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Title: Pyramids
Series: Discworld #7
Author: Terry Pratchett
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 253
Words: 88K
This is the first “standalone” Discworld novel. By that I mean that none of the characters in this book ever return as main characters nor do we ever go back to the country the main character is from. This is simply a “Discworld” novel. While having read the previous six books will give you a slightly better overall view of Ankh-Morpork, not very much of the story actually takes place there and a better knowledge of that city will not actually affect your enjoyment of this book. But just like I stated in the previous book, Discworld “should” be read in the order that Pratchett published them. It “can” be read in almost any order, but it is just better the other way.
I was hoping that more of the story would take place in Ankh-Morpork, mainly because I wanted to see more of the Assassins Guild. That didn’t happen. So I pinned my hopes that when Teppic went back to be king that I’d get assassin guild hijinks then. Still didn’t happen. Teppic sneaks around a bit, but that’s the extent of we see of his years of training. I was disappointed. Pratchett seemed more focused on taking his bile out on religion in general in this novel than in telling a fun and engaging story. It was still a fun story, but if he’d written more like some of the earlier books (the Death books in particular, where he tackles a controversial subject, but without coming across like an angry jackass), this could have been so much better. I suspect the acolytes of Scyenze would like this more, as that is/was Pratchett’s pet godling.
Now that I’ve vented MY bile, do I have anything left? That’s a good question. It colors every word in this review. Huh, just like the novel! Amazing, hahahahahaa.
I would not recommend this as a starting place for Discworld even though it is a standalone. The writing isn’t as on point, the humor isn’t as funny and this gives you a glimpse of the author Pratchett would fully turn into near the end of the series. Spare yourself. At the same time, it’s still fun, it’s still entertaining and I don’t feel bad about re-reading this. I do know I would never choose to read this for a third time on it’s own again though.
★★★★☆
From Wikipedia.org
Synopsis – click to open
The main character of Pyramids is Teppic (short for Pteppicymon), the crown prince of the tiny kingdom of Djelibeybi (a pun on the candy Jelly Baby, meaning “Child of the Djel”), the Discworld counterpart to Ancient Egypt. The kingdom, founded seven-thousand years ago and formerly a great empire which dominated the continent of Klatch, has been in debt and recession for generations due to the construction of pyramids for the burial of its pharaohs (primarily on prime agricultural land) and now occupies an area two miles wide along the 150-mile-long River Djel.
Young Teppic has been in training at the Assassins Guild in Ankh-Morpork for the past seven years, having been sent to bring in revenue for the kingdom. The day after passing his final exam by chance, he mystically senses that his father, Pteppicymon XXVII, has died and that he must return home. Being the first Djelibeybian king raised outside the kingdom leads to some interesting problems, as Dios, the high priest, is a stickler for tradition, and does not actually allow the pharaohs to rule the country.
When plans are being laid out for the old pharaoh’s tomb, Teppic (now Pteppicymon XXVIII) mentions that his father did not wish to be buried in a pyramid; in reaction to Dios’s rejection of this idea, Teppic ends up ordering the construction of a pyramid twice the size of the largest one previously built in Djelibeybi. Whilst the pyramid-building Ptaclusp dynasty work out how to build the pyramid within budget and on time (eventually taking advantage of the unfinished pyramid’s premature temporal distortions), the late Pteppicymon XXVII spends his time observing the embalming of his mortal remains and taking an interest in the lives of his embalmers, Dil and Gurn.
After numerous adventures and misunderstandings, Teppic is forced to escape from the palace with a handmaiden named Ptraci, who was condemned to death for not wishing to die and serve the late pharaoh in the afterlife (effectively on Dios’ orders since Teppic wished to pardon her). However, during the attempt, Dios discovers them and decrees that Teppic has killed the King (as the King is only recognised whilst wearing the Mask of the Sun and Dios reasons that Teppic’s actions to save Ptraci would not be those of the King) and should be put to death. Meanwhile, the massive pyramid warps space-time so much that it “rotates” Djelibeybi out of alignment with the space/time of the rest of the Disc by ninety degrees.
After Teppic and Ptraci manage to escape Djelibeybi, they travel to Ephebe to consult with the philosophers there as to how to get back. Meanwhile, pandemonium takes hold in Djelibeybi, as the kingdom’s multifarious gods (many of whom occupy the same roles, such as Supreme God, God of the Sun, or God of the Djel) descend upon the populace, and all of Djelibeybi’s dead rulers come back to life. Also, the nations of Ephebe and Tsort prepare for war with one another, as Djelibeybi can no longer act as a buffer zone between the two.
Eventually, Teppic re-enters the Kingdom and attempts to destroy the Great Pyramid, with the help of all of his newly resurrected ancestors. They are confronted by Dios, who, it turns out, is as old as the kingdom itself, and has advised every pharaoh throughout its history. Dios hates change and thinks Djelibeybi should stay the same. Teppic succeeds in destroying the Pyramid, returning Djelibeybi to the real world and sending Dios back through time (where he meets the original founder of the Kingdom, thereby restarting the cycle). Teppic then abdicates, allowing Ptraci (who turns out to be his half-sister) to rule. Ptraci immediately institutes much-needed changes, Teppic decides to travel the Disc, Death comes to ferry the former rulers of Djelibeybi to the afterlife, and Djelibeybi’s former embalmers and pyramid-builders adjust to life without the pyramids.
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