Showing posts with label Grimdark. Show all posts
Showing posts with label Grimdark. Show all posts

Thursday, October 30, 2025

Tech-Priest (Warhammer 40K: Adeptus Mechanicus) 1.5Stars / DNF@40%

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Tech-Priest
Series: Warhammer 40K: Adeptus Mechanicus
Author: Rob Sanders
Rating: 1.5 of 5 Stars
/ DNF@40%
Genre: SF
Pages: 152 / 60
Words: 54K / 22K
Publish: 2015



I DNF’d this at 40%. I just couldn’t take any more. It was more like a novel length advertisement for various models of the Adeptus Mechanicus for the miniatures game of Warhammer 40K instead of being a real novel. Each unit type was described down to an excruciating detail, which would only interest those who are playing them.

Also, and an even bigger issue for me, was how much this played out like a gaming scenario run by two teenagers. Battles happened without any strategy or forethought or repercussions. And then the next battle would happen and nothing from the previous battle would be incorporated into it, even though it really should have. There was no indication that the Tech-Priest who was the main character of this novel had actually ever fought a real life battle before. Even though according to his history, he was a great fighter and his explorer fleet had killed lots and lots of xenos and mutants and warp creatures. Zero Indication here of any of that experience. So I just quit.

Dave had been struggling with Skitarius (the book right before this one) and Mark listened to Tech-Priest on audio and was not impressed. So I guess this buddy-read showed us that this duology was not a good one. No idea if it was the author himself or the limits placed on him, but I’ll be a lot more careful if I ever see “Rob Sanders” on another WH40K book I’m interested in. Blehhhhhhh…

I am going to include the large cover, but only because I included it for Skitarius, not because I actually care.



★✬☆☆☆


From the Publisher:

The disciples of the Machine God, the Cult Mechanicus are on the front line of the Quest for Knowledge. Tech-priests lead their forces of augmented warriors and battle-automata into battle with the Omnissiah's foes in defence of His secrets. Magos-Explorator Omnid Torquora orchestrates war against the Iron Warriors for control of a long-lost forge world. With skitarii legions and maniples of battle-servitors and robots at his command - not to mention the mighty god-machines of the Titan Legions - victory is within his grasp... until treachery threatens to end his dreams of conquest.



  • Mark’s Review of Tech-Priest

Wednesday, October 29, 2025

Skitarius (Warhammer 40K: Adeptus Mechanicus) 3Stars

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Skitarius
Series: Warhammer 40K: Adeptus Mechanicus
Author: Rob Sanders
Rating: 3 of 5 Stars
Genre: SF
Pages: 152
Words: 54K
Publish: 2015



Every time I read a set of novels about a new faction in the Warhammer 40,000 universe, it’s like learning to swim all over again. You get tossed in and are expected to sink or swim.

Once again, I was doing a buddy read with Mark and Dave. I was asking questions and Mark made the apt remark “I think you are expecting too much for this to make sense. It is WH40K after all!” Which fits with almost every experience I’ve had with these books. You just have to accept that “things are this way because we said so” and go from there.

The Adeptus Mechanicus is a group of people who colonized Mars back in the day and became expert mechanics. Eventually, they began worshiping the Ghost in the Machine, called the Omnissiah, and their theology taught that the mechanical was better than the biological. This of course led them to turn themselves into cyborgs and the more mechanized you were, the better. They eventually allied with the Empire of Man and jiggered their theology to say that the Emperor was an Aspect of the Omnissiah. So now they go around trying to discover lost knowledge, which will allow them to get closer to the Omnissiah. And obliterating any impure mechanics throughout the universe. Blood thirsty fellows, just like everybody else in the WH40K universe, sigh.

So this story is about a skitarii by the name of Stroika (kind of like a captain in the army I gather) as he is tasked with recovering the data banks from a world that was lost to Chaos and since recovered. The guy over him is totally unprepared but sends in the forces anyway and Stroika has to do the best he can, knowing he’s been shafted from the get-go. Then, in typical WH40K manner, there is a massive twist where everything turns out to be have been a trap anyway, so poor old Stroika gets extra shafted. And he doesn’t even get to die at the end. He is captured and tortured until he is chaos broken and totally insane.

AND IT GETS BETTER!

His mentor has been in nearby space with a hidden fleet, the whole time. But lets it play out because he doesn’t like Stroika’s new boss. How’s that for a kick in the ballz? Yeah, there’s a reason I’m careful about the number of WH40K books I read in a year. Of course, I’ve got the immediate sequel, Tech Priest, scheduled for review for tomorrow. Hold on to your biologicals or they might get stolen.

This particular book was in an omnibus called “Adeptus Mechanicus” and that is the cover I’m using in the featured image. However, each book in that omnibus was also released singly and I would like to showcase that cover, much like I did in my currently reading post at the beginning of the month. Can’t have too many cool looking covers after all!



That pistol looking thing the guy on the cover is holding? That is basically an amped up taser. Sigh. Come on guys, use bullets, or at least some sort of gauss technology that destroys matter on contact.

★★★☆☆


From wh40k.lexicanum.com & Bookstooge

The skitarii are the soldiers of the Machine God, the tireless legions of the Adeptus Mechanicus. Holy warriors, they carry the word of the Omnissiah across the galaxy, destroying the impure machines of aliens and renegades and spearheading the Quest for Knowledge. A discovery of ancient technology sends a skitarii legion, commanded by Alpha Primus Haldron-44 Stroika, into battle on a forge world overrun by Chaos. When a cataclysm cuts him off from his tech-priest overseers, Stroika must rally his forces and battle corrupt machines and Chaos Space Marines if he is to achieve victory.

