Showing posts with label Re-read. Show all posts
Showing posts with label Re-read. Show all posts

Wednesday, June 10, 2026

The White Rose (The Black Company #3) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The White Rose
Series: The Black Company #3
Author: Glen Cook
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 314
Words: 99K
Publish: 1985



Once again, I thoroughly enjoyed this re-read, to the point where I was looking forward to my down time so I could pick this up. But once again, I didn’t remember a blessed thing from my initial read in 2015. I was worried that maybe my brain was starting to go, but I didn’t write this review for over a week once I finished the book and by the time I went to write this, I had completely forgotten the plot almost completely again. It took reading the Grokipedia entry to bring me up to speed. Which means it is not me but something about these Black Company books that just slide off my mind as soon as I’m done with them, even while I really enjoy them. Crisis Averted!

At the end of the previous book, Shadows Linger, the Black Company was reduced to a much smaller company, under 100 people. By the end of this book, they are down to under 10 people and they “officially” disband with the end goal being to return The Annals back to Khatovar, the Black Company’s point of origin back in the misty past. It makes for a good tying off point for the series if you weren’t wowed but at the same time gave Cook the necessary loose threads if he wanted to write more, which is what ended up happening. Many more Black Company books came into being and even to this day, he is pumping them out. I just hope he finishes the current series before his own pump gives out. The guy is old after all.

The other thing stood out to me, was the inclusion of a past storyline about Bomanz the Wizard, It took me a while to realize it was happening in the past. I don’t think that incomprehension was Cook’s fault this time, it was squarely on me. I am writing this little bit because I believe that Book 10 is about Bomanz and by the time I get to book 10 I have a feeling I’m going to have forgotten who he is, hahahahaa :-)

To end this review, I’d like to talk about the cover. For the past couple of books I’ve been able to find alternate covers (even as I chose to go with the original one for the first book) but for this one, this is the only English cover I could find. There was one other one, but it was ugly, enough so that I didn’t even consider it. I guess I’m spoiled. First World Book Problems...

★★★★☆


From Grokipedia



The novel is set six years after the events of Shadows Linger, with the surviving members of the Black Company having taken refuge in the Hole, a network of caves beneath the Plain of Fear, where they form the core of Darling's New White Rose Rebellion.[10] The Plain of Fear's magical inhabitants—such as windwhales, mantas, talking menhirs, and the sentient Father Tree—provide protection against the Lady's forces, while Darling's expanding null field suppresses magic in its vicinity, offering the rebels a strategic sanctuary.[10] [11] The Lady surrounds the Plain with armies commanded by the Taken, including the vengeful Limper, whom the Company believed they had killed years earlier.[10]Croaker, the Company's annalist, receives mysterious packets narrating the story of Bomanz, the wizard who unleashed the Lady decades ago, along with a summons to travel north into Imperial territory.[10] Darling authorizes Croaker to lead a small group—including wizards One-Eye and Goblin, the enigmatic Tracker, and his hound Toadkiller Dog—on the journey, traveling aboard a windwhale and witnessing Darling's successful strike against Whisper's headquarters at Spit.[10] In the Barrowland, the group discovers that Raven, a long-deserted Company member, sent the packets and now lies in a coma after a failed attempt to probe the Great Barrow using sorcery.[10] Flooding from the Great Tragic River erodes the Dominator's prison, threatening his awakening and release.[10] [11]After evading initial Imperial capture and fleeing the Barrowland garrison, Croaker is seized and delivered to the Lady at the Tower at Charm.[10] Recognizing the Dominator as the greater threat, the Lady proposes an uneasy alliance with Darling's forces, withdrawing her troops from rebel areas and accompanying Croaker back to the Plain of Fear disguised as his companion.[10] There, revelations surface that Tracker and Toadkiller Dog are ancient demons bound to the Dominator, freed by Raven's actions; Father Tree intervenes to subdue them and thwart an assassination attempt by Taken Scorn and Blister.[10] Darling and the Lady forge a truce, enabling their combined forces—including the Company remnants, Plain creatures, and Imperial troops—to march north to confront the Dominator.[10]At the Barrowland, the alliance revives Raven and Bomanz while systematically releasing and destroying the Dominator's lesser demons.[10] The Dominator breaks free but is confined within Darling's null field, where his powers are neutralized; when briefly freed, he unleashes devastating sorcery, killing several Company members including Elmo and the Lieutenant.[10] [11] Tracker battles the Dominator in a brutal melee, and One-Eye and Goblin drive a silver spike into the Dominator's head, binding his essence and planting the spike in a sapling grown from Father Tree.[10] The Limper attempts to betray and kill the Lady with a crossbow bolt bearing a false True Name, but Croaker beheads him in retaliation.[10]In the battle's immediate aftermath, the Lady betrays the alliance by naming Darling's True Name, destroying her null field forever.[10] Silent speaks for the first time in the Annals, naming the Lady and stripping her of her sorcery.[10] The Black Company, reduced to six surviving members, departs the field and heads south toward Khatovar, accompanied by the now-powerless Lady.[10]

Major characters

The major characters in The White Rose include the remnants of the Black Company and key figures on both sides of the conflict against the Lady and the looming threat of the Dominator. Croaker, the Company's physician, historian, and primary narrator, emerges as a central leader of the depleted group, guiding its survivors and developing a nuanced, personal relationship with the Lady that reveals her more human aspects. [12] [11]Darling, the deaf-mute prophesied White Rose, serves as the symbolic leader of the New White Rose Rebellion and possesses a powerful null field that cancels nearby magic, positioning her as the prophesied counter to sorcerous domination. [12] Her true name is Tonie Fisk. [13]The Lady, the Empire's formidable sorceress ruler, displays increasing humanization through her interactions with Croaker while facing significant challenges to her power, including a temporary alliance against a greater evil and a reduction in her magical dominance. [12] [11]One-Eye and Goblin, the Company's veteran wizards, provide essential magical support and endure dramatic changes during key events, contributing crucially to rituals aimed at containing ancient threats. [12]Raven, a former Black Company member who deserted years earlier, returns with actions that nearly free the Dominator and complicate the rebellion's efforts. [12]Tracker and Toadkiller Dog appear as enigmatic companions to the Company, with Tracker's dumb strength and affability masking their revealed nature as demonic entities bound to the Dominator. [12]The Limper, a resurrected Taken and the Company's longstanding nemesis, commands Imperial forces with boundless hatred toward the mercenaries and meets his final death at Croaker's hands. [11]Supporting figures include Silent, a quiet Company wizard skilled in finger speech; Bomanz, a wizard whose historical actions in the Barrowlands prove vital to the story's resolution; and Old Father Tree, the ancient sentient entity ruling the Plain of Fear and offering cryptic guidance amid the conflict.



