Showing posts with label Favorite. Show all posts
Showing posts with label Favorite. Show all posts

Thursday, February 12, 2026

The Black Company (The Black Company #1) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Black Company
Series: The Black Company #1
Author: Glen Cook
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 223
Words: 89K



It has been a decade, 10 years, since my first original foray into the world of the Black Company by Glen Cook. I initially ignored the Black Company in the 90’s and ‘00’s because of the Dark Fantasy tag and I really didn’t want to get into that. Then I read the Malazan Book of the Fallen and loved it so much and hated it so much that any objection to dark fantasy was swept away. That still wasn’t enough though. What was enough was finding out that Malazan was an homage (some, including myself, would call it a complete ripoff) to the Black Company. So in 2015, I began my campaign to read the Black Company novels. It was a complete success and I swept away all obstacles in my path. It was on that read that I determined that the authors of the Malazan books were complete hacks because of just how much they lifted from the Black Company mythology for their own massive series. I am over that now though. If you like the Black Company, you will probably like the Malazan books. If you like the Malazan books, you will like the Black Company novels (or else!).

There was only one “thing” this time around that I simply didn’t get. It was obvious the characters were referring to something, either another character or situation that we as readers were supposed to infer something from, but while it was staring me in the face, I couldn’t for the life of me figure it out. It really felt like when I read the Russian novels and they leave a sentenced unfinished and expect the reader to figure it out by context, cultural or textural. Honestly, I don’t even remember what the specific incidence was (so I can’t even state it and hope someone can enlighten me) and my reading was not less for not understanding, but it was so painfully obvious that there WAS an inference and I wasn’t getting it. I don’t like that feeling. I want to understand ALL the things.

Doing a re-read really helped my overall understanding because Cook throws the reader into the deep end and we’re expected to start swimming like an olympic athlete from the get-go. Since I have navigated these literary waters once, I didn’t have to spend as much time frantically trying to figure out which direction I was even supposed to swim in. I already knew and therefore could pay more attention to the smaller details that were simply lost in the last read.

This is a good fantasy story with a very rich history and characters that are unique with their own voice. I never once questioned who was who, because Cook writes each character as a true individual. There are no generic characters. Some might only be mentioned once, or twice, but you do not confuse them with anyone else. It helps that Cook does the nickname thing really well. Everybody has a unique name with a story about that name. We might not get that story, but it is hinted at and referenced to, much like would happen in any big, close knit community. Outsiders are excluded on the surface but if they hang around, they’ll find out those stories and become part of that community themselves. Thus it is for the reader. The deeper you go into the annals of the Black Company, the more familiar you will become with them and the more enjoyable your reading will be.

This was a complete success of a re-read and I suspect the rest of the series will be just as enjoyable, if not more so, as I get to them. I highly recommend this series by Cook.

★★★★☆


From Blackcompany.fandom.com


Chapter 1: Legate

The Black Company is in service as bodyguards for the Syndic, the ruler of the Jewel City of Beryl. The band of sell-swords is languishing in the humid city. It is yet another miserable summer, and they are displeased by their current employer and self-conscious of their reduced state compared to prior generations.

The Annalist and physician of the Black Company, Croaker, is curing one of his Company brothers – Curly – for poisoning and questions him for places that he has been eating outside their barracks. Identifying the source, Croaker reports his findings to the Company's leader, the Captain, who sends a sergeant named Mercy, the minor wizard Silent, and a dozen men with Croaker to deal with them. Their target is the Mole Tavern, and they suspect the poisoners are the Blues, the faction which opposes the Syndic. After they kill many of the perpetrators and their sympathizers in a bloodbath, Silent discovers that some of the more conservative members of the Blues are hiding in a cellar. They take them captive to turn them over to the Syndic. On the Avenue of the Syndics, they see a visiting Legate from across the Sea of Torments, accompanied by hard-bitten veterans like themselves. The mysterious masked rider is on the back of a titanic black stallion.

Later, a violent riot erupts in response to the arrest of the Blue leaders. Several Urban Cohorts mutiny when they demand extra pay to deal with the mob and the Syndic refuses. A Company stronghold is attacked, and Mercy is fatally wounded, but the Cohorts are ultimately repulsed.

The next day several members of the Company including Croaker and three of the Company's four wizards (Goblin, Silent, and Tom-Tom) follow a rumor of a legendary creature called a forvalaka escaping from Beryl's Necropolitan Hill. At the opened tomb they discover fifty-four ancient forvalaka skeletons and several freshly-killed soldiers, all drained of blood and missing their hearts and livers. This confirms the rumor about the forvalaka, which frightens Tom-Tom, whose former master N'Gamo was badly mutilated by a young, unrelated forvalaka decades prior.

The riots finally quiet down, and thousands of corpses litter the streets. Tom-Tom leads a Black Company delegation which also includes the Lieutenant (the band's second-in-command), Croaker, and Silent. They are received by the masked Legate aboard his colossal ship. The Legate frightens even the wizard Tom-Tom, and, disturbingly, speaks in entirely different voices. He makes them an offer of alternative employment, but this will require treachery on their part against the Syndic.

During a meeting of the Company's senior members, they eventually decide to take the offer via their most honorable deception. That night, the forvalaka attacks the Syndic's residence, the Paper Tower, and slaughters almost everyone inside. The Syndic actually survives, but it is implied that Match finishes him off. When the Company goes after the forvalaka, it kills many of them, including Tom-Tom, much to the horror of Tom-Tom's brother and fellow wizard One-Eye. It escapes down the exterior of the tower.

Leaving the city that night, they kill hundreds of the mutinous Urban Cohorts soldiers in their sleep. They head to a lighthouse on the Pillar of Anguish, where their transportation arrives in the form of the Legate's gigantic ship. The Legate takes the Black Company into the service of the northern empire and reveals that he has captured the forvalaka and has plans for it. Croaker realizes who the Legate is; when the Captain questions him, he reveals the Legate is Soulcatcher, who was buried alive at least three hundred years ago alongside nine other evil sorcerers called the Ten Who Were Taken and their masters, the Dominator and his wife the Lady. They ruled an ancient empire called the Domination before being sealed away. The Company resigns themselves to their new service and One-Eye is deeply troubled that the caged forvalaka on the ship does not have any of the wounds they gave it.

Chapter 2: Raven

After crossing the Sea of Torments, they disembark at the city of Opal, where they stay for a few weeks. They meet with a strange man called Raven at the Gardens to consider his enlistment. After a bizarre confrontation with the powerful Imperial staff general Lord Jalena, the senior Company members witness Raven swiftly murder a woman and two of her companions. They head out to deal with Rebels who are causing trouble in the northern region of the Empire.