Discovery of the wreck of an ancient colony ship, the Stella-Xenithica, by Magos Explorator Omnid Torquora, thrusts Stroika and his skitarii into a pitch battle with feral Orks who have settled within the remains. Finally victorious, an STC of an ancient technology, termed the Geller Device, is found and returned to the forge world Satzica Secundus. In a live test of the prototype, the lost forge world Velchanos Magna is uncovered. In their haste to recover the forge world and defeat the Dark Mechanicum, Stroika and his forces are overextended, but, despite the odds, they are on the cusp of victory when an Iron Warriors battle group under the command of Idriss Krendl and his Obliteratii arrive. The Iron Warriors flagship, Forgebreaker, destroys the Ark Mechanicus Opus Machina, isolating Stroika and the expeditionary force, forcing him to execute a daring plan.

The plan fails, only Stroika survives, but he is kept alive to be tortured and corrupted by the Iron Warriors, Chaos Space Marines. All this happens and is witnessed by Omnid Torquora, who has been hiding in the planets shadow the entire time with his own battle group.


  • Mark’s Review of Skitarius

  • Dave’s Review of Skitarius




Friday, October 03, 2025

Farsight: Empire of Lies (Warhammer 40K: Tau) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: Farsight: Empire of Lies
Series: Warhammer 40K: Tau
Author: Gave Thorpe
Rating: 3 of 5 Stars
Genre: Phil Kelly
Pages: 313
Words: 103K
Publish: 2020



The continuing story of Commander Farsight, an alien Tau trying to do his best for his species, which has a rigid and unbending view of themselves, other xeno species and the cosmos itself. Which is a very bad thing when that view doesn’t take into account the forces of Chaos itself.

From what I can gather, the Tau are a species that can be played in the Warhammer 40,000 game and the lore of the game has Commander Farsight being separated from the main Tau species, a breakaway faction. These “Farsight” books are the backstory to that. Basically Farsight is questioning the foundations upon which the Tau Empire are built and is leading him and others who follow him, to go their own way so as to prevent the extinction of the Tau.

The frustrating thing about these Tau novels is that there are lots of hints about the conspiracy by the Ethereals (the highest caste in Tau society) but nothing concrete is ever given. Most of that is because the WH:40K novels are simply adjuncts to the game and thus are just riders on the game’s success, meant to extract that little bit of extra money from the customers. But as a reader, I want answers and these books definitely do not provide that. They are deliberately at a loss when it comes to answers.

My other frustration about this faction is how they are blind to the forces of Chaos. The Tau are “psychically” blind, which means they don’t have psykers and the like who can wield the power of the nether, but it does mean they can’t be possessed by demons and run amuck like the psykers in the Empire of Man can do. This gives them a modicum of protection, but it also means that they simply turn a blind eye to it. THAT is what gets my goat. They can see the evidence but they just ignore it. In this book they finally have to fight the forces of Chaos face to face without being able to ignore it and the higher caste STILL ignores it. Farsight at least acknowledges there are forces beyond his comprehension that exist. I think that is where the split happens.

★★★☆☆


From the Publisher:

High Commander Farsight, fresh from his victory against the Imperium over the Damocles Gulf, looks to his borders and finds his old enemies – the savage and warlike orks – assailing his worlds and threatening to ravage the heart of the T’au Empire. Farsight’s obsessive crusade will see him locked in an escalating conflict with the greenskins, and he will stop at nothing until their infestation is purged. In the background, foul forces are at work, however – forces that will do whatever they can to see the military genius of Farsight fall on the daemon-haunted world of Arthas Moloch. Can Farsight stand in the face of new truths, and will the T’au Empire stand with him?



Friday, August 15, 2025

Indomitus (Warhammer 40K: Necrons) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Indomitus
Series: Warhammer 40K: Necrons
Author: Gave Thorpe
Rating: 3 of 5 Stars
Genre: SF
Pages: 277
Words: 91K
Publish: 2020



This story was really an Astartes/Space Marines story and not a Necron story. But the Necrons are the protagonists and I enjoy reading about these millions of years old Terminator civilization instead of the genetic freaks of the Empire of Man.

This followed the same pattern for the Space Marines. One Captain who has decisions to make and two underlings who are as jealous of each other as they are xenophobic about the Necrons. Unlike in Blades of Damocles, the Space Marines in this story weren’t total jackasses, just mostly jackasses. It made reading their parts of the story less painful and rage inducing. Not necessarily enjoyable, but I wasn’t raging against them out loud like I was for Blades of Damocles.

