Showing posts with label Re-read. Show all posts
Showing posts with label Re-read. Show all posts

Thursday, March 05, 2026

Grunge (Monster Hunter Memoirs #1) 2Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Grunge
Series: Monster Hunter Memoirs #1
Author: John Ringo
Rating: 2 of 5 Stars
Genre: Urban Fantasy
Pages: 299
Words: 113K
Publish: 2016



This was a carbon copy read of my 2017 read. I enjoyed the story tremendously but hated the main character’s philandering, his Gary Stu’ness and his terribly horribly no-good theology.

If I hadn’t read this trilogy before, I’d read the rest of the trilogy by Ringo (Correia’s name is on the cover but that’s because he edited these books to keep them inline with official MHI history). But having read this again, I’ve decided that since I know how the trilogy ends, I’m good with hopping off the bus now. I’m not a fan of Ringo so I don’t feel the need to persevere on a re-read.

I did want to talk about the cover to end this review. It is actually a very accurate portrayal of one of the monster hunts in the book. There is a “new” computer company called Microtell that uses magic to make their software work. The problem is that sometimes that magic goes off and monsters climb out of the computer screens and eat the techs, at which point MHI is called in to kill the monsters and clean the situation up. I just love it when a book cover is actually semi-accurate about the book :-)




★★☆☆☆


From the Publisher

When Marine Private Oliver Chadwick Gardenier is killed in the Marine barrack bombing in Beirut, somebody who might be Saint Peter gives him a choice: Go to Heaven, which while nice might be a little boring, or return to Earth. The Boss has a mission for him and he's to look for a sign. He's a Marine: He'll choose the mission.

Unfortunately, the sign he's to look for is "57." Which, given the food services contract in Bethesda Hospital, creates some difficulty. Eventually, it appears that God's will is for Chad to join a group called "Monster Hunters International" and protect people from things that go bump in the night. From there, things trend downhill.

Monster Hunter Memoirs is the (mostly) true story of the life and times of one of MHI's most effective—and flamboyant—hunters. Pro-tips for up and coming hunters range from how to dress appropriately for jogging (low-profile body armor and multiple weapons) to how to develop contacts among the Japanese yakuza, to why it's not a good idea to make billy goat jokes to trolls.

Grunge harkens back to the Golden Days of Monster Hunting when Reagan was in office, Ray and Susan Shackleford were top hunters and Seattle sushi was authentic.



Sunday, February 15, 2026

Small Gods (Discworld #13) 2Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Small Gods
Series: Discworld #13
Author: Terry Pratchett
Rating: 2 of 5 Stars
Genre: Fantasy
Pages: 227
Words: 91K
Publish: 1992



I originally read this back in 2004 and for the most part, the humanistic belief system was brand new to me and thus it came across as “profound”. Twenty years later, with much more experience under my belt, this was complete garbage.

The basic idea, and Pratchett carries this through all his books, is that Man is the center of the universe and everything springs from him. It is a very “mushy” philosophy and thus is used by people like Pratchett who don’t want to get down to the nuts and bolts of theology. It allows for everyone to feel pretty good about themselves while being totally self-contradicting and also completely illogical.

Pratchett’s humor is still here in the story, but man, I could not overlook such shoddy theology. It is just plain bad.

The more I re-read of Discworld, the less inclined I am to ever re-read it again. There are individual books that are standing out as very well done, but overall, the underpinnings are slop and this makes the books themselves slop. Like this one.

★★☆☆☆


From Wikipedia.org

The Great God Om tries to manifest himself once more in the world, as the time of his Eighth Prophet is nigh. He finds himself in the body of a tortoise, stripped of his divine powers except for the ability to singe eyebrows with tiny thunderbolts. In the gardens of Omnia's capital of Kom, he addresses the novice Brutha, the only one able to hear his voice. Om has a hard time convincing the boy of his godliness as Brutha is convinced that Om can do anything he wants and would not want to appear as a tortoise.

Brutha is gifted with an eidetic memory and is therefore chosen by Vorbis, the head of the Quisition, to accompany him on a diplomatic mission to Ephebe as his secretary. Despite his amazing memory, Brutha is illiterate and rarely thinks for himself. This begins to change after Brutha discovers Ephebe's philosophers; the idea of people entertaining ideas they are not certain they believe or even understand is an entirely new concept to him.

With the help of Ephebe's Great Library and the philosophers Didactylos and his nephew Urn, Om learns that Brutha is his only genuine believer. All others either just fear the Quisition's wrath or go along with the church out of habit. After learning that Vorbis had facilitated the death of the missionary Brother Murduck to cover up his being mocked by Ephebian citizenry and to provide a reason for war against Ephebe, Brutha uses his memory to reluctantly aid an Omnian raid through the Labyrinth guarding the Tyrant's palace. Because of his authorship of De Chelonian Mobile (The Turtle Moves), which contradicts Omnian dogma about the shape of the Discworld, Didactylos is brought before Vorbis to face reprisal. Seemingly conceding his previous views about the shape of the world and willing to write a retraction extolling Omnian interpretations, Didactylos escapes after hitting Vorbis with his lantern. Ordered by Vorbis to burn down the Library, Brutha memorizes many scrolls in order to protect Ephebian knowledge as Didactylos sets fire to the building to stop Vorbis reading its scrolls. Completely unrelated to the story, the Librarian of the Unseen University travels through L-Space to rescue several of the abandoned scrolls.

Fleeing the ensuing struggle in Urn's steam-powered boat, which is destroyed as the price for an earlier deal made between Om and the Sea Queen, Brutha and Om end up washed up on the desert coast. Trekking home to Omnia with a catatonic Vorbis, they encounter ruined temples dedicated to long-dead, long-forgotten gods, the faint ghost-like small gods yearning to be believed in to become powerful, the small-god-worshipping anchorite St Ungulant, and the human cost of Vorbis's plan of leaving caches of water in the desert to attack Ephebe. Realising his 'mortality' and how important his believers are to him, Om begins to care about them for the first time.

While Brutha, Vorbis, and Om are in the desert, the Tyrant of Ephebe manages to regain control of the city and contacts other nations who have been troubled by Omnia's imperialistic ambitions. Sergeant Simony, whose native Istanzia had been conquered by Omnia in his youth, brings Didactylos and Urn to Omnia to lead the Turtle Movement in a rebellion against the Church.

