Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Thursday, January 08, 2026

To Green Angel Tower (Memory, Sorrow and Thorn #3) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: To Green Angel Tower
Series: Memory, Sorrow and Thorn #3
Author: Tad Williams
Rating: 5 of 5 Stars
Genre: Epic Fantasy
Pages: 1374
Words: 532K
Publish: 1993



Well, THAT was a chunkster of a book and I loved every second of it too. You know you’ve hit gold when you can read over 1300 pages and enjoy it all. This was slow paced but well done and I was never bored. It really helped my mindset knowing I had no other books to read and review for the rest of January. I just read this when I felt like it and let it soak into me, like a fine mist.

I had also forgotten the “catch”. I knew that there was a catch, but I just couldn’t remember what it was until it was revealed. Man, re-reading is great! By the by, the catch is that Ineluki (the disembodied spirit who is the villain) is going to possess King Elias’s body and rule Osten Ard eternally. He needed the 3 swords to complete the ritual, hence the prophecy about gathering the 3 Swords, and hence the name of this trilogy.

Everything comes together in the last 100-200 pages. Which considering the page count overall, is really rushing things at the end. At the same time, 200 pages is almost a full novel by itself, so it’s not really rushed at all. It was a very odd juxtaposition to be in. Feeling rushed and yet realizing it wasn’t rushed one tiny bit. I also liked how Williams focused on the emotions of his various characters near the end and how Simon’s decision (Simon has been one of the main male protagonists from the beginning) to NOT hate Ineluku helped bring about Ineluki’s downfall. In modern Yugioh parliance, The Power of Friendship wins the day, hahahahahaa.

Overall though, this whole trilogy was never about the ending, but about the journey getting to that ending. I guess you have to be in a certain mindset to truly appreciate this trilogy and I got lucky enough to be there this time around and loved every second, every meandering side quest, etc. One more thing I liked this time is that knowing there is now more Osten Ard related stories, I paid attention to some of the details about the elder races and I hope that pays off when I read those books. The Niskies, the Dwarrows, the Navigator’s Children, they held the promise of more and were not just one off names, because I know there is more to come. That aspect really made this a fuller reading than my previous times. I also suspect that once I read the later (and newer) Osten Ard books that when I inevitably re-read this trilogy again I’ll be able to appreciate small things in a whole new light. I pity people who don’t re-read, because they’ll never get to have an experience like that. Sure, they will read more new-to-them books, but my reading experience will be deeper, fuller and more satisfying. What more can you ask for?

Finally, I’d like to talk about the cover and the artwork. To Green Angel Tower was released in hardback and it had wraparound art. When it was released in paperback, it was too big and had to be split into two volumes, hence you’ll sometimes see TGAT Part I or Part II. Each of those paperbacks had one half of the original cover, which I think is great, because how many of us turn our books around to see the cover going all the way around? Not me! But the cover I chose as my featured image only shows one half of the hardcover. Michael Whelan is the artist and man, can he do drawings or what? The first picture is the original hardcover in all its wraparound glory. The characters on the left are Simon and Miriamelle (who are the young protagonists of the series) and on the right we have Jiriki and his sister Aditu, who are Sithi (elves, kind of) who help the humans against Ineluki, who was once a Sithi himself.



This second picture is the original artwork by Whelan and is for sale on his website. I have actually given some serious thought about buying the whole trilogy but $200 is something I need to give some thought to and not buy spur of the moment.



And with that, I bid you adieu until tomorrow’s post which will feature more wonderful cover love :-D

★★★★★


From Wikipedia

The story begins with the forces of Prince Josua Lackhand rallied at the Stone of Farewell, where the icy hand of the Storm King Ineluki has yet to take a deathgrip on the land. The remaining members of the League of the Scroll have also gathered at the Stone in hopes of unraveling an ancient prophecy. If deciphered, it could reveal to Josua and his army the only means of striking down the unslayable Storm King.

After Simon/Seoman Snowlock and Binabik have their reunion, they come to the realization that Memory – one of the three Great Swords recognized as being key to defeating the Storm King – is one and the same with Bright-Nail, old King John’s sword that was buried with him not three years previously. The trouble is, the grave of King John Presbyter lies in the shadow of the Hayholt, the stronghold of King Elias, and between the Stone of Farewell and Hayholt marches the army Elias has sent to besiege the defenders.

Meanwhile, Miriamele, Elias’s daughter who has joined Josua’s cause, is an unhappy prisoner on the ship of a lascivious and ambitious lordling to whom she has surrendered her virtue knowing only too late of his true nature. Another princess, Maegwin of Hernystir, falls deeper into madness, leading her people in a seemingly futile resistance against Elias’s allies who have conquered her kingdom, and deep in the ancient forest of Aldheorte, the immortal Sithi are mustering for a final conflict.

While Josua and his army must make a final stand to try to delay the forces of King Elias, Simon embarks upon a quest to Hayholt Castle to try to obtain the last of the three legendary swords and use their hidden magics to defeat The Storm King Ineluki and restore peace to Osten Ard once and for all.



Friday, December 19, 2025

Servant of the Dragon (Lord of the Isles #3) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: Servant of the Dragon
Series: Lord of the Isles #3
Author: David Drake
Rating: 3 of 5 Stars
Genre: Epic Fantasy
Pages: 573
Words: 206K
Publish: 1999



A magical tour-de-force where the adventures never stop. Thankfully, the group isn’t quite as broken up as in Queen of Demons, but man, they do stay apart right up until the very end.

This time it’s a cabal of old time’y wizards who have imprisoned their master and are using the mummified remains of a non-human wizard to power everything. For guys who are powerful enough to raise islands, animate the dead and bridge the multiverse, they are dumb as bricks. Several of them pretty much die from just standing there and looking dumb while guys with swords are running at them, with the obvious intent to kill them. They really weren’t characters in the story, just levers to make the plot clunk along :-D

I think these would have been better novels if Drake had cut them down to about 300+ pages. Get rid of one or two adventures and cut out the “Back in Barka’s Hamlet we….” schtick that every character goes through in every single chapter and easy peasy. It would also help hide the fact that Drake has deliberately made each character a non-character. I’m sure it makes them easier to write, but my goodness, it gets wearing.

I did enjoy this, because like I said, the adventures are non-stop and I was never bored. However, I am glad to stop this for a bit and start reading the Dracula Files again. Aye yi yi, the words that come out of my mouth sometimes….

★★★☆☆


From Wikipedia

In the introduction, seven wizards use a mummified reptilian creature to cast a spell to raise Yole from the depths. Meanwhile, the main characters are in Valles, where a magical blue bridge has appeared where there hasn't been a bridge for hundreds of years. Upon seeing it Tenoctris ascertains that while it is dangerous, it is not associated with the evil Throne of Malkar. While investigating the bridge and the mysterious happenings associated with it, a massive bird appears, snatches up Sharina, and disappears with her.

Cashel immediately determines to find Sharina and rescue her. Tenoctris uses her art and determines that whoever sent the bird to kidnap Sharina means her no harm. She sends Cashel to Landure, a wizard on another plane who can help him. Cashel arrives next to an ajar door; a beautiful woman rushes out, pursued by an angry wizard. Cashel fights the wizard, using his quarterstaff, and kills him. The woman, Colva, takes Cashel to Landure's castle where she puts him into a drug-induced stupor through which he discovers that she is actually a demoness. When Cashel recovers, he returns to the body of the wizard, who was in actuality Landure. Cashel discovers that Landure's sapphire ring contains a powerful demon, named Krias. Krias informs Cashel that he must take a small wafer from Landure's body which can be used to animate a new body and bring Landure back—but he must travel through the Underworld to reach Landure's extra bodies. Cashel takes Krias with him. Eventually Cashel reaches the entrance to the third level of the underworld where Colva originally stayed. While there, Cashel eats some of the fruit of the Tree of Life. At Krias' suggestion, Chashel puts one of the fruit in his satchel. Cashel comes to Landure's castle where he puts the wafer under the tongue of one of the paintings of Landure. Cashel gives Krias back to Landure. When Landure begins insulting Cashel, Krias refuses to serve him anymore, prompting Landure to give Krias back to Cashel. In exchange for his freedom from the sapphire, Krias helps Cashel to cross the Chasm and reach Sharina.

Garric, Liane, and Tenoctris stay in Valles to deal with the problem of the bridge. Garric also faces possible rebellion from several lords and bickering among others. Hoping to kill two birds with one stone, Garric assigns Lord Tadai to be ambassador to Sandrakkan. Garric has several dreams about Klestis, a city destroyed at the same time Yole was, and the wizard, Ansalem. Ansalem possessed many objects of power, including a mummy of a reptilian creature, a foot-wide fossilized ammonite, and a powerful amphisbaena. King Carus reveals that he once sought Ansalem's help in unifying the isles, but Ansalem refused. Ansalem had seven acolytes (the most dangerous of which was Purlio) who used the ammonite to imprison him while he was weak after rescuing Klestis from the destruction of Yole. Anselm reveals that he has nothing to do with the bridge, but if he can get his amphisbaena back, he can repair it. Tenoctris determines that she needs to visit a wizard named Alman and borrow his viewing crystal. Katchin the Miller, who raised Cashel, appears begging Garric for a job, but Garric turns him away (and he is later captured by Colva). Tenoctris takes them to the end of time. They find Alman in a ruined city and he discovers that his viewing crystal has been stolen from him. The group returns to their own time, leaving Alman in his solitude. After spending a few days tending to matters of state in Valles, Garric receives news that his uncle has helped someone to kidnap Tenoctris. Garric and some of the Blood Eagles cross through a portal to ancient Klestris, to retrieve her but are thwarted. Before returning to Valles, they rescue a woman who claims that she is Colva, wife of Landure, the Guardian, and warns them that seven necromancers intend to do battle with them. She opines that they have kidnapped Tenoctris in order to sacrifice her and increase their own magical powers. At midnight they cross the bridge which showed up at the beginning of the story, to attack the seven necromancers on Klestis. They are confronted with an army of undead under the control of three necromancers, whom they slay. They find Tenoctris unconscious in Ansalem's chambers. Purlio and another of the acolytes are casting spells on her. Purlio takes the fossil ammonite and merges it with himself, replacing his head with it. Armies of undead begin entering Klestis, coming across bridges similar to the one that first set these events in motion.

Ilna determines that she can be of no further help in Valles, so she negotiates passage to Sandrakkan with Lord Tadai. Ilna reluctantly makes friends with Lord Tadai's niece, Merota. The first night on the ship, Ilna and a tough-looking sailor named Chalcus, witness the beginnings of a mutiny. Ilna tries to warn the captain and Lord Tadai of the imminent mutiny, but they ignore her. The mutiny takes place, as Ilna had warned, and the sailors put everyone except Merota and Ilna ashore on an island. Eventually they arrive at Yole and put ashore. That night they are attacked by a monster. Frightened, the sailors put Ilna, Merota, and Chalcus ashore to reconnaissance. In the interior of the island they discover a harbor bordered by a polis full of reanimated dead people. As they watch, a swarm of Great Ones tow their now-empty ships into the harbor. As they make their way around the island, a creature called the Tall Thing (which was once Ansalemn's child) kidnaps Merota. While pursuing it, Ilna is captured by a wizard named Ewis (one of Ansalem's apprentices) who has the Lens of Rushila. In trying to escape, Ilna releases the Tall Thing which kills and eats Ewis. They meet back up with Chalcus and make their way to the harbor. There they discover that the crews of their ships have been murdered and then reanimated. They flee and spend the night in a cavern. They come to a chasm with a bridge which takes them to a frozen Klestis. There they find Purlio (with his ammonite head) performing incantations using the Dragon. A second necromancer attacks them with three ice beetles. Chalcus defeats the ice beetles while Ilna subdues the necromancer long enough for Merota to bash in his head with a rock. Then they attack Purlio.

Sharina is carried by the bird through several planes of existence, including some which are disturbing and grotesque. Finally it deposits her on a beach next to a forest and promptly disappears. Inside a broken-down temple covered with images of serpents she meets a reptilian creature, the Dragon. He reveals that he has brought her back to the past to send her on a mission to recover his mummy which is being used to raise Yole and reanimate the dead. He gives her a snakeskin which she is to take with her back to her own time. Then she goes through a portal and finds herself centuries into the future. She hires a graceful, large bird-like being, named Dalar, as her bodyguard. The pass through several more portals. The last takes them to Klestis at the time when Ansalem was rescuing it during the destruction of Yole. They climb to Ansalem's chambers where they find his seven acolytes and the Dragon. Ansalem is bound and his son has been vivisected and is being transformed into the Tall Thing.

Sharina and Dalar are locked out, but at that moment Cashel appears and uses his quarterstaff to punch open the door. When they come through, though, instead of the seven necromancers, they find Garric and Tenoctris. Purlio has escaped. Tenoctris casts a spell which takes them to the frozen time where they encounter Purlio as well as Ilna and her companions. Together they defeat Purlio, but he flees and takes refuge in the land of the dead. The companions are whisked back to Ansalem's chambers. There Sharina burns the mummy and gives the snakeskin to Tenoctris—it is from an amphisbaena. While everyone is distracted, Colva attacks and kills Garric. Liane then kills Colva. In the land of the dead, Garric encounters Purlio and severs his connection to the living world, thus killing him completely. Cashel revives Garric using the fruit from the Tree of Life in his satchel. Using the amphisbaena snakeskin, Tenoctris frees Ansalem from the cyst he was trapped in. Ansalem returns everyone to their homes—including Dalar—and then destroys the bridges that connect the different planes of existence.

Major characters

Garric—the Prince of Haft and future Lord of the Isles. His ancestor, King Carus, has taken up residence in his head and aids him in matters of sword and state.
Sharina—Garric's half-sister. The Dragon seeks her help in escaping bondage to seven necromancers.
Cashel—a large, simple shepherd who would be content to be just a sheepherder. He is half human, half sprite. His power is manifest through his use of an iron-ferruled quarterstaff.
Liane—a noblewoman who has some magical abilities and is romantically involved with Garric.
Ilna—Cashel's sister who doesn't feel she fits in with the others due to her past and her unrequited love for Garric. She is half human, half sprite. Her power is manifest through her use of thread and fabric.
Tenoctris—a wizardess from King Carus’ day who accidentally sent herself forward in time when Yole was being sunk into the ocean. Her power comes not from strength in magic, but from careful study and exact execution of spells. She is an atheist.

Minor characters

Alman—a wizard who prefers to live a life of solitude at the end of time
Ansalem the Wise—a powerful wizard from the time of King Carus
Lord Attaper—commander of the Blood Eagles
Celondre—a historical poet, philosopher, and aristocrat (modeled after Horace)
Chalcus—a chanteyman and former pirate who allies himself with Ilna
Colva—a demoness who escapes the Underworld with Cashel's unwitting help
Dalar—a member of the Rokonar and Sharina's bodyguard
Elfin—a human boy kidnapped by the People and taken to the Underworld
Ewis—one of Ansalem's apprentices
Harn—a spider-like creature which guards a bridge on Yole
Katchin—Cashel's sycophantic, self-serving uncle
Krias—a powerful demon imprisoned inside Landure's sapphire ring
Landure—a wizard on another plane, guardian of the Underworld
Count Lerdoc—ruler of Blaise
Merota—Lord Tadai's niece
Mykon—a prince who lived on Cordin before the sinking of Yole
Purlio of Mnar—principle acolyte of Ansalem the Wise and a powerful wizard in his own right who surrenders himself to one of the Great Ones
Reise—Garric's adoptive father
Lord Royhas—Garric's royal chancellor
Lord Tadai—Garric's Royal Treasurer and later Ambassador of the Prince to Sandrakkan
Tiglath—the captain of a brothel-barge
King Valence—current Lord of the Isles
Vonculo—sailing master of The Terror and a mutineer
Earl Wildulf—ruler of Sandrakkan



Wednesday, December 17, 2025

Witches Abroad (Discworld #12) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Witches Abroad
Series: Discworld #12
Author: Terry Pratchett
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 202
Words: 81K



I enjoyed this, had almost no problems with the philosophy presented by Pratchett and just watched as the story unfolded before me. This is how ALL of Pratchett’s stories should be. So I will appreciate it when it happens.

★★★★☆


From Wikipedia.org

Following the death of the witch Desiderata Hollow, Magrat Garlick receives Desiderata's magic wand, for Desiderata was not only a witch but also a fairy godmother. By giving the wand to Magrat, she effectively makes Magrat the new fairy godmother to a young woman called Emberella, who lives across the Disc in Genua. Unfortunately, Desiderata does not give Magrat any instruction on how to use the wand, so almost everything that Magrat points it at simply becomes a pumpkin.

Desiderata had promised a servant girl (providing a twist on Cinderella) named Emberella that she would not be forced to marry the Duc, the figurehead leader of Genua, who is in actuality really a frog, transformed by the magic of Emberella's other fairy godmother, Lady Lilith de Tempscire. Now it is up to Magrat and her companions, Granny Weatherwax and Nanny Ogg, to ensure Emberella does not marry the Duc, despite the desires of Lilith, who wishes to ensure a 'happy ending' by utilizing the Discworld's narrative-based nature - because the servant girl marrying the Prince makes for a happy fairy tale, Lilith reasons that on the Disc, this must hold true as well, whether the marriage is consensual or not.

The trio of witches journey to Genua, which takes some time and involves numerous mis-adventures, such as an encounter with a village terrorised by a Vampire (where Nanny Ogg's cat Greebo catches it in bat form and eats it), an incident where they encounter a Running of the Bulls-like event, and a house falling on Nanny's head which she survives thanks to her hat with the willow reinforcement. Upon arrival in Genua, Magrat goes to meet Emberella, while the two older witches meet Erzulie Gogol, a voodoo witch and her zombie servant, Baron Saturday (who was also her late lover).

It is at this time that Magrat finds out that Emberella has two fairy godmothers, Magrat and Lilith. It was Lilith who had manipulated many of the various stories that the Witches had traveled through and who was now manipulating Genua itself, wrapping the city around her version of the Cinderella story. Lilith has had people arrested for crimes against stories, including the arrest of a toymaker for not being jolly, not whistling and not telling the children stories. At this point it is revealed that Lilith is actually Lily, Granny Weatherwax's older sister. The trio learn that she is planning a masked ball where-in Emberella is supposed to meet the Duc.

Using hypnosis, Granny convinces Magrat to attend the masked ball in place of Emberella. Greebo is transformed into human form to aid the witches. Emberella's dress fits, but the glass slippers do not. After enjoying themselves for a while at the ball, the witches are discovered and are cast into a dungeon.

At that point, Emberella, Mrs. Gogol and Baron Saturday arrive at the ball, having broken the witches out of their prison with the aid of Cassanunda (a dwarf and the Disc's second greatest lover). A high concentration of magic causes the Duc to revert to his frog form, and he is trampled by Baron Saturday, causing Lily to flee. Granny starts to follow, but Mrs. Gogol, wanting to kill Lily, tries to stop Granny by using a voodoo doll. Granny thrusts her arm into a flaming torch and preys upon Mrs. Gogol's own belief in the power of the doll to make it burst into flames. Granny Weatherwax then pursues Lily.

Emberella is informed that, as the daughter of the late Baron Saturday, the previous ruler of Genua, she is now Duchess of Genua. Her first command is to end the ball (she dislikes them) and attend the Mardi Gras parade, a form of binge-drinking carnival.

Granny manages to defeat Lily by trapping her in a mirror, unable to 'find herself', and the three witches return home. Granny shows Magrat how to use the wand to do magic, and that it takes more than wishing - the secret is that there are adjustable dials on the wand. Magrat throws the wand into a river, to be lost forever. Then the Witches go home, the long way, and see the elephant.



Tuesday, December 16, 2025

The Phoenix on the Sword (Conan Chronicles #1) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Phoenix on the Sword
Series: Conan Chronicles #1
Author: Robert Howard
Rating: 3 of 5 Stars
Genre: Fantasy
Pages: 27
Words: 9K
Publish: 1932


After my last Conan pastiche (Conan and the Mists of Doom), which was horrible, like several of the previous pastiches, I gave up. When one sours on pastiches, it usually means it is time to return to the original material. I had read The Essential Conan (comprising The Hour of the Dragon, People of the Black Circle and Red Nails) back in ‘18 and thoroughly enjoyed it. But trying to track down the other original Conan stories seemed like a real chore, as it was a mix of short stories, novellas and novels and they were scattered all over the place and in various collections by various companies at various times. It was a gigantic ball of messiness and I wanted nothing to do with it. Reading is meant to be fun, not a flipping second job. Then I discovered that Delphi Classics had released one of those Complete Collections of Robert Howard and suddenly I was on easy street. That collection has all his other stuff too, but the Conan stories are linked in the TOC by publication date, so I just have to click on that and I am set.

Which brings us to now. I am going to read all of the original Conan stuff by Howard, story by story, and take my time enjoying the pulpy goodness of it all. I am dividing these up into three different categories: Short Stories, Novellas and Novels. I am calling any story with 10K or less of words a short story while a Novella will be 10K-40K and a Novel will be anything over 40K. Of course, the lines are all squishy, so I might take page numbers into account too, but that gives you the general idea. There are only two full novels and approximately nineteen short stories and novellas. That means I’ll be reading a lot more short stories about Conan over the next couple of years. And with that long winded introduction out of the way, onto the actual review.

This short story takes place much later in Conan’s career. He is currently king of Aquilonia (the big cheese kingdom) and several nobles are trying to depose him. One of them has a pet wizard who breaks free and summons a demon to kill all the nobles (for how they looked down on him) and Conan so that said wizard can become king. Well, there’s another Good Wizard sleeping away in limbo and he summons Conan in a dream and gives him a magic sword that allows him to slay the demon. Thus Conan stays king of Aquilonia.

It is kind of odd to start off with Conan nearer the end of his life than at the beginning, but Howard never allows us to forget that Conan is still a powerful barbarian. It also sets out the template for Conan stories. Some disgruntled people, some magic, some regular fighting, some magic fighting and then Conan kicking butt. The magic also has hints of the cosmic horror about it, which just fits so much better into this Hyborean age than bleeding Merlin with his disneyfied bippity boppity boo.

Thoth-Amon would have their guts for garters...

We are also introduced to Thoth-Amon, a wizard of dark Stygia who plays a role in more than one pastiche. He is the one that summons the demon and his fate is left unresolved, unlike the plotters who all die at the claws of the demon or Conan’s sword.

While I only gave this 3stars, I was still pretty pleased with it. Howard gives us all of the information we need for “this” story with just hints at the wider world of Conan without over burdening the reader. Reading a short story by itself is whole different beast than reading a novel or a whole series of novels or even a whole book of short stories. As such, you’ll have to give me a few stories to find my review footing, as it were. My standard rating will be 3stars until I have a better grasp of Conan as a whole and can be a bit more nuanced, if I feel like it. Or I might just stick with my more typical “I liked/disliked it, the end” kind of review.

I am also calling these official Howard stories about Conan the “Conan Chronicles” to easily separate them from all the Conan the Barbarian pastiches I’ve been reading. It is messy and the organizational part of my soul winces, but I do not want the official stories mixed in with the pastiches. I am including a link under my avatar at the end to all the pastiches though, so if someone wants to they can see what a minefield they have to navigate.

I was able to find an actual cover for this one. Most of what I found was the Weird Stories magazine cover that it was originally in. I hope to have an actual cover for each story, but am not counting on it. I’m certainly not going to be generating my own, even though that would be really nice.

★★★☆☆


From Wikipedia

A middle-aged Conan of Cimmeria tries to govern the turbulent kingdom of Aquilonia.

Conan has recently seized the crown from King Numedides after strangling the tyrant on his throne, but the Cimmerian is more suited to swinging his broadsword than signing official documents. The Aquilonians who originally welcomed Conan as their liberator have turned against him due to his foreign blood, and construct a statue to Numedides' memory in the temple of Mitra; priests burn incense before their slain king, hailing it as the holy effigy of a saintly monarch who was killed by a red-handed barbarian.

A band known as the Rebel Four forms: Volmana, the dwarfish count of Karaban; Gromel, the giant commander of the Black Legion; Dion, the fat baron of Attalus; and Rinaldo, the hare-brained minstrel. Their goal is to put the crown in the hands of someone with royal blood, and to this end they recruit the services of a southern outlaw named Ascalante. However, Ascalante secretly plans to betray his employers and claim the crown. Ascalante also enslaves Thoth-Amon, a Stygian wizard who has fallen on hard times: A thief had stolen Thoth-Amon's ring and left him defenseless, forcing him to flee from Stygia; while disguised as a camel driver, he was waylaid in Koth by Ascalante's reavers. The rest of his caravan was slaughtered, but Thoth-Amon saved himself by revealing his identity and swearing to serve Ascalante.

The conspirators plan to assassinate King Conan when he is unprepared and defenseless, but Thoth-Amon discovers that his ring of power is in Dion's possession, murders him and summons a fanged ape-like demon to slay Ascalante. Conan in turn is warned of this event in a dream by a long-dead sage named Epemitreus, who marks Conan's sword with a mystical phoenix representing Mitra, a Hyborian god. Conan awakens and, prepared for the attack, slays the three remaining members of the Rebel Four, breaking his sword upon the helm of Gromel and using a battle-axe against the rest of his would-be assassins. Conan hesitates to kill Rinaldo, whose songs once touched the King's heart - this scruple proves costly, as Rinaldo manages to stab him before being killed. Ascalante, his goal in reach, moves to finish off the wounded king, but is killed by Thoth-Amon's demon before he can strike, and the demon is then slain by Conan with the shard of his enchanted sword.

Conan's courtiers hesitate to believe his tale, as the demon has evaporated, until they spot the shape its blood has left on the floor.



Wednesday, December 03, 2025

The Farthest Shore (Earthsea Cycle #3) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Farthest Shore
Series: Earthsea Cycle #3
Author: Ursula LeGuin
Rating: 4 of 5 Stars
Genre: Fantasy / Middle Grade
Pages: 135
Words: 66K
Publish: 1972



This just didn’t grip me the same way as the previous two books did. It is still a rousing tale, but in this, LeGuin preaches up a storm and while it doesn’t overshadow the story, it is still in the sky, like a harpy, scree’ing at the reader.

But man, can LeGuin spin a tale. Magic is draining from the world and things are getting worse, even though the Ring of Erreth Akbe has been restored (the story told in The Tombs of Atuan). And it is all springing from a time when Sparrowhawk, Ged the Highmage now, dealt with a necromancer in an arrogant and high handed way. LeGuin is trying to make the point that we should all hold hands and sing kum-by-ya together. The lesson “I” learned was to never leave an enemy alive behind you. Cobb, the aforementioned necromancer (and how awesome is it that a guy who is cheating death and destroying the world itself is just called Cobb? LeGuin’s wit is rapier sharp!) was playing with dark powers and Ged tried to “rehabilitate” him (by scaring the living daylights out of him), only for Cobb to return 10x worse. If Get had put his staff through Cobb’s head at their first meeting, none of this would have happened. And yet that leads into even more goodness. Because not only does Ged have to face Cobb again, now much older, wiser and gentler, but he picks up the prince Arren and in the process fulfills a prophecy about the final king of the Archipelago, who of course through their journey, turns out to be Arren. The story is just fantastic.

I’m going to end the review with that.

★★★★☆


From Wikipedia

An ominous, inexplicable malaise is spreading throughout Earthsea. Magic is losing its power; songs are being forgotten; people and animals are sickening or going mad. Accompanied by Arren, the young Prince of Enlad, the Archmage Ged leaves Roke Island to find the cause. On his boat Lookfar, they sail south to Hort Town, where they encounter a drug-addled wizard called Hare. They realize that Hare and many others are under the dream-spell of a powerful wizard who promises them life after death at the cost of their magic, their identity, and all names, that is, all reality. Ged and Arren continue southwest to the island of Lorbanery, once famous for its dyed silk, but the magic of dyeing has been lost and the local people are listless and hostile.

Fleeing the stifling despair, Ged and Arren keep on southwest to the furthest islands of the Reaches. Arren is drawn under the influence of the dark wizard, and when Ged is injured by hostile islanders, Arren cannot rouse himself to help. As Ged's life ebbs, and they drift into the open ocean, they are saved by the Raft People, nomads who live on great rafts beyond any land. The spreading evil has not yet reached them, and they nurse Ged and Arren back to health. At the midsummer festival, the sickness arrives, and the singers are struck dumb, unable to remember the songs.

The dragon Orm Embar arrives on the wind, and begs Ged to sail to Selidor, the westernmost of all islands, where the dark wizard is destroying the dragons, beings who embody magic. Ged and Arren voyage past the Dragons' Run south of Selidor, encountering dragons flying about and devouring each other in a state of madness. On Selidor, Orm Embar is waiting for them, but he too has lost the power of speech. After a search, they find the wizard in a house of dragon bones at the western tip of Selidor – the end of the world.

Ged recognises the wizard as Cob, a dark mage whom he defeated many years before. After his defeat, Cob became expert in the dark arts of necromancy, desperate to escape death and live forever. In doing so, he has opened a breach between worlds which is sucking away all life. As Cob paralyzes Ged with the staff of a long-dead mage, Orm Embar impales himself on it, crushing Cob in a final effort. But the undead Cob cannot be killed, and he crawls back to the Dry Land of the dead, pursued by Ged and Arren. In the Dry Land, Ged manages to defeat Cob and closes the breach in the world, but it requires the sacrifice of all his magic power.

They travel even further, crawling over the Mountains of Pain back to the living world, where the eldest dragon Kalessin is waiting. He flies them to Roke, leaving Ged on his childhood home of Gont Island. Arren has fulfilled the centuries-old prediction of the last King of Earthsea: "He shall inherit my throne who has crossed the dark land living and come to the far shores of the day." Arren will reunite the fractious islands as the future King Lebannen (his true name).


Sunday, November 16, 2025

Tower Lord (A Raven’s Shadow #2) 1Star DNF@74%

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Tower Lord
Series: A Raven’s Shadow #2
Author: Anthony Ryan
Rating: 1 of 5 Stars DNF@74%
Genre: Fantasy
Pages: 638 / 471
Words: 239K / 176K
Publish: 2014



Due to some of the moral subject matters brought up in this story, I decided to dnf this book and to add Ryan to my list of authors to avoid in the future. 
I am leaving the synopsis unhidden so this post isn't just 5 words long :-/

★☆☆☆☆


From Fandom.com

The book follows four POV characters, each with their own separate plot lines that overlap and interweave to tell the story: Vaelin Al Sorna, Frentis, Princess Lyrna Al Nieren, and new character Reva Mustor. The chapters are divided into sections, each proceeded by a first person narrative recounting from Lord Verniers, the Alpiran Imperial Chronicler (much like Blood Song). Lord Verniers is in the captivity of a high-ranking Volarian noble, who commands the army attacking Alltor, and his wife.

Vaelin returns to the Realm determined to reunite with his sister and find his lost brother Frentis. After he disembarks from a ship, presumably from the Alpiran Empire, he encounters Reva, who is given the task of retrieving the sword of the deceased Trueblade, her father Hentes Mustor. Reva detests him at first, but gradually accepts his companionship and training when Vaelin tells her he knows where the sword can be found. She is confused as to why he trains her when she plans to kill him, but the blood song tells him it will be necessary later. They travel together until by complete happenstance, they meet Vaelin's old sergeant turned traveling minstrel Janril Norin and his wife, Ellora. They eventually reach Varinshold, where Vaelin finds his sister Alornis and Alucius Al Hestian, a former soldier and companion to Princess Lyrna, residing in his family's old run-down estate.

Vaelin attempted to keep his return to the realm a secret until this point, but he has no choice but to reveal his identity to petition for his sister and their family estate. He meets with King Malcius and his queen, who apparently is not of the Faith, and swears his loyalty to them. He requests the opportunity to search for Brother Frentis, however the well-meaning but weak King Malcius Al Nieren has other ideas, and appoints him Tower Lord of the Northern Reaches. Vaelin is initially tempted to refuse, but the blood song tells him to accept. After he consults with Alornis' master, the famed artist Master Lenial, and brief meetings with Brother Caenis (now Brother Commander), Aspect Tendris al Forne and Aspect Arlyn, they depart for the North, much to the reluctance of Alornis. Along the way, Vaelin reveals the truth about the Trueblade's sword to Reva, telling her he doesn't know where the sword is. He tries to convince her to leave her old ways and join them as a true friend and sister, but her internal conflict overpowers her and she flees, now armed with great skill in combat due to Vaelin's training. Alornis, who grew fond of Reva, is upset about this, but Vaelin soothes over her anger by telling her his complete history, including the details of his blood song and how it instructed him to let her go. In the north, Vaelin proves himself a peacemaker among the many Dark gifted people, despite his reputation and their initial uncertainty and hostility towards him.

We follow Princess Lyrna on her journey as an ambassador to the High Priestess of the Lonak. Her journey opens her eyes to many things, she meets a minion of the One Who Waits and finally finds proof that the Dark exists. However, she has countless more new questions than answers.

Reva, the orphaned daughter of the Trueblade, has been pushed to seek revenge for her father’s death, but after an encounter with Vaelin she begins to question many facts about her life. When she foils an assassination attempt on her estranged uncle, the Fief Lord of Cumbrael, she finally breaks from her past, and finds a family and a future as heir to the Fief Lord.

And finally, Frentis is in fact alive, and finds himself magically enslaved by a mysterious woman on an assassination spree all across the world in preparation for a dark purpose. The purpose is finally revealed when Frentis’s journey ends in the Unified Realm where he is forced to kill King Malcius, triggering the massive invasion of the Realm by the Volarian Empire.

Vaelin learns of the invasion from his Blood Song, and gathers an eclectic army of North Guards, some gifted northerners, Eorhil horsemen, Seordah warriors, the remnants of the Realm Guard, and his old friends and former brothers Caenis and Nortah.

Meanwhile, Princess Lyrna is taken captive by the Volarians like many of her people, but no one knows who she is because her face was badly burned during the initial attack. Thanks to her shrewdness and intelligence, and a surprisingly friendly shark, she escapes to the Meldenean Islands, where she and the Shield destroy the Volarian fleet.

At last Frentis has escaped his magical enslavement, and fights a desperate guerrilla war against the Volarians, during which he finally learns who is the mysterious Aspect of the Seventh Order.

The action culminates at the siege of the Cumbraelin capital Alltor, where Reva fights a desperate defence of the city against the Volarian host. Just as Alltor seems lost, Vaelin and his host, and Princess Lyrna and her Meldenean fleet, arrive and crush the Volarians.

As she walks ashore after the victory, Princess Lyrna is recognised as the new Queen of the Unified Realm. Now all she needs to do is free Asreal from the enemy, deal with the traitorous Renfaelins, and ultimately destroy the Volarian Empire and their ally the One Who Waits. At her side will be the ultimate warrior Vaelin Al Sorna, although he seems to have lost his Blood Song. What could possibly go wrong?




Friday, November 14, 2025

Tower of Silence (Saga of the Forgotten Warrior #4) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission


Title: Tower of Silence
Series: Saga of the Forgotten Warrior #4
Author: Larry Correia
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 374
Words: 132K
Publish: 2023



I have realized that at least for this readthrough of this series, none of the books will be getting higher than four stars. Correia is a fun author, a great pulpy author, but he’s no Rex Stout. Seeing Correia write outside his typical urban fantasy gunporn (ie, Monster Hunter International) does tend to show his weaknesses, that is, the characters. They are decent, they are not cardboard, but they are not nearly as real as Nero Wolfe or Archie Goodwin. The thing is, I wonder if I felt the same way about the MHI characters on my first read through of that series?

So I am still enjoying this series, quite a bit. It is furious action coupled with some very interesting world building that is fusing the traditional fantasy with hints of science fiction. The theology, which plays a vital albeit rather non-specific part, still escapes my grasp. I’m hoping by the end of the series that I’ll understand a bit more. Politics are playing just the right amount without becoming annoying at all.

By this point in the series, I’m definitely recommending it.

★★★★☆


From https://upstreamreviews.substack.com/

After the events of DESTROYER OF WORLDS, the casteless rebellion is scattered and the surviving characters have to make do without Ashok in their ranks. Thus we find them each engaged in their own plans as they wage a war for survival against the government.

Grand Inquisitor Omand Vokkan continues to put his plan into motion to eradicate the casteless and the representative government alike, seizing control of everything. We learn in a flashback that the Inquisition has had a demon in captivity for decades, which they harvest for magic and information. The demon will tell Omand the location of a certain “source” in exchange for all of the casteless being killed, as they are the blood descendants of Ramrowan, the ancient god that defeated the demons the last time they attacked the world.

The demon tricks an eager Omand into sending a band of wizards into a trap, where they accidentally activate a sleeping cell of insect-like demons that slaughter and destroy anything living, and are almost impossible to stop. Omand repays this betrayal with a trick of his own, allowing the demon to think that the casteless have been slaughtered, thus learning the location of the “source” that he’s after, north in the jungle. Upon hearing this the demon activates a spell to notify others of his ilk that it’s time to invade Lok again. Omand isn’t quite sure what, but the demons have activated a spell of some kind, and we learn in an epilogue that (perhaps) all freshwater in Lok—even hundreds of miles inland—has been converted to saltwater…

Ashok Vadal wakes up on the Isle of Fortress, imprisoned, half-starved, and on trial. The residents think he’s a false Ramrowan Reborn, something they’ve seen before, and while Ashok doesn’t lay claim to the title, he does perform several feats of superhuman strength that lead them to believe he’s the real deal. He escapes imprisonment and falls in with a local monk, Dondrub, who gives him the rundown of Fortress’s current political and religious divisions. The Isle is rich with technological knowledge but poor in other resources, especially for creating guns, which they’re known for. Dondrub shows Ashok the underground/undersea tunnel that Fortress smugglers use to get to Lok, but it’s occupied by a demon god. Ashok slays this creature and takes its head back to Fortress, deposing another false Ramrowan along the way, although Dondrub dies in the conflict.

With the tunnel cleared, Ashok returns to Lok, just in time to learn that an enemy house has found the casteless rebels and is about to annihilate them. He rushes into battle and finds their champion, a new black steel swordbearer named Akerselem. They duel, and for the first time in his life Ashok is almost equally matched, as Akerselem’s sword gives him the same knowledge and skill that Angruvadal gives to Ashok. In the end Ashok triumphs and cuts off Akerselem’s sword arm, defeating him, and ultimately taking up his sword for himself. Once again Ashok has an ancestor blade.

Keta, Keeper of Names, continues to lead the casteless rebels as their priest, though the situation continues to worsen. He does his best to fend off Akerselem’s forces at the rebels’ hiding place, and while he’s just a man, he dies heroically against a black steel swordbearer, leaving the descendants of Ramrowan without a spiritual guide.

Javed, an Inquisition spy planted among the rebels, has been feeding information about them to Omand. When two young hunters find him communicating with his master, Javed kills them and hides their bodies, though the act shames him and he eventually struggles with his loyalties. At the end he’s visited by Mother Dawn, a traveling demigod who takes the form of witches and other things, to tell him that her loyalists (the rebels) need a Keeper of Names. He is to fill the void that Keta left behind. The rebels know what he did though, so this will be no small hurdle to overcome.

As for the prophetess Thera Vane, she continues to lead the rebellion though she misses having Ashok at her side, and she has to make do with lesser assets. One of her more key discoveries is that the mute and damaged children she rescued from the House of Assassins are actually capable of magic, and are slowly coming back to their senses. She’s able to nurture them back to sanity and they make powerful contributions to the rebels’ efforts, helping to destroy aqueducts that deliver water to their enemies. Near the end she learns that Javed is a traitor, and she sows doubt in him that he’s on the right side. Her part of the story ends when she’s captured and swept away to be put on trial, only to be intercepted by Dhaval Makao, a man she ran away from years ago…who is her legal husband.

Once again, the fates of warrior Jagdish, scholar Rada, and protector Karno are intertwined. Jagdish is now a high-ranking officer in House Vadal, which faces border invasions from Akerselem and his new army. House leader Harta Vadal wants Jagdish to face Akerselem in open combat with the hope that somebody will kill him and Vadal will once again have an ancestor blade. (As a reminder, their sword was Angruvadal, which was lost when Ashok was exiled in book 1, and later shattered.)

Rada, meanwhile, communicates from time to time with the black steel mirror that she carries, gifted to her by her late mentor. While made of the same material as the ancestor blades, it performs differently, opening a communication channel to a powerful entity loyal to the Forgotten Gods. Rada and Karno accompany Jagdish and a detachment of his soldiers on an expedition, only to come across the band of wizards that Omand unknowingly sent into a trap. Several of Jagdish’s soldiers are killed by the demon-insects, which almost overwhelm Karno, and nobody escapes unscathed. Rada appeals to the entity in the mirror, who isn’t overly concerned with the humans and their quest, until Rada explains that saving them means they can be useful to the gods later.

The mirror then summons up a force field around Jagdish, Rada, and the other survivors and fires a superweapon from somewhere unknown, obliterating all of the demon-insects that were trying to kill them.

When they report their findings back to Harta Vadal, he wants to know if this super weapon can be conjured up again and controlled. Rada is more worried about the demon insects and the affairs of the Gods, as things continue to intensify.

Lord Protector Devedas has a diminished role in this story, but he’s not out of it. Riding high on a wave of popular support after defeating Ashok, he only becomes more useful to Omand and his scheming. When the time is right for a perverse act of governmental subversion, Omand calls for all power to be concentrated in Devedas to deal with the rebel crisis, under the condition that Devedas will of course give up his power once the problem is solved.

In conclusion, this story covers a scattered cast of characters who do their best to move toward their group goals even without being able to rely on each other


Thursday, November 13, 2025

The Stone of Farewell (Memory, Sorrow and Thorn #2) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Stone of Farewell
Series: Memory, Sorrow and Thorn #2
Author: Tad Williams
Rating: 5 of 5 Stars
Genre: Epic Fantasy
Pages: 727
Words: 268K
Publish: 1990



My fourth chunkster of a book this month and thankfully, NOT a dnf. I couldn’t have dealt with another dnf, I just couldn’t have. Tad Williams was writing massive books 15 years before Sanderson ever hit the scene. You go Tad, youdaman! Plus, this was even better in 2025 than when I read it in 2003 (technically, I read it at least twice before then, I just wasn’t recording my reading before 2000).

Ok, all the miscellaneous stuff is out of my system, time to get down to the nuts and bolts of this review.

I liked this. A lot. In fact, I liked this 5stars worth. Now, for any of you other reviewers out there who indiscriminately hand out fivestars, or even fourstars, like candy, ie, your average rating is 4 or above (and you are a bad reviewer if that is the case because it means you have no discriminating taste. You are a mindless bookivore), let’s put this in perspective. Up to this point, in the entire year of 2025, I have had SIX 5star reads. That is because I have high standards and I’m flipping proud of that. An author has to work to get a 5star from me. I don’t have a gold standard when it comes to books, I have the Bookstooge Standard. And Tad Williams, with The Stone of Farewell, has totally earned that 5star rating from me.

Unlike this month’s earlier The Resolve of Immortal Flesh, the characters in Farewell come across as real people, as fleshed out individuals, not just a set of characteristics with a name tacked on the cardboard they have for a chest. Now, don’t ask me HOW to do that, because I’m not an author, but as a dedicated reader, I can spot the difference a mile away. Even while having 3-4 different storylines going on at the same time, with tons of characters, I was never once tripping over who was who or thinking to myself “ok, who is this person again?” I am coming to realize that when I read a series, or a big book, that characters matter to me. In shorter books, or novellas, the Idea can be enough to carry things along, but in a chunkster of a book in a chunkster of a series, well, Characters Count.


Count Von Count knows that Characters Count!

The next important part is the story itself. Williams takes his time, as he did in the previous book The Dragonbone Chair, to slowly unspool events. I never felt like things were happening deus ex machina. He also balances the various threads in the story just right. We get enough of each story line to fill in what is needed and to set up what we are about to read in another story line. In that balancing act, much like with the characters, I once again never felt lost or confused or had any trouble remembering how the storylines were tying together. It felt like a wonderfully woven tapestry where you could appreciate each thread line or step back and appreciate the whole, as both were done with a deft touch.

Now you know, the talent and skill that Williams displays with this book, and with the whole Memory, Sorrow and Thorn trilogy, isn’t something that happened overnight. He didn’t write up some garbage, release it on Kindle Direct and then claim that he was a published author and then go on to demand that everyone pay him attention because he was “published”. Even talented people need to practice and increase their skill. Williams’ final products showcase this and I for one, as a discriminating reader with taste and standards, appreciate the living daylights out of it. The more so because I didn’t have to wade though his pile of unpublishable garbage. Writers, take note. Keep your crappy garbage in the drawer where it belongs and don’t inflict it on us, we don’t deserve that.

The synopsis below is once again so full that if you read it, you really won’t need to read the book itself if epic fantasy isn’t your bailiwick. It is mine though, so I know at some point I’ll be reading this trilogy again. I can’t think of any higher praise...

★★★★★


From Fandom.com

Simon, the Sitha Jiriki, and soldier Haestan are honored guests in the mountaintop city of the diminutive Qanuc trolls. But Sludig - whose Rimmersgard folk are the Quanuc's ancient enemies - and Simon's troll friend Binabik are not so well treated; Binabik's people hold them both captive, under sentence of death. An audience with the Herder and Huntress, rulers of the Qanuc, reveals that Binabik is being blamed not only for deserting his tribe, but for failing to fulfill his vow of marriage to Sisqi, youngest daughter of the reigning family. Simon begs Jiriki to intercede, but the Sitha has obligations to his own family, and will not in any case interfere with trollish justice. Shortly before the executions, Jiriki departs for this home.

Although Sisqi is bitter about Binabik's seeming fickleness, she cannot stand to see him killed. With Simon and Haestan, she arranges a rescue of the two prisoners but as they seek a scroll from Binabik's master's cave which will give them the information necessary to find a place named the Stone of Farewell - which Simon has learned of in a vision - they are recaptured by the angry Qanuc leaders. But Binabik's master's death-testament confirms the troll's story of his absence, and its warnings finally convince the Herder and the Huntress that there are indeed dangers to all the land which they have not understood. After some discussion, the prisoners are pardoned and Simon and his companions are given permission to leave Yiqanuc and take the powerful sword Thorn to exiled Prince Josua. Sisqi and other trolls will accompany them as far as the base of the mountains.

Meanwhile, Josua and a small band of followers have escaped the destruction of Naglimund and are wandering through the Aldheorte Forest, chased by the Storm King's Norns. They must defend themselves against not only arrows and spears but dark magic, but at last they are met by Geloe, the forest woman, and Leleth, the mute child Simon had rescued from the terrible hounds of Stormspike. The stange pair lead Josua's party through the forest to a place that once belonged to the Sithi, where the Norns dare not pursue them for fear of breaking the ancient Pact between the sundered kin. Geloe then tells them they should travel on to another place even more sacred to the Sithi, the same Stone of Farewell to which she had directed Simon in the vision she sent him.

Miriamele, daughter of High King Elias and niece of Josua, is traveling south in hope of finding allies for Josua among her relatives in the courts of Nabban; she is accompanied by the dissolute monk Cadrach. They are captured by Count Streawe of Perdruin, a cunning and mercenary man, who tells Miriamele he is going to deliver her to an unnamed person to whom he owes a debt. To Miriamele's joy, this mysterious personage turns out to be a friend, the priest Dinivan, who is secretary to Lector Ranessin, the leader of Mother Church. Dinivan is secretly a member of the League of the Scroll, and hopes that Miriamele can convince the lector to denounce Elias and his counselor, the renegade priest Pryrates. Mother Church is under siege, not only from Elias, who demands the church not interfere with him, but from the Fire dancers, religious fanatics who claim the Storm King comes to them in dreams. Ranessin listens to what Miriamele has to say and is very troubled.

Simon and his companions are attacked by snow-giants on their way down from the high mountains, and the soldier Haestan and many trolls are killed. Later, as he broods on the injustice of life and death, Simon inadvertently awakens the Sitha mirror Jiriki had given him as a summoning charm, and travels on the Dream Road to encounter the first the Sitha matriarch Amerasu, then the terrible Norn Queen Utuk'ku. Amerasu is trying to understand the schemes of Utuk'ku and the Storm King, and is traveling the Dream Road in search of both wisdom and allies.

Josua and the remainder of his company at last emerge from the forest onto the grasslands of the High Thrithing, where they are almost immediately captured by the nomadic clan led by March-Thane Fikolmij, who is the father of Josua's lover Vorzheva. Fikolmij begrudges the loss of his daughter, and after beating the prince severly, arranges a duel in which he intends that Josua should be killed; Fikolmij's plan fails and Josua survives. Fikolmij is then forced to pay off a bet by giving the prince's company horses. Josua is strongly affected the shame Vorzheva feels at seeing her people again, marries her in front of Fikolmij and the assembled clan. When Vorzheva's father gleefully announces that soldiers of King Elias are coming across the grasslands to capture them, the prince and his followers ride away east toward the Stone of Farewell.

In far off Hernystir, Maegwin is the last of her line. Her father the king and her brother have both been killed fighting Elias' pawn Skali, and she and her people have taken refuge in caves in the Grianspog Mountains. Maegwin has been troubled by strange dreams, and finds herself drawn into the old mines and caverns beneath the Grianspog. Count Eolair, her father's most trusted liege-man, goes in search of her, and together he and Maegwin enter the great underground city of Mezutu'a. Maegwin is convinced that the Sithi live there, and that they will come to the rescue of the Hernystiri as they did in the old days, but the only inhabitants they discover in the crumbling city are the dwarrows, a strange timid group of delvers distantly related to the immortals. The dwarrows, who are metalwrights as well as stonecrafters, reveal that the sword Minneyar that Josua's people seek is actually the blade known as Bright-Nail, which was buried with Prester John, father of Josua and Elias. This news means little to Maegwin, who is shattered to find that her dreams have brought her people no real assistance. She is also at least as troubled by what she considers her foolish love for Eolair, so she invents an errand for him - taking news of Minneyar and maps of dwarrows' diggings, which include tunnels below Elias' castle, the Hayholt, to Josua and his band of survivors. Eolair is puzzled and angry at being sent away, but goes.

Simon and Binabik and Sludig leave Sisqi and the other trolls at the base of the mountain and continue across the icy vastness of the White Waste. Just at the northern edge of the great forest, they find an old abbey inhabited by children and their caretaker, an older girl named Skodi. They stay the night, glad to be out of the cold, but Skodi proves to be more than she seems: in the darkness she traps three of them by witchcraft, then begins a ceremony in which she intends to invoke the Storm King and show him that she has captured the sword Thorn. One of the undead Red Hand appears because of Skodi's spell, but a child disrupts the ritual and brings up a monstrous swarm of diggers. Skodi and the children are killed, but Simon and the others escape, thanks largely to Binabik's fierce wolf Qantaqa. But Simon is almost mad from the mind-touch of the Red Hand, and rides away from his companions, crashing into a tree at last and striking himself senseless. He falls down a gulley, and Binabi and Sludig are unable to find him. At last, full of remorse, they take the sword Thorn and continue on toward the Stone of Farewell without him.

Several people besides Miriamele and Cadrach have arrived the lector's palace in Nabban. One of them is Josua's ally Duke Isgrimnur, who is searching for Miriamele. Another is Pryrates, who has come to bring Lector Ranessin an ultimatum from the king. The lector angrily denounces both Pryrates and Elias; the king's emissary walks out of the banquet, threatening revenge.

That night, Pryrates metamorphoses himself with a spell he has been given by the Storm King's servitors, and becomes a shadowy thing. He kills Dinivan and then brutally murders the lector. Afterward, he sets the halls aflame to cast suspicion on the Fire Dancers. Cadrach, who greatly fears Pryrates and has spent the night urging Miriamele to flee the lector's palace with him, finally knocks her senseless and drags her away. Isgrimnur finds the dying Dinivan, and is given a Scroll League token for the Wrannaman Tiamak and instructions to go the inn named Pelippa's Bowl in Kwantipul, a city of the edge of the marshes south of Nabban.

Tiamak, meanwhile, has received an earlier message from Dinivan and is on his way to Kwantipul, although his journey almost ends when he is attacked by a crocodile. Wounded and feverish, he arrives at Pelippa's Bowl at last and gets an unsympathetic welcome from the new landlady.

Miriamele awakens to find that Cadrach has smuggled her into the hold of a ship. While the monk has lain in drunken sleep, the ship has set sail. They are quickly found by Gan Itai, a Niskie, whose job is to keep the ship safe from the menacing aquatic creatures called kilpa. Although Gan Itai takes a liking to the stowaways, she nevertheless turns them over to the ship's master, Aspitis Preves, a young Nabbanai nobleman.

Far to the north, Simon has awakened from a dream in which he again heard the Sitha-woman Amerasu, and in which he has discovered that Ineluki the Storm King is her son. Simon is now lost and alone in the trackless, snow-covered Aldheorte Forest. He tries to use Jirki's mirror to summon help, but no one answers his plea. At last he sets out in what he hopes is the right direction, although he knows he has little chance of crossing the scores of leagues of winterbound woods alive. He ekes out a meager living on bugs and grass, but it seems only a question of whether he will first go completely mad or starve to death. He is finally saved by the appearance of Jiriki's sister Aditu, who has come in response to the mirror-summoning. She works a kind of traveling-magic that appears to turn winter into summer, and when it is finished, she and Simon enter the hidden Sithi stronghold of Jao e-Tinukai'i. It is a place of magical beauty and timelessness. When Jiriki welcomes him, Simon's joy is great; moments later, when he is taken to see Likimeya and Shima'onari, parents of Jiriki and Aditu, that joy turns to horror. The leaders of the Sithi say that since no mortal has ever been permitted in secret Jao e-Tinukai'i, Simon must stay there forever.

Josua and his company are pursued into the northern grasslands, but when they turn at last in desperate resistance, it is to find these latest pursuers are not Elias' soldiers, but Thrithings-folk who have deserted Fikolmij's clan to throw in their lot with the prince. Together, and with Geloe leading the way, they at last reach Sesuad'ra, the Stone of Farewell.



See You in February

  Like I discussed last week in my Plans for January post, the time has come for me to take a break from posting. I will continue to p...