As I have read deeper into the Warhammer 40K universe, I always wondered WHY the Necrons weren’t top dog. They killed gods when those gods proved false in their deal for goodness sake. I still don’t even know why the Necrons ended up “sleeping” for millions of years. I understand they have code errors and go insane easily, but I always wondered why they didn’t rule. Well, this book helped explain it. The Necrons are as riven with factions as medieval Europe and this story shows how nepotism and revenge keeps the entire race from moving forward. The leader of the Necrons in this story is related to Szarekh, the Silent King and last ruler of the Necrons. This “cousin” is a complete incompetent but loyal. He can’t carry out the simple plan given him and is also hindered by another Necron royal who is secretly working against Szarekh and his goal of uniting the Necrons under him. This other royal is willing to give up her existence if it means the death of the cousin and the stopping of Szarekh’s plans. Aye yi yi. But now I know why the Necrons haven’t taken over. To put it simply, they are as selfish and idiotic and short sighted as any of the flesh species that currently inhabit the universe :-D

I’m ending this review with a picture of Szarekh the Silent King from when he was a Magic the Gathering card:




★★★☆☆


From the Publisher

For nearly ten years, the Indomitus Crusade has waged a war of defiance and reconquest in the war-torn Imperium. Attached to Crusade Fleet Quintus – dubbed the Cursed Fleet by many – the Ultramarines of the Ithraca's Vengeance are drawn to a stricken world. With millions enslaved, a malign necron technology siphons the souls of the innocent and heralds the Silent Kingdom's expansion. The Ultramarines face an impossible decision: mount a desperate last stand to destroy the Pariah Nexus, or break away and damn the entire sector to bring word of this ancient foe's resurgence to the only being capable of halting it – the Lord Primarch Roboute Guilliman.


Tuesday, June 24, 2025

Fifteen Hours (Warhammer 40K: Astra Militarum) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Fifteen Hours
Series: Warhammer 40K: Astra Militarum
Author: Mitchel Scanlon
Rating: 3 of 5 Stars
Genre: SF
Pages: 190
Words: 70K
Publish: 2005



Most Warhammer 40,000 books start with a couple of paragraphs about how terrible life is. I’ve included the relevant part for this review:

To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.”

The first two sentences are most apropos. We follow Larn, a 17 year old who is forcibly recruited from his farmworld planet and is given just enough training to know which end of the laspistol to point at the enemy. He is never going to see his family again. He will never return to his world. Even if he survives the coming decades, he will only be allowed to retire on a new planet that the Empire of Man wants to colonize. Due to a clerical error, Larn and his entire detachments of farmboys crashland on the wrong planet in the middle of a warzone between Humanity and the Orks. Almost every new recruit is killed either in the crash or the resultant attack by the orks. Larn survives, only to find out that the expected life span of a new soldier on Broucheroc is 15 hours, hence the title of the book.

We follow Larn as he survives several ork attacks, shelling by his own side and then he is sent out on a recon mission that night with his little 5man company and some glory hound lieutenant. He is shot but survives to dawn, which means he lasted longer than 15hours. Then he dies.

Interspersed through this are little vignettes from other side characters, from a cook to the cleric who made the initial mistake to the General who is leading the defense of Broucheroc. It becomes obvious to us the reader that every character is in their own personal hell and only death will release them from it.

War is hell and the Imperium of Man is nothing but war, forever until it ceases to exist. This book shows us that in stark detail.

★★★☆☆


From https://wh40k.lexicanum.com/

After four months of basic training and seven weeks of Planetary transportation, seventeen year old Guardsman Arvin Larn of 6th Company, Jumael 14th Volunteers, embarks on his first campaign fighting against a rebel uprising. However, due to an error in communication, Trooper Larn finds himself fighting on the wrong planet in the wrong war zone at the city of Broucheroc; a city contested for over a decade by the small Imperial force of the 902nd Vardan Rifles Regiment against millions of Orks. Unfortunately, Larn is running out of time. The life expectancy of a replacement guardsman at the front lines is calculated at fifteen hours. Larn must rely upon all of his ability, his luck, and his faith in the Emperor to survive against the odds if he wishes to see the next day.

As the book begins, a mortally wounded guardsman in no-man's land questions his fate, wondering if it has been 15 hours and resolving to wait and find out. The scene shifts to Jumael, where a farmers son named Arvin Larn is caught in the imperial draft. During basic training, Larn meets the extremely tough sergeant Ferres. He convinces Larn that the imperial guard is a deadly environment, but he might just make a guardsmen out of him yet. During initial deployment, an administrative error causes Larn's company to land in no-man's land on the wrong planet where they are promptly attacked by Orks. Larn finds himself the only survivor of his company in the besieged city of Broucheroc, now attached to 902nd Vardan Rifles. He learns that the Vardan Rifles have fought on Broucheroc for a decade and that 3 Vardan Regiments were killed in this time. Over several hours of pitched battle, Larn learns several dangers of the front and that his life expectancy is a mere 15 hours. He overcomes several threats including gretchin snipers, artillery bombardment, and the largest massed attack on Broucheroc yet. As night falls Larn's squad is sent on a night recon mission in which they get caught in a firefight. As Larn runs for the trenches, he is hit by a bullet and it is revealed that he is the guardsman from the beginning. As the sun rises Larn dies happy to know he beat the 15 hours.


Friday, May 30, 2025

The Blades of Damocles (Warhammer 40K: Tau) 2.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Blades of Damocles
Series: Warhammer 40K: Tau
Author: Phil Kelly
Rating: 2.5 of 5 Stars
Genre: SF
Pages: 292
Words: 104K
Publish: 2016



When I read Farsight: Crisis of Faith back in August of last year, I noted how some big events had happened between Farsight and Farsight: Crisis of Faith. It bewildered me and I was convinced that Black Library (the company, I think, that produces the Warhammer and Warhammer 40,000 books) were a bunch of jackasses who deliberately messed with their readers. Well, this novel is the missing link! It explains everything hinted at in Crisis and explains all the background.

But it is listed as an Astartes novels (the Astartes are the Space Marines, the boys in blue, the gigantic freaks who rule earth as absolute tyrants and are as evil as Chaos itself in my opinion. I HATE the Astartes, hatehatehatehatehate them!) and hence I never would have read this book, not touched it with a 10foot pole, not even glanced at it, if it weren’t for Dave suggesting it as a buddy read, since he knew both Mark and I were interested in Tau stories. I am extremely thankful for that suggestion.

