Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Wednesday, October 22, 2025

Evolution Island (Novella) 2.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Evolution Island
Series: -----
Author: Edmond Hamilton
Rating: 2.5 of 5 Stars
Genre: Fantasy
Pages: 35
Words: 10K
Publish: 1927



This was pretty much on par with Hamilton’s previous work, so it was on track to barely get a 3star when the ending happened. The Dr has made an evolution ray that with the flick of a switch can “evolve” anything in its path. If you flick the switch down though, it “devolves” whatever it touches, ie “reverse the polarity Mr Scootykins!” and all your problems will be solved. The problem is that when the Dr and his young friend flick the switch down and “devolve” all the plant men creatures and the Dr’s helper (who had evolved himself into a brain on spindly legs), the Dr and his friend don’t devolve as well. Everything is supposed to devolve, not just what is convenient. The Dr even makes a point of only using the ray on a certain part of the island earlier in the story so it won’t affect him.

Major continuity fail.

Major authorial fail.

Major fail.

I am realizing that Hamilton and his stories haven’t survived the last 100 years for a good reason. As such, I am done with him. If you’d like to see everything I’ve read written by him, just click the following link:
All My Edmond Hamilton Reviews

This novellas was originally published in the Weird Tales magazine in 1927. I’m including the opening picture for it here just to add some “bulk” to this pint sized review.


★★✬☆☆


From Bookstooge

Doctor Walton posits that evolution is caused by a specific ray but his thesis on the subject is ridiculed. He goes off in a huff and buys and island. He invents a ray that does what he claims and evolves animals and plants. He realizes the danger of what he has done and so leaves the island under the care of his assistant, Brilling, while he goes to get help. Brilling of course turns the ray upon himself and evolves into a brain on legs and plans on using the evolved plant man to spread the ray over the entire Earth, “evolving” the entirety of mankind into goo and then becoming the King of the World, which will be ruled by servile plant men. Dr Walton gets the help of a friend, a young man named Stuart Owen. They return to the isle and are promptly captured. They still manage to reverse the evolution ray on the island and all the plant men and Brilling devolve back into goo. The world is safe once more.

Friday, October 17, 2025

Queen of Demons (Lord of the Isles #2) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Queen of Demons
Series: Lord of the Isles #2
Author: David Drake
Rating: 3 of 5 Stars
Genre: Epic Fantasy
Pages: 603
Words: 210K
Publish: 1998



600 pages of nonstop magical action, with the main characters (all six of them) going on separate adventures in groups of one to three and combining and recombining at various points as new adventures and adversaries present themselves. By the end of the book I wondered how any of these people weren’t totally insane from everything they had gone through. I was almost physically exhausted from the pace myself, and I was just reading along.

Drake has a great story here, well, the bones of a great story. Unfortunately, the pacing doesn’t allow for much actual story telling, just magical mayhem and carnage as our heroes almost literally carve their way from situation into another. The other issue is the characterization issue. Down below in the “Synopsis” section I’ve included a bullet list of the characters and how they are described. Now, the problem is that how they are described in those bullet points are how they are described in the books, as their defining characteristics. They are not real people, they are those characteristics tacked onto a name and we are reminded ad nauseum about those characteristics by the characters themselves every chance possible. Cashel and Ilna are the most egregious offenders, but Garric isn’t that far behind. And just in case you forgot, one of the main characters will gladly think those descriptions at you about one of the other main characters every second or third chapter. Garric is always thinking about how a handshake back in his village was always enough and not like these fancy city folk needing signed papers. Cashel is always thinking how strong he is but how not stupid he also is, so nobody better try to stop him. Ilna just loathes herself and everybody, every chance she gets, even said people are trying to help. Because that just sends her on a deeper spiral of self-loathing. Sharina is always concerned that she’s not living up to “whatever” because her mentor Nonnus sacrificed himself for her in the first book. Tenoctris the wizard is always claiming she’s not a great and powerful wizard, no, not at all, WHILE she’s opening up gates to demon dimensions and shifting groups of people from pocket dimensions to our world and back, etc, etc. Finally, there is Liane. Liane started out as a character in Lord of the Isles, but here in this book, she’s firmly in the background and has zero presence. She’s essentially Garric’s scribe and counselor, so she stays in the background, whispers in his ear and has as much page time as Cashel’s staff. In fact, that staff has more presence than her!