Friday, May 08, 2026

Warbound (Grimnoir Chronicles #3) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Warbound
Series: Grimnoir Chronicles #3
Author: Larry Correia
Rating: 5 of 5 Stars
Genre: Urban Fantasy
Pages: 385
Words: 149K
Publish: 2013



Ahhh, a big ol’ grand finale that wraps everything up in climactic showdown, In Space, hahahahaa.

I had forgotten how this ended, so as the threats kept ramping up, I kept wondering how Correia was going to wrap everything up in this one book. I knew he was going to (because I’d read the book before, silly!) but I just had no idea of how I was going to get from A to Z.

He does it in such a way that this trilogy is more than adequately wrapped up but has just enough hanging threads that he has openings to write more in this universe should he choose. Sadly, for me, he has not chosen too so far. He has made claims that he might write another sequel trilogy, but given how he operates, I’m not holding my breath.

The reason I like this trilogy so much is because of the characters. The story is great, the almost-cosmic horror (there are “empty men” in this book, suits of former men being controlled by an alien symbiote now) is top notch, the action is wonderful and the fighting is wicked cool. But Jake Sullivan and Faye Veirra give this a heart and soul and as important (to me anyway), brains. They are both smart cookies and do not react like 21st century idiots online. They think, they plan, they have contingencies and when things inevitably go wrong, they do no panic. They are scared, worried, lonely, afraid but they do not allow their emotions to control them. The older I get, the more I see of people in our world today, the more I appreciate people who keep emotions in their proper place. This book is just chockful of that :-D

Reading Hard Magic, Spellbound and now Warbound all within two weeks of each other has really made me appreciate how much of one overall story they are but at the same time each novel is it’s own story. This trilogy is not one big story chunked up into three books but three distinct stories within one overarching story.

Highly recommended if you already like Correia’s stuff and highly recommended if you want to check out his style of writing without committing to a 6book fantasy series (Saga of the Forgotten Warrior) or a 10+book urban fantasy series (Monster Hunter International).

★★★★★


From the Publisher

Gritty urban fantasy set in an alternate noir 1930s. A tough P.I. battles an interdimensional monster that wants to suck magic power out of the world. Sequel to Hard Magic and Spellbound.  Book Three in the Grimnoir Chronicles.Only a handful of people in the world know that mankind’s magic comes from a living creature, and it is a refugee from another universe. The Power showed up here in the 1850s because it was running from something. Now it is 1933, and the Power’s hiding place has been discovered by a killer.It is a predator that eats magic and leaves destroyed worlds in its wake. Earth is next.Former private eye, Jake Sullivan, knows the score. The problem is hardly anyone believes him. The world’s most capable Active, Faye Vierra, could back him up, but she is hiding from the forces that think she is too dangerous to let live. So Jake has put together a ragtag crew of airship pirates and Grimnoir knights, and set out on a suicide mission to stop the predator before it is too late. 



Friday, May 01, 2026

Spellbound (Grimnoir Chronicles #2) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Spellbound
Series: Grimnoir Chronicles #2
Author: Larry Correia
Rating: 5 of 5 Stars
Genre: Urban Fantasy
Pages: 402
Words: 150K
Publish: 2011



Another home run. This Grimnoir trilogy just hits all my good buttons and I’m as happy as a clam.

There’s threats from a government agency, there’s threats from the Imperium (japanese), there are threats from other Actives (what magical users are called in this trilogy) and finally, you have threats on a cosmic scale.

Correia does a good job of balancing all of the threats, while expanding the cast of characters. We also get a good twist with one of the Imperial Iron Men (the ultimate bad guys in the previous book) helping out the Grimnoir because he knows the cosmic threat is real and only the Grimnoir are taking it seriously.

When I read this back in ‘13 I had an extremely visceral reaction to the first reveal of the major villain of the book, code named Crow. It was so intense that I had to put the book down back then for an entire day. I was extremely interested in how I would react this time. Oh man. I reacted the exact same way. Even down to putting the book down for 24hrs. I knew what was coming, but even so, it hit me like a runaway freight train. It’s good to know that some things about me haven’t changed.

The book ends in such a way that I kind of wondered if Correia had modeled it after The Empire Strikes Back, the second movie in the Star Wars trilogy. The good guys strike a dramatic blow but in the end are still scattered and on their own. That didn’t stand out to me last time and even now, I wonder if I’m reaching, but boy, it really had that feeling. In all fairness, it might also just be Correia using that kind of trope and not necessarily aping ESB directly. But he’s a couple of years older than me and could have seen ESB in the theatres and it would have struck him deeper than it did me. Who knows. It’s vague and baseless speculations like this that make re-reading so much fun :-D

The final battle was awesome. The Grimnoir, the cops, the airforce, all fighting against a demon god of a previously devoured world. And it all comes down to little ol’ Faye to stop it. Jake Sullivan the smart heavy can’t do it. Toru the renegade Iron Man can’t do it. Not even a full squadron of the American Airforce/Navy can do it. But Faye does it and she does it smart. That’s what I like about these books so much, the characters might make mistakes, but they aren’t obvious author created mistakes just to create hardship or drama. Or because the author is a stupid twit who can’t write themselves out of a brown paper bag. So go Correia, keep those smart characters coming!

★★★★★


From the Publisher

The Grimnoir Society’s mission is to protect people with magic, and they’ve done so—successfully and in secret—since the mysterious arrival of the Power in the 1850s, but when a magical assassin makes an attempt on the life of President Franklin Roosevelt, the crime is pinned on the Grimnoir. The knights must become fugitives while they attempt to discover who framed them.

Thing go from bad to worse when Jake Sullivan, former p.i. and knight of the Grimnoir, receives a telephone call from a dead man—a man he helped kill.. Turns out the Power jumped universes because it was fleeing from a predator that eats magic and leaves destroyed worlds in its wake. That predator has just landed on Earth.





Friday, April 24, 2026

Hard Magic (Grimnoir Chronicles #1) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: Hard Magic
Series: Grimnoir Chronicles #1
Author: Larry Correia
Rating: 5 of 5 Stars
Genre: Urban Fantasy
Pages: 379
Words: 145K
Publish: 2011



Ahhhh, a re-read that lives up to my memories of it.

I read this while still (originally) on Devilreads (where I used my real name and picture, ohhhh the naivete of a misspent social youth!) and a friend there had recommended it to me. His account is still on Devilreads, but he did make the jump to Booklikes and then he’s sputtered out all over the place, so I don’t know if he’s even online any more. That’s how online friendships (come and) go I guess. I loved this book back then, even more so than Correia’s Monster Hunter International series but once I finished the trilogy in 2013, I hesitated for 13 years before taking this plunge and re-reading it.

But I have re-read this and it is just as good if not better than when I read it back in ‘13. Correia gets the vibe just correct for an Alternate History Urban Fantasy. Normally, I’d hate that subslice of genre bastardization, but Correia makes me like it, a lot.

The story is literally punchy, as Jake Sullivan, one of two main characters, is a “heavy”, someone who can manipulate gravity around himself. But he’s smart and he’s figuring stuff out about how to use his powers that no one else has even thought of. I LIKE that in a main character. Don’t make him stupid because you’re a stupid writer. Correia has never gone down that path and I respect him for that. The other main character is Faye, a teen girl who can teleport. She seems to have unlimited power though and it hints at the greater conflict that is coming, a conflict of cosmic horror’esque proportions. I had not read any cosmic horror before this back then, nor did I even know what it was. Given how I’ve gravitated to that genre over the years, I can understand why I was so attracted to this series without quite knowing why. Correia does cosmic horror in his MHI series too, but it’s not quite as in your face as here. But it isn’t the grim, hopeless, void of despair that Cthulhu type cosmic horror is supposed to be, but a more hopeful, humanity can survive if we just try hard enough (think of the optimism from the original Star Trek show). I like that threat of reality being destroyed but it is skillfully balanced by the hope, which I also like.

In my usual reading rotation, I have 6-8 weeks before cycling back to a series. That gives me time to sample a wide variety of other styles so that one series or author doesn’t overwhelm and I get burnt out on them. I’m going to be making an exception for this trilogy. I’ll be reading and reviewing the rest of the trilogy over the next two weeks. Each Friday  I’ll be putting up the next review. Spellbound will go up May 1st and Warbound will go up May 8th. That is very high praise in my estimation.

Also, Wikipedia has NO individual pages for ANY of Correia’s books so there is no indepth synopsis. With how popular Correia is with his fanbase, I cannot fathom why this is the case. I have my suspicions, but no concrete proof, nor do I care enough to try to do one of the books myself just to see it deleted by the damn commies who run wikipedia. There, that rant is out of my system so it shouldn’t show up again in the reviews for the next two books :-D

★★★★★


From Fandom.com

The year is 1930. Opening the story is a chance meeting by a Portuguese cow farmer Active Joe Vierra and a traveling family with a teenage Active named Sally Faye. The farmer realizes she has the same Power as him (Travel) and adopts her. A covert meeting from wealthy blimp business mogul Cornelius Stuyvesant with the Pale Horse, Jonathan Harkness, begins a plot to murder another man through the Power of Plague. As payment for his work, the Pale Horse requests a future favor from Stuyvesant who reluctantly agrees.

Three years later, Jake Sullivan, a former soldier and now ex-convict Active with the Power to manipulate gravity (colloquially called a 'Heavy') is serving off the last of his sentence under the federal government to bring in criminal Actives. Sullivan is a slow-talking, brutish looking man, but is ferociously intelligent and a master at using his seemingly simple Power in clever and creative ways after years of intense practice while in prison at Rockfell. His last job with the feds is to bring in an old friend (and flame) from his criminal days: Delilah Jones, an Active with the 'Brute' ability to imbue her muscles with extraordinary strength. On the run for mass murder, Delilah gives the Feds trouble and is almost captured by Jake when a group of vigilantes appear and assist Delilah's escape on a blimp. Sullivan is left with more questions than the government will answer, and so goes to begin an investigation into Delilah and the group who involved themselves to whisk her away.

The young Sally Faye has grown into her power, able to Travel with ease and beginning to ask Joe questions about the limits of the power and possible ways of using it. Their lives are interrupted when a group of men arrive at the farm looking for something Joe had been tasked to guard years prior. Refusing to give up the item, a firefight erupts. Joe is able to evade the enemy for just long enough to give the device to Sally before being killed by a big man with a terribly scarred face and a white eye called 'Mr Madi'. Telling Sally to flee, Joe gives her instructions to find the Grimnoir.

Turning up a few leads from an old mafia acquaintance unfortunately puts Jake on the radar for the Red Imperium: a foreign Japanese shadow organization that seeks to obtain world dominance. The Red Imperium sends members of the elite Iron Guard to kill Sullivan, but are stopped by the very same party that assisted Delilah: The Grimnoir. Another secret organization, their purpose is to uphold justice and protect the world with their Grimnoir Knights.

Dark forces are at work to gather components of a deadly Tesla device, and it becomes a race to recover the missing pieces before the enemy can put the device back together.



Tuesday, April 21, 2026

Way-farer (Kensho #1) 2.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Way-farer
Series: Kensho #1
Author: Dennis Schmidt
Rating: 2.5 of 5 Stars
Genre: SFF
Pages: 170
Words: 67K
Publish: 1978



This is one of those books I read as a teen, then a 20something, then a 30something now as a 40something. I loved this book, I loved it a lot. This time, not so much. This is a much younger man’s book and it is time for me to acknowledge that fact.

I desperately wanted to give this 5stars, like all my previous times but I’m honest enough with myself to know I can’t. This is a vanity project by the author about Zen Buddhism wrapped inside a science fiction story that is actually a swords and sorcery story.

Ahhhh, another youthful book that I’ve finally outgrown. That’s not a good or bad thing, it just is. While that makes a part of me sad, another part acknowledges that is just how it is, like aching joints and reduced energy levels. Well, if I managed to push off growing up for 48 years, I’d say that was a good run.

Ok cranky old man stage, here I come!!!

★★✬☆☆


From the Publisher

According to every reading it was a paradise planet—a warm and fecund world far more desirable than the teeming, polluted warrens of the planet-city that Earth had become. Yet when the last of the one-way transports had landed its cargo of Pilgrims, the men of Earth were to learn of a danger that no machine could detect, and against which no machine could defend them—the Mushin, mental entities that stimulate and amplify the dark streak of violence that lies near the core of every human being.Seven generations would pass before a descendant of the scattered remnant of the original colonists would be ready to face the power of the Mushin. But first he would have to learn to wield the weapon that is no weapon—and that only where there is no Will, is there a Way…His name is Jerome. This is his story. He is the WAY-FARER.



Sunday, April 12, 2026

Lords and Ladies (Discworld #14) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Lords and Ladies
Series: Discworld #14
Author: Terry Pratchett
Rating: 3.5 of 5 Stars
Genre: Fantasy
Pages: 260
Words: 89K
Publish: 1992



My goodness, Pratchett just can’t keep himself from spouting off and preaching at his readers. This could easily have been a 4star read, or higher, as the story is wonderful and I thoroughly enjoyed it. But yeah, I’m not reading a fantasy series to get preached at by some wacko who only gives lip service to such things as logic and theology.

Sigh...

★★★✬☆


From Wikipedia.org

Granny Weatherwax, Nanny Ogg, and Magrat Garlick return to Lancre after their recent adventure in Genua. Magrat is stunned when King Verence proclaims their imminent marriage, having already made all the arrangements in her absence. The sudden appearance of crop circles reveals to Nanny and Granny that it is now "circle time", a convergence of parallel universes when the Discworld is susceptible to incursions from the "parasite universe" of the Elves. Elves are capricious and amoral creatures that enter the minds of animals and sentient beings in a more destructive way than witches do, using "glamour" to alter human's perceptions of them. They are normally kept away by a circle of magnetized iron standing stones known as the Dancers. When Nanny and Granny refuse to explain the situation to Magrat, she leaves the coven, disavows witchcraft, and moves into an apartment in Lancre Castle. She soon becomes bored with the courtly lifestyle and unsure of her place.

Mustrum Ridcully, Archchancellor of Unseen University, leads a small group of faculty to attend the wedding. Along the way, they are joined by the Dwarfish lothario Casanunda.

Granny and Nanny discover that a group of local girls, led by Diamanda Tockley and including Agnes Nitt, have formed a new coven whose activities include dancing naked at the Dancers. The two elderly witches try to convince them to stop, with Granny ultimately besting Diamanda in a public witchcraft contest and discrediting the new coven. But a defiant Diamanda later runs through the Dancers into the land of the Elves, where she is knocked unconscious by a poisoned Elven arrow before being rescued by Granny. Nanny subdues an Elf that pursues them back into Lancre, using an iron fireplace poker; Elves and their powers are severely weakened by iron. The witches bring Diamanda and the Elf to Lancre Castle, where Magrat treats Diamanda and Verence agrees to imprison the Elf (though Magrat inadvertently frees it later). Meanwhile, Granny has begun to experience memories of other paths her life has taken in parallel worlds, as well as a growing sense of her own impending death.

Jason Ogg and the other Lancre Morris Men plan a play to be performed for the wedding guests. When they rehearse near the Dancers, the Elves influence them to include Elvish elements in the play. As a result, when the play is performed at the Dancers, it causes sufficient belief—a powerful force on the Discworld—that the Elves are able to make the guests dismantle the stone circle. The Elves arrive, and the Elf Queen plans to legitimize her rule of Lancre by marrying Verence. None of the members of the Lancre coven are present at this time: Magrat has locked herself in her room due to perceived insults in a letter she has discovered, written by Granny to Verence, advising him to plan the wedding; Nanny is being romanced by Casanunda; and Granny has been magically whisked away by Ridcully, who hopes to resume a romantic connection they had when much younger. The women only become aware of what has happened once the Elves begin to wreak havoc in Lancre. Aided only by general dogsbody Shawn Ogg, Magrat fights her way through the infiltrated castle. She discovers a portrait of Queen Ynci, one of the kingdom's legendary founders. Suddenly inspired by the idea of becoming a warrior queen, Magrat finds and dons Ynci's armour. Feeling influenced by Ynci's spirit (and unaware that Ynci is a fiction, the armour constructed from cookware only a few generations previously), she rescues a captured Shawn and sets out for the Dancers. While Granny and Ridcully make their way through the woods, resulting in Granny's capture by the Elves, Nanny and Casanunda travel through a gateway to the abode of the Elf King, who opposes the Elf Queen despite being her spouse.

At the Dancers, Magrat arrives to confront the Elf Queen at the same time as the people of Lancre, rallied by Shawn and Nanny. But the Elf Queen quickly subdues Magrat with glamour. The captive Granny mentally combats the Elf Queen and releases Magrat from the glamour before succumbing to the Elf Queen's attack, her prone body being covered by the bees from her hive, which have swarmed at the Dancers. When the Elf Queen turns her powers on Magrat, attempting to stop her resistance by dismantling her identity, she exposes the unexpectedly valorous core of Magrat's being – something which Granny had deliberately been stoking, aggravating and provoking all along for just this very outcome. Magrat attacks and subdues the Elf Queen just in time for a projection of the Elf King to arrive and send the Elves back to their world.

Granny appears to be dead, but then Nanny and Magrat learn that she has actually borrowed her bees' hive mind, a feat thought impossible. They break open a window in the castle, where Ridcully has reverently laid Granny's body, enabling the bees to get close enough for her to regain consciousness. Nanny points out to Magrat that Granny's letter to Verence has had a great positive impact on Magrat's life, as well as giving her the strength to fight the Elf Queen. Magrat and Verence are married by Ridcully. Later, Granny and Ridcully make peace with their past and their place in the universe. The growing sense of impending death she had been feeling had been due to the impending deaths of some of her parallel-selves.




Thursday, April 09, 2026

Shadows Linger (The Black Company #2) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: Shadows Linger
Series: The Black Company #2
Author: Glen Cook
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 208
Words: 91K
Publish: 1984



As I was reading this, I kept going to myself “Self, I don’t remember ANY of this, did I actually read this book before?” and then I’d trot off to the most magical book place in the world, my little website (Bookstooge.wordpress.com) and search for “Shadows Linger” and sho’nuff, there it was, back in 2015. Everything I wrote in that review showed that yes, I had read the book and that yes, this was the same book but that my brain had just remembered exactly 0% of it.

However, in my defense….

Two weeks after I finished this book, I barely remembered a thing about it, again! (I’m writing this well before the time it has been publicly scheduled for you all to fawn over and adore) That actually makes me feel better.

I remember enjoying the Black Company when I read it a decade ago, but I don’t remember many details. And so far, I’ve really enjoyed Black Company and Shadows Linger, but nothing truly memorable is sticking in my head. Big picture things, like what I wrote about back in 2015. But if you start asking me little detail oriented questions about this book, I’m just going to look at you vacantly and drool copiously on your foot.

The Black Company is working for The Lady and her magical minions, the Taken. The Taken are a bunch of backstabbers and some of them have it in for the Black Company. So the Black Company ends up at the end of the book being decimated and on the run from The Lady, even though most of what they did was in self-defense against the Taken. And in the background is the threat of The Lady’s husband, The Dominator, who once ruled the world with an iron fist. He’s not dead, just magically entombed.

And what’s with that anyway? Why this (&&^%!%$)@ idea that you can just put people in prison and that will solve the problem? It just kicks the can down the road and some poor sod of a generation will have to deal with the return of that villain again, and again, and again. Just kill that son of a biscuit the first time and have done with it.



Because I had such a good time, I upped my rating to 4stars (from 3.5 last time).

For a slightly less ranty review, please check out One Reading Nurses review of this book.

★★★★☆


From BlackCompany.fandom.com

Plot summary

Two young children are acting as lookouts for their Rebel uncle. They see the grizzled soldiers of the Black Company approaching. The band's reputation has preceded them, and the children know the identities of some the Company men. When they turn to notify their uncle, they are captured by Goblin.

Suppressing the Rebel in Tally province

The Black Company is garrisoned in Tome, one of only two substantial towns in Tally, the most easterly province of the Lady's Empire in the northern continent. An advance team of Company veterans – the physician and Annalist Croaker, the wizard Silent, Candy, Pawnbroker, Kingpin, and Otto – is embedded in Madle's tavern, waiting for local Rebels to arrive. The uncle of the captured children – Neat – and some other Rebels arrive. They are killed in the ambush, and several other groups of local Rebels fall for the same trap. The Company men play tonk between each action. The tavern is eventually swamped by a massive mob of furious Rebels. The Company men fight for every inch, and the Rebels soon resort to burning them out. They barely survive the grueling combat.

New orders: relocate to the Barrowland

They soon receive orders to march thousands of miles across the Lady's vast empire to the Barrowland in the far north. After a 146-day march from Tome to Frost, Croaker is airlifted alongside Elmo and Kingpin by Whisper on her flying carpet directly to the Barrowland. Croaker spends 6 comfortable weeks there. Then they learn they are all to go to someplace called Juniper, a frigid port city far outside the Empire's bounds in the distant northwest corner of the map. Croaker is again spared another long march – this one much longer and more grueling than the one from Tome – when he, 24 other Company men, and a handful of Imperial men are whisked across the continent to Juniper by the new Taken. In addition to Croaker, others in this elite group include: the sergeant Elmo, the wizard Goblin, the veterans Pawnbroker, Kingpin, and Otto, and other trusted soldiers like Sharkey, Tickle, Walleye, Crake, and Stork. They are spared the long westerly march across the northern continent and through the frigid Wolander Mountains.

In Juniper: Raven, Darling, and Marron Shed

Two familiar faces are already in Juniper. Raven (who deserted the Company during the Battle at Charm) and his mute ward Darling have taken up residence in the lodgings above the Iron Lily, a downtrodden tavern in the poor quarter called the Buskin. Darling assists the barkeeper Marron Shed, while Raven has been somehow accumulating a fortune. Shed, a notorious coward, is broke and remains at the mercy of a gangster named Krage who has designs to seize the Lily from him.

Raven helps Shed by intimidating Red and Count, two of Krage's enforcers. He soon shares the secret of his wealth to Shed. He has been selling the corpses of the poor people who die overnight in the frozen Buskin nights to bizarre humanoids which inhabit a mysterious and shunned structure called the black castle. Raven even lets him participate in the corpse-selling scheme, first as an equal partner, then as an assistant. When they learn that the homeless man called Asa has been robbing the sacred Catacombs beneath the Enclosure, they accompany him to loot the corpses to sell to the black castle. There, Asa is seriously wounded by a Guardian, but Raven slays the tomb defender and they escape with their lives and the loot.

The black castle

Meanwhile, Croaker attends a meeting within the palace of Duretile between the city's leadership (including Duke Zimerlan, senior Custodian Hargadon, and chief Inquisitor Bullock) and those in Croaker's group who represent the Lady's Empire (led by the Taken Whisper and Feather). There he learns that Duke Zimerlan had requested help from the Lady regarding the growing black castle. The duke explains what his people know about the structure's bizarre history. When it was first discovered generations in the past, it was tiny. After some of his ancestors died investigating it, the population of the city would come to fear and ignore the frightening edifice. Hargadon explains that there is a sharp decrease in the number of bodies being collected by his Custodians for deposition in the Catacombs.

Croaker and Bullock both speak the language of the Jewel Cities, so they work together to determine who has been selling corpses to the black castle. They check out Shed and Asa.

Escalating violence between Raven and Krage

Soon, the antagonism between Krage and Raven escalates. Raven kills some of Krage's men, including wounding Count, and even targets the gangster himself. It culminates in a bloodbath where Raven and even Shed himself ambush Krage and his troop of thugs in a wild fight across the frozen rooftops and alleys of the Buskin. Krage, who is paralyzed, and the bodies of his men are sold to the black castle for a sizable stack of coins.

The Crater raid; Raven flees with Darling

Eventually, Croaker and Bullock orchestrate a perfectly-executed raid on an establishment called the Crater, where a handful of tired Rebel fugitives from the Empire occasionally gather to reminisce about their failed attempt to overthrow the Lady back during the days of the Circle of Eighteen. Two of the captured prisoners do confess to selling a handful of corpses to the black castle, but, this does not account for the significant volume of traffic in recent years. As it happens, Raven missed being ensnared in this raid by pure luck. Croaker had by this time learned about his old comrade's presence in the city, and was relieved that Raven had escaped. Raven's capture and subsequent interrogation would have exposed that his ward Darling was the reincarnation of the White Rose, a prophesied enemy of the Lady. Croaker and some other veteran members of the Black Company had ensured that she and Raven escaped the Empire unnoticed after the Battle at Charm. Instead, Raven took Darling and quickly fled the city aboard his own ship, which he had ordered built and crewed using his fortune from the black castle corpse deliveries.