I still hate Black Library though. They are as disorganized as you can possible get. I shouldn’t have to rely on another fan’s information to be able to find out what books are related. That is just fething wrong. So that was my mind set when I started this. Happy that I was finding out what I had missed (in Calibre I am calling this WH40K: Tau 1.5) but pretty angry at Black Library.

Then I find out WHY it was listed as an Astartes novel, because over half the story revolves those fething tyrants. Not just generic ultimate fighters on super steroids, but Named Characters. Who banter and quip while still being ultimate dumb meatheads. I hated them with a passion and I raised a victory cry every time one of the boyz in bloo died. Sadly, the named characters didn’t die, but I can’t have everything. On the Tau side, it was almost as much politics as it was action. Commander Farsight didn’t have nearly enough page time and when he does appear, like I said, politics. It really got under my skin.

The thing that saved this book from being a total loss was the incredible action. When things get going, they REALLY get going. I enjoyed that aspect a lot and if this book had just been about that, probably would have gotten close to 4stars. But, Astartes. That just sank this ship before it even took off.

This was a buddy-read with Dave and Mark, and you can find their reviews here:

Dave’s Review

Mark’s Review

★★✬☆☆


From WH40K.Lexicanum.com

The Imperium of Man takes its bloody revenge upon the expansionist Tau in a war of dizzying spectacle. Chainsword and jump pack is pitted against cutting edge battlesuit technology, whilst the Codex Astartes is matched against the tau Code of Fire. For the first time, the daredevil warriors of the Ultramarines Assault Company go to war en masse, fighting in the skies, in the streets, and even in the prototype testing facilities of the Earth caste. Sergeants Sicarius and Numitor must overcome their hunger for glory as the brightest stars of the Tau Empire, Commanders Farsight and Shadowsun, hunt them to the brink of disaster. As a white-knuckle ride of conflict sees the Space Marines fight through one lethal ambush after another, they must deal with conflicts from within the ranks as well as from without. Tempers run short as battle-brothers fall, ammunition runs out and the course of the war takes ever-darker twists and turns. With two warrior cultures struggling for a vital edge and the body count spiralling towards a terrible conclusion, can notions of honour and duty survive at all?

Only with the advent of a tyranid swarm fleet approaching the Blue Bro’s sector planet do the Astartes retreat.


Tuesday, May 13, 2025

The Twice Dead King: Reign (Warhammer 40K: Necrons) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: The Twice Dead King: Reign
Series: Warhammer 40K: Necrons
Author: Nate Crowley
Rating: 3 of 5 Stars
Genre: SF
Pages: 317
Words: 113K
Publish: 2022



This wasn’t as enjoyable as the previous book, Ruin. Most of that was due to Oltyx and his remaining Necrons doing nothing but running for 75% of the book. It was boring. A book about nigh-immortal killing machines should not be boring. The thing is, Crowley (the author) did a great job of showing how kickass the Necrons were in Ruin, so I don’t understand why he went the boring route here. It had to have been a deliberate choice on his part, but it made no sense to me. Now that I’ve this Twice Dead King duology, I’m just as likely to avoid Crowley as seek him out. That’s not good “branding”.

The ending was just plain weird. It wasn’t bad, but it left me going “huh?” Basically, Necrons can go crazy and try to eat flesh and pretend they are the biological Necrontyrs again. But it turns out the Flayers (the name given to Necrons who go crazy and try to eat flesh) have access to a special dimension in space and go almost anywhere in no time. Oltyx fully embraces this by book’s end, but it just ignores the fact that they are still crazy. They are insane. Insane beings usually don’t think they are insane, but that doesn’t change that they are. By the end you realize Oltyx is insane as any Flayer and that the Ithacan Empire is really no more.

The cover once again is pretty cool, with a gold plated Oltyx (the way the Necrons show someone is royalty) holding some sort of glow’y green spear/ax/staff thing. Whatever it is, it looks cool. Halberd, that’s what its Earth equivalent would be! A space-halberd powered by raw fusion. Yeah baby, that is just awesomesauce!




★★★☆☆


From WH40k.lexicanum.com/

After centuries of exile, the necron lord Oltyx has at last been granted the thing he has always craved: the throne of the Ithakas Dynasty. Kingship, however, is not quite what he had hoped for – Oltyx's reign currently exists aboard the dying battleship Akrops, as it lumbers away from the ruins of his crownworld. Behind it is a hostile armada of unfathomable size, launched by the barbaric alien war-cult known as the Imperium of Man. And within the Akrops' sepulchral hold, an even greater threat festers – the creeping horror of the flayer curse. Faced with such overwhelming odds, Oltyx leads a desperate voyage into a darkness so profound that salvation and doom look much the same. If he and his dynasty are to make it through that long night, Oltyx will have to become a very different sort of king


Thursday, April 17, 2025

The Sum of All Men (Runelords #1) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Sum of All Men
Series: Runelords #1
Author: David Farland
Rating: 3 of 5 Stars
Genre: Fantasy
Pages: 517
Words: 194K
Publish: 1998



Grim. That is the word to describe this book (and I suspect, the series). I suspect that is why I gave it 2stars back in ‘08 and never read any more. Now that some time has passed, I wanted to try the series again.