On the desert's edge, a recovered Vorbis attempts to finish off Om's tortoise form, knocks out and abducts Brutha, and proclaims himself as the Eighth Prophet, elevating Brutha to archbishop to buy his silence. After Urn accidentally activates the hydraulic system which secretly operates the doors of the Great Temple, Brutha interrupts Vorbis's ordainment. As a result, Brutha is to be publicly burned for heresy but Om comes to the rescue, dropping from an eagle's claws onto Vorbis' head, killing him. The great crowd witnesses this miracle and comes to believe in Om, making him powerful again. In the ethereal desert, Vorbis learns to his horror that what he thought was the voice of Om was in fact his own voice echoing inside of his own head, plunging him into despair and leaving him unable to cross the desert and face judgement.

Om manifests himself over the citadel and attempts to grant Brutha the honour of establishing the Church's new doctrines. However, Brutha wishes to establish a 'constitutional religion' whereby Om Himself obeys Omnianism's new commandments and answers some of the prayers of his followers in exchange for a steady source of belief, believing that Om will lose his power again otherwise.

Ephebe has allied with several other nations along the Klatchian coast and has sent an army against Omnia, establishing a beachhead near the citadel. Brutha attempts to establish diplomatic contact with the generals of the opposing army, wishing to stop the war before it starts by surrendering. Despite trusting Brutha, the leaders state they do not trust Omnia and that bloodshed is necessary. At the same time, Simony leads the Omnian military including Urn's 'Iron Turtle' war engine to the beachhead in order to fight the anti-Omnian alliance.

Om attempts to physically intervene in the battle, but Brutha demands he does not interfere with the actions of humans. Om is infuriated but obeys Brutha, and instead travels to Dunmanifestin, where gods gamble on the lives of humans in order to gain or lose belief. Om unleashes his fury on the other gods and causing a storm that disrupts the battle. Eventually he compels all other gods of the forces at the battle to tell their soldiers to stop fighting and make peace.

In the aftermath Brutha becomes the Eighth Prophet, ending the Quisition's practice of torture and reforming the church to be more open-minded and humanist, with the citadel becoming home to the largest non-magical library on the Discworld. Om also agrees to forsake the smiting of Omnian citizens for at least a hundred years. A hundred years to the day after Om's return to power Brutha dies. In the afterlife he finds the spirit of Vorbis and, taking pity on him, guides him to his judgement. It is revealed that this century of peace was originally meant to be a century of war and bloodshed which the History Monk Lu-Tze changed to something he liked better.




Thursday, February 12, 2026

The Black Company (The Black Company #1) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Black Company
Series: The Black Company #1
Author: Glen Cook
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 223
Words: 89K



It has been a decade, 10 years, since my first original foray into the world of the Black Company by Glen Cook. I initially ignored the Black Company in the 90’s and ‘00’s because of the Dark Fantasy tag and I really didn’t want to get into that. Then I read the Malazan Book of the Fallen and loved it so much and hated it so much that any objection to dark fantasy was swept away. That still wasn’t enough though. What was enough was finding out that Malazan was an homage (some, including myself, would call it a complete ripoff) to the Black Company. So in 2015, I began my campaign to read the Black Company novels. It was a complete success and I swept away all obstacles in my path. It was on that read that I determined that the authors of the Malazan books were complete hacks because of just how much they lifted from the Black Company mythology for their own massive series. I am over that now though. If you like the Black Company, you will probably like the Malazan books. If you like the Malazan books, you will like the Black Company novels (or else!).

There was only one “thing” this time around that I simply didn’t get. It was obvious the characters were referring to something, either another character or situation that we as readers were supposed to infer something from, but while it was staring me in the face, I couldn’t for the life of me figure it out. It really felt like when I read the Russian novels and they leave a sentenced unfinished and expect the reader to figure it out by context, cultural or textural. Honestly, I don’t even remember what the specific incidence was (so I can’t even state it and hope someone can enlighten me) and my reading was not less for not understanding, but it was so painfully obvious that there WAS an inference and I wasn’t getting it. I don’t like that feeling. I want to understand ALL the things.

Doing a re-read really helped my overall understanding because Cook throws the reader into the deep end and we’re expected to start swimming like an olympic athlete from the get-go. Since I have navigated these literary waters once, I didn’t have to spend as much time frantically trying to figure out which direction I was even supposed to swim in. I already knew and therefore could pay more attention to the smaller details that were simply lost in the last read.

This is a good fantasy story with a very rich history and characters that are unique with their own voice. I never once questioned who was who, because Cook writes each character as a true individual. There are no generic characters. Some might only be mentioned once, or twice, but you do not confuse them with anyone else. It helps that Cook does the nickname thing really well. Everybody has a unique name with a story about that name. We might not get that story, but it is hinted at and referenced to, much like would happen in any big, close knit community. Outsiders are excluded on the surface but if they hang around, they’ll find out those stories and become part of that community themselves. Thus it is for the reader. The deeper you go into the annals of the Black Company, the more familiar you will become with them and the more enjoyable your reading will be.

This was a complete success of a re-read and I suspect the rest of the series will be just as enjoyable, if not more so, as I get to them. I highly recommend this series by Cook.

★★★★☆


From Blackcompany.fandom.com


Chapter 1: Legate

The Black Company is in service as bodyguards for the Syndic, the ruler of the Jewel City of Beryl. The band of sell-swords is languishing in the humid city. It is yet another miserable summer, and they are displeased by their current employer and self-conscious of their reduced state compared to prior generations.

The Annalist and physician of the Black Company, Croaker, is curing one of his Company brothers – Curly – for poisoning and questions him for places that he has been eating outside their barracks. Identifying the source, Croaker reports his findings to the Company's leader, the Captain, who sends a sergeant named Mercy, the minor wizard Silent, and a dozen men with Croaker to deal with them. Their target is the Mole Tavern, and they suspect the poisoners are the Blues, the faction which opposes the Syndic. After they kill many of the perpetrators and their sympathizers in a bloodbath, Silent discovers that some of the more conservative members of the Blues are hiding in a cellar. They take them captive to turn them over to the Syndic. On the Avenue of the Syndics, they see a visiting Legate from across the Sea of Torments, accompanied by hard-bitten veterans like themselves. The mysterious masked rider is on the back of a titanic black stallion.

Later, a violent riot erupts in response to the arrest of the Blue leaders. Several Urban Cohorts mutiny when they demand extra pay to deal with the mob and the Syndic refuses. A Company stronghold is attacked, and Mercy is fatally wounded, but the Cohorts are ultimately repulsed.

The next day several members of the Company including Croaker and three of the Company's four wizards (Goblin, Silent, and Tom-Tom) follow a rumor of a legendary creature called a forvalaka escaping from Beryl's Necropolitan Hill. At the opened tomb they discover fifty-four ancient forvalaka skeletons and several freshly-killed soldiers, all drained of blood and missing their hearts and livers. This confirms the rumor about the forvalaka, which frightens Tom-Tom, whose former master N'Gamo was badly mutilated by a young, unrelated forvalaka decades prior.