The Company enters the province of Forsberg while trying to link up with the Taken called the Limper. The Lieutenant sends Elmo, one of the senior sergeants, to make contact with their advance scouts who are waiting outside a rebellious village. Elmo takes Croaker, Silent, Raven and seven other men with him, and when they arrive at the village, they discover everyone is dying or dead, except for Darling and Flick: a deaf-mute little girl and her elderly grandfather, who are being tortured by the Limper's drunk soldiers. Saving the two victims and later recapturing the fortress at Deal earn the Limper's hatred.

Later during the winter in the fortress at Deal, Raven goes on a weekly supply run ("turnip patrol") to the nearby city of Oar with Candy, Doughbelly, Jolly, and Flick. However when they are sold out by the stablekeeper Cornie, the group is ambushed by about a dozen local thugs hired by the Limper's underlings Captain Lane and Colonel Zouad. Raven is severely wounded and Flick is killed. In retaliation, Elmo leaks the location of the Limper's men to the Rebels, who capture them. But when it becomes a danger that the Company's involvement might be discovered, Soulcatcher sends a fellow Taken called Shapeshifter to help. They infiltrate the Rebel bunker in Oar and spring a trap on the Limper when he arrives to rescue Zouad. Raven goes missing but reappears as the Company moves out from Elm. Rejoining them, he takes the little girl Darling as his ward.

Chapter 3: Raker

Now garrisoned in the huge fortress of Meystrikt in the Salient, the Black Company has earned a reputation as the Lady's elite. During an ambush patrol the Company obtains some of the Rebel sorcerer Rakers' hair. Using this One-Eye, Goblin, and Silent come up with a plan to take him down with a bounty for his head, which Soulcatcher approves. Soulcatcher, Goblin, One-Eye, Croaker, Elmo, Raven, and two more soldiers named Otto and Hagop go to the city of Roses and set the trap. A stunning pile of treasure is planted on one of the frozen streets, protected by ward spells. The trap is powered by the sorcerer's own captured hair, and the loot can only be retrieved safely if someone deposits Raker's head nearby.

The powerful Limper arrives to claim the treasure for himself, and corners the helpless Black Company men in their apartment. But Soulcatcher intervenes, and reveals that the Limper has been humiliated by Shapeshifter due to his unauthorized absence from Elm. The Limper flees in terror that he will be disciplined by the Lady, and they go back to maintaining their vigil over the treasure and trap in the street below.

As planned, Raker discredits himself among his Rebel peers trying to disarm the trap, and his followers lose faith. Finally, after Otto and Hagop are assaulted by Raker, Raven and Croaker take the initiative. Raven uses supernatural tracking senses to track down Raker in the frigid city. Using Croaker as bait, the pair kills him. With Elmos' help they pack up the treasure which they split before they return to the rest of the Company.

Chapter 4: Whisper

Despite their victory, the Company is forced to leave the Salient on account of the Limper's apparent blunders in the north. They head through the Forest of Cloud toward the city of Lords. During the retreat, they stumble upon and ambush a training camp of the Rebel sorceress/general Whisper. They discover her valuable papers which the Lady and Soulcatcher later use to reveal that the Limper is a traitor. The Limper's True Name was uncovered by Whisper, and she has used it to suborn him... the Imperial defeats in Forsberg and the Salient are his treachery.

Croaker and Raven receive some training in Lords, and the pair are sent to ambush both Whisper and the Limper in the forest. The risky operation is a success, and the Lady herself appears to take possession of the prisoners. The Limper is tortured gruesomely by the Lady, and is then carried off by a dragonfly demon. But Whisper suffers a much worse fate: she is subjected to a hideous ritual and transformed into the first of the Lady's new Taken.

Croaker, Raven, and Silent make their way out of the Forest of Cloud to find Lords badly besieged. They cannot enter the city to rejoin their comrades. There is a hellish sorcery duel occurring at the walls: Soulcatcher and Nightcrawler are trading explosive blows with Harden – Whisper's ferocious cousin – and other members of the Circle of Eighteen.

Chapter 5: Harden

After the Taken lose Lords, the Company and a few thousand other Imperials retreat across the Windy Country to the Stair of Tear. They fight against Harden's Rebels almost every step of the way. At the Stair, they hold the enemy forces at bay for a time. In a carefully-planned assassination, four of the Taken (Soulcatcher, Shapeshifter, Stormbringer, and the Hanged Man) take down Harden. But Croaker witnesses an inexplicable and frightening incident during which Soulcatcher and Stormbringer allow the Hanged Man to die, despite Shapeshifter's obvious desire to save the man.

Although Whisper and some of the old Taken are accumulating stunning victories against the Rebel in the east, things are collapsing around the Black Company in the center of the Empire. They are forced to retreat yet again, this time toward the Tower at Charm... the Empire's headquarters. The Great Comet is in the sky, a possible harbinger of doom for the Lady and her followers.

Chapter 6: Lady

The Black Company captures two more Rebel sorcerers for the Lady, young newlyweds called Feather and Journey. On the return trip to deliver the new prisoners, Croaker believes he is targeted by one of the Taken. Strange lime-colored thread threatens him. They hustle away and meet the Howler, who flies them on a giant flying carpet to the Tower.

During the final preparations for Charm's defenses, Croaker meets the Lady again. Soon, a massive accumulation of Rebel armies attempts to crush their enemy in the days-long Battle at Charm. Shapeshifter is reportedly killed in very suspicious circumstances. Croaker is attacked by the forvalaka, last seen in Soulcatcher's possession, but is saved by the huge Taken known as Bonegnasher. Later that night, the Taken suffer even more fatalities. But it is infighting that does them in, not the enemy. Stormbringer mutinies, and she and Bonegnasher kill one another. On another night, Nightcrawler is killed by the Rebels, but the Faceless Man and Moonbiter kill each other.

The Lady sends for Croaker personally, and reveals that the women among the Taken have been betraying her to support the Dominator, who is the true driving force behind the Rebels. She subjects him to the Eye, a dreadful experience, but gives him a beautiful bow with black arrows to use for a special purpose. He uses one of the arrows to chase away a mysterious attacker: a sheet of darkness which fits the description of Soulcatcher's namesake sorcery.

On the final day of the battle, the Rebel leadership claims to have found their long-awaited savior child, the reincarnation of the White Rose. The Company wizards can see that it is a hoax, created to motivate the enemy rank-and-file. Feather and Journey–new Taken alongside Whisper–emerge to stop the Rebel's final push. War elephants burst forth from hidden compartments near the Tower, and the Rebel only defeats them after suffering terrible losses.

Then, the Howler flies over the enemy formations, dropping bizarre orbs. As he returns, there is yet another betrayal among the Taken: Soulcatcher somehow sabotages the Howler's flying carpet, and the diminutive wizard slams into the top of the Tower at high speed. The Lady and Croaker leave the battle to chase after Soulcatcher on the backs of sorcery-enhanced black stallions. After a long pursuit during which Croaker doubts he is in full control of himself, he shoots Soulcatcher with his special arrows, and lops off his target's head. Soulcatcher's morion opens for the first time, unexpectedly revealing the face of a gorgeous woman. The Lady explains that Soulcatcher was her own sister. Where Croaker once entertained fanciful romances about the Lady, now he is thoroughly disgusted. He has no choice but to accompany her back on her badly damaged flying carpet.