What I noticed this time around, specifically, was the utter lack of hope. Yes, there were embers of hope within individuals, but they were based solely upon their ability to do something about the situation. Considering who they were facing (Raj Ahten was pretty much at god level with all of his endowments), that hope was really wishful thinking and not true hope. There was no prophecy. There was no entity with greater power than anybody in the story. It was very much a “we are on our own and must make do” kind of story. If that appeals to you, then I highly recommend this book.

These books were written when the Wheel of Time had slowed to a crawl. Farland managed to write the first four books within a four year period. Then he slowed down due to life circumstances and as far as I know, the series never got past book 8 and remains unfinished, because Farland died. “He’s ded Jim”. I suspect I will be reading the first tetralogy and call it a day.

Series and authors like Farland and Jordan and Martin should be a serious warning to readers, especially those who think their favorite author is going to live forever (coughSandersoncough. Have you seen that guy? He’s almost 50 and is going to have a heart attack by then if he doesn’t lose a lot of weight. He’ll kill himself and then where will all the fans of his Stormlight Archives be? Up a creek without a paddle, that’s where). This is the reason I am such a fan of trilogies. Tell your story and then be done. The Runelords was originally going to be a trilogy before it bloated up to an 8book unfinished monstrosity.

Now, that there is a mighty lot o’ complaining, yessiree. I do acknowledge that. It mightn’t even make you question why I gave this 3stars and why I would continue with the series. It is because it is an intriguing story. Farland has actually thought out the logical consequences to his magic system, and while it is extremely depressing, it makes total sense. I am looking forward to someone in the story working out yet more shenanigans.

The covers are all by Darryl Sweet, the same guy who did the covers for the Saga of Recluce and the Wheel of Time. Don’t be put off by them, this story is very different from those. Sweet had one mode of drawing and that was it.

★★★☆☆


From Wikipedia

In the universe of The Runelords, there exists a unique magical system which relies on the existence of distinct bodily attributes, such as brawn, grace, and wit. These attributes can be transferred from one individual (or animal) to another in a process known as "giving an endowment". Lords who have taken many endowments become extremely powerful, almost superhuman, and are known as Runelords.

Seeking the hand of the Princess Iome Sylvarresta, Prince Gaborn Val Orden is sidetracked when the Wolf Lord Raj Ahten invades the Kingdom of Heredon, seeking to rule all of Rofehavan.



Wednesday, March 05, 2025

The Twice Dead King: Ruin (Warhammer 40K: Necrons) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Twice Dead King: Ruin
Series: Warhammer 40K: Necrons
Author: Nate Crowley
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 306
Words: 108K



I am wicked glad I read The Infinite and the Divine before diving into this The Twice Dead King duology. While Crowley (the author) does a great job of using flashbacks to explain how the Necrontyr (the people) became the Necrons (immortal metal beings), already knowing the basics helped me process other parts of the story better. Also, being familiar with the Shards and how they affect Necrons explained a lot that wasn’t explained here.

What we get here is the first part of a duology that shows why the Necrons haven’t taken over the entire universe, even being as powerful as they are. It shows their degradation over the millions of years that they slept in their tombs, to awaken, or to awaken insane or to not awaken at all. Factor in that there can never be any more little baby Necrons, well, you have a race of beings that don’t want to die but were tricked into committing long term race suicide and are now going insane over the issue.

Literally insane. Like, eating humans to try to get flesh into their metal bodies, even though they have no mouths or digestive organs. The main character also has an episode, which I guess is common to Necrons, where his brain “remembers” being flesh and has what amounts to a killer panic attack because he can’t “breathe” even though he’s a robot.

How messed up is all of that? Very messed up, that’s how much. And it fits perfectly within the Warhammer 40K grimdark universe. You think you are getting immortality and the chance to rule the universe and BAM, you’re totally boned by some nasty other race. And even if you kill them all, they still bone you for millions of years because they were that nasty.

The Empire of Man makes an appearance and boy howdy, do they do a number on the Necrons. They are on a Crusade and are wiping out the Necrons one world at a time and Oltyx (the main Necron character) is trying to save his House (Necrons are divided up into factions based upon Family and it is as messy as anything humans ever experienced). Which is when he discovers his King has gone insane and is eating people and “stuff”. He manages to make it off his home planet with a small contingent of survivors by the book’s end, but I am not sure what the next book will entail. Without the ability to increase his forces, he is ultimately doomed, even if it takes another million years.

I was impressed with how well Crowley wrote this story. It was a good story (within the framework of the WH:40K universe I mean) and didn’t read like a game codex turned into a book in 3 days.

To close, I’d like to talk about that cover. Terminator looking machines with glow’y axes. How cool is that? It’s WICKED cool, that’s how cool it is! Definitely going to be a strong contender for cover love at the end of the month.



★★★✬☆


From the Publisher

Pride is everything for the dynastic kings of the Necron race, who have awakened after millennia to see their empires occupied by foul beasts and simple minds. For the Necron Lord Oltyx, the Ithakas dynasty was his by right, but the machinations of the court see him stripped of his position and exiled to a forgotten world.

Exiled to the miserable world of Sedh, the disgraced Necron Lord Oltyx is consumed with bitterness. Once heir to the throne of a dynasty, he now commands nothing but a dwindling garrison of warriors, in a never-ending struggle against Ork invaders. Oltyx can think of nothing but the prospect of vengeance against his betrayers, and the reclamation of his birthright. But the Orks are merely the harbingers of a truly unstoppable force. Unless Oltyx acts to save his dynasty, revenge will win him only ashes. And so he must return to the crownworld, and to the heart of the very court which cast him out. But what awaits there is a horror more profound than any invader, whose roots are tangled with the dark origins of the Necrons themselves.