The riots finally quiet down, and thousands of corpses litter the streets. Tom-Tom leads a Black Company delegation which also includes the Lieutenant (the band's second-in-command), Croaker, and Silent. They are received by the masked Legate aboard his colossal ship. The Legate frightens even the wizard Tom-Tom, and, disturbingly, speaks in entirely different voices. He makes them an offer of alternative employment, but this will require treachery on their part against the Syndic.

During a meeting of the Company's senior members, they eventually decide to take the offer via their most honorable deception. That night, the forvalaka attacks the Syndic's residence, the Paper Tower, and slaughters almost everyone inside. The Syndic actually survives, but it is implied that Match finishes him off. When the Company goes after the forvalaka, it kills many of them, including Tom-Tom, much to the horror of Tom-Tom's brother and fellow wizard One-Eye. It escapes down the exterior of the tower.

Leaving the city that night, they kill hundreds of the mutinous Urban Cohorts soldiers in their sleep. They head to a lighthouse on the Pillar of Anguish, where their transportation arrives in the form of the Legate's gigantic ship. The Legate takes the Black Company into the service of the northern empire and reveals that he has captured the forvalaka and has plans for it. Croaker realizes who the Legate is; when the Captain questions him, he reveals the Legate is Soulcatcher, who was buried alive at least three hundred years ago alongside nine other evil sorcerers called the Ten Who Were Taken and their masters, the Dominator and his wife the Lady. They ruled an ancient empire called the Domination before being sealed away. The Company resigns themselves to their new service and One-Eye is deeply troubled that the caged forvalaka on the ship does not have any of the wounds they gave it.

Chapter 2: Raven

After crossing the Sea of Torments, they disembark at the city of Opal, where they stay for a few weeks. They meet with a strange man called Raven at the Gardens to consider his enlistment. After a bizarre confrontation with the powerful Imperial staff general Lord Jalena, the senior Company members witness Raven swiftly murder a woman and two of her companions. They head out to deal with Rebels who are causing trouble in the northern region of the Empire.

The Company enters the province of Forsberg while trying to link up with the Taken called the Limper. The Lieutenant sends Elmo, one of the senior sergeants, to make contact with their advance scouts who are waiting outside a rebellious village. Elmo takes Croaker, Silent, Raven and seven other men with him, and when they arrive at the village, they discover everyone is dying or dead, except for Darling and Flick: a deaf-mute little girl and her elderly grandfather, who are being tortured by the Limper's drunk soldiers. Saving the two victims and later recapturing the fortress at Deal earn the Limper's hatred.

Later during the winter in the fortress at Deal, Raven goes on a weekly supply run ("turnip patrol") to the nearby city of Oar with Candy, Doughbelly, Jolly, and Flick. However when they are sold out by the stablekeeper Cornie, the group is ambushed by about a dozen local thugs hired by the Limper's underlings Captain Lane and Colonel Zouad. Raven is severely wounded and Flick is killed. In retaliation, Elmo leaks the location of the Limper's men to the Rebels, who capture them. But when it becomes a danger that the Company's involvement might be discovered, Soulcatcher sends a fellow Taken called Shapeshifter to help. They infiltrate the Rebel bunker in Oar and spring a trap on the Limper when he arrives to rescue Zouad. Raven goes missing but reappears as the Company moves out from Elm. Rejoining them, he takes the little girl Darling as his ward.

Chapter 3: Raker

Now garrisoned in the huge fortress of Meystrikt in the Salient, the Black Company has earned a reputation as the Lady's elite. During an ambush patrol the Company obtains some of the Rebel sorcerer Rakers' hair. Using this One-Eye, Goblin, and Silent come up with a plan to take him down with a bounty for his head, which Soulcatcher approves. Soulcatcher, Goblin, One-Eye, Croaker, Elmo, Raven, and two more soldiers named Otto and Hagop go to the city of Roses and set the trap. A stunning pile of treasure is planted on one of the frozen streets, protected by ward spells. The trap is powered by the sorcerer's own captured hair, and the loot can only be retrieved safely if someone deposits Raker's head nearby.

The powerful Limper arrives to claim the treasure for himself, and corners the helpless Black Company men in their apartment. But Soulcatcher intervenes, and reveals that the Limper has been humiliated by Shapeshifter due to his unauthorized absence from Elm. The Limper flees in terror that he will be disciplined by the Lady, and they go back to maintaining their vigil over the treasure and trap in the street below.

As planned, Raker discredits himself among his Rebel peers trying to disarm the trap, and his followers lose faith. Finally, after Otto and Hagop are assaulted by Raker, Raven and Croaker take the initiative. Raven uses supernatural tracking senses to track down Raker in the frigid city. Using Croaker as bait, the pair kills him. With Elmos' help they pack up the treasure which they split before they return to the rest of the Company.

Chapter 4: Whisper

Despite their victory, the Company is forced to leave the Salient on account of the Limper's apparent blunders in the north. They head through the Forest of Cloud toward the city of Lords. During the retreat, they stumble upon and ambush a training camp of the Rebel sorceress/general Whisper. They discover her valuable papers which the Lady and Soulcatcher later use to reveal that the Limper is a traitor. The Limper's True Name was uncovered by Whisper, and she has used it to suborn him... the Imperial defeats in Forsberg and the Salient are his treachery.

Croaker and Raven receive some training in Lords, and the pair are sent to ambush both Whisper and the Limper in the forest. The risky operation is a success, and the Lady herself appears to take possession of the prisoners. The Limper is tortured gruesomely by the Lady, and is then carried off by a dragonfly demon. But Whisper suffers a much worse fate: she is subjected to a hideous ritual and transformed into the first of the Lady's new Taken.

Croaker, Raven, and Silent make their way out of the Forest of Cloud to find Lords badly besieged. They cannot enter the city to rejoin their comrades. There is a hellish sorcery duel occurring at the walls: Soulcatcher and Nightcrawler are trading explosive blows with Harden – Whisper's ferocious cousin – and other members of the Circle of Eighteen.

Chapter 5: Harden

After the Taken lose Lords, the Company and a few thousand other Imperials retreat across the Windy Country to the Stair of Tear. They fight against Harden's Rebels almost every step of the way. At the Stair, they hold the enemy forces at bay for a time. In a carefully-planned assassination, four of the Taken (Soulcatcher, Shapeshifter, Stormbringer, and the Hanged Man) take down Harden. But Croaker witnesses an inexplicable and frightening incident during which Soulcatcher and Stormbringer allow the Hanged Man to die, despite Shapeshifter's obvious desire to save the man.