Returning to the Tower, Croaker sees windrows of dead men. Tens of thousands have been killed by the deadly sorcery in the Howler's orbs. Many dropped dead in formation. While most of the dead were Rebels, a significant number were Imperials. He also briefly sees Darling among the basalt wasteland which surrounds the field of battle. Arriving at the Tower, the Limper is revealed to have been reeducated by the Lady and newly loyal. The remaining Rebel have been killed via ambushes and traps in the Tower.

Chapter 7: Rose

Raven is believed to have died in the battle, but Croaker and Silent surmise otherwise and eventually track him down. The two determine, as Raven had beforehand, that Darling is the true reincarnation of a historical hero called the White Rose due to strange events which surrounded the girl during the battle. Raven had deserted with Darling to protect her from the Lady. After Croaker persuades the highly-stressed Raven that they are not there to harm Darling, they give him horses, rations, and money (Raven's share of the treasure from the entrapment of Raker in Roses). Croaker wisely recommends that Raven choose some other direction other than Opal and Beryl. In case Croaker finds himself subjected to the Lady's Eye again, he interrupts Raven before their new destination is disclosed. After a tender farewell with Darling in finger speech, Croaker and Silent ride back toward Charm and the Black Company, and Raven and Darling continue their trek into hiding.



Thursday, January 08, 2026

To Green Angel Tower (Memory, Sorrow and Thorn #3) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: To Green Angel Tower
Series: Memory, Sorrow and Thorn #3
Author: Tad Williams
Rating: 5 of 5 Stars
Genre: Epic Fantasy
Pages: 1374
Words: 532K
Publish: 1993



Well, THAT was a chunkster of a book and I loved every second of it too. You know you’ve hit gold when you can read over 1300 pages and enjoy it all. This was slow paced but well done and I was never bored. It really helped my mindset knowing I had no other books to read and review for the rest of January. I just read this when I felt like it and let it soak into me, like a fine mist.

I had also forgotten the “catch”. I knew that there was a catch, but I just couldn’t remember what it was until it was revealed. Man, re-reading is great! By the by, the catch is that Ineluki (the disembodied spirit who is the villain) is going to possess King Elias’s body and rule Osten Ard eternally. He needed the 3 swords to complete the ritual, hence the prophecy about gathering the 3 Swords, and hence the name of this trilogy.

Everything comes together in the last 100-200 pages. Which considering the page count overall, is really rushing things at the end. At the same time, 200 pages is almost a full novel by itself, so it’s not really rushed at all. It was a very odd juxtaposition to be in. Feeling rushed and yet realizing it wasn’t rushed one tiny bit. I also liked how Williams focused on the emotions of his various characters near the end and how Simon’s decision (Simon has been one of the main male protagonists from the beginning) to NOT hate Ineluku helped bring about Ineluki’s downfall. In modern Yugioh parliance, The Power of Friendship wins the day, hahahahahaa.

Overall though, this whole trilogy was never about the ending, but about the journey getting to that ending. I guess you have to be in a certain mindset to truly appreciate this trilogy and I got lucky enough to be there this time around and loved every second, every meandering side quest, etc. One more thing I liked this time is that knowing there is now more Osten Ard related stories, I paid attention to some of the details about the elder races and I hope that pays off when I read those books. The Niskies, the Dwarrows, the Navigator’s Children, they held the promise of more and were not just one off names, because I know there is more to come. That aspect really made this a fuller reading than my previous times. I also suspect that once I read the later (and newer) Osten Ard books that when I inevitably re-read this trilogy again I’ll be able to appreciate small things in a whole new light. I pity people who don’t re-read, because they’ll never get to have an experience like that. Sure, they will read more new-to-them books, but my reading experience will be deeper, fuller and more satisfying. What more can you ask for?

Finally, I’d like to talk about the cover and the artwork. To Green Angel Tower was released in hardback and it had wraparound art. When it was released in paperback, it was too big and had to be split into two volumes, hence you’ll sometimes see TGAT Part I or Part II. Each of those paperbacks had one half of the original cover, which I think is great, because how many of us turn our books around to see the cover going all the way around? Not me! But the cover I chose as my featured image only shows one half of the hardcover. Michael Whelan is the artist and man, can he do drawings or what? The first picture is the original hardcover in all its wraparound glory. The characters on the left are Simon and Miriamelle (who are the young protagonists of the series) and on the right we have Jiriki and his sister Aditu, who are Sithi (elves, kind of) who help the humans against Ineluki, who was once a Sithi himself.



This second picture is the original artwork by Whelan and is for sale on his website. I have actually given some serious thought about buying the whole trilogy but $200 is something I need to give some thought to and not buy spur of the moment.



And with that, I bid you adieu until tomorrow’s post which will feature more wonderful cover love :-D

★★★★★


From Wikipedia

The story begins with the forces of Prince Josua Lackhand rallied at the Stone of Farewell, where the icy hand of the Storm King Ineluki has yet to take a deathgrip on the land. The remaining members of the League of the Scroll have also gathered at the Stone in hopes of unraveling an ancient prophecy. If deciphered, it could reveal to Josua and his army the only means of striking down the unslayable Storm King.

After Simon/Seoman Snowlock and Binabik have their reunion, they come to the realization that Memory – one of the three Great Swords recognized as being key to defeating the Storm King – is one and the same with Bright-Nail, old King John’s sword that was buried with him not three years previously. The trouble is, the grave of King John Presbyter lies in the shadow of the Hayholt, the stronghold of King Elias, and between the Stone of Farewell and Hayholt marches the army Elias has sent to besiege the defenders.

Meanwhile, Miriamele, Elias’s daughter who has joined Josua’s cause, is an unhappy prisoner on the ship of a lascivious and ambitious lordling to whom she has surrendered her virtue knowing only too late of his true nature. Another princess, Maegwin of Hernystir, falls deeper into madness, leading her people in a seemingly futile resistance against Elias’s allies who have conquered her kingdom, and deep in the ancient forest of Aldheorte, the immortal Sithi are mustering for a final conflict.

While Josua and his army must make a final stand to try to delay the forces of King Elias, Simon embarks upon a quest to Hayholt Castle to try to obtain the last of the three legendary swords and use their hidden magics to defeat The Storm King Ineluki and restore peace to Osten Ard once and for all.