Monday, October 07, 2024

Dead Men Walking (Warhammer 40K: Necrons) 3.5Stars

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Dead Men Walking
Series: Warhammer 40K: Necrons
Author: Steve Lyons
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 267
Words: 96K


Every Warhammer 40,000 book starts with the following quote:

It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants – and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim darkness of the far future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.”

This book, Dead Men Walking, captures the essence of the bolded part of that quote. A lot of the Warhammer 40K that I’ve read has been about the “good” parts of the society; Ciaphas Cain the rich and famous Commisar, Ibram Gaunt the disciplined yet moral Colonel-Commisar and then you have my forays into the non-human side of things with the Tau and now the Necrons. All of those are the exception to the rule of the Empire of Man. DMW sets the record straight about what it is like to be a normal citizen of the Empire and how your life is weighed, sometimes literally, against a box of ammunition. Is it cost-effective to rescue World X? If not, then so long Citizen. But heaven forbid if those same citizens turn on the Imperium before it abandons them, then it’s chop, chop, off with their heads.

This book is about a Necron Tomb resurrection on a mining world and how the Imperium screws things up. Technically the “main characters” are the Kreig Death Korps, but I’m lumping it in with my Necrons read because they are the main bad guys and we get to see just how bad ass they are. Unlike The Infinite and the Divine, where the Necrons almost come across as chummy, bonhomie babies, here they are shown for the absolute monstrous dealers of death that they are. Unkillable killing machines that grind the troops of the mining world to dust. Whether it is the elite Death Korps, or regular Astrum Militarum or even citizens drafted into a world army, it doesn’t matter. They all die. One of the main characters we follow who was a regular citizen, realizes that is going to be his final fate and instead of fighting and raging against it, stoically does his best to kill as many Necrons as he can before he dies.

And that is why this book is titled as such. Every man and woman who is fighting is a dead man from the get go and there is nothing they can do about that.

I call that soul destroying. It is also why I don’t read a lot of the Space Marines stories in WH40K (plus, those guys are just jerks and they DESERVE to die, horribly). I try to cherry pick my stories so that there is at least an iota of hope within the pages.

The cover is hard to parse at this size, but it is supposed to be part of some sort of gun that the soldiers carry.

Overall, I enjoyed the action and the Necrons being described, but I absolutely hated the stark reality of this universe.

★★★✬☆


From The Black Library

Synopsis- Click to Open

When the necrons rise, a mining planet descends into a cauldron of war and the remorseless foes decimate the human defenders. Salvation comes in an unlikely form – the Death Korps of Krieg, a force as unfeeling as the Necrons themselves. When the two powers go to war, casualties are high and the magnitude of the destruction is unimaginable.

Wednesday, August 21, 2024

The Infinite and the Divine (Warhammer 40K: Necrons) 3.5Stars

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Infinite and the Divine
Series: Warhammer 40K: Necrons
Author: Robert Rath
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 339
Words: 112K


This book came across my radar back in January, when Mark Reviewed It. It deals with two Necrons, Trazyn the Infinite and Orikan the Divine, hence the title of the book.

Oh yes, I plan to interject various Magic the Gathering cards from the Warhammer Commander set from 2022. Prepare yourselves accordingly!

They have always been enemies, even when they were still flesh and the Bio-Transference Ceremony that turned the entire Necrontyr race into Immortal Metal Necrons hasn’t stopped that rivalry.

They have found a Magical Boojum that one wants to hoard and the other wants to investigate. So for the next 10,000 years they fight and backstab and occasionally work together to figure out just what this Magical Boojum is. Well, bad news guys. It was a trap all along! The Necrons were tricked by a race called the C’Tan, godlike beings, who ate their souls when they turned the Necrontyr into the Necrons. Pretty sneaky. Well, the Necrons weren’t too happy about that and did their best to wipe out the C’Tan. They did a pretty good job, except they didn’t quite destroy them all. Those they couldn’t destroy they put into Shards, basically permanent prison. One Shard didn’t take this sitting down and decided to do something and eventually break free. Which is what this Magical Boojum does. The C’Tan breaks free, Orikan and Trazyn are forced to work together to destroy it and the book ends with both Necrons having a piece of a sub-shard which they are convinced they can handle, secretly and on their own. Sigh.

While not as bad as Farsight, this book still does rely on the reader having some knowledge of the Warhammer 40K universe. Too much in my opinion. You have to know that the space elves destroyed their society by creating one of the Chaos Gods. You have to know that the C’Tan forced the Necrontyr into becoming the Necrons. You have to have heard of the Horus Heresy and understand that it was a civil war in the human empire. There is an instance of the Empire of Mankind performing an Exterminatus on the planet that the Magical Boojum is hidden on, but the author does a pretty good job of explaining that so you aren’t left flailing, trying to figure out what it is.

Rath also does an excellent job of showing how time is so different for a race that is functionally immortal. The middle section of the book encompasses just over 8,000 years and Rath has both characters look up and realize 2,000 years have passed while they’ve been doing whatever. The “time” aspect was handled very well.

The end of the book is one massive battle that starts as a betrayal between Orikan and Trazyn and then spirals out of control as they realize that a C’Tan has tricked them both. They throw everything they have against him and barely make it out. Rath throws in tons of Necron military types to the mix and eventually my eyes just glazed over and I read it all as “then another Necron did something something something”.

Overall, I enjoyed this and found out a lot about the Necrons, but that wouldn’t have happened without input from Mark. I was doing a buddy-read with Dave and he had just as many questions as I did. The blind leading the blind as it were.

One the plus side, I got to showcase a bunch of Magic Cards, so that’s a big plus, hahahahaa.

★★★✬☆


From TVTropes.com

Synopsis – click to open

the novel follows two Necron lords, Trazyn the Infinite, a collector of ancient artifacts, and Orikan the Diviner, a powerful chronomancer. Trazyn and Orikan have been enemies for millennia, but when Orikan steals the Astrarium Mysterios from Trazyn’s collection, believing it to be the key to unlocking an ancient power, the two are dragged into direct conflict. Over the course of ten thousand years, they go from competing over ownership of the Mysterios, to working together to unlock its secrets, to stabbing each other in the back over it. Their feud reshapes timelines, dooms planets, and threatens to either destroy or restore the entire Necron race.

Wednesday, August 14, 2024

Farsight: Crisis of Faith (Warhammer 40K: Tau) 3Stars

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Farsight: Crisis of Faith
Series: Warhammer 40K: Tau
Author: Phil Kelly
Rating: 3 of 5 Stars
Genre: SF
Pages: 281
Words: 93K


Well, this wasn’t QUITE as bewildering as Farsight was. This was almost a direct sequel to that novella, so I was building on that foundation. I say a direct sequel, but some big events and some matter of time has passed since then. At the end of Farsight the main character, Commander Farsight, has figured out how to beat the orks and is on the brink of taking back the planet Arkunasha, when he is commanded by the Celestials, the highest level of Tau politics, to abandon the planet. Then the Empire of Man attacks the Tau home system and Farsight is tasked with defending his race. Another battle of greater import draws off the Empire and for morales’ sake the Celestials claim it as a great Tau Victory. Everyone involved knows the reality however.

So that is the background of this novel, which is woven into the ongoing story, bits of puzzle pieces that we the reader are expected to pick out and figure out on our own. I’m not a fan of that style of writing any more. The Wheel of Time series and the Malazan Book of the Fallen series both cured me of that.

The current story is about the Tau sending a fleet to reclaim the worlds that the Empire of Man recovered in that unwritten battle. Only politics are involved and lots of highly placed Warrior Caste characters are either sidelined or sent into impossible situations to probably fail and cast doubt on them. The Celestials definitely are NOT good guys.

We also have the Tau really facing the Chaos Gods for the first time. One of them is actually possessed by a daemon and works at undermining the entire fleet. Since the Tau have almost zero psychic ability, they are pretty blind to that aspect of the Universe they inhabit, even after having it rubbed into their little xeno faces when the Psykers from the Empire of Man really let loose.

Overall, I understood more of what was going on but I can’t say I actually enjoyed this any more than its predecessor. The Tau politics are just as dirty as anything seen in the Empire of Man and I do not enjoy that in my fiction. Even in a grimdark universe I need some good guys, not some backboneless wimp.

Not for the Uninitiated or those beginning their exploration of the Warhammer 40K universe.

★★★☆☆


From the Publisher

Synopsis – Click to Open

The tau are a mysterious alien race, diametrically opposed to the Imperium of Man in every possible way — in their mastery of technology, methods of warfare and social structure. Yet in galactic terms they are a young race, and naive when it comes to the manipulations of Chaos. When promising young Commander Farsight is promoted to lead a crusade across the Damocles Gulf to reclaim the tau’s lost colonies from mankind, the mood is one of optimism. With their mighty fleet, and superior weapons and machines, how can their endeavour possibly fail? However, despite a parade of early successes, Commander Farsight soon faces enemies he wasn’t anticipating, and finds not only his courage but also his soul tested to the very limit.

Saturday, November 25, 2023

Farsight (Warhammer 40K: Tau) 3Stars

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Farsight
Series: Warhammer 40K: Tau
Author: Phil Kelly
Rating: 3 of 5 Stars
Genre: SF
Pages: 124
Words: 39K



I read this novella as a buddy read with Dave and Markus. We did our conversing via Whatsapp and it worked out quite well for me. I installed it on my computer instead of just using my phone, so it became an instant messenger. Which allowed me to tickety tack away whenever a thought crossed my mind. It also allowed the other two to discuss various Warhammer 40K books and storylines well beyond my knowledge. It was quite enjoyable, just watching others who knew a subject well to be able to talk about it.

This was definitely NOT a place to start if you have no knowledge of the Warhammer 40,000 Universe. In fact, I’d go so far as to say that it isn’t a good place to start for anyone, even those who might be familiar with the Empire of Man. The Tau are aliens and Farsight is a very historical figure. But if you don’t know that going in, as was the case with me, you are forced to wonder why we spend all this time with this apparently random character. If you have a grasp of the history, I’m sure this was a very exciting story.

For me, I was confused completely on my first read through. I complained a lot to Dave and Markus and Markus started talking history. That helped build a framework for me when I read through this again. Without that framework, I’m not sure that even a second read would have been enough.

Overall, while I didn’t dislike this story, I was so at sea for most of it, that it put a real damper on my enthusiasm to read further Tau novels. I’ll read them, but my expectations are quite tempered.