Although Whisper and some of the old Taken are accumulating stunning victories against the Rebel in the east, things are collapsing around the Black Company in the center of the Empire. They are forced to retreat yet again, this time toward the Tower at Charm... the Empire's headquarters. The Great Comet is in the sky, a possible harbinger of doom for the Lady and her followers.

Chapter 6: Lady

The Black Company captures two more Rebel sorcerers for the Lady, young newlyweds called Feather and Journey. On the return trip to deliver the new prisoners, Croaker believes he is targeted by one of the Taken. Strange lime-colored thread threatens him. They hustle away and meet the Howler, who flies them on a giant flying carpet to the Tower.

During the final preparations for Charm's defenses, Croaker meets the Lady again. Soon, a massive accumulation of Rebel armies attempts to crush their enemy in the days-long Battle at Charm. Shapeshifter is reportedly killed in very suspicious circumstances. Croaker is attacked by the forvalaka, last seen in Soulcatcher's possession, but is saved by the huge Taken known as Bonegnasher. Later that night, the Taken suffer even more fatalities. But it is infighting that does them in, not the enemy. Stormbringer mutinies, and she and Bonegnasher kill one another. On another night, Nightcrawler is killed by the Rebels, but the Faceless Man and Moonbiter kill each other.

The Lady sends for Croaker personally, and reveals that the women among the Taken have been betraying her to support the Dominator, who is the true driving force behind the Rebels. She subjects him to the Eye, a dreadful experience, but gives him a beautiful bow with black arrows to use for a special purpose. He uses one of the arrows to chase away a mysterious attacker: a sheet of darkness which fits the description of Soulcatcher's namesake sorcery.

On the final day of the battle, the Rebel leadership claims to have found their long-awaited savior child, the reincarnation of the White Rose. The Company wizards can see that it is a hoax, created to motivate the enemy rank-and-file. Feather and Journey–new Taken alongside Whisper–emerge to stop the Rebel's final push. War elephants burst forth from hidden compartments near the Tower, and the Rebel only defeats them after suffering terrible losses.

Then, the Howler flies over the enemy formations, dropping bizarre orbs. As he returns, there is yet another betrayal among the Taken: Soulcatcher somehow sabotages the Howler's flying carpet, and the diminutive wizard slams into the top of the Tower at high speed. The Lady and Croaker leave the battle to chase after Soulcatcher on the backs of sorcery-enhanced black stallions. After a long pursuit during which Croaker doubts he is in full control of himself, he shoots Soulcatcher with his special arrows, and lops off his target's head. Soulcatcher's morion opens for the first time, unexpectedly revealing the face of a gorgeous woman. The Lady explains that Soulcatcher was her own sister. Where Croaker once entertained fanciful romances about the Lady, now he is thoroughly disgusted. He has no choice but to accompany her back on her badly damaged flying carpet.

Returning to the Tower, Croaker sees windrows of dead men. Tens of thousands have been killed by the deadly sorcery in the Howler's orbs. Many dropped dead in formation. While most of the dead were Rebels, a significant number were Imperials. He also briefly sees Darling among the basalt wasteland which surrounds the field of battle. Arriving at the Tower, the Limper is revealed to have been reeducated by the Lady and newly loyal. The remaining Rebel have been killed via ambushes and traps in the Tower.

Chapter 7: Rose

Raven is believed to have died in the battle, but Croaker and Silent surmise otherwise and eventually track him down. The two determine, as Raven had beforehand, that Darling is the true reincarnation of a historical hero called the White Rose due to strange events which surrounded the girl during the battle. Raven had deserted with Darling to protect her from the Lady. After Croaker persuades the highly-stressed Raven that they are not there to harm Darling, they give him horses, rations, and money (Raven's share of the treasure from the entrapment of Raker in Roses). Croaker wisely recommends that Raven choose some other direction other than Opal and Beryl. In case Croaker finds himself subjected to the Lady's Eye again, he interrupts Raven before their new destination is disclosed. After a tender farewell with Darling in finger speech, Croaker and Silent ride back toward Charm and the Black Company, and Raven and Darling continue their trek into hiding.



Thursday, January 08, 2026

To Green Angel Tower (Memory, Sorrow and Thorn #3) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: To Green Angel Tower
Series: Memory, Sorrow and Thorn #3
Author: Tad Williams
Rating: 5 of 5 Stars
Genre: Epic Fantasy
Pages: 1374
Words: 532K
Publish: 1993



Well, THAT was a chunkster of a book and I loved every second of it too. You know you’ve hit gold when you can read over 1300 pages and enjoy it all. This was slow paced but well done and I was never bored. It really helped my mindset knowing I had no other books to read and review for the rest of January. I just read this when I felt like it and let it soak into me, like a fine mist.

I had also forgotten the “catch”. I knew that there was a catch, but I just couldn’t remember what it was until it was revealed. Man, re-reading is great! By the by, the catch is that Ineluki (the disembodied spirit who is the villain) is going to possess King Elias’s body and rule Osten Ard eternally. He needed the 3 swords to complete the ritual, hence the prophecy about gathering the 3 Swords, and hence the name of this trilogy.

Everything comes together in the last 100-200 pages. Which considering the page count overall, is really rushing things at the end. At the same time, 200 pages is almost a full novel by itself, so it’s not really rushed at all. It was a very odd juxtaposition to be in. Feeling rushed and yet realizing it wasn’t rushed one tiny bit. I also liked how Williams focused on the emotions of his various characters near the end and how Simon’s decision (Simon has been one of the main male protagonists from the beginning) to NOT hate Ineluku helped bring about Ineluki’s downfall. In modern Yugioh parliance, The Power of Friendship wins the day, hahahahahaa.

Overall though, this whole trilogy was never about the ending, but about the journey getting to that ending. I guess you have to be in a certain mindset to truly appreciate this trilogy and I got lucky enough to be there this time around and loved every second, every meandering side quest, etc. One more thing I liked this time is that knowing there is now more Osten Ard related stories, I paid attention to some of the details about the elder races and I hope that pays off when I read those books. The Niskies, the Dwarrows, the Navigator’s Children, they held the promise of more and were not just one off names, because I know there is more to come. That aspect really made this a fuller reading than my previous times. I also suspect that once I read the later (and newer) Osten Ard books that when I inevitably re-read this trilogy again I’ll be able to appreciate small things in a whole new light. I pity people who don’t re-read, because they’ll never get to have an experience like that. Sure, they will read more new-to-them books, but my reading experience will be deeper, fuller and more satisfying. What more can you ask for?