So those are the major weaknesses of this series. If you can live with that, you’ll have no problems. I am struggling with those issues already though, which is why I’m only reading three of these at a time. I’m going to need a break between the three trilogies.

The other thing I wanted to discuss in this review is its apparent ties to the King in Yellow mythos. When I read these in the 90’s and Aughts, I had never even heard of the King in Yellow. But since then I have immersed myself into that literary cosmic horror universe, to the point where I had to stop because it was affecting me emotionally. (reading Cthulhu cosmic horror at the same time didn’t help any either by the way!) But the first thing I noticed when I read Lord of the Isles was that one of the towns was called Carcosa. Carcosa is also the MAIN city in the KiY mythos. The only other reference I could find to Carcosa was a reference that GRR Martin (the pompous arrogant blowhard jackass) made in his Game of Thrones series. So I am pretty sure that Drake is referencing either the original reference by Ambrose Bierce or just to the KiY mythos in general. I’m leaning towards the second option because in this book the Beast (a demonic entity that wants to enter our world and devour everything) was a myth that turned out to be real. But it had been chained in another dimension by the Yellow King untold ages ago. I don’t think Drake is trying to establish his own KiY mythos here, but he’s definitely using it as an easter egg for such readers as myself. I do find it rather enjoyable. We will see if he continues to hide such things in the future books or not.

Finally (my goodness, this review is turning into a beast itself!), I want to talk about and showcase the cover. The featured image is the cutdown version of the paperback. It shows a bunch of people fighting each other down some spiral staircase with people being pushed off the edge. However, I have the original hardback cover, which extended the picture onto the spine and that extra inch or so of picture really changes things. Instead of being all cramped and mushed together, the scene is a lot more open with the true scope of the fighting going on. I like it and that should wrap things up here :-D




★★★☆☆


From Wikipedia

This book in the series covers approximately 35 days, starting on the second day of the second month (Heron) and ending on the seventh day of the third month (Partridge). For the most part it follows the adventures of two men (Garric and Cashel) and four women (Liane, Ilna, Tenoctris, and Sharina) as they are split up into parallel worlds and slowly reunite, culminating in the defeat of two of their enemies: the Queen and the Beast.

In the introduction, the current King of the Isles, Valence III, and his wizard, Silyon, make a deal with the Beast to regain control of his kingdom from his wife, the Queen. Meanwhile, the main characters are in Erdin where they discover the dead remains of a Scaled Man on their ship, which Tenoctris sees as a bad omen. With the exception of Ilna, they book passage on the ship Lady of Mercy, bound for the Isle of Valles, where Garric intends to declare himself King of the Isles. Before they leave, Ilna gives Liane a sash that she has woven which will notify her if Liane is ever in trouble. Before the ship reaches Valles, a lens appears in the sky and swallows the ship, causing it to wreck.

Garric, Liane, and Tenoctris awake, following the shipwreck, in the land of the Ersa. They eventually make it back to their own world. There they are picked up by a hunting party, led by the noble, Lord Royhas. Rather than dispose of Garric, as he was ordered to, Royhas takes Garric back into the city and holds a council with several other powerful nobles. They express their loyalty to the King but ask Garric's help in overthrowing the Queen. Tenoctris uses a mirror to spy on the Queen and discovers that she is a demon. Garric plans an attack on the mansion. When they've passed all the Queen's safeguards, Garric uses iron to destroy the Queen's gate to another world, but she has already escaped. Following this, Garric appoints himself Prince Regent under King Valence III and demands the allegiance of the Lords who backed him in the revolt. Meanwhile, Admiral Nitker, of the Royal Navy, has declared himself the new Lord of the Isles. Garric promises to destroy Admiral Nitkers and the rebellious navy if they don't return to the King's service. Garric goes before King Valence III and receives his blessing as Prince Regent. Tenoctris discovers that the Queen's mansion was a nexus of portals to many different worlds, one of which led to the Beast.

