City. The Crown Jewel sets sail and Royce and Hadrian go back to the Turtle. Auberon arrives with several dwarves and the new climbing equipment. Auberon takes the chance to talk to Hadrian about Hadrian's self-reproach for Rhen's death. That night, Royce and Hadrian head to the north tower.

Gravis is on the bridge of Dumindor watching the sunset. He thinks about how Falkirk had killed all the guards when they entered Drumindor, about the evil that is below Drumindor trying to escape, and about his last moments with Ena. From below he can hear dwarves singing the funeral song Hagen Ere Brock, begging him to stop.

Royce and Hadrian reach the base of the tower and are in awe of the quality and ingenuity of the climbing equipment the dwarves have created for them. They begin their climb. After some time, the come to a gap they cannot climb across in order to reach the bridge. Royce believes can jump the gap. Hadrian goads Royce a bit and Royce attempts, and succeeds in his jump. Hadrian attempts to swing across with the help of the rope that Royce has secured, but the anchor breaks and Hadrian falls. He is saved by the rope, but hits the tower and is knocked unconscious. Royce bandages him up and, using the dwarven pulley system, pulls Hadrian up the rest of the tower. Hadrian regains consciousness just as they reach the bridge. The stone door on the bridge that leads into the north tower is closed and over the next eleven hours they cannot figure out how to open it. Royce figures out that the runes around the door can be pressed in a certain order corresponding to a date in order to open the door. After a long time, and thanks to what Hadrian had learned about dwarven dates, they manage to correctly open the door by entering the date Ena had died.

They wander around the inner of Drumindor, choosing turns by instinct. They finally enter a large room with six walls, all covered in paintings. Gravis appears and locks them in the room. Royce and Hadrian study the walls and realize the paintings are the prophesies of Beatrice and one wall includes the pair climbing up the north tower. The rest of the panels include the world being formed, the first war, Drumindor being built, a dwarf becoming king and the end of the world. Gravis decides to speak with the pair and they point out that all three of them are on the paintings. Gravis enters the room and realizes that he needs to help them. They head down towards the Master Gear which they need to unlock and towards where Falkirk is waiting. Once they reach the master gear, Falkirk speaks about Chaos and the destruction of the world. Gravis tries to get around Falkirk to unlock the Master Gear, but Falkirk attacks and mortally wounds him. Hadrian attacks Falkirk, but quickly realizes he is outmatched. Royce attacks and managed to knock Falkirk's diary free, which Hadrian grabs. Hadrian throws it to Royce who sprints to the exit. Royce runs down the stairs towards the Haldor Gigin, the massive forge beneath Drumindor. Falkirk continues to attack Hadrian who cannot reach the Master Gear. Hadrian notices that Gravis is still alive and is attempting to unlock the gear. The ghost of Ena pushes Gravis as he attempts to save Drumindor. Royce finally reaches the Haldor Gigin and throws the diary into the lava. Falkirk is killed and Gravis succeeds in unlocking the Master Gear, allowing Drumindor to vent the volcano. Down in Tur Del Fur, Rhen and Gwen, who did not leave, watch as the moon rises and the city is saved. Hadrian and Royce emerge from the south tower to the celebrating citizens of Tur Del Fur.

Seven days later, the Hanson stagecoach arrives back in Tur Del Fur. Rhen turns down offer to return with them as he has taken a job working for Auberon. Royce returns from a meeting with the Triumvirate, where it was decided that dwarves will be granted full citizenship in Delgos. Royce, Hadrian, and Gwen begin their trip back to Melengar.





Small Gods (Discworld #13) 2Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Small Gods
Series: Discworld #13
Author: Terry Pratchett
Rating: 2 of 5 Stars
Genre: Fantasy
Pages: 227
Words: 91K
Publish: 1992



I originally read this back in 2004 and for the most part, the humanistic belief system was brand new to me and thus it came across as “profound”. Twenty years later, with much more experience under my belt, this was complete garbage.

The basic idea, and Pratchett carries this through all his books, is that Man is the center of the universe and everything springs from him. It is a very “mushy” philosophy and thus is used by people like Pratchett who don’t want to get down to the nuts and bolts of theology. It allows for everyone to feel pretty good about themselves while being totally self-contradicting and also completely illogical.

Pratchett’s humor is still here in the story, but man, I could not overlook such shoddy theology. It is just plain bad.

The more I re-read of Discworld, the less inclined I am to ever re-read it again. There are individual books that are standing out as very well done, but overall, the underpinnings are slop and this makes the books themselves slop. Like this one.

★★☆☆☆


From Wikipedia.org

The Great God Om tries to manifest himself once more in the world, as the time of his Eighth Prophet is nigh. He finds himself in the body of a tortoise, stripped of his divine powers except for the ability to singe eyebrows with tiny thunderbolts. In the gardens of Omnia's capital of Kom, he addresses the novice Brutha, the only one able to hear his voice. Om has a hard time convincing the boy of his godliness as Brutha is convinced that Om can do anything he wants and would not want to appear as a tortoise.

Brutha is gifted with an eidetic memory and is therefore chosen by Vorbis, the head of the Quisition, to accompany him on a diplomatic mission to Ephebe as his secretary. Despite his amazing memory, Brutha is illiterate and rarely thinks for himself. This begins to change after Brutha discovers Ephebe's philosophers; the idea of people entertaining ideas they are not certain they believe or even understand is an entirely new concept to him.

With the help of Ephebe's Great Library and the philosophers Didactylos and his nephew Urn, Om learns that Brutha is his only genuine believer. All others either just fear the Quisition's wrath or go along with the church out of habit. After learning that Vorbis had facilitated the death of the missionary Brother Murduck to cover up his being mocked by Ephebian citizenry and to provide a reason for war against Ephebe, Brutha uses his memory to reluctantly aid an Omnian raid through the Labyrinth guarding the Tyrant's palace. Because of his authorship of De Chelonian Mobile (The Turtle Moves), which contradicts Omnian dogma about the shape of the Discworld, Didactylos is brought before Vorbis to face reprisal. Seemingly conceding his previous views about the shape of the world and willing to write a retraction extolling Omnian interpretations, Didactylos escapes after hitting Vorbis with his lantern. Ordered by Vorbis to burn down the Library, Brutha memorizes many scrolls in order to protect Ephebian knowledge as Didactylos sets fire to the building to stop Vorbis reading its scrolls. Completely unrelated to the story, the Librarian of the Unseen University travels through L-Space to rescue several of the abandoned scrolls.

Fleeing the ensuing struggle in Urn's steam-powered boat, which is destroyed as the price for an earlier deal made between Om and the Sea Queen, Brutha and Om end up washed up on the desert coast. Trekking home to Omnia with a catatonic Vorbis, they encounter ruined temples dedicated to long-dead, long-forgotten gods, the faint ghost-like small gods yearning to be believed in to become powerful, the small-god-worshipping anchorite St Ungulant, and the human cost of Vorbis's plan of leaving caches of water in the desert to attack Ephebe. Realising his 'mortality' and how important his believers are to him, Om begins to care about them for the first time.

While Brutha, Vorbis, and Om are in the desert, the Tyrant of Ephebe manages to regain control of the city and contacts other nations who have been troubled by Omnia's imperialistic ambitions. Sergeant Simony, whose native Istanzia had been conquered by Omnia in his youth, brings Didactylos and Urn to Omnia to lead the Turtle Movement in a rebellion against the Church.

On the desert's edge, a recovered Vorbis attempts to finish off Om's tortoise form, knocks out and abducts Brutha, and proclaims himself as the Eighth Prophet, elevating Brutha to archbishop to buy his silence. After Urn accidentally activates the hydraulic system which secretly operates the doors of the Great Temple, Brutha interrupts Vorbis's ordainment. As a result, Brutha is to be publicly burned for heresy but Om comes to the rescue, dropping from an eagle's claws onto Vorbis' head, killing him. The great crowd witnesses this miracle and comes to believe in Om, making him powerful again. In the ethereal desert, Vorbis learns to his horror that what he thought was the voice of Om was in fact his own voice echoing inside of his own head, plunging him into despair and leaving him unable to cross the desert and face judgement.

Om manifests himself over the citadel and attempts to grant Brutha the honour of establishing the Church's new doctrines. However, Brutha wishes to establish a 'constitutional religion' whereby Om Himself obeys Omnianism's new commandments and answers some of the prayers of his followers in exchange for a steady source of belief, believing that Om will lose his power again otherwise.

Ephebe has allied with several other nations along the Klatchian coast and has sent an army against Omnia, establishing a beachhead near the citadel. Brutha attempts to establish diplomatic contact with the generals of the opposing army, wishing to stop the war before it starts by surrendering. Despite trusting Brutha, the leaders state they do not trust Omnia and that bloodshed is necessary. At the same time, Simony leads the Omnian military including Urn's 'Iron Turtle' war engine to the beachhead in order to fight the anti-Omnian alliance.

Om attempts to physically intervene in the battle, but Brutha demands he does not interfere with the actions of humans. Om is infuriated but obeys Brutha, and instead travels to Dunmanifestin, where gods gamble on the lives of humans in order to gain or lose belief. Om unleashes his fury on the other gods and causing a storm that disrupts the battle. Eventually he compels all other gods of the forces at the battle to tell their soldiers to stop fighting and make peace.

In the aftermath Brutha becomes the Eighth Prophet, ending the Quisition's practice of torture and reforming the church to be more open-minded and humanist, with the citadel becoming home to the largest non-magical library on the Discworld. Om also agrees to forsake the smiting of Omnian citizens for at least a hundred years. A hundred years to the day after Om's return to power Brutha dies. In the afterlife he finds the spirit of Vorbis and, taking pity on him, guides him to his judgement. It is revealed that this century of peace was originally meant to be a century of war and bloodshed which the History Monk Lu-Tze changed to something he liked better.




Friday, February 13, 2026

PSA: Novels vs Novellas vs Short Stories

 

This is going to be one of those posts, mercifully short, where I define something so that you can understand me better. I put most text based books into one of three categories:

  • Novel
  • Novella
  • Short Story

Because I list page and word count in each of my reviews, this post is not as critical as it might have been even 5 years ago. But when I call a book a Novel or a Novella or a Short Story, I'd like you to know how I define that so we're all speaking the same language, at least on this blog. Once you leave the safety of Bookstoogelandia, all bets are off in regards to definitions.