Sunday, December 28, 2025

Dune (Dune Chronicles #1) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Dune
Series: Dune Chronicles #1
Author: Frank Herbert
Rating: 5 of 5 Stars
Genre: SF
Pages: 604
Words: 206K
Publish: 1965



Technically, this is the Deluxe Edition released in 2019. I did a “Book Catch” post when I received it for Christmas the year after it was released. The reasons it is “deluxe” is because it has new (delicious!) cover art, some maps and stuff and then some blatherings by Herbert’s son Brian. Brian has blathered on in other previous editions of Dune, mainly because he’s not man enough to write something successful like Dune so he’s getting by on daddy’s coat tails. In the older editions, Brian did an “Afterwards” where he self-promoted the new Dune stuff he and that no-good lousy pathetic Kevin J Anderson co-wrote along with teasing about Dune 7, the mythical book Frank was going to write to finish up the Dune Chronicles, but died before that happened. Baby Herbert and KJ(ack)A(ss) wrote Hunters of Dune and Sandworms of Dune and both sucked donkieballz. I compared this “new” Forward to that older Afterwards and the only difference is that Baby Herbert adds a paragraph talking about the upcoming new Dune movies (Dune: Part I and Dune: Part II) as well as various games coming (Dune Imperium I believe, which Spalanz has talked about extensively) out soon. What a fething loser, can’t even write a new Foreward, how pathetic is that?

And enough of that! Onward to the good stuff.

This is my fourth “Official” read through of Dune. Down at the end of the review, under my avatar, you’ll see links to the previous three reviews. However, like many of my favorite books here on my blog, I read and re-read this book many times before I started recording my reviews. I think I was 14 or 15 when I first read Dune. I saw a paperback at the library and it had the atrocious movie cover of the 1984 movie, but to teenager me, it looked awesome (and while I abominate that movie as a “Dune” movie, I like it well enough on its own) and when I read it, the scope just blew me away. Then when I was a bit older I found out the library had the rest of the Dune Chronicles in hardcover and I devoured them, even while not necessarily understanding all that was going on. But based on my reading habits as a teen, I suspect I read Dune three times between 1993 and 2000, which is when I began recording when I read books. So this is probably my 7th time reading it, possibly my 8th and I still love it and think it is a complete and utter 5star book. It doesn’t get much better than this.

This is not an action book. There is the fight scene between Paul and Jamis when Paul and his mother are escaping to the desert and the dubious safety of the Fremen, but it is no more than a couple of paragraphs. There is also the fight scene near the end of the book between Paul and his cousin Feyd-Rautha Harkonnon but once again, only a couple of paragraphs long. Any of the battle scenes between the Fremen and smugglers or the Sardakaur are only given the broad brushstroke treatment. If you read much of Herbert, you will come to discover that he doesn’t like action scenes. He prefers things to happen off page and then just state that they happened. That proclivity isn’t as apparent here, but the roots of that mindset are shown for those who are looking. I’ve noted that before, but I think it bears proclaiming because of how the damnable new movies show the stories. There is lots of action shown in those that are simply glossed over in the book. Dune is not a simple adventure story.

I hesitate to say the following, and I’ll explain why after. Dune is a thinking man’s story. I don’t like saying that because it smacks of literary snobbery and the kind of people who think absolute garbage writing is the best. I despise literary types, who wouldn’t know a good story if it grabbed them by the throat and choked them to death. To them, the story is the least important part of a book. A “good” book is one that either preaches what they are preaching, or is one that they can shoehorn in their own despicable baby killing world view and try to destroy everything good and decent. They are the kind of people who read a book and then try to tell everyone “what it really means” no matter what is patently obvious or even stated by the author himself. They are the militant vegetarians of the book world. But vegetarians have some very good points to make when it comes to health and it would behoove most Americans to listen to them more. And thus it is with Frank Herbert and Dune. The story is a good story AND Herbert brings up many different aspects of humanity and sets forth his thoughts on the issues. It’s not that he’s baldly pontificating and denigrating everyone who disagrees with him, but he’s putting forth ideas and letting the reader decide how deep they want to follow that rabbit trail he has exposed to their view. Herbert won’t be put into just one box.

He doesn’t do this through just one avenue of thought, but through a multiplicity of story ideas. You have the government of the Landsraad and the Imperial House. You have the Bene Gesserit and their breeding program for the next step of human evolution. You have the Fremen and the Sardakaur as objects of war, both secular and religious. You have prophetic visions on one hand and manipulations of the space/time continuum on the other in the Spacing Guild. Paul himself brings most of these ideas into himself and we are given little hints that he is cogitating some very deep things, things which Herbert doesn’t write about in this book.

Each time I read Dune I have to decide if I’ll continue the Chronicles or treat it as a standalone. It really changes how you view this book depending on which option you go with. When I last read this in 2017, I stated that I wanted to read Dune as a standalone from then on. I can understand why I wrote that. It is very hard to start reading the Chronicles and not finish, as the story keeps pulling you deeper and deeper into the mythos. The problem is that it leads you into the horrendous finale by Frank’s son (the aforementioned Dune 7 duology linked in the first paragraph above) and nothing is worth that, absolutely nothing. Now, Frank did write a trilogy for Dune. Dune, Dune Messiah and then Children of Dune. God Emperor of Dune is a pivot point in the series and heads the reader off into a much broader scope of a story, for good or ill is up to you to decide. This time around I’m thinking I’ll read the trilogy, as I’ve never done that before.

This book is over 600 pages, but that is because there is a glossary and several appendixes. I HIGHLY recommend reading those and not skipping them. In fact, you might want to keep your finger in the glossary section so you can look up terms, names and places when you come across them in the story and don’t understand them. Do be aware, if you do that, there will be spoilers. Reading these is a good refresher course for any Dune lover and whether this is your first time or your eighth, you can’t go wrong with reading the them.

Finally, the cover to the Deluxe Edition. I love it, period. I can already tell this is going to be the cover love choice for December. It is as inevitable as Paul Muad’dib’s jihad ;-)



★★★★★


From Wikipedia

Duke Leto Atreides of House Atreides, ruler of the ocean world Caladan, is assigned by the Padishah Emperor Shaddam IV to serve as fief ruler of the planet Arrakis. Although Arrakis is a harsh and inhospitable desert planet, it is of enormous importance because it is the only planetary source of melange, or the "spice", a unique and incredibly valuable substance that extends human youth, vitality and lifespan. It is also through the consumption of spice that Spacing Guild Navigators are able to effect safe interstellar travel through a limited ability to see into the future. The Emperor is jealous of the Duke's rising popularity in the Landsraad, the council of Great Houses, and sees House Atreides as a potential rival and threat. He conspires with House Harkonnen, the former stewards of Arrakis and the longstanding enemies of the Atreides, to destroy Leto and his family after their arrival. Leto is aware his assignment is a trap of some kind, but is compelled to obey the Emperor's orders anyway.