Finally, I’d like to talk about the cover and the artwork. To Green Angel Tower was released in hardback and it had wraparound art. When it was released in paperback, it was too big and had to be split into two volumes, hence you’ll sometimes see TGAT Part I or Part II. Each of those paperbacks had one half of the original cover, which I think is great, because how many of us turn our books around to see the cover going all the way around? Not me! But the cover I chose as my featured image only shows one half of the hardcover. Michael Whelan is the artist and man, can he do drawings or what? The first picture is the original hardcover in all its wraparound glory. The characters on the left are Simon and Miriamelle (who are the young protagonists of the series) and on the right we have Jiriki and his sister Aditu, who are Sithi (elves, kind of) who help the humans against Ineluki, who was once a Sithi himself.



This second picture is the original artwork by Whelan and is for sale on his website. I have actually given some serious thought about buying the whole trilogy but $200 is something I need to give some thought to and not buy spur of the moment.



And with that, I bid you adieu until tomorrow’s post which will feature more wonderful cover love :-D

★★★★★


From Wikipedia

The story begins with the forces of Prince Josua Lackhand rallied at the Stone of Farewell, where the icy hand of the Storm King Ineluki has yet to take a deathgrip on the land. The remaining members of the League of the Scroll have also gathered at the Stone in hopes of unraveling an ancient prophecy. If deciphered, it could reveal to Josua and his army the only means of striking down the unslayable Storm King.

After Simon/Seoman Snowlock and Binabik have their reunion, they come to the realization that Memory – one of the three Great Swords recognized as being key to defeating the Storm King – is one and the same with Bright-Nail, old King John’s sword that was buried with him not three years previously. The trouble is, the grave of King John Presbyter lies in the shadow of the Hayholt, the stronghold of King Elias, and between the Stone of Farewell and Hayholt marches the army Elias has sent to besiege the defenders.

Meanwhile, Miriamele, Elias’s daughter who has joined Josua’s cause, is an unhappy prisoner on the ship of a lascivious and ambitious lordling to whom she has surrendered her virtue knowing only too late of his true nature. Another princess, Maegwin of Hernystir, falls deeper into madness, leading her people in a seemingly futile resistance against Elias’s allies who have conquered her kingdom, and deep in the ancient forest of Aldheorte, the immortal Sithi are mustering for a final conflict.

While Josua and his army must make a final stand to try to delay the forces of King Elias, Simon embarks upon a quest to Hayholt Castle to try to obtain the last of the three legendary swords and use their hidden magics to defeat The Storm King Ineluki and restore peace to Osten Ard once and for all.



Sunday, December 28, 2025

Dune (Dune Chronicles #1) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Dune
Series: Dune Chronicles #1
Author: Frank Herbert
Rating: 5 of 5 Stars
Genre: SF
Pages: 604
Words: 206K
Publish: 1965



Technically, this is the Deluxe Edition released in 2019. I did a “Book Catch” post when I received it for Christmas the year after it was released. The reasons it is “deluxe” is because it has new (delicious!) cover art, some maps and stuff and then some blatherings by Herbert’s son Brian. Brian has blathered on in other previous editions of Dune, mainly because he’s not man enough to write something successful like Dune so he’s getting by on daddy’s coat tails. In the older editions, Brian did an “Afterwards” where he self-promoted the new Dune stuff he and that no-good lousy pathetic Kevin J Anderson co-wrote along with teasing about Dune 7, the mythical book Frank was going to write to finish up the Dune Chronicles, but died before that happened. Baby Herbert and KJ(ack)A(ss) wrote Hunters of Dune and Sandworms of Dune and both sucked donkieballz. I compared this “new” Forward to that older Afterwards and the only difference is that Baby Herbert adds a paragraph talking about the upcoming new Dune movies (Dune: Part I and Dune: Part II) as well as various games coming (Dune Imperium I believe, which Spalanz has talked about extensively) out soon. What a fething loser, can’t even write a new Foreward, how pathetic is that?

And enough of that! Onward to the good stuff.

This is my fourth “Official” read through of Dune. Down at the end of the review, under my avatar, you’ll see links to the previous three reviews. However, like many of my favorite books here on my blog, I read and re-read this book many times before I started recording my reviews. I think I was 14 or 15 when I first read Dune. I saw a paperback at the library and it had the atrocious movie cover of the 1984 movie, but to teenager me, it looked awesome (and while I abominate that movie as a “Dune” movie, I like it well enough on its own) and when I read it, the scope just blew me away. Then when I was a bit older I found out the library had the rest of the Dune Chronicles in hardcover and I devoured them, even while not necessarily understanding all that was going on. But based on my reading habits as a teen, I suspect I read Dune three times between 1993 and 2000, which is when I began recording when I read books. So this is probably my 7th time reading it, possibly my 8th and I still love it and think it is a complete and utter 5star book. It doesn’t get much better than this.

This is not an action book. There is the fight scene between Paul and Jamis when Paul and his mother are escaping to the desert and the dubious safety of the Fremen, but it is no more than a couple of paragraphs. There is also the fight scene near the end of the book between Paul and his cousin Feyd-Rautha Harkonnon but once again, only a couple of paragraphs long. Any of the battle scenes between the Fremen and smugglers or the Sardakaur are only given the broad brushstroke treatment. If you read much of Herbert, you will come to discover that he doesn’t like action scenes. He prefers things to happen off page and then just state that they happened. That proclivity isn’t as apparent here, but the roots of that mindset are shown for those who are looking. I’ve noted that before, but I think it bears proclaiming because of how the damnable new movies show the stories. There is lots of action shown in those that are simply glossed over in the book. Dune is not a simple adventure story.

I hesitate to say the following, and I’ll explain why after. Dune is a thinking man’s story. I don’t like saying that because it smacks of literary snobbery and the kind of people who think absolute garbage writing is the best. I despise literary types, who wouldn’t know a good story if it grabbed them by the throat and choked them to death. To them, the story is the least important part of a book. A “good” book is one that either preaches what they are preaching, or is one that they can shoehorn in their own despicable baby killing world view and try to destroy everything good and decent. They are the kind of people who read a book and then try to tell everyone “what it really means” no matter what is patently obvious or even stated by the author himself. They are the militant vegetarians of the book world. But vegetarians have some very good points to make when it comes to health and it would behoove most Americans to listen to them more. And thus it is with Frank Herbert and Dune. The story is a good story AND Herbert brings up many different aspects of humanity and sets forth his thoughts on the issues. It’s not that he’s baldly pontificating and denigrating everyone who disagrees with him, but he’s putting forth ideas and letting the reader decide how deep they want to follow that rabbit trail he has exposed to their view. Herbert won’t be put into just one box.