Cashel uses his quarterstaff to escape the lens that swallowed the ship and saves Sharina as well. They are rescued by Folquin, King of the nearest Isle, and his two wizards, Helphemos and Cerix. Folquin then seeks to marry Sharina. When Helphemos' talking ape, Zahag, throws a fit during a chess game with Liane, Cashel attempts to settle him down. Helphemos, casts a spell to immobilize the ape but the wizardess Silya secretly interferes and sends them to another world. Folquin immediately has Helphemos arrested. Cashel awakes after the transportation on a parallel island of Pandah. He and Zahag meet the lady Sosia who asks Cashel to save her daughter, Aria, who is imprisoned by a wizard Ilmed and the Scaled Men who serve him. Cashel and Zahag succeed in rescuing the princess Aria, but she is less than thrilled. They flee through several magical portals, eventually ending up back on the Isle of Pandah. After they defeat the wizardess Silya, Princess Aria (who has decided to marry Folquin) arranges a boat to help Cashel find Sharina. They arrive in Valles where they run into Ilna, Cerix, and Helphemos and then make their way to the palace where they find Garric, Liane, and Tenoctris.

Sharina and Cerix break Helphemos out of prison and then they go in search of Ilna for help in recovering Cashel. But a wizard with the appearance and voice of Nonnus, Sharina's one-time protector, shows up and tricks her into leaving with him on another ship. Cerix and Helphemos to continue on their way to find Ilna. Sharina eventually discovers the treachery and jumps ship. She is rescued by a large man, named Hanno, who takes her to his home on the Isle of Bight. A phantasm and a group of Hairy Men sent by the Queen attack Hanno and Sharina, but they defeat them. They later discover that the Hairy Men have destroyed Hanno's boat. While searching for a way off the island, the false Nonnus and his crew discover Sharina. The spirit of the true Nonnus comes to her, possesses her body temporarily, and destroys her pursuers. She and Hanno make their way to the volcano at the center of the island and climb to the top. From there they can see that the Hairy Men, led by phantasms, are building boats so they can attack Ornifal. One of the phantasms captures Sharina and conveys her to the Queen. The Queen shows Sharina images of her friends (and an image of the Hairy Men on their way to Valles) and implies that she controls their fates through a chess board. The Queen tells Sharina that she intends to use her to find the Throne of Malkar. Sharina watches as the fleet of Hairy Men reaches the Royal Navy and destroys it, but Admiral Nitkers escapes. When the Queen threatens to send a giant ammonite against Cashel, Sharina agrees to help her.

Ilna begins setting up shop in Erdin, but this time with the intent to good rather than evil. Using her craft she begins improving the conditions of the city. But Cerix and Helphemos eventually find her and seek her help in recovering her brother Cashel. Cerix realizes that many of Ilna's patterns contain writings in the Old Script—even though she can't read or write. She agrees to go with them. Before they can leave Erdin, though, they are captured by a band of Scaled Men. They load Ilna onto a ship and travel through a portal. Cerix and Helphemos find her sash, which she dropped during her tussle with the Scaled Men. It reveals a spell that takes them into a desert world. When Ilna's captors are attacked by Flyers, Ilna leaps through a portal opened by Cerix and Helphemos. Just as they seem to be succumbing to the desert, The People of Beauty arrive and rescue them. Ilna convinces the People of Beauty transport them to the city of Divers on Third Atara. They seek out the Baron Robilard. In his palace, Helphemos gets into trouble and Baron Robilard has him arrested. Ilna goes to Robilard to seek Helphemos’ release. Robilard makes demands, which Ilna fulfills, though to unfavorable results. A humbled Robilard frees Helphemos and offers to personally escort them to Valles. When they get there, Ilna is relieved when she finally finds Cashel. They make their way to the castle where they find Garric, Liane, and Tenoctris.

When all except Sharina have been reunited, they set out to find the lair of the Beast. Admiral Nitkers arrives in Valles to warn them of the oncoming invasion of Hairy Men. Garric immediately orders preparations for battle. The Queen forces Sharina to participate in a spell which is meant to reveal the Throne of Malkar. Instead they learn that it is Garric, not Sharina, that the Queen needs. In the castle, the wizard Silyon and Admiral Nitker kidnap Liane and turn her over to the Beast, fifty meters down a well. At this point Ilna tears her sash and it reveals how to rescue Liane, by giving the key words (in the Old Script) needed to enter its lair. Garric enters the well and Ilna, Cerix, and Helphemos follow him down. The Beast attacks them, revealing that the Yellow King had imprisoned it there long ago and that it had lured them there to release it from its prison. It devours Helphemos and a grieving Cerix finishes the incantation so that the Beast can't escape. Instead it dissolves into fiery lava, unable to die because of its immortality, endlessly burning. Meanwhile, Tenoctris opens up the Queen's escape portal and Cashel and Zahag travel through it to where she is holding Sharina captive. He uses his staff to destroy the Queen and rescue Sharina. They meet back up with Tenoctris. A little later, Ilna, Cerix, Garric, and Liane arrive, escaping from the Beast's lair. Tenoctris and Cashel confiscate the Queen's chessboard. Tenoctris notes that the Queen herself was a pawn on the board, just like those she tried to manipulate. She and Cashel also notice the appearance of a new piece on the board—representing an island-sized black ammonite that an unknown wizard has just called up from the depths of the ocean.


Main characters

  • Garric or-Reise—a direct descendant of the last King of the Isles, King Carus, and a descendant of King Lorcan who hid the evil Throne of Malkar. His ancestor, King Carus, has taken up residence in his head and aids him in matters of sword and state.

  • Sharina os-Reise—Garric's half-sister. Many malevolent powers, including the Queen, seek to use her to find the Throne of Malkar.

  • Cashel or-Kenset—a large, simple shepherd who left his home on the Isle of Haft to seek his fortune due to his unrequited love for Sharina. He is half human, half sprite. His power is manifest through his use of a quarterstaff.

  • Ilna os-Kenset—Cashel's sister who is attempting to mend the wrongs she perpetrated in the previous book due to her unrequited love for Garric. She is half human, half sprite. Her power is manifest through her use of thread and fabric.

  • Liane bos-Benliman—a noble born woman who has some magical abilities and is romantically involved with Garric.

  • Tenoctris—a wizardess from the past who mysteriously transported herself in the future to avoid the downfall of the Isles. Her powers are limited, but her temperament is determined.


Thursday, October 16, 2025

Reaper Man (Discworld #11) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Reaper Man
Series: Discworld #11
Author: Terry Pratchett
Rating: 3.5 of 5 Stars
Genre: Fantasy
Pages: 204
Words: 79K



Pratchett writes some really funny and light stuff, about serious subjects. I was ok with that 20 years ago, but now, not so much. Mainly because I vehemently disagree with Pratchett’s starting point, his foundation as it were. So everything built up on that is more and more off. Ideas might take a long time (ie, multi-generational) to foment, but they do affect us, no matter how small and those changes affect how we raise the next generation. And the more I read of Pratchett, the more I am convinced he knew this, that Ideas Are Powerful, and wasn’t just writing for the fun of it.

So if you don’t think about Eternity, or some of the Big Questions, you’ll have a blast like I did 20 years ago. If you do take this seriously, you’ll still enjoy the story and find some really funny bits but it will be like eating creampuff when you already know you’re overweight and at risk for a heart attack.

And on THAT cheery note, I’m wrapping this up. Because I have a feeling my reviews of Pratchett are going to go along these lines unless I can find some way to turn off my inner philosophical voice. Not sure that is possible though.

★★★✬☆☆


From Wikipedia.org

The Auditors of Reality watch the Discworld to ensure everything obeys The Rules. As Death starts developing a personality the Auditors feel that he does not perform his Duty in the right way. They send him to live like everyone else. Travelling to the Octarine Grass Country, he assumes the name "Bill Door" and he works as a farm hand for the elderly Miss Flitworth. She is a spinster whose fiancĂ©, Rufus, died on a last smuggling expedition many years ago. There are rumours that he had had second thoughts about their marriage but she does not believe them.

While every other species creates a new Death for themselves, humans need more time for their Death to be completed. As a result, the life force of dead humans starts to build up; this results in poltergeist activity, ghosts, and other paranormal phenomena. Most notable is the return of the recently deceased wizard Windle Poons, who was really looking forward to reincarnation. After several misadventures, including being accosted by his oldest friends, he finds himself attending the Fresh Start club, an undead-rights group led by Reg Shoe. The Fresh Start club and the wizards of Unseen University discover that the city of Ankh-Morpork is being invaded by a parasitic lifeform that feeds on cities and hatches from eggs that resemble snow globes. Tracking its middle form, shopping trolleys, the Fresh Start club and the wizards invade and destroy the third form, a shopping mall.

When humankind finally thinks of a New Death, one with a crown and without any humanity or human face, it comes to take Bill Door. Death/Door, having planned for this moment for some time, outwits and destroys it. Having defeated the New Death, Death absorbs the other Deaths back into him, with the exception of the Death of Rats (and ultimately, the Death of Fleas). Death confronts Azrael, the Death of the Universe, and states that the Deaths have to care or they do not exist and there is nothing but Oblivion, which must also end some time.

Death asks for and receives some time. He meets up with Miss Flitworth again and offers her unlimited dreams. She asks to go to the local Harvest Dance. They prepare and join the townspeople for a full night of dancing.

As the sun is coming up, Miss Flitworth realizes she had died hours before the dance even started. Death escorts her through back history to her old fiancé: as she had believed, he had died in an accident and not been unfaithful. The young couple enter the afterlife together.

Returning to the city of Ankh-Morpork, Death meets up with Windle Poons, finally taking him to his afterlife. At the end there is also a discussion between Death and the Death of Rats over what the Death of Rats should "ride", Death suggests a dog while the Death of Rats suggests a cat.




Tuesday, October 14, 2025

Conan and the Mists of Doom (Conan the Barbarian #34) 1.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Conan and the Mists of Doom
Series: Conan the Barbarian #34
Author: Roland Green
Rating: 1.5 of 5 Stars
Genre: Fantasy
Pages: 184
Words: 71K
Publish: 1995


This was one of the worst Conan stories I’ve read so far, and I’ve read some real stinkers. It was an accumulated weight of misery that built up over time and I just couldn’t take it any more. When I finished this book, I swore off of these pastiches. Not necessarily for good, but at least until I go and read ALL the original Conan stuff by Howard.

This was a garbage story and the writing was that of a hack. It felt very much like Green had written his own “adventure” story and when it wouldn’t sell (because it was so boring and dumb and stupid), repurposed it into a Conan story. This wasn’t just “not good”, but it was “bad”. I shouldn’t feel like I’m reading some highschooler’s “story” when I’m reading a Conan novel. I need the skill and talent in the writing that makes me feel that sizzle, that zing as the sword chops through the monster. Just describing the action isn’t writing the action and I’m afraid this writer doesn’t have the skill to do that.

Blehhhhhh...

★✬☆☆☆


From Wikipedia

The story is set in the Kezankian Mountains and the borderlands of Turan. After Conan's time spent with the Afghulis begins to sour, he leads a band of tribesmen away from the Afghuli mountains and towards Koth. During their journey, the tribesmen are intercepted by a force of Turanian cavalry, led by Khezal, an old acquaintance of Conan's.[2] Khezal offers Conan and his warriors freedom if they help combat the Mist of Doom, a life-draining force that is attacking Khezal's territory near the mountains. Unbeknownst to ether Conan or Khezal, the Mist is controlled by the Lady of the Mists, who is gathering captives to feed to the Mist, in hopes of controlling it.

The Afghulis and Turanians meet up with a third group of desert nomads, the Ekinari, led by Bethina, an attractive young warrior woman. The three groups combine forces in an effort to defeat the Mist before it grows out of control. In the climactic battle, the Lady of the Mist is killed, but not before she can summon an elemental. The two magical forces collide, destroying the valley and each other. Conan's chief advisor, Farad, and Bethina stay in the valley to repopulate it while Conan rides on into Koth.



Friday, October 10, 2025

Lavondyss / DNF (Mythago Wood #2) 2Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Lavondyss / DNF
Series: Mythago Wood #2
Author: Robert Holdstock
Rating: 2 of 5 Stars
Genre: Fantasy
Pages: 200/325
Words: 84K/137K
Publish: 1988



I wasn’t particularly enjoying this read but wasn’t really hating it either, so I guess I was coasting along, being lazy.

Then one of the characters says to another something along the lines of “Now you’re just talking nonsense” and it suddenly hit me, this entire book is nonsense and the WHOLE idea by Holdstock is nonsense and so I just stopped reading without further ado.

I was wasting my time on utter nonsense and when I realized that, I stopped. Not as good as not starting the nonsense in the first place, but much better than continuing it to the end and allowing it to infest my mind, even if negatively. I’m also giving this book the “garbage” tag because it’s not fun nonsense :-(

The cover is awesome however. I would have picked this book up based on it alone. It’s a real shame such garbage is hiding inside.



★★☆☆☆


From Wikipedia

During her formative years, Tallis encounters the British composer Ralph Vaughan Williams (not a mythago, but real flesh and blood). Tallis sings him a song that she thinks she has made up herself, but the composer identifies its tune as that of a folk song he has collected personally in Norfolk. Slowly Tallis's links with the wood intensify. She makes ten chthonic wooden