The connection between the black castle and the Barrowland

Whisper finally explains to Croaker the connection between the Barrowland and Juniper, and the reason why they are all in this city so far outside the Empire. The black castle overlooking Juniper from the Wolander Mountains is the focal point of an upcoming escape attempt orchestrated by the imprisoned Dominator, a terrible sorcerer of unrivaled magnitude who is the Lady's husband and arch-nemesis. Raven, by selling the corpses to the black castle to financially support Darling, had been unwittingly fueling the sorcery which will unleash the most evil tyrant in the continent's history. The more bodies he sold to the creatures within, the larger the castle grew. Once the structure reaches a certain size, the Dominator will be released from the Great Barrow, his prison beneath the Barrowland, after about 413 years of confinement.

Marron Shed's downward spiral at the Iron Lily

At the Iron Lily, Marron Shed enjoys the good fortune of newfound wealth for a time. Krage and his menacing gang are dead, and many workmen from the thawed harbor are coming to his tavern to get drunk. Shed buys a cottage near the Enclosure for his frail, blind mother June and hires servants – Bo and Lana and their daughter – to be her caregivers. But his luck takes a steep downturn. Shed's cousin Wally, who helped him run the Lily, stole a large sum of money to pay a gambling debt. Shed confronts him and unintentionally beats him to death in a rage. After selling his body to the black castle creatures, Shed then supported Wally's wife Sal and their children out of guilt, acquiring further dependents in addition to his mother and her servants.

Shed is also seduced by a prostitute named Sue, a honeypot hired by the Buskin loan shark named Gilbert. Deeply in love, he squanders a fortune and brings his finances to the brink of disaster. When he discovers the truth about Gilbert, he is heartbroken, but resolves to get vengeance because Sue's scheme would have resulted in the foreclosure of the Lily. He kidnaps Sue and takes her to the black castle, where he was paid a fortune for her because she was alive.

One final delivery to the black castle

Shed allows Lisa Daele Bowalk, a young woman who had previously acted as a barmaid for him, to assume part ownership of the Lily and control over his finances. Lisa tricks him into admitting his part in selling bodies to the black castle creatures, and forces him into continuing the venture. Together they kill Gilbert and deliver his body to the castle. There, Shed resists the temptation to sell Lisa to the creatures within. Moments after departing the castle, they are both captured by a group of Black Company men including Croaker, who had been posted to guard the pathway.

Oh. What eyes. Fire and steel. The Lady will love this one.Feather, describing Lisa

Croaker realizes that if his new prisoner Shed is turned over to the new Taken, he will be subject to the Lady's Eye, and the truth about Raven and Darling will be exposed. So he quickly comes up with a plan: he persuades Shed to play dead, and will only turn over Lisa. It succeeds. When the Taken called Feather arrives on her flying carpet, she has been diminished by a sorcery attack of some kind that was just sent up to her from the black castle. The young sorceress buys their story that Shed was killed trying to escape. Feather is impressed with the captive and flies off with her. Shed is returned to the Lily where Pawnbroker keeps close tabs on him.

The main force of the Black Company, including the Captain, the Lieutenant, One-Eye, and Silent, finally makes its way down the Wolanders. Croaker and Elmo and their advance team reunite with the rest of their brethren.

The Battle of Juniper

After the Lady arrives in person, the Battle of Juniper breaks out. The castle creatures use thunderous sorcery to strike at the new Taken in the sky, and they use superior combat skills to cut down the conventional forces. The creatures scramble to bring the dead and injured into the castle to complete their portal for their master the Dominator. Even Feather is killed. The Limper joins the combat on the ground and turns the tide there with his formidable battlefield sorcery. A frightening airborne sorcery duel ensues, and the Lieutenant brings powerful siege engines to bear. A barrage of sorcery bombs is sent careening from Duretile to plaster the black castle. Soon, the Limper inspires droves of people, including Elmo and many Black Company men, to rush into the castle itself.

Before the battle is done, Silent arrives and hustles dozens of Company men away from the action toward the harbor. They are deeply confused but comply on the direct orders of the Captain himself as conveyed by Silent. They board a ship and read a letter from the Captain, who has uncovered a plot among the new Taken to betray the Black Company. He has ordered the senior members away from the battle to protect them and give them time to flee.

From the deck, they watch as a colossal human shape made of a fountain of fire tower out of the black castle. It is the Dominator, coming through the portal. The Lady, unseen inside Duretile, finally joins the battle. She sends an awesome sorcery out, and it strikes the fiery representation of the Dominator. Suddenly, the men witness the Captain streaking toward them on the Lady's personal flying carpet, apparently trying to join them. But their patriarch cannot control the craft, and it smashes through the ship's rigging; the Captain plunges to his death in the waters. The Company men are stunned: their numbers are horribly reduced, they have been betrayed by their employer, and now their trusted leader is dead. They cannot even see if the Lady or the Dominator won the battle. The only silver lining is that all the flying carpets have been destroyed, which will confine whomever the Lady will send to pursue them to horseback.

Shed's escape to Meadenvil

During the fighting, Shed sneaks out and makes it to the harbor. Narrowly escaping a hail of deadly arrows shot by Pawnbroker and other Company soldiers, he takes the same sea route as Raven had taken, south to Meadenvil. There, Shed finds Asa and is eager to make a new start for himself in the refreshing city. He arranges to become a co-owner with Selkirk, the owner of the Ruby Glass. But Selkirk reveals that recent disappearances were shaking things up in Meadenvil, and Shed realizes he had been spotted by at least one surviving black castle creature. Unwilling to let the monsters endanger a second city, he tracks down Bullock in a Meadenvil prison. He uses Bullock's information to track down a newly-formed black castle which the surviving creatures are working to grow in the secluded countryside. This is the location where Asa reportedly witnessed Raven's death.