He doesn’t do this through just one avenue of thought, but through a multiplicity of story ideas. You have the government of the Landsraad and the Imperial House. You have the Bene Gesserit and their breeding program for the next step of human evolution. You have the Fremen and the Sardakaur as objects of war, both secular and religious. You have prophetic visions on one hand and manipulations of the space/time continuum on the other in the Spacing Guild. Paul himself brings most of these ideas into himself and we are given little hints that he is cogitating some very deep things, things which Herbert doesn’t write about in this book.

Each time I read Dune I have to decide if I’ll continue the Chronicles or treat it as a standalone. It really changes how you view this book depending on which option you go with. When I last read this in 2017, I stated that I wanted to read Dune as a standalone from then on. I can understand why I wrote that. It is very hard to start reading the Chronicles and not finish, as the story keeps pulling you deeper and deeper into the mythos. The problem is that it leads you into the horrendous finale by Frank’s son (the aforementioned Dune 7 duology linked in the first paragraph above) and nothing is worth that, absolutely nothing. Now, Frank did write a trilogy for Dune. Dune, Dune Messiah and then Children of Dune. God Emperor of Dune is a pivot point in the series and heads the reader off into a much broader scope of a story, for good or ill is up to you to decide. This time around I’m thinking I’ll read the trilogy, as I’ve never done that before.

This book is over 600 pages, but that is because there is a glossary and several appendixes. I HIGHLY recommend reading those and not skipping them. In fact, you might want to keep your finger in the glossary section so you can look up terms, names and places when you come across them in the story and don’t understand them. Do be aware, if you do that, there will be spoilers. Reading these is a good refresher course for any Dune lover and whether this is your first time or your eighth, you can’t go wrong with reading the them.

Finally, the cover to the Deluxe Edition. I love it, period. I can already tell this is going to be the cover love choice for December. It is as inevitable as Paul Muad’dib’s jihad ;-)



★★★★★


From Wikipedia

Duke Leto Atreides of House Atreides, ruler of the ocean world Caladan, is assigned by the Padishah Emperor Shaddam IV to serve as fief ruler of the planet Arrakis. Although Arrakis is a harsh and inhospitable desert planet, it is of enormous importance because it is the only planetary source of melange, or the "spice", a unique and incredibly valuable substance that extends human youth, vitality and lifespan. It is also through the consumption of spice that Spacing Guild Navigators are able to effect safe interstellar travel through a limited ability to see into the future. The Emperor is jealous of the Duke's rising popularity in the Landsraad, the council of Great Houses, and sees House Atreides as a potential rival and threat. He conspires with House Harkonnen, the former stewards of Arrakis and the longstanding enemies of the Atreides, to destroy Leto and his family after their arrival. Leto is aware his assignment is a trap of some kind, but is compelled to obey the Emperor's orders anyway.

Leto's concubine Lady Jessica is an acolyte of the Bene Gesserit, an exclusively female group that pursues mysterious political aims and wields seemingly superhuman physical and mental abilities, such as the ability to control their bodies down to the cellular level, and also decide the sex of their children. Though Jessica was instructed by the Bene Gesserit to bear a daughter as part of their breeding program, out of love for Leto she bore him a son, Paul. From a young age, Paul is trained in warfare by Leto's aides, the elite soldiers Duncan Idaho and Gurney Halleck. Thufir Hawat, the Duke's Mentat (human computers, able to store vast amounts of data and perform advanced calculations on demand), has instructed Paul in the ways of political intrigue. Jessica has also trained her son in Bene Gesserit disciplines.

Paul's prophetic dreams interest Jessica's superior, the Reverend Mother Gaius Helen Mohiam. She subjects Paul to a deadly test. She holds a poisoned needle, the gom jabbar, to his neck, ready to strike should he withdraw his hand from a box which creates extreme pain by nerve induction but causes no physical damage. This is to test Paul's ability to endure the pain and override his animal instincts, proving that he is, in Bene Gesserit eyes, human. Paul passes, enduring greater pain than any woman has ever been subjected to in the test.

Paul and his parents travel with their household to occupy Arrakeen, the capital on Arrakis. Leto learns of the dangers involved in harvesting the spice, which is protected by giant sandworms, and seeks to negotiate with the planet's indigenous Fremen people, seeing them as a valuable ally rather than foes. Soon after the Atreides' arrival, Harkonnen forces attack, joined by the Emperor's ferocious Sardaukar troops in disguise. Leto is betrayed by his personal physician, the Suk doctor Wellington Yueh, who delivers a drugged Leto to the Baron Vladimir Harkonnen and his twisted Mentat, Piter De Vries.

Yueh, who delivered Leto under duress, arranges for Jessica and Paul to escape into the desert. Duncan is killed helping them flee, and they are subsequently presumed dead in a sandstorm by the Harkonnens. Yueh replaces one of Leto's teeth with a poison gas capsule, hoping Leto can kill Baron Harkonnen during their encounter. Piter kills Yueh, and the Baron narrowly avoids the gas (due to his defensive shield), which kills Leto, Piter, and the others in the room. The Baron forces Thufir to take over Piter's position by dosing him with a long-lasting, fatal poison and threatening to withhold the regular antidote doses. While he follows the Baron's orders, Thufir works secretly to undermine the Harkonnens.

Having fled into the desert, Paul is exposed to high concentrations of spice and has visions through which he realizes he has significant powers (as a result of the Bene Gesserit breeding scheme). He foresees potential futures in which he lives among the Fremen before leading them on a holy war across the known universe. Paul reveals that Jessica's father is Baron Harkonnen, a secret kept from her by the Bene Gesserit.

Paul and Jessica traverse the desert in search of Fremen people. After being captured by a Fremen band, Paul and Jessica agree to teach the Fremen the Bene Gesserit fighting technique known to the Fremen as the "weirding way" and are accepted into the community of Sietch Tabr. Paul proves his manhood by killing a Fremen man named Jamis in a ritualistic crysknife fight and chooses the Fremen name Muad'Dib, while Jessica opts to undergo a ritual to become a Reverend Mother by drinking and neutralizing the poisonous Water of Life. Pregnant with Leto's daughter, she inadvertently causes her unborn daughter Alia to become infused with the same powers in the womb. Paul takes a Fremen lover, Chani, who bears him a son he names Leto.

Two years pass, and Paul's powerful prescience manifests, which confirms to the Fremen that he is their prophesied "Lisan al-Gaib" messiah, a legend planted by the Bene Gesserit's Missionaria Protectiva. Paul embraces his father's belief that the Fremen could be a powerful fighting force to take back Arrakis, but also sees that if he does not control them, their jihad could consume the entire universe. Word of the new Fremen leader reaches both the Baron and the Emperor as spice production falls due to their increasingly destructive raids. The Baron encourages his brutish nephew Glossu "Beast" Rabban to rule with an iron fist, hoping the contrast with his shrewder nephew Feyd-Rautha will make the latter popular among the people of Arrakis when he eventually replaces Rabban. The Emperor, suspecting the Baron of trying to create troops more powerful than the Sardaukar to seize power, sends spies to Arrakis. Thufir uses the opportunity to sow seeds of doubt in the Baron about the Emperor's true plans, putting further strain on their alliance.