Leto's concubine Lady Jessica is an acolyte of the Bene Gesserit, an exclusively female group that pursues mysterious political aims and wields seemingly superhuman physical and mental abilities, such as the ability to control their bodies down to the cellular level, and also decide the sex of their children. Though Jessica was instructed by the Bene Gesserit to bear a daughter as part of their breeding program, out of love for Leto she bore him a son, Paul. From a young age, Paul is trained in warfare by Leto's aides, the elite soldiers Duncan Idaho and Gurney Halleck. Thufir Hawat, the Duke's Mentat (human computers, able to store vast amounts of data and perform advanced calculations on demand), has instructed Paul in the ways of political intrigue. Jessica has also trained her son in Bene Gesserit disciplines.

Paul's prophetic dreams interest Jessica's superior, the Reverend Mother Gaius Helen Mohiam. She subjects Paul to a deadly test. She holds a poisoned needle, the gom jabbar, to his neck, ready to strike should he withdraw his hand from a box which creates extreme pain by nerve induction but causes no physical damage. This is to test Paul's ability to endure the pain and override his animal instincts, proving that he is, in Bene Gesserit eyes, human. Paul passes, enduring greater pain than any woman has ever been subjected to in the test.

Paul and his parents travel with their household to occupy Arrakeen, the capital on Arrakis. Leto learns of the dangers involved in harvesting the spice, which is protected by giant sandworms, and seeks to negotiate with the planet's indigenous Fremen people, seeing them as a valuable ally rather than foes. Soon after the Atreides' arrival, Harkonnen forces attack, joined by the Emperor's ferocious Sardaukar troops in disguise. Leto is betrayed by his personal physician, the Suk doctor Wellington Yueh, who delivers a drugged Leto to the Baron Vladimir Harkonnen and his twisted Mentat, Piter De Vries.

Yueh, who delivered Leto under duress, arranges for Jessica and Paul to escape into the desert. Duncan is killed helping them flee, and they are subsequently presumed dead in a sandstorm by the Harkonnens. Yueh replaces one of Leto's teeth with a poison gas capsule, hoping Leto can kill Baron Harkonnen during their encounter. Piter kills Yueh, and the Baron narrowly avoids the gas (due to his defensive shield), which kills Leto, Piter, and the others in the room. The Baron forces Thufir to take over Piter's position by dosing him with a long-lasting, fatal poison and threatening to withhold the regular antidote doses. While he follows the Baron's orders, Thufir works secretly to undermine the Harkonnens.

Having fled into the desert, Paul is exposed to high concentrations of spice and has visions through which he realizes he has significant powers (as a result of the Bene Gesserit breeding scheme). He foresees potential futures in which he lives among the Fremen before leading them on a holy war across the known universe. Paul reveals that Jessica's father is Baron Harkonnen, a secret kept from her by the Bene Gesserit.

Paul and Jessica traverse the desert in search of Fremen people. After being captured by a Fremen band, Paul and Jessica agree to teach the Fremen the Bene Gesserit fighting technique known to the Fremen as the "weirding way" and are accepted into the community of Sietch Tabr. Paul proves his manhood by killing a Fremen man named Jamis in a ritualistic crysknife fight and chooses the Fremen name Muad'Dib, while Jessica opts to undergo a ritual to become a Reverend Mother by drinking and neutralizing the poisonous Water of Life. Pregnant with Leto's daughter, she inadvertently causes her unborn daughter Alia to become infused with the same powers in the womb. Paul takes a Fremen lover, Chani, who bears him a son he names Leto.

Two years pass, and Paul's powerful prescience manifests, which confirms to the Fremen that he is their prophesied "Lisan al-Gaib" messiah, a legend planted by the Bene Gesserit's Missionaria Protectiva. Paul embraces his father's belief that the Fremen could be a powerful fighting force to take back Arrakis, but also sees that if he does not control them, their jihad could consume the entire universe. Word of the new Fremen leader reaches both the Baron and the Emperor as spice production falls due to their increasingly destructive raids. The Baron encourages his brutish nephew Glossu "Beast" Rabban to rule with an iron fist, hoping the contrast with his shrewder nephew Feyd-Rautha will make the latter popular among the people of Arrakis when he eventually replaces Rabban. The Emperor, suspecting the Baron of trying to create troops more powerful than the Sardaukar to seize power, sends spies to Arrakis. Thufir uses the opportunity to sow seeds of doubt in the Baron about the Emperor's true plans, putting further strain on their alliance.

Gurney, who survived the Harkonnen coup and became a smuggler, reunites with Paul and Jessica after a Fremen raid on his harvester. Believing Jessica to be a traitor, Gurney threatens to kill her but is stopped by Paul. Paul did not foresee Gurney's attack and concludes he must increase his prescience by drinking the Water of Life, which is fatal to males. Paul falls into unconsciousness for three weeks after drinking the poison, but when he wakes, he has clairvoyance across time and space: he is the Kwisatz Haderach, the ultimate goal of the Bene Gesserit breeding program.

Paul senses the Emperor and the Baron are amassing fleets around Arrakis to quell the Fremen rebellion, and prepares the Fremen for a major offensive. The Emperor arrives with the Baron on Arrakis. The Sardaukar seize a Fremen outpost, killing many, including young Leto, while Alia is captured and taken to the Emperor. Under cover of an electric storm, which shorts out the Sardaukar's defensive shields, Paul and the Fremen, riding giant sandworms, destroy the capital's natural rock fortifications with atomics and attack, while Alia assassinates the Baron and escapes. The Fremen quickly defeat both the Harkonnen and Sardaukar troops, killing Rabban in the process. Thufir is ordered to assassinate Paul, who gives him the opportunity to take anything that Thufir wishes of him. Thufir chooses to stab himself with the poisoned needle intended for Paul.

Paul faces the Emperor, threatening to destroy spice production forever unless Shaddam abdicates the throne. Feyd-Rautha challenges Paul to a knife fight, during which he cheats and tries to kill Paul with a poison spur in his belt. Paul gains the upper hand and kills him. The Emperor reluctantly cedes the throne to Paul and promises his daughter Princess Irulan's hand in marriage. Paul takes control of the Empire, but realizes that he cannot stop the Fremen jihad, as their belief in him is too powerful to restrain.



Thursday, November 13, 2025

The Stone of Farewell (Memory, Sorrow and Thorn #2) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Stone of Farewell
Series: Memory, Sorrow and Thorn #2
Author: Tad Williams
Rating: 5 of 5 Stars
Genre: Epic Fantasy
Pages: 727
Words: 268K
Publish: 1990



My fourth chunkster of a book this month and thankfully, NOT a dnf. I couldn’t have dealt with another dnf, I just couldn’t have. Tad Williams was writing massive books 15 years before Sanderson ever hit the scene. You go Tad, youdaman! Plus, this was even better in 2025 than when I read it in 2003 (technically, I read it at least twice before then, I just wasn’t recording my reading before 2000).

Ok, all the miscellaneous stuff is out of my system, time to get down to the nuts and bolts of this review.

I liked this. A lot. In fact, I liked this 5stars worth. Now, for any of you other reviewers out there who indiscriminately hand out fivestars, or even fourstars, like candy, ie, your average rating is 4 or above (and you are a bad reviewer if that is the case because it means you have no discriminating taste. You are a mindless bookivore), let’s put this in perspective. Up to this point, in the entire year of 2025, I have had SIX 5star reads. That is because I have high standards and I’m flipping proud of that. An author has to work to get a 5star from me. I don’t have a gold standard when it comes to books, I have the Bookstooge Standard. And Tad Williams, with The Stone of Farewell, has totally earned that 5star rating from me.

Unlike this month’s earlier The Resolve of Immortal Flesh, the characters in Farewell come across as real people, as fleshed out individuals, not just a set of characteristics with a name tacked on the cardboard they have for a chest. Now, don’t ask me HOW to do that, because I’m not an author, but as a dedicated reader, I can spot the difference a mile away. Even while having 3-4 different storylines going on at the same time, with tons of characters, I was never once tripping over who was who or thinking to myself “ok, who is this person again?” I am coming to realize that when I read a series, or a big book, that characters matter to me. In shorter books, or novellas, the Idea can be enough to carry things along, but in a chunkster of a book in a chunkster of a series, well, Characters Count.


Count Von Count knows that Characters Count!

The next important part is the story itself. Williams takes his time, as he did in the previous book The Dragonbone Chair, to slowly unspool events. I never felt like things were happening deus ex machina. He also balances the various threads in the story just right. We get enough of each story line to fill in what is needed and to set up what we are about to read in another story line. In that balancing act, much like with the characters, I once again never felt lost or confused or had any trouble remembering how the storylines were tying together. It felt like a wonderfully woven tapestry where you could appreciate each thread line or step back and appreciate the whole, as both were done with a deft touch.

Now you know, the talent and skill that Williams displays with this book, and with the whole Memory, Sorrow and Thorn trilogy, isn’t something that happened overnight. He didn’t write up some garbage, release it on Kindle Direct and then claim that he was a published author and then go on to demand that everyone pay him attention because he was “published”. Even talented people need to practice and increase their skill. Williams’ final products showcase this and I for one, as a discriminating reader with taste and standards, appreciate the living daylights out of it. The more so because I didn’t have to wade though his pile of unpublishable garbage. Writers, take note. Keep your crappy garbage in the drawer where it belongs and don’t inflict it on us, we don’t deserve that.

The synopsis below is once again so full that if you read it, you really won’t need to read the book itself if epic fantasy isn’t your bailiwick. It is mine though, so I know at some point I’ll be reading this trilogy again. I can’t think of any higher praise...

★★★★★


From Fandom.com

Simon, the Sitha Jiriki, and soldier Haestan are honored guests in the mountaintop city of the diminutive Qanuc trolls. But Sludig - whose Rimmersgard folk are the Quanuc's ancient enemies - and Simon's troll friend Binabik are not so well treated; Binabik's people hold them both captive, under sentence of death. An audience with the Herder and Huntress, rulers of the Qanuc, reveals that Binabik is being blamed not only for deserting his tribe, but for failing to fulfill his vow of marriage to Sisqi, youngest daughter of the reigning family. Simon begs Jiriki to intercede, but the Sitha has obligations to his own family, and will not in any case interfere with trollish justice. Shortly before the executions, Jiriki departs for this home.

Although Sisqi is bitter about Binabik's seeming fickleness, she cannot stand to see him killed. With Simon and Haestan, she arranges a rescue of the two prisoners but as they seek a scroll from Binabik's master's cave which will give them the information necessary to find a place named the Stone of Farewell - which Simon has learned of in a vision - they are recaptured by the angry Qanuc leaders. But Binabik's master's death-testament confirms the troll's story of his absence, and its warnings finally convince the Herder and the Huntress that there are indeed dangers to all the land which they have not understood. After some discussion, the prisoners are pardoned and Simon and his companions are given permission to leave Yiqanuc and take the powerful sword Thorn to exiled Prince Josua. Sisqi and other trolls will accompany them as far as the base of the mountains.

Meanwhile, Josua and a small band of followers have escaped the destruction of Naglimund and are wandering through the Aldheorte Forest, chased by the Storm King's Norns. They must defend themselves against not only arrows and spears but dark magic, but at last they are met by Geloe, the forest woman, and Leleth, the mute child Simon had rescued from the terrible hounds of Stormspike. The stange pair lead Josua's party through the forest to a place that once belonged to the Sithi, where the Norns dare not pursue them for fear of breaking the ancient Pact between the sundered kin. Geloe then tells them they should travel on to another place even more sacred to the Sithi, the same Stone of Farewell to which she had directed Simon in the vision she sent him.

Miriamele, daughter of High King Elias and niece of Josua, is traveling south in hope of finding allies for Josua among her relatives in the courts of Nabban; she is accompanied by the dissolute monk Cadrach. They are captured by Count Streawe of Perdruin, a cunning and mercenary man, who tells Miriamele he is going to deliver her to an unnamed person to whom he owes a debt. To Miriamele's joy, this mysterious personage turns out to be a friend, the priest Dinivan, who is secretary to Lector Ranessin, the leader of Mother Church. Dinivan is secretly a member of the League of the Scroll, and hopes that Miriamele can convince the lector to denounce Elias and his counselor, the renegade priest Pryrates. Mother Church is under siege, not only from Elias, who demands the church not interfere with him, but from the Fire dancers, religious fanatics who claim the Storm King comes to them in dreams. Ranessin listens to what Miriamele has to say and is very troubled.

Simon and his companions are attacked by snow-giants on their way down from the high mountains, and the soldier Haestan and many trolls are killed. Later, as he broods on the injustice of life and death, Simon inadvertently awakens the Sitha mirror Jiriki had given him as a summoning charm, and travels on the Dream Road to encounter the first the Sitha matriarch Amerasu, then the terrible Norn Queen Utuk'ku. Amerasu is trying to understand the schemes of Utuk'ku and the Storm King, and is traveling the Dream Road in search of both wisdom and allies.

Josua and the remainder of his company at last emerge from the forest onto the grasslands of the High Thrithing, where they are almost immediately captured by the nomadic clan led by March-Thane Fikolmij, who is the father of Josua's lover Vorzheva. Fikolmij begrudges the loss of his daughter, and after beating the prince severly, arranges a duel in which he intends that Josua should be killed; Fikolmij's plan fails and Josua survives. Fikolmij is then forced to pay off a bet by giving the prince's company horses. Josua is strongly affected the shame Vorzheva feels at seeing her people again, marries her in front of Fikolmij and the assembled clan. When Vorzheva's father gleefully announces that soldiers of King Elias are coming across the grasslands to capture them, the prince and his followers ride away east toward the Stone of Farewell.

In far off Hernystir, Maegwin is the last of her line. Her father the king and her brother have both been killed fighting Elias' pawn Skali, and she and her people have taken refuge in caves in the Grianspog Mountains. Maegwin has been troubled by strange dreams, and finds herself drawn into the old mines and caverns beneath the Grianspog. Count Eolair, her father's most trusted liege-man, goes in search of her, and together he and Maegwin enter the great underground city of Mezutu'a. Maegwin is convinced that the Sithi live there, and that they will come to the rescue of the Hernystiri as they did in the old days, but the only inhabitants they discover in the crumbling city are the dwarrows, a strange timid group of delvers distantly related to the immortals. The dwarrows, who are metalwrights as well as stonecrafters, reveal that the sword Minneyar that Josua's people seek is actually the blade known as Bright-Nail, which was buried with Prester John, father of Josua and Elias. This news means little to Maegwin, who is shattered to find that her dreams have brought her people no real assistance. She is also at least as troubled by what she considers her foolish love for Eolair, so she invents an errand for him - taking news of Minneyar and maps of dwarrows' diggings, which include tunnels below Elias' castle, the Hayholt, to Josua and his band of survivors. Eolair is puzzled and angry at being sent away, but goes.

Simon and Binabik and Sludig leave Sisqi and the other trolls at the base of the mountain and continue across the icy vastness of the White Waste. Just at the northern edge of the great forest, they find an old abbey inhabited by children and their caretaker, an older girl named Skodi. They stay the night, glad to be out of the cold, but Skodi proves to be more than she seems: in the darkness she traps three of them by witchcraft, then begins a ceremony in which she intends to invoke the Storm King and show him that she has captured the sword Thorn. One of the undead Red Hand appears because of Skodi's spell, but a child disrupts the ritual and brings up a monstrous swarm of diggers. Skodi and the children are killed, but Simon and the others escape, thanks largely to Binabik's fierce wolf Qantaqa. But Simon is almost mad from the mind-touch of the Red Hand, and rides away from his companions, crashing into a tree at last and striking himself senseless. He falls down a gulley, and Binabi and Sludig are unable to find him. At last, full of remorse, they take the sword Thorn and continue on toward the Stone of Farewell without him.

Several people besides Miriamele and Cadrach have arrived the lector's palace in Nabban. One of them is Josua's ally Duke Isgrimnur, who is searching for Miriamele. Another is Pryrates, who has come to bring Lector Ranessin an ultimatum from the king. The lector angrily denounces both Pryrates and Elias; the king's emissary walks out of the banquet, threatening revenge.

That night, Pryrates metamorphoses himself with a spell he has been given by the Storm King's servitors, and becomes a shadowy thing. He kills Dinivan and then brutally murders the lector. Afterward, he sets the halls aflame to cast suspicion on the Fire Dancers. Cadrach, who greatly fears Pryrates and has spent the night urging Miriamele to flee the lector's palace with him, finally knocks her senseless and drags her away. Isgrimnur finds the dying Dinivan, and is given a Scroll League token for the Wrannaman Tiamak and instructions to go the inn named Pelippa's Bowl in Kwantipul, a city of the edge of the marshes south of Nabban.

Tiamak, meanwhile, has received an earlier message from Dinivan and is on his way to Kwantipul, although his journey almost ends when he is attacked by a crocodile. Wounded and feverish, he arrives at Pelippa's Bowl at last and gets an unsympathetic welcome from the new landlady.

Miriamele awakens to find that Cadrach has smuggled her into the hold of a ship. While the monk has lain in drunken sleep, the ship has set sail. They are quickly found by Gan Itai, a Niskie, whose job is to keep the ship safe from the menacing aquatic creatures called kilpa. Although Gan Itai takes a liking to the stowaways, she nevertheless turns them over to the ship's master, Aspitis Preves, a young Nabbanai nobleman.

Far to the north, Simon has awakened from a dream in which he again heard the Sitha-woman Amerasu, and in which he has discovered that Ineluki the Storm King is her son. Simon is now lost and alone in the trackless, snow-covered Aldheorte Forest. He tries to use Jirki's mirror to summon help, but no one answers his plea. At last he sets out in what he hopes is the right direction, although he knows he has little chance of crossing the scores of leagues of winterbound woods alive. He ekes out a meager living on bugs and grass, but it seems only a question of whether he will first go completely mad or starve to death. He is finally saved by the appearance of Jiriki's sister Aditu, who has come in response to the mirror-summoning. She works a kind of traveling-magic that appears to turn winter into summer, and when it is finished, she and Simon enter the hidden Sithi stronghold of Jao e-Tinukai'i. It is a place of magical beauty and timelessness. When Jiriki welcomes him, Simon's joy is great; moments later, when he is taken to see Likimeya and Shima'onari, parents of Jiriki and Aditu, that joy turns to horror. The leaders of the Sithi say that since no mortal has ever been permitted in secret Jao e-Tinukai'i, Simon must stay there forever.

Josua and his company are pursued into the northern grasslands, but when they turn at last in desperate resistance, it is to find these latest pursuers are not Elias' soldiers, but Thrithings-folk who have deserted Fikolmij's clan to throw in their lot with the prince. Together, and with Geloe leading the way, they at last reach Sesuad'ra, the Stone of Farewell.



Tuesday, October 28, 2025

Bloodlines (MHI #9) 4.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Bloodlines
Series: MHI #9
Author: Larry Correia
Rating: 4.5 of 5 Stars
Genre: Urban Fantasy
Pages: 307
Words: 118K
Publish: 2021


Owen Pitt has made it back from the Nightmare Dimension, Julie Pitt has rescued their son and now life goes on. Only they both know Asag the god of chaos is still out there, just waiting to destroy them in some way. Because they aren’t damned woke pansies, they decide to get proactive. They know that a wardstone, a creation of Isaac Newton, will destroy such a being and they set out to find one. They do, only to find out that a LOT of other people are also interested in it, and not just other monster hunters either. The stone is stolen and Stricken gets involved. He makes a deal with the MCB and Agent Franks, only to shaft EVERYONE. So the MCB and MHI team up to, only for Stricken to still trick them all, again. That man is pure evil. The book ends with Pitt, Chad Gardener’s daughter and Agent Franks working with Stricken in a Court of the Fay to prevent two other cosmic entities from swallowing up Earth.

Oh my goodness.

Stricken is pure evil. Even with him knowing what he knows, somebody should have just put a bullet through his head. You do not work with evil, you destroy it.

The thing I enjoyed most about this story was the supernatural bounty hunter (the Drekavac) hired to retrieve the wardstone when it was stolen. He was a Puritan judge who sold his soul to the devil to do evil, for immortality. He rides a demon horse motorcycle and uses a plasma blunderbuss. How cool is that. He has 13 lives and each time he gets stronger. On his 12th incarnation he was 30feet tall and shrugging off missiles. The battle between him and MHI and Agent Franks was fantastic. It epitomized why I enjoy the battles in MHI so much. What I enjoyed EVEN MORE was right at the end. Stricken thinks he has blackmailed the Drekavac into doing his will only for it to say it would rather suffer the worst fires of hell than submit to such a person as Stricken. It turns its back on Stricken and walks away. Not “quite” as good as a bullet to the head, but the next best thing :-D

I originally read this in 2022 and at the time thought MHI was just going to keep on going. Since then Larry Correia has announced there will be 2 or 3 more books in the main MHI series and then the story surrounding Owen Zastava Pitt will be over. That means the main MHI story franchise will be done with. I’m ok with that. I’d much rather Correia end things on a high note than keep on going until it becomes total garbage. I’m sure there will be more standalone MHI books or trilogies, co-authored. That should keep me in the good stuff for years to come :-D

★★★★✬


From the Publisher

In a business like monster hunting, it's all about setting priorities.

The chaos god Asag has been quiet since the destruction of the City of Monsters, but Monster Hunter International knows that he is still out there somewhere—plotting, waiting for his chance to unravel reality.

When Owen and the MHI team discover that one of Isaac Newton's Ward Stones is being auctioned off by Reptoids who live deep beneath Atlanta, they decide to steal the magical superweapon and use it to destroy Asag once and for all. But before the stone can be handed off, it is stolen by a mysterious thief with ties to MHI and the Vatican's Secret Guard.

It's a race against time, the Secret Guard, a spectral bounty hunter, and a whole bunch of monsters to acquire the Ward Stone and use it against Asag. For as dangerous as the chaos god is, there is something much older—and infinitely more evil—awakening deep in the jungles of South America.



Wednesday, October 08, 2025

The Tombs of Atuan (Earthsea Cycle #2) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Tombs of Atuan
Series: Earthsea Cycle #2
Author: Ursula LeGuin
Rating: 5 of 5 Stars
Genre: Fantasy / Middle Grade
Pages: 117
Words: 46K
Publish: 1971






Another wonderful coming of age story that is so different from A Wizard of Earthsea and yet tells a story that I love.

Most of the time, when an author tells a completely different tale in a series, I have issues with it. I usually want more of the same, more of the familiar, more of what I enjoyed in the previous book. Thankfully, LeGuin’s skill is such that she can change everything and yet keep the essentials that I loved and thus make me love this new creation.

The characters, the land and the perspective have all changed but what didn’t change was the style. We still get the world building with just a few brief sentences. Whole histories are conveyed in less than a paragraph. Peoples’ characters fleshed out with the perfectly chosen word. Simplicity is still LeGuin’s choice here and it continues to work very well. While the story appears to be about Tennar the young girl, it is just as much about the Ring of Erreth Akbe, which when the broken pieces are found and united, will bring peace to the land. It takes real skill to be able to tell both stories at the same time without one overshadowing the other.

I am also very happy that Tennar’s story ends on a happy note. She has left everything behind her, going to a new land, to a people she doesn’t know, with a man who has told her he can’t stay with her, but she will be given protection and teaching by Ogion the wizard and have wealth should she want it. The blackness of LeGuin’s soul hadn’t yet destroyed everything good…

I was hoping to showcase the cover for the first edition, which was another woodcut style drawing, but sadly, every version I could find had this huge “Award” on it, since it won several childrens’ awards. So I’m choosing to go with the Bantam Spectra cover from the mid 80’s. This was the copy my local library had I believe. I’m going to include the covers for each book because I want a complete collection and I have zero idea what I’ll showcase for the next book’s cover.











★★★★★


From Wikipedia

The story follows a girl named Tenar, born on the Kargish island of Atuan. Born on the day that the high priestess of the Tombs of Atuan died, she is believed to be her reincarnation. Tenar is taken from her family when she was five years old and goes to the Tombs.[14] Her name is taken from her in a ceremony, and she is referred to as "Arha", or the "eaten one",[24] after being consecrated to the service of the "Nameless Ones" at the age of six with a ceremony involving a symbolic sacrifice.[28] She moves into her own tiny house, and is given a eunuch servant, Manan, with whom she develops a bond of affection.

Arha's childhood and youth are lonely; her only friends are Manan and Penthe, a priestess her own age. She is trained in her duties by Thar and Kossil, the priestesses of the two other major deities. Thar tells her of the undertomb and the labyrinth beneath the Tombs, teaching her how to find her way around them. She tells of the treasure hidden within the labyrinth, which wizards from the archipelago have tried to steal. When Arha asks about the wizards, Thar tells her that they are unbelievers who can work magic. When she turns fourteen, Arha assumes all the responsibilities of her position, becoming the highest ranked priestess in the Tombs. She is required to order the death of prisoners sent to the Tombs by the God-King of the Kargad lands; she has them killed by starvation, an act which haunts her for a long time. After Thar dies of old age, Arha becomes increasingly isolated: although stern, Thar had been fair to her. Kossil despises Arha and sees the Nameless Ones as a threat to her power.

Arha's routine is disrupted by her discovery of the wizard Ged (the protagonist of A Wizard of Earthsea) in the undertomb. She traps him in the labyrinth by slamming the door on him, and through a peephole sees him unsuccessfully attempt to open the door with a spell.[29] Trapped in the labyrinth, Ged eventually collapses out of exhaustion, and Arha has him chained up while debating what to do with him. After questioning him, she learns that he has come to the Tombs for the long-lost half of the ring of Erreth-Akbe, a magical talisman broken centuries before, necessary for peace in Earthsea.[14] The other half had come into his possession by pure chance, and a dragon later told him what it was. Arha is drawn to him as he tells her of the outside world, and keeps him prisoner in the tombs, bringing him food and water.[30] However, Kossil learns of Ged's existence, forcing Arha to promise that Ged will be sacrificed to the Nameless Ones; however, she realizes that she cannot go through with it. She instructs Manan to dig a false grave underground, while she herself takes Ged to hide in the treasury of the Tombs.

Arha and Kossil have a public falling out, in which Kossil says that nobody believes in the Nameless Ones anymore. In response, Arha curses her in the name of the Nameless Ones. Realizing that Kossil will now be determined to kill her, she heads to the labyrinth and sees Kossil uncovering the false grave. Evading her, Arha goes to the treasury and confesses everything to Ged, who has found the other half of Erreth-Akbe's ring in the treasury. He tells Arha that she must either kill him or escape with him, and says that the Nameless Ones demand her service, but give nothing and create nothing in return. He tells her his true name, Ged, in return for the trust she has shown him. They escape together, though Manan, who has come looking for Arha, falls into a pit in the labyrinth and is killed when he attempts to attack Ged. The tombs begin to collapse in on themselves; Ged holds them off until they leave. Arha reverts to calling herself Tenar as she and Ged travel to the coast where his boat is hidden. While waiting for the tide, she feels an urge to kill Ged for destroying her life, but realizes while gazing at him that she has no anger left. Ged and Tenar sail to Havnor, where they are received in triumph.


Imperatoris Chronicorum II

  Well, this week then, right? Sunday started off with Resurrection Sunday, known to the heathens and nominals as Easter. Our chur...