The Company arrives in Meadenvil… shadowed by the Taken

Concurrently, the Black Company survivors from Juniper disembark in Meadenvil. They are unaware that they are being pursued by the Limper and Whisper, who have disregarded the orders of the Lady, and have taken a cadre of at least 50 newly-acquired former-Black Company men (including Shaky) into Meadenvil via the exhausting overland route on horseback. Their goal was to pursue the Company veterans and to steal some documents which contained the Limper's True Name from them. At the port, the new Taken were confronted by the Prince of Meadenvil and his guard. Exhausted from the ride, the Limper's former-Company men were almost wiped out. But the Limper turned the tide with the help of a terrifying demon which he summoned into the fray, a monster that devoured a sergeant in the Prince's guard.

Before Shaky attacks Pawnbroker on the harbor, he revealed that the Lady had been victorious in Juniper. But she began plundering the Catacombs, a sacrilege which outraged the populace. When Hargadon led a revolt against their new occupiers, the Lady unleashed a devastating sorcery which apparently leveled much of the city.

The Lieutenant barely gets away from Whisper and the Limper via a sea route at Meadenvil's port with most of the men. But Croaker, Shed, Silent, Goblin, One-Eye, and a few others are left behind.

Croaker and his small Black Company crew want to reunite with the Lieutenant, but they gamble on confronting whomever is chasing them. First, they bring Bullock, and intercept Marron Shed at the site of the nascent black castle outside Meadenvil. Dismayed, they find what looks to be the remains of Raven. They survive a close encounter with two of the Dominator's castle creatures, killing their assailants only with One-Eye's sorcery and overwhelming numbers.

Ambushing the Limper

Still in the countryside, Croaker prepares an ambush for whichever of the new Taken is coming for them. It turns out to be the Limper, who is accompanied by 9 former-Company men who survived the recent combat with the Prince's forces. With the help of a local innkeeper (whose brother was the sergeant in the Prince's guard that was eaten by the Limper's demon at the harbor), the Company turns the tables on the ancient sorcerer. In the ambush, the Limper's arm is hacked off by Bullock, and he is beaten unconscious for a brief time. His remaining men march him into the innkeeper's establishment, which is the second part of Croaker's trap. At the last moment, the Limper regains consciousness, and realizes the danger.

As more violence breaks out, Croaker impales the Taken with his sword, but the Limper in turn punches the wind out of him. Despite the Taken's brutalized condition, he also beats down One-Eye and kills several of the innkeeper's ravenous dogs that have been set upon on him, each with single hits. Goblin lures him to a pig shed, into range of a small hidden ballista that is operated by Pawnbroker, who is lying in wait. After being pierced by two missiles from the ballista, the Limper is cut to pieces and battered to a pulp by Pawn, Croaker, and the vengeful innkeeper. Croaker presumes his prey is dead, and finally hangs him from a tree, stuffing the last of the Dominator's black castle "seeds" into his mouth for the Lady to find and destroy.

The long run begins

Croaker and his group make their way southward to Chimney, a major city on the long Salada Peninsula which extends into the western ocean. They reunite with the Lieutenant and his larger group, the ones who escaped by sea from the Taken at Meadenvil. The Lieutenant reports that he found Raven's ship, and Darling is already safely with them. But when he sought Raven, he arrived just in time to see his remains consumed in a freshly-lit funeral pyre. Apparently, Raven had recently died in a slip-and-fall accident in Chimney's public bath. Darling was genuinely devastated, and her emotions lend credence to what looks suspiciously like yet another faked death. Raven would never lie to her. The Lieutenant takes employment with the private constabulary of one of Chimney's mercantile factors. He adds his men's names to the roll as soon as they recuperate.

Nineteen days after Croaker's arrival in Chimney, there is another warm reunion. Elmo and 70 other brothers who were assumed dead surprised the rest of the men by riding into town, having escaped Juniper on horseback. They even carry the Company's treasure chest. The whole Black Company now has a new purpose: to be the "bedraggled joke of a nucleus" for Darling's New White Rose Rebellion. As they cast off from Chimney, the Company leadership shares a toast "to the 29 years", which, according to the astronomical cycle, is when the Great Comet will return and prophesy fortune in their new movement against the Lady.



Thursday, March 05, 2026

Grunge (Monster Hunter Memoirs #1) 2Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Grunge
Series: Monster Hunter Memoirs #1
Author: John Ringo
Rating: 2 of 5 Stars
Genre: Urban Fantasy
Pages: 299
Words: 113K
Publish: 2016



This was a carbon copy read of my 2017 read. I enjoyed the story tremendously but hated the main character’s philandering, his Gary Stu’ness and his terribly horribly no-good theology.

If I hadn’t read this trilogy before, I’d read the rest of the trilogy by Ringo (Correia’s name is on the cover but that’s because he edited these books to keep them inline with official MHI history). But having read this again, I’ve decided that since I know how the trilogy ends, I’m good with hopping off the bus now. I’m not a fan of Ringo so I don’t feel the need to persevere on a re-read.

I did want to talk about the cover to end this review. It is actually a very accurate portrayal of one of the monster hunts in the book. There is a “new” computer company called Microtell that uses magic to make their software work. The problem is that sometimes that magic goes off and monsters climb out of the computer screens and eat the techs, at which point MHI is called in to kill the monsters and clean the situation up. I just love it when a book cover is actually semi-accurate about the book :-)




★★☆☆☆


From the Publisher

When Marine Private Oliver Chadwick Gardenier is killed in the Marine barrack bombing in Beirut, somebody who might be Saint Peter gives him a choice: Go to Heaven, which while nice might be a little boring, or return to Earth. The Boss has a mission for him and he's to look for a sign. He's a Marine: He'll choose the mission.

Unfortunately, the sign he's to look for is "57." Which, given the food services contract in Bethesda Hospital, creates some difficulty. Eventually, it appears that God's will is for Chad to join a group called "Monster Hunters International" and protect people from things that go bump in the night. From there, things trend downhill.

Monster Hunter Memoirs is the (mostly) true story of the life and times of one of MHI's most effective—and flamboyant—hunters. Pro-tips for up and coming hunters range from how to dress appropriately for jogging (low-profile body armor and multiple weapons) to how to develop contacts among the Japanese yakuza, to why it's not a good idea to make billy goat jokes to trolls.

Grunge harkens back to the Golden Days of Monster Hunting when Reagan was in office, Ray and Susan Shackleford were top hunters and Seattle sushi was authentic.



Sunday, February 15, 2026

Small Gods (Discworld #13) 2Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Small Gods
Series: Discworld #13
Author: Terry Pratchett
Rating: 2 of 5 Stars
Genre: Fantasy
Pages: 227
Words: 91K
Publish: 1992



I originally read this back in 2004 and for the most part, the humanistic belief system was brand new to me and thus it came across as “profound”. Twenty years later, with much more experience under my belt, this was complete garbage.

The basic idea, and Pratchett carries this through all his books, is that Man is the center of the universe and everything springs from him. It is a very “mushy” philosophy and thus is used by people like Pratchett who don’t want to get down to the nuts and bolts of theology. It allows for everyone to feel pretty good about themselves while being totally self-contradicting and also completely illogical.

Pratchett’s humor is still here in the story, but man, I could not overlook such shoddy theology. It is just plain bad.

The more I re-read of Discworld, the less inclined I am to ever re-read it again. There are individual books that are standing out as very well done, but overall, the underpinnings are slop and this makes the books themselves slop. Like this one.

★★☆☆☆


From Wikipedia.org

The Great God Om tries to manifest himself once more in the world, as the time of his Eighth Prophet is nigh. He finds himself in the body of a tortoise, stripped of his divine powers except for the ability to singe eyebrows with tiny thunderbolts. In the gardens of Omnia's capital of Kom, he addresses the novice Brutha, the only one able to hear his voice. Om has a hard time convincing the boy of his godliness as Brutha is convinced that Om can do anything he wants and would not want to appear as a tortoise.

Brutha is gifted with an eidetic memory and is therefore chosen by Vorbis, the head of the Quisition, to accompany him on a diplomatic mission to Ephebe as his secretary. Despite his amazing memory, Brutha is illiterate and rarely thinks for himself. This begins to change after Brutha discovers Ephebe's philosophers; the idea of people entertaining ideas they are not certain they believe or even understand is an entirely new concept to him.

With the help of Ephebe's Great Library and the philosophers Didactylos and his nephew Urn, Om learns that Brutha is his only genuine believer. All others either just fear the Quisition's wrath or go along with the church out of habit. After learning that Vorbis had facilitated the death of the missionary Brother Murduck to cover up his being mocked by Ephebian citizenry and to provide a reason for war against Ephebe, Brutha uses his memory to reluctantly aid an Omnian raid through the Labyrinth guarding the Tyrant's palace. Because of his authorship of De Chelonian Mobile (The Turtle Moves), which contradicts Omnian dogma about the shape of the Discworld, Didactylos is brought before Vorbis to face reprisal. Seemingly conceding his previous views about the shape of the world and willing to write a retraction extolling Omnian interpretations, Didactylos escapes after hitting Vorbis with his lantern. Ordered by Vorbis to burn down the Library, Brutha memorizes many scrolls in order to protect Ephebian knowledge as Didactylos sets fire to the building to stop Vorbis reading its scrolls. Completely unrelated to the story, the Librarian of the Unseen University travels through L-Space to rescue several of the abandoned scrolls.

Fleeing the ensuing struggle in Urn's steam-powered boat, which is destroyed as the price for an earlier deal made between Om and the Sea Queen, Brutha and Om end up washed up on the desert coast. Trekking home to Omnia with a catatonic Vorbis, they encounter ruined temples dedicated to long-dead, long-forgotten gods, the faint ghost-like small gods yearning to be believed in to become powerful, the small-god-worshipping anchorite St Ungulant, and the human cost of Vorbis's plan of leaving caches of water in the desert to attack Ephebe. Realising his 'mortality' and how important his believers are to him, Om begins to care about them for the first time.

While Brutha, Vorbis, and Om are in the desert, the Tyrant of Ephebe manages to regain control of the city and contacts other nations who have been troubled by Omnia's imperialistic ambitions. Sergeant Simony, whose native Istanzia had been conquered by Omnia in his youth, brings Didactylos and Urn to Omnia to lead the Turtle Movement in a rebellion against the Church.

On the desert's edge, a recovered Vorbis attempts to finish off Om's tortoise form, knocks out and abducts Brutha, and proclaims himself as the Eighth Prophet, elevating Brutha to archbishop to buy his silence. After Urn accidentally activates the hydraulic system which secretly operates the doors of the Great Temple, Brutha interrupts Vorbis's ordainment. As a result, Brutha is to be publicly burned for heresy but Om comes to the rescue, dropping from an eagle's claws onto Vorbis' head, killing him. The great crowd witnesses this miracle and comes to believe in Om, making him powerful again. In the ethereal desert, Vorbis learns to his horror that what he thought was the voice of Om was in fact his own voice echoing inside of his own head, plunging him into despair and leaving him unable to cross the desert and face judgement.

Om manifests himself over the citadel and attempts to grant Brutha the honour of establishing the Church's new doctrines. However, Brutha wishes to establish a 'constitutional religion' whereby Om Himself obeys Omnianism's new commandments and answers some of the prayers of his followers in exchange for a steady source of belief, believing that Om will lose his power again otherwise.

Ephebe has allied with several other nations along the Klatchian coast and has sent an army against Omnia, establishing a beachhead near the citadel. Brutha attempts to establish diplomatic contact with the generals of the opposing army, wishing to stop the war before it starts by surrendering. Despite trusting Brutha, the leaders state they do not trust Omnia and that bloodshed is necessary. At the same time, Simony leads the Omnian military including Urn's 'Iron Turtle' war engine to the beachhead in order to fight the anti-Omnian alliance.

Om attempts to physically intervene in the battle, but Brutha demands he does not interfere with the actions of humans. Om is infuriated but obeys Brutha, and instead travels to Dunmanifestin, where gods gamble on the lives of humans in order to gain or lose belief. Om unleashes his fury on the other gods and causing a storm that disrupts the battle. Eventually he compels all other gods of the forces at the battle to tell their soldiers to stop fighting and make peace.

In the aftermath Brutha becomes the Eighth Prophet, ending the Quisition's practice of torture and reforming the church to be more open-minded and humanist, with the citadel becoming home to the largest non-magical library on the Discworld. Om also agrees to forsake the smiting of Omnian citizens for at least a hundred years. A hundred years to the day after Om's return to power Brutha dies. In the afterlife he finds the spirit of Vorbis and, taking pity on him, guides him to his judgement. It is revealed that this century of peace was originally meant to be a century of war and bloodshed which the History Monk Lu-Tze changed to something he liked better.




Magnetic Mountain - MTG 4E

  I get the Bluehate from a red card, but magnetic mountain, affecting creatures? I'd expect this to affect artifacts, not creature...