Gurney, who survived the Harkonnen coup and became a smuggler, reunites with Paul and Jessica after a Fremen raid on his harvester. Believing Jessica to be a traitor, Gurney threatens to kill her but is stopped by Paul. Paul did not foresee Gurney's attack and concludes he must increase his prescience by drinking the Water of Life, which is fatal to males. Paul falls into unconsciousness for three weeks after drinking the poison, but when he wakes, he has clairvoyance across time and space: he is the Kwisatz Haderach, the ultimate goal of the Bene Gesserit breeding program.

Paul senses the Emperor and the Baron are amassing fleets around Arrakis to quell the Fremen rebellion, and prepares the Fremen for a major offensive. The Emperor arrives with the Baron on Arrakis. The Sardaukar seize a Fremen outpost, killing many, including young Leto, while Alia is captured and taken to the Emperor. Under cover of an electric storm, which shorts out the Sardaukar's defensive shields, Paul and the Fremen, riding giant sandworms, destroy the capital's natural rock fortifications with atomics and attack, while Alia assassinates the Baron and escapes. The Fremen quickly defeat both the Harkonnen and Sardaukar troops, killing Rabban in the process. Thufir is ordered to assassinate Paul, who gives him the opportunity to take anything that Thufir wishes of him. Thufir chooses to stab himself with the poisoned needle intended for Paul.

Paul faces the Emperor, threatening to destroy spice production forever unless Shaddam abdicates the throne. Feyd-Rautha challenges Paul to a knife fight, during which he cheats and tries to kill Paul with a poison spur in his belt. Paul gains the upper hand and kills him. The Emperor reluctantly cedes the throne to Paul and promises his daughter Princess Irulan's hand in marriage. Paul takes control of the Empire, but realizes that he cannot stop the Fremen jihad, as their belief in him is too powerful to restrain.



Friday, December 19, 2025

Servant of the Dragon (Lord of the Isles #3) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: Servant of the Dragon
Series: Lord of the Isles #3
Author: David Drake
Rating: 3 of 5 Stars
Genre: Epic Fantasy
Pages: 573
Words: 206K
Publish: 1999



A magical tour-de-force where the adventures never stop. Thankfully, the group isn’t quite as broken up as in Queen of Demons, but man, they do stay apart right up until the very end.

This time it’s a cabal of old time’y wizards who have imprisoned their master and are using the mummified remains of a non-human wizard to power everything. For guys who are powerful enough to raise islands, animate the dead and bridge the multiverse, they are dumb as bricks. Several of them pretty much die from just standing there and looking dumb while guys with swords are running at them, with the obvious intent to kill them. They really weren’t characters in the story, just levers to make the plot clunk along :-D

I think these would have been better novels if Drake had cut them down to about 300+ pages. Get rid of one or two adventures and cut out the “Back in Barka’s Hamlet we….” schtick that every character goes through in every single chapter and easy peasy. It would also help hide the fact that Drake has deliberately made each character a non-character. I’m sure it makes them easier to write, but my goodness, it gets wearing.

I did enjoy this, because like I said, the adventures are non-stop and I was never bored. However, I am glad to stop this for a bit and start reading the Dracula Files again. Aye yi yi, the words that come out of my mouth sometimes….

★★★☆☆


From Wikipedia

In the introduction, seven wizards use a mummified reptilian creature to cast a spell to raise Yole from the depths. Meanwhile, the main characters are in Valles, where a magical blue bridge has appeared where there hasn't been a bridge for hundreds of years. Upon seeing it Tenoctris ascertains that while it is dangerous, it is not associated with the evil Throne of Malkar. While investigating the bridge and the mysterious happenings associated with it, a massive bird appears, snatches up Sharina, and disappears with her.

Cashel immediately determines to find Sharina and rescue her. Tenoctris uses her art and determines that whoever sent the bird to kidnap Sharina means her no harm. She sends Cashel to Landure, a wizard on another plane who can help him. Cashel arrives next to an ajar door; a beautiful woman rushes out, pursued by an angry wizard. Cashel fights the wizard, using his quarterstaff, and kills him. The woman, Colva, takes Cashel to Landure's castle where she puts him into a drug-induced stupor through which he discovers that she is actually a demoness. When Cashel recovers, he returns to the body of the wizard, who was in actuality Landure. Cashel discovers that Landure's sapphire ring contains a powerful demon, named Krias. Krias informs Cashel that he must take a small wafer from Landure's body which can be used to animate a new body and bring Landure back—but he must travel through the Underworld to reach Landure's extra bodies. Cashel takes Krias with him. Eventually Cashel reaches the entrance to the third level of the underworld where Colva originally stayed. While there, Cashel eats some of the fruit of the Tree of Life. At Krias' suggestion, Chashel puts one of the fruit in his satchel. Cashel comes to Landure's castle where he puts the wafer under the tongue of one of the paintings of Landure. Cashel gives Krias back to Landure. When Landure begins insulting Cashel, Krias refuses to serve him anymore, prompting Landure to give Krias back to Cashel. In exchange for his freedom from the sapphire, Krias helps Cashel to cross the Chasm and reach Sharina.

Garric, Liane, and Tenoctris stay in Valles to deal with the problem of the bridge. Garric also faces possible rebellion from several lords and bickering among others. Hoping to kill two birds with one stone, Garric assigns Lord Tadai to be ambassador to Sandrakkan. Garric has several dreams about Klestis, a city destroyed at the same time Yole was, and the wizard, Ansalem. Ansalem possessed many objects of power, including a mummy of a reptilian creature, a foot-wide fossilized ammonite, and a powerful amphisbaena. King Carus reveals that he once sought Ansalem's help in unifying the isles, but Ansalem refused. Ansalem had seven acolytes (the most dangerous of which was Purlio) who used the ammonite to imprison him while he was weak after rescuing Klestis from the destruction of Yole. Anselm reveals that he has nothing to do with the bridge, but if he can get his amphisbaena back, he can repair it. Tenoctris determines that she needs to visit a wizard named Alman and borrow his viewing crystal. Katchin the Miller, who raised Cashel, appears begging Garric for a job, but Garric turns him away (and he is later captured by Colva). Tenoctris takes them to the end of time. They find Alman in a ruined city and he discovers that his viewing crystal has been stolen from him. The group returns to their own time, leaving Alman in his solitude. After spending a few days tending to matters of state in Valles, Garric receives news that his uncle has helped someone to kidnap Tenoctris. Garric and some of the Blood Eagles cross through a portal to ancient Klestris, to retrieve her but are thwarted. Before returning to Valles, they rescue a woman who claims that she is Colva, wife of Landure, the Guardian, and warns them that seven necromancers intend to do battle with them. She opines that they have kidnapped Tenoctris in order to sacrifice her and increase their own magical powers. At midnight they cross the bridge which showed up at the beginning of the story, to attack the seven necromancers on Klestis. They are confronted with an army of undead under the control of three necromancers, whom they slay. They find Tenoctris unconscious in Ansalem's chambers. Purlio and another of the acolytes are casting spells on her. Purlio takes the fossil ammonite and merges it with himself, replacing his head with it. Armies of undead begin entering Klestis, coming across bridges similar to the one that first set these events in motion.