Therefore, let it be known throughout all nations and peoples and tongues and tribes, that from this day forward, a Novel shall be a book consisting of 100+ pages, a Novella shall be a book consisting of 26-99 pages and a Short Story shall be a book consisting of 1-25 pages.



Thursday, February 12, 2026

The Black Company (The Black Company #1) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Black Company
Series: The Black Company #1
Author: Glen Cook
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 223
Words: 89K



It has been a decade, 10 years, since my first original foray into the world of the Black Company by Glen Cook. I initially ignored the Black Company in the 90’s and ‘00’s because of the Dark Fantasy tag and I really didn’t want to get into that. Then I read the Malazan Book of the Fallen and loved it so much and hated it so much that any objection to dark fantasy was swept away. That still wasn’t enough though. What was enough was finding out that Malazan was an homage (some, including myself, would call it a complete ripoff) to the Black Company. So in 2015, I began my campaign to read the Black Company novels. It was a complete success and I swept away all obstacles in my path. It was on that read that I determined that the authors of the Malazan books were complete hacks because of just how much they lifted from the Black Company mythology for their own massive series. I am over that now though. If you like the Black Company, you will probably like the Malazan books. If you like the Malazan books, you will like the Black Company novels (or else!).

There was only one “thing” this time around that I simply didn’t get. It was obvious the characters were referring to something, either another character or situation that we as readers were supposed to infer something from, but while it was staring me in the face, I couldn’t for the life of me figure it out. It really felt like when I read the Russian novels and they leave a sentenced unfinished and expect the reader to figure it out by context, cultural or textural. Honestly, I don’t even remember what the specific incidence was (so I can’t even state it and hope someone can enlighten me) and my reading was not less for not understanding, but it was so painfully obvious that there WAS an inference and I wasn’t getting it. I don’t like that feeling. I want to understand ALL the things.

Doing a re-read really helped my overall understanding because Cook throws the reader into the deep end and we’re expected to start swimming like an olympic athlete from the get-go. Since I have navigated these literary waters once, I didn’t have to spend as much time frantically trying to figure out which direction I was even supposed to swim in. I already knew and therefore could pay more attention to the smaller details that were simply lost in the last read.

This is a good fantasy story with a very rich history and characters that are unique with their own voice. I never once questioned who was who, because Cook writes each character as a true individual. There are no generic characters. Some might only be mentioned once, or twice, but you do not confuse them with anyone else. It helps that Cook does the nickname thing really well. Everybody has a unique name with a story about that name. We might not get that story, but it is hinted at and referenced to, much like would happen in any big, close knit community. Outsiders are excluded on the surface but if they hang around, they’ll find out those stories and become part of that community themselves. Thus it is for the reader. The deeper you go into the annals of the Black Company, the more familiar you will become with them and the more enjoyable your reading will be.

This was a complete success of a re-read and I suspect the rest of the series will be just as enjoyable, if not more so, as I get to them. I highly recommend this series by Cook.

★★★★☆


From Blackcompany.fandom.com


Chapter 1: Legate

The Black Company is in service as bodyguards for the Syndic, the ruler of the Jewel City of Beryl. The band of sell-swords is languishing in the humid city. It is yet another miserable summer, and they are displeased by their current employer and self-conscious of their reduced state compared to prior generations.

The Annalist and physician of the Black Company, Croaker, is curing one of his Company brothers – Curly – for poisoning and questions him for places that he has been eating outside their barracks. Identifying the source, Croaker reports his findings to the Company's leader, the Captain, who sends a sergeant named Mercy, the minor wizard Silent, and a dozen men with Croaker to deal with them. Their target is the Mole Tavern, and they suspect the poisoners are the Blues, the faction which opposes the Syndic. After they kill many of the perpetrators and their sympathizers in a bloodbath, Silent discovers that some of the more conservative members of the Blues are hiding in a cellar. They take them captive to turn them over to the Syndic. On the Avenue of the Syndics, they see a visiting Legate from across the Sea of Torments, accompanied by hard-bitten veterans like themselves. The mysterious masked rider is on the back of a titanic black stallion.

Later, a violent riot erupts in response to the arrest of the Blue leaders. Several Urban Cohorts mutiny when they demand extra pay to deal with the mob and the Syndic refuses. A Company stronghold is attacked, and Mercy is fatally wounded, but the Cohorts are ultimately repulsed.

The next day several members of the Company including Croaker and three of the Company's four wizards (Goblin, Silent, and Tom-Tom) follow a rumor of a legendary creature called a forvalaka escaping from Beryl's Necropolitan Hill. At the opened tomb they discover fifty-four ancient forvalaka skeletons and several freshly-killed soldiers, all drained of blood and missing their hearts and livers. This confirms the rumor about the forvalaka, which frightens Tom-Tom, whose former master N'Gamo was badly mutilated by a young, unrelated forvalaka decades prior.

The riots finally quiet down, and thousands of corpses litter the streets. Tom-Tom leads a Black Company delegation which also includes the Lieutenant (the band's second-in-command), Croaker, and Silent. They are received by the masked Legate aboard his colossal ship. The Legate frightens even the wizard Tom-Tom, and, disturbingly, speaks in entirely different voices. He makes them an offer of alternative employment, but this will require treachery on their part against the Syndic.

During a meeting of the Company's senior members, they eventually decide to take the offer via their most honorable deception. That night, the forvalaka attacks the Syndic's residence, the Paper Tower, and slaughters almost everyone inside. The Syndic actually survives, but it is implied that Match finishes him off. When the Company goes after the forvalaka, it kills many of them, including Tom-Tom, much to the horror of Tom-Tom's brother and fellow wizard One-Eye. It escapes down the exterior of the tower.

Leaving the city that night, they kill hundreds of the mutinous Urban Cohorts soldiers in their sleep. They head to a lighthouse on the Pillar of Anguish, where their transportation arrives in the form of the Legate's gigantic ship. The Legate takes the Black Company into the service of the northern empire and reveals that he has captured the forvalaka and has plans for it. Croaker realizes who the Legate is; when the Captain questions him, he reveals the Legate is Soulcatcher, who was buried alive at least three hundred years ago alongside nine other evil sorcerers called the Ten Who Were Taken and their masters, the Dominator and his wife the Lady. They ruled an ancient empire called the Domination before being sealed away. The Company resigns themselves to their new service and One-Eye is deeply troubled that the caged forvalaka on the ship does not have any of the wounds they gave it.

Chapter 2: Raven

After crossing the Sea of Torments, they disembark at the city of Opal, where they stay for a few weeks. They meet with a strange man called Raven at the Gardens to consider his enlistment. After a bizarre confrontation with the powerful Imperial staff general Lord Jalena, the senior Company members witness Raven swiftly murder a woman and two of her companions. They head out to deal with Rebels who are causing trouble in the northern region of the Empire.

The Company enters the province of Forsberg while trying to link up with the Taken called the Limper. The Lieutenant sends Elmo, one of the senior sergeants, to make contact with their advance scouts who are waiting outside a rebellious village. Elmo takes Croaker, Silent, Raven and seven other men with him, and when they arrive at the village, they discover everyone is dying or dead, except for Darling and Flick: a deaf-mute little girl and her elderly grandfather, who are being tortured by the Limper's drunk soldiers. Saving the two victims and later recapturing the fortress at Deal earn the Limper's hatred.

Later during the winter in the fortress at Deal, Raven goes on a weekly supply run ("turnip patrol") to the nearby city of Oar with Candy, Doughbelly, Jolly, and Flick. However when they are sold out by the stablekeeper Cornie, the group is ambushed by about a dozen local thugs hired by the Limper's underlings Captain Lane and Colonel Zouad. Raven is severely wounded and Flick is killed. In retaliation, Elmo leaks the location of the Limper's men to the Rebels, who capture them. But when it becomes a danger that the Company's involvement might be discovered, Soulcatcher sends a fellow Taken called Shapeshifter to help. They infiltrate the Rebel bunker in Oar and spring a trap on the Limper when he arrives to rescue Zouad. Raven goes missing but reappears as the Company moves out from Elm. Rejoining them, he takes the little girl Darling as his ward.

Chapter 3: Raker

Now garrisoned in the huge fortress of Meystrikt in the Salient, the Black Company has earned a reputation as the Lady's elite. During an ambush patrol the Company obtains some of the Rebel sorcerer Rakers' hair. Using this One-Eye, Goblin, and Silent come up with a plan to take him down with a bounty for his head, which Soulcatcher approves. Soulcatcher, Goblin, One-Eye, Croaker, Elmo, Raven, and two more soldiers named Otto and Hagop go to the city of Roses and set the trap. A stunning pile of treasure is planted on one of the frozen streets, protected by ward spells. The trap is powered by the sorcerer's own captured hair, and the loot can only be retrieved safely if someone deposits Raker's head nearby.

The powerful Limper arrives to claim the treasure for himself, and corners the helpless Black Company men in their apartment. But Soulcatcher intervenes, and reveals that the Limper has been humiliated by Shapeshifter due to his unauthorized absence from Elm. The Limper flees in terror that he will be disciplined by the Lady, and they go back to maintaining their vigil over the treasure and trap in the street below.

As planned, Raker discredits himself among his Rebel peers trying to disarm the trap, and his followers lose faith. Finally, after Otto and Hagop are assaulted by Raker, Raven and Croaker take the initiative. Raven uses supernatural tracking senses to track down Raker in the frigid city. Using Croaker as bait, the pair kills him. With Elmos' help they pack up the treasure which they split before they return to the rest of the Company.

Chapter 4: Whisper

Despite their victory, the Company is forced to leave the Salient on account of the Limper's apparent blunders in the north. They head through the Forest of Cloud toward the city of Lords. During the retreat, they stumble upon and ambush a training camp of the Rebel sorceress/general Whisper. They discover her valuable papers which the Lady and Soulcatcher later use to reveal that the Limper is a traitor. The Limper's True Name was uncovered by Whisper, and she has used it to suborn him... the Imperial defeats in Forsberg and the Salient are his treachery.

Croaker and Raven receive some training in Lords, and the pair are sent to ambush both Whisper and the Limper in the forest. The risky operation is a success, and the Lady herself appears to take possession of the prisoners. The Limper is tortured gruesomely by the Lady, and is then carried off by a dragonfly demon. But Whisper suffers a much worse fate: she is subjected to a hideous ritual and transformed into the first of the Lady's new Taken.

Croaker, Raven, and Silent make their way out of the Forest of Cloud to find Lords badly besieged. They cannot enter the city to rejoin their comrades. There is a hellish sorcery duel occurring at the walls: Soulcatcher and Nightcrawler are trading explosive blows with Harden – Whisper's ferocious cousin – and other members of the Circle of Eighteen.

Chapter 5: Harden

After the Taken lose Lords, the Company and a few thousand other Imperials retreat across the Windy Country to the Stair of Tear. They fight against Harden's Rebels almost every step of the way. At the Stair, they hold the enemy forces at bay for a time. In a carefully-planned assassination, four of the Taken (Soulcatcher, Shapeshifter, Stormbringer, and the Hanged Man) take down Harden. But Croaker witnesses an inexplicable and frightening incident during which Soulcatcher and Stormbringer allow the Hanged Man to die, despite Shapeshifter's obvious desire to save the man.

Although Whisper and some of the old Taken are accumulating stunning victories against the Rebel in the east, things are collapsing around the Black Company in the center of the Empire. They are forced to retreat yet again, this time toward the Tower at Charm... the Empire's headquarters. The Great Comet is in the sky, a possible harbinger of doom for the Lady and her followers.

Chapter 6: Lady

The Black Company captures two more Rebel sorcerers for the Lady, young newlyweds called Feather and Journey. On the return trip to deliver the new prisoners, Croaker believes he is targeted by one of the Taken. Strange lime-colored thread threatens him. They hustle away and meet the Howler, who flies them on a giant flying carpet to the Tower.

During the final preparations for Charm's defenses, Croaker meets the Lady again. Soon, a massive accumulation of Rebel armies attempts to crush their enemy in the days-long Battle at Charm. Shapeshifter is reportedly killed in very suspicious circumstances. Croaker is attacked by the forvalaka, last seen in Soulcatcher's possession, but is saved by the huge Taken known as Bonegnasher. Later that night, the Taken suffer even more fatalities. But it is infighting that does them in, not the enemy. Stormbringer mutinies, and she and Bonegnasher kill one another. On another night, Nightcrawler is killed by the Rebels, but the Faceless Man and Moonbiter kill each other.

The Lady sends for Croaker personally, and reveals that the women among the Taken have been betraying her to support the Dominator, who is the true driving force behind the Rebels. She subjects him to the Eye, a dreadful experience, but gives him a beautiful bow with black arrows to use for a special purpose. He uses one of the arrows to chase away a mysterious attacker: a sheet of darkness which fits the description of Soulcatcher's namesake sorcery.

On the final day of the battle, the Rebel leadership claims to have found their long-awaited savior child, the reincarnation of the White Rose. The Company wizards can see that it is a hoax, created to motivate the enemy rank-and-file. Feather and Journey–new Taken alongside Whisper–emerge to stop the Rebel's final push. War elephants burst forth from hidden compartments near the Tower, and the Rebel only defeats them after suffering terrible losses.

Then, the Howler flies over the enemy formations, dropping bizarre orbs. As he returns, there is yet another betrayal among the Taken: Soulcatcher somehow sabotages the Howler's flying carpet, and the diminutive wizard slams into the top of the Tower at high speed. The Lady and Croaker leave the battle to chase after Soulcatcher on the backs of sorcery-enhanced black stallions. After a long pursuit during which Croaker doubts he is in full control of himself, he shoots Soulcatcher with his special arrows, and lops off his target's head. Soulcatcher's morion opens for the first time, unexpectedly revealing the face of a gorgeous woman. The Lady explains that Soulcatcher was her own sister. Where Croaker once entertained fanciful romances about the Lady, now he is thoroughly disgusted. He has no choice but to accompany her back on her badly damaged flying carpet.

Returning to the Tower, Croaker sees windrows of dead men. Tens of thousands have been killed by the deadly sorcery in the Howler's orbs. Many dropped dead in formation. While most of the dead were Rebels, a significant number were Imperials. He also briefly sees Darling among the basalt wasteland which surrounds the field of battle. Arriving at the Tower, the Limper is revealed to have been reeducated by the Lady and newly loyal. The remaining Rebel have been killed via ambushes and traps in the Tower.

Chapter 7: Rose

Raven is believed to have died in the battle, but Croaker and Silent surmise otherwise and eventually track him down. The two determine, as Raven had beforehand, that Darling is the true reincarnation of a historical hero called the White Rose due to strange events which surrounded the girl during the battle. Raven had deserted with Darling to protect her from the Lady. After Croaker persuades the highly-stressed Raven that they are not there to harm Darling, they give him horses, rations, and money (Raven's share of the treasure from the entrapment of Raker in Roses). Croaker wisely recommends that Raven choose some other direction other than Opal and Beryl. In case Croaker finds himself subjected to the Lady's Eye again, he interrupts Raven before their new destination is disclosed. After a tender farewell with Darling in finger speech, Croaker and Silent ride back toward Charm and the Black Company, and Raven and Darling continue their trek into hiding.



Wednesday, February 11, 2026

Resident Evil (Resident Evil #1) (2002 Movie)

 


Movie Details:

Series – Resident Evil #1
Director – Paul WS Anderson
Release – 2002
Rating – R
Time – 1hr 40min


My Thoughts:

This movie, and the whole franchise in fact, is the kind of movie that shouldn’t work for me. Live action tie-ins to video games usually leave me apathetic at best to downright cold at worst. Now, my only knowledge about the Resident Evil franchise is what I garnered reading the horrible game tie-in books in 2011 (Umbrella Conspiracy, Zero Hour, Caliban Cove). I’ve never played the games but I have watched the movies multiple times and enjoyed them immensely, to the point where I bought a “Complete Collection” on bluray last year.

Resident Evil the movie is almost 25 years old and in some ways it shows. The scenes where it is “computer graphics” copying the style of the game is rough and uneven and not what you’d see today. Other than that though, I thought it holds up remarkably well.

I do have to say that you need to turn your brain off to truly enjoy these. This is a zombie action movie and you can pick it apart all day long. I suspect many of the roots of that come from the game itself but Hollywood does have a way of inserting its own stupidity into things, so I’m also blaming them. I’m not here to nit-pick though. But it is a fair warning. Turn your brain off and enjoy.

The music is spot on. You have a pulse pounding techno-something-metal whenever the action is about to ramp up or is happening. It is played a lot during times when the team is initially invading the Hive (the underground complex where everything is happening). It makes even simple scenes of the team running up/down stairs more engaging. But at the same time, it is not overused. I felt like whoever the musical director/choreographer was did a tremendous job of making the music add to the movie without overwhelming or distracting. I also really liked the theme music. Here is the opening theme and it is just plain creepy:



The progression of enemies is stepped just like in a video game. You start out with the Red Queen (the AI that is actually trying to keep the world safe from the T-Virus) and her defense mechanisms taking out like half the team. Four team members die in just one scene and I was a little disappointed it wasn’t spaced out more.


Then the zombies are introduced and the surviving members have to battle them, unsuccessfully at first as they don’t know that only a bullet to the head puts the zombies down permanently. Then Alice, the hero of the movie franchise, meets some doberman pinschers and whooowheee, they looked BAD! And one of the coolest looking scenes happens with that. She runs out of bullets and there is still one dog left and it leaps to attack her. She runs at a wall intersection and runs up one wall, pushes off it, bounces off the supporting wall and kicks the dog and breaks its neck. It is physically impossible but boy, it looked awesome!


Then the team meets the final Big Bad and it is some sort of humanoid mutating monster that is all exposed muscle and teeth and claws and a tongue like a whip. (I didn't use any of the actual scenes from the movie because they were all too dark, so you get this drawn version) It manages to kill off the remainder of the team and only Alice and some guy who was trying to save his sister survive. They make it out of the Hive just as the blast doors sealing it off come down.


Only for the two survivors to be medicalized by Umbrella scientists in bio-hazard suits. The guy has a t-virus infection that isn’t killing him and Alice is being kept under observation. The movie ends with her waking up and ripping out all her monitors and escaping the lab. She is in Racoon City and it is obvious the t-virus has escaped. She grabs a shot gun and that’s how the movie ends.

I am happy to own this movie and am so glad it has stood up to repeated viewings. This was a LOT more than I was expecting to write, which goes to show how much I liked it :-D I’ll also add that you shouldn’t expect this much wordage from me when I review the next 5 Resident Evil movies. So stock up on shotgun shells, sharpen your machetes and make sure your harley davidson motorcycle is fueled up, because we’ve got a lot of adventure left to get through!

Synopsis from Wikipedia:

Click to Open



Underneath Raccoon City, a genetic research facility called the Hive is owned by the Umbrella Corporation. A thief steals the genetically engineered T-virus and contaminates the Hive with it. In response, the facility's artificial intelligence, the Red Queen, seals the Hive and kills everyone inside to prevent the virus from leaking into the outside world.

Alice wakes up in the bathroom of a deserted mansion, suffering amnesia. An unknown person tackles her as a group of commandos led by James Shade breaks in. Alice's attacker claims to be Matt Addison, who just transferred as a cop in Raccoon P.D. Alice and Matt are ordered to go down to the Hive with the group, where they find another amnesiac, Spence, hidden in their train. The commandos explain that everyone in the group except Matt is an employee of the Umbrella Corporation, and Alice and her partner Spence were assigned to guard the Hive's secret entrance beneath the mansion under the pretense of being married.

A laser defense system kills Shade and three more commandos outside the Red Queen's chamber. Despite the Red Queen's pleas for the group to leave, Kaplan disables it, causing the power to fail and all of the doors in the Hive to open. This releases the zombified staff and containment units holding Lickers, creatures created through experimentation with the T-virus. The horde attacks the group, and J.D. dies while the rest are separated. During that moment, Rain loses her keys and Matt, taking advantage of the chaos, sweeps the keys to escape his handcuffs. Alice starts regaining her memories while Matt finds his sister Lisa, who is one of the zombies. Alice saves him, and Matt explains that he and Lisa were environmental activists. Lisa infiltrated Umbrella to smuggle out the evidence of illegal experiments and shut Umbrella down. Alice remembers that she was Lisa's contact in the Hive but does not tell Matt. The survivors reunite at the Red Queen's chamber, where the commandos explain they have one hour before the Hive traps them inside automatically. Alice and Kaplan activate the Red Queen to find an exit; they rig a remote shutdown to ensure her cooperation.

As they escape through maintenance tunnels, zombies ambush them, and a reanimated J.D. bites Rain before she shoots him dead. They reach safety except Kaplan, who is bitten and separated from the group. Alice remembers that an anti-virus is in the lab, but they find it missing. Spence's memory returns, revealing he was the thief who stole and purposefully released the T-virus in the beginning; he hid both the T-virus and anti-virus on the train. Spence turns against the others but is bitten by a zombie before trapping the survivors in the lab. Spence retrieves the anti-virus but is killed by a Licker. The Red Queen offers to spare Alice and Matt if they kill Rain, who has been infected. A power outage occurs. Kaplan appears, having shut down the Red Queen to open the lab doors. The group heads to the train, where Alice retrieves the anti-virus and kills a reanimated Spence.

On the train, they inject Rain and Kaplan with the anti-virus. The Licker attacks them, clawing Matt and killing Kaplan. Alice subdues the Licker before a zombified Rain attacks Matt, the anti-virus having failed to cure her. He shoots Rain dead.

At the mansion, Matt's wound begins mutating. Before Alice can give him the anti-virus, a group of Umbrella scientists seizes them. They reveal Matt is to be put into the Nemesis Program, and the Hive is to be re-opened for an investigation into the incident.

Sometime later, Alice wakes up at the Raccoon City Hospital strapped to an examination table. She escapes outside, only to find Raccoon City in ruins. She retrieves a shotgun from an abandoned police car for defense.






Tuesday, February 10, 2026

The Scarlet Citadel (Conan Chronicles #2) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Scarlet Citadel
Series: Conan Chronicles #2
Author: Robert Howard
Rating: 3 of 5 Stars
Genre: Fantasy
Pages: 44
Words: 16K
Publish: 1933


This takes place after The Sword and the Phoenix, as a character and the attempted coup, are mentioned as having happened in the past. Conan gets betrayed but with some help, comes back stronger than ever.

This is one story where wizardry is both hurtful and helpful. But through it all, Conan doesn’t like it nor does he trust the wizard helping him, as it is obvious the wizard is simply using Conan to get his own revenge on the “bad” wizard. But it is stories like this that set the stage for the idea of Conan fighting any and all wizardry.

It is also quite interesting to see Conan near the apogee of his career. He’s king of a country, but has no offspring (I don’t know if any ever exist in the official Conan timeline or not. He does have kids in some of the pastiches I read) and is as strong but alone as ever. He’s at the top, but now he has to deal with holding onto it instead of just trying to take it like he did earlier in life. He even considers giving up here and starting over, but then his famous temper comes to the fore and he decides no one, especially a wizard, is going to push him around.

There is also a good bit of monster’y stuff. There’s a giant snake and in relation to that several mentions of his time as a river pirate Amra. Conan has to go through an underground tunnel system and encounters several denizens of hell, so the idea of cosmic horror and evil from the great darkness were inherent in Conan’s mythos right from the get-go. There’s no question of that in my mind now. Conan doesn’t just fight usurpers or tigers and animals, but he’s in a world of monsters and he’ll fight them as soon as spit at them.

Reading these original “Chronicles” is giving me a much better grasp on Conan as a character, even though I’ve only read just over 50 pages. Howard imbues Conan with characteristics that have survived to this day, both characteristics of personality and situation. While these stories aren’t ones that I would consider “great”, they are solidly good and I am glad I am taking my time to read them. Not even a shadow of the dreaded “I wasted my time” :-D

★★★☆☆


From Conan.fandom.com

Conan's army is destroyed on the plains of Shamu, having answered a plea for help from his ally Amalrus of Ophir. Amalrus has treacherously joined forces with Strabonus of Koth and the wizard Tsotha-lanti, in an attempt to overwhelm Conan's army and capture him. While Strabonus wants the king dead, Tsotha wants him alive. With a touch of poison, he paralyze Conan and has him bound in chains. While Strabonus orders his general, Arbanus, to invade Aquilonia through Shamar, both he and the wizard bring Conan to Khorshemish, capital of Koth.

Conan stands before Strabonus and Amalrus, while they dictate terms - they want him to turn over control of Aquilonia to Prince Arpello of Pellia. Conan scoffs at the kings and insults them, spitting in Amalrus' eye. The enraged king moves closer to kill Conan for his defiance, but Tsotha blinds him, reminding the king who the real power is as Strabonus pretends he doesn't notice. Tsotha sends Conan to the dungeon, guarded by his eunuch servant, Shukeli, and leaves him in complete darkness before going to assist the siege at Shamar.

Conan tests his restraints and finds them too strong to break. The stories he has heard of Tsotha's dungeons and inhuman experiments actually strikes fear in the barbarian's heart. His fear is amplified when he hears a rustling sound and, in the shadows, sees a tremendous snake, over 80 feet long, slither into the chamber. Conan stands motionless as venom drips from the snake's fangs and burns his thigh. Suddenly, the sound of a door opening from inside the prison chamber forces the snake to flee. A gigantic naked black man, who calls Conan by his pirate name Amra, has come with the keys and asks what he would pay for them. This is merely a ruse, however, as the man wants Conan dead for killing his brother during his travels with Bêlit. Fortunately, just as he's about to deal a killing blow towards Conan, the snake rears up behind him and constricts the man in its coils, causing the keys, along with a sword, to fall onto the floor at Conan's feet. He manages to grasp the keys with his feet and free himself, only to find the door barred from the outside. Shukeli appears outside the barred window and shrieks with laughter. However, in a flash, Conan stabs through the bars with his sword and instantly skewers Shukeli in the stomach. Because the barred door can only be opened from the outside, Conan is still trapped and realizes he must go down the same corridor where the snake came in from. Conan creeps down the corridor, ignoring the passages on either side, until he hears a sobbing sound and diverts himself towards an adjacent tunnel. However, he is horrified upon discovering the source of this weeping - a tentacled, amorphous blob-like creature who, when it sees Conan, becomes overjoyed with laughter and starts chasing him. He quickly outpaces it, but trips and drops his torch, thrusting himself into darkness as he scrambles up before continuing his escape. He creeps along the nearest passage and stops before a large pit in the ground. Obviously, he has gone in the wrong direction. However, before he can decide on what to do, Conan senses something unseen rising from the pit and turns back the way he came. He comes across the final embers of his torch, manages to get it fully lit again, and hurries his way back towards the central corridor, again feeling the invisible presence engulfing him. He flees in sheer horror, while hearing the sounds of different monsters and beasts down each tunnel. As Conan is wondering why these beasts won't come out into the central opening, he realizes the giant serpent is already slithering behind him. It seems as though even the monsters are afraid of this serpent. He hurries down a side passage and, through the window of a prison door, witnesses a monstrous plant torture an unconscious captive entwined within its grasp. Conan enters the cell and slices away the plant's stem, as it hisses while waving its tentacles and blossoms at him. Soon, the plant dies upon having its stem chopped away and the man is freed. The man, Pelias, tells Conan how his rival, Tsotha-lanti, has held him captive for almost a decade. His powers are beginning to return and he leads Conan back to the entrance. The snake, identified by Pelias as Satha, emerges and moves in to attack. However, once it sees Pelias, its eyes widen in terror and it flees. When they reach the barred door, Pelias re-animates Shukeli's corpse and has him unlock the door. The two go to Tsotha's private chambers, where Pelias uses the wizard's crystal ball to show Strabonus' army laying siege to Shamar and chaos engulfing Tarantia, as, with word spreading of Conan's alleged death, Prince Arpello of Pellia has moved to take over the kingdom. Conan laments that the capital is almost a week away by fastest steed, and Strabonus's army lie along the path, but Pelias summons a batlike creature to fly him directly towards Tarantia.

In Tarantia, Trocero desperately tried to keep the peace as rioters and looters, mystically encouraged by Tsotha-lanti to believing Conan is dead, rampage through the streets. Prince Arpello made his play for the crown and managed to get the council to surrender, when he won the support of the public. Trocero abandons the city with 1500 soldiers upon realizing he would have to fight the citizens themselves. The chancellor, Publius, had been imprisoned and heavy taxes laid on the merchants of the city, with anyone protesting hanged. Soon, armed men from the Pellian army quickly and violently clamp down on any acts of disloyalty within the city. When word spread that the Kothian army had taken Shamar, the people turned to Arpello for reassurance, but he simply drank some wine and laughed at them. When a small insurgency headed by the student Athemides is quelled, the young man is smuggled out of the city to the camp of Trocero to plead with him to return. It's then, with Arpello loudly proclaiming from the ramparts that he is now king, Conan arrives on the wings of the demon. A shocked Arpello charges Conan, but the true king picks up the Prince and throws him off the castle walls.

The siege of Shamar continues, and although the city is hopelessly outnumbered, its strong walls have prevented it from being entirely overrun. Strabonus grows anxious, as he would like to continue into Aquilonia but doesn't want to leave his flank unprotected. Suddenly, a bugle is heard and a galloping army rides from within the country. When Tsotha sees it is Conan leading the charge he realizes Pelias must have helped, Strabonus frantically sends his men to the attack, but the outnumbered Aquilonians burst through the ranks and Amalrus is trampled to death under the charge. Conan ends up face to face with Strabonus. Strabonus takes one desperate swing at Conan, but is run through immediately. The Kothian army is routed and slaughtered as Conan turns his attention to Tsotha. Although Tsotha hurls magic at Conan, the king lops off the wizard's head, though it still lives and glares at Conan...until a giant eagle swoops down the pick up the head and fly away. The body of Tsotha rises and runs off in the direction of the eagle, who laughs with the voice of Pelias and Conan, though grateful for Pelias's help, hopes never to see him again.



Drumindor (Riyria Chronicles #5) 4Stars

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