★★★☆☆


From the Publishers:

The oxide deserts of Arkunasha are red with spilt blood. The orks of Waaagh! Dok have invaded en masse, and the besieged tau settlers are on the edge of extinction. When the famous general O’Shoh arrives to shatter the greenskins at the head of a high-tech army of battlesuits, the tau expect an easy victory, but the battle-hungry orks outnumber the tau four hundred to one, and the planet’s vicious rust storms have a devilish appetite of their own. Can the rising star of the fire caste solve the riddle of Arkunasha’s haunted past before Dok Toofjaw’s monstrous cyborgs conquer the planet completely?
It’s one of Commander Farsight’s defining battles – and features some audacious action sequences, including a vicious duel in a medical chamber that will make you look at Farsight in a whole different way. The story also has all sorts of hints to the origins of Farsight’s famous companions, “the Eight”…

Tuesday, August 01, 2023

Choose Your Enemies (WH40K: Ciaphas Cain #10) 3.5Stars

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Choose Your Enemies
Series: WH40K: Ciaphas Cain #10
Authors: Sandy Mitchell
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 338
Words: 107K

We get introduced to the Eldar Reavers here, or Raiders, or whatever. They’re Space Pirate Elves. That’s all we really need to know. Because Cain fights them, helps them unknowingly and with their help takes down a full Chaos Demon. Meanwhile, Chaos Cultists are taking over the leadership of a Forgeworld with the usual results, hence the demon.

I enjoyed this quite a bit. It was bittersweet knowing this was the last Cain book for some time. Supposedly there is a new novel due out this year and an omnibus of short stories due at the same time, but there is no actual release date, so I’ll believe it when I see it. Choose Your Enemies was published in 2018, so even if a new Cain book comes out this year, chances are good it will be another 5 years before the next one. So this is the last Cain book in my opinion.

One thing I have liked about the Cain books is the little glimpses, usually VERY little, of various non-Empire of Humanity beings. We’ve seen chaos cultists, demons, orks, necrons, tau, tyranids and now eldar. While I would have liked to see a bit more of each, the little glimpse I had felt like enough to give me familiarity with them so I at least knew their name and what kind of creature they were.

These books are not great literature and I don’t expect that. I just want a cracking good adventure story and for the most part, Sandy Mitchell (or whatever his real name is, I simply don’t care if a stupid author uses a stupid pseudonym for some stupid reason because he’s stupid) has always written fast paced, exciting boom boom, shoot shoot, chop chop stories. Kind of like those tasty baskets of bread and butter that restaurants give you before your appetizers and entree can be cooked and served.

★★★✬☆


From Wh40k.lexicanum.com

Commissar Ciaphas Cain and the Valhallan 597th are in the thick of it again, putting down an uprising of Chaos cultists on an Imperial mining world. Though their mission is a success, they find evidence that the corruption might have spread to other planets, and that the forge world of Ironfound could now be at risk. The munitions Ironfound produces are vital to the Imperial war effort in the subsector; its safety must be assured at all costs. As battle explodes across the planet, Ciaphas Cain and his regiment come up against allies and enemies old and new in their fight for victory against the forces of Chaos.

Tuesday, June 27, 2023

The Greater Good (WH40K: Ciaphas Cain #9) 3.5Stars

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Greater Good
Series: WH40K: Ciaphas Cain #9
Authors: Sandy Mitchell
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 307
Words: 102K

First off, that supposed synopsis from the Lexicanum is just the cover blurb and it is pathetic. I have no idea why some Cain fan hasn’t written an indepth synopsis seven pages long. I mean, this book came out in 2013, that’s been a whole decade for some basement dweller to get bored enough to do that. Come on guys, you’re letting me down here!

While the alien Tau are touted (their whole culture relies on the principle of The Greater Good), they don’t actually have much to do with the novel itself. One of them goes along with Cain as a political liason when Humanity fights a boatload of Tyranids, but that’s it. I was hoping for a whole novel of Cain and some guard units fighting them.

Instead, we get some ultra-stupid Cogboys (the Adeptus Mechanicus) and Ultra-Marines who think they can experiment on the tyranids in safety. Of course, whenever someone makes a dumb decision about the gene-stealing tyranids, that is a big fat sign that someone has been infected by them. And surprise, surprise (no it actually isn’t!), the head cog-girl was infected from some other time. So the planet is not only being invaded by tyranids from space, but it is also being potentially over-run by others already on the planet. What a mess. Cain is able to get everyone to work together and kill so many tyranids that I lost count and hurray and frabjous joy, The Imperium of Man pulls a win out of its collective backside.

This was fun to read. There is no shortage of action, tons of bolter blasting by the ultra-marines, tons of Cain cutting up tyranids with his chainsword and plenty of his aid Jurgen stinking up every room he goes into. In short, this was a perfect Ciaphas Cain novel. Since the last CC book, I have managed to track down the last CC novel so I’ll be reading that next. Then I have a book of short stories about various Tau characters and then I’ll take a break from Warhammer 40,000 until next year.

For various reasons, I have decided to put the ‘synopsis’ part down below. This will be my new SOP for reviews from here on out. End Report
~ Commissar Bookstooge

★★★✬☆


From Wh40k.lexicanum.com

When the world of Quadravidia comes under attack by the insidious tau, only one man can defeat the aliens and save the planet in the Emperor’s name: the legendary Hero of the Imperium, Commissar Ciaphas Cain. When the aliens call for a ceasefire, Cain expects the worst, and his fears are answered in the form of the dread menace of the tyranids. As a hive fleet approaches Quadravidia, Cain must try to forge an alliance between the Imperium and the tau – but can he truly trust the inscrutable xenos?

Island Sanctuary - MTG 4E

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