Ilna determines that she can be of no further help in Valles, so she negotiates passage to Sandrakkan with Lord Tadai. Ilna reluctantly makes friends with Lord Tadai's niece, Merota. The first night on the ship, Ilna and a tough-looking sailor named Chalcus, witness the beginnings of a mutiny. Ilna tries to warn the captain and Lord Tadai of the imminent mutiny, but they ignore her. The mutiny takes place, as Ilna had warned, and the sailors put everyone except Merota and Ilna ashore on an island. Eventually they arrive at Yole and put ashore. That night they are attacked by a monster. Frightened, the sailors put Ilna, Merota, and Chalcus ashore to reconnaissance. In the interior of the island they discover a harbor bordered by a polis full of reanimated dead people. As they watch, a swarm of Great Ones tow their now-empty ships into the harbor. As they make their way around the island, a creature called the Tall Thing (which was once Ansalemn's child) kidnaps Merota. While pursuing it, Ilna is captured by a wizard named Ewis (one of Ansalem's apprentices) who has the Lens of Rushila. In trying to escape, Ilna releases the Tall Thing which kills and eats Ewis. They meet back up with Chalcus and make their way to the harbor. There they discover that the crews of their ships have been murdered and then reanimated. They flee and spend the night in a cavern. They come to a chasm with a bridge which takes them to a frozen Klestis. There they find Purlio (with his ammonite head) performing incantations using the Dragon. A second necromancer attacks them with three ice beetles. Chalcus defeats the ice beetles while Ilna subdues the necromancer long enough for Merota to bash in his head with a rock. Then they attack Purlio.

Sharina is carried by the bird through several planes of existence, including some which are disturbing and grotesque. Finally it deposits her on a beach next to a forest and promptly disappears. Inside a broken-down temple covered with images of serpents she meets a reptilian creature, the Dragon. He reveals that he has brought her back to the past to send her on a mission to recover his mummy which is being used to raise Yole and reanimate the dead. He gives her a snakeskin which she is to take with her back to her own time. Then she goes through a portal and finds herself centuries into the future. She hires a graceful, large bird-like being, named Dalar, as her bodyguard. The pass through several more portals. The last takes them to Klestis at the time when Ansalem was rescuing it during the destruction of Yole. They climb to Ansalem's chambers where they find his seven acolytes and the Dragon. Ansalem is bound and his son has been vivisected and is being transformed into the Tall Thing.

Sharina and Dalar are locked out, but at that moment Cashel appears and uses his quarterstaff to punch open the door. When they come through, though, instead of the seven necromancers, they find Garric and Tenoctris. Purlio has escaped. Tenoctris casts a spell which takes them to the frozen time where they encounter Purlio as well as Ilna and her companions. Together they defeat Purlio, but he flees and takes refuge in the land of the dead. The companions are whisked back to Ansalem's chambers. There Sharina burns the mummy and gives the snakeskin to Tenoctris—it is from an amphisbaena. While everyone is distracted, Colva attacks and kills Garric. Liane then kills Colva. In the land of the dead, Garric encounters Purlio and severs his connection to the living world, thus killing him completely. Cashel revives Garric using the fruit from the Tree of Life in his satchel. Using the amphisbaena snakeskin, Tenoctris frees Ansalem from the cyst he was trapped in. Ansalem returns everyone to their homes—including Dalar—and then destroys the bridges that connect the different planes of existence.

Major characters

Garric—the Prince of Haft and future Lord of the Isles. His ancestor, King Carus, has taken up residence in his head and aids him in matters of sword and state.
Sharina—Garric's half-sister. The Dragon seeks her help in escaping bondage to seven necromancers.
Cashel—a large, simple shepherd who would be content to be just a sheepherder. He is half human, half sprite. His power is manifest through his use of an iron-ferruled quarterstaff.
Liane—a noblewoman who has some magical abilities and is romantically involved with Garric.
Ilna—Cashel's sister who doesn't feel she fits in with the others due to her past and her unrequited love for Garric. She is half human, half sprite. Her power is manifest through her use of thread and fabric.
Tenoctris—a wizardess from King Carus’ day who accidentally sent herself forward in time when Yole was being sunk into the ocean. Her power comes not from strength in magic, but from careful study and exact execution of spells. She is an atheist.

Minor characters

Alman—a wizard who prefers to live a life of solitude at the end of time
Ansalem the Wise—a powerful wizard from the time of King Carus
Lord Attaper—commander of the Blood Eagles
Celondre—a historical poet, philosopher, and aristocrat (modeled after Horace)
Chalcus—a chanteyman and former pirate who allies himself with Ilna
Colva—a demoness who escapes the Underworld with Cashel's unwitting help
Dalar—a member of the Rokonar and Sharina's bodyguard
Elfin—a human boy kidnapped by the People and taken to the Underworld
Ewis—one of Ansalem's apprentices
Harn—a spider-like creature which guards a bridge on Yole
Katchin—Cashel's sycophantic, self-serving uncle
Krias—a powerful demon imprisoned inside Landure's sapphire ring
Landure—a wizard on another plane, guardian of the Underworld
Count Lerdoc—ruler of Blaise
Merota—Lord Tadai's niece
Mykon—a prince who lived on Cordin before the sinking of Yole
Purlio of Mnar—principle acolyte of Ansalem the Wise and a powerful wizard in his own right who surrenders himself to one of the Great Ones
Reise—Garric's adoptive father
Lord Royhas—Garric's royal chancellor
Lord Tadai—Garric's Royal Treasurer and later Ambassador of the Prince to Sandrakkan
Tiglath—the captain of a brothel-barge
King Valence—current Lord of the Isles
Vonculo—sailing master of The Terror and a mutineer
Earl Wildulf—ruler of Sandrakkan



The Doorbell Rang (Nero Wolfe #41) 4Stars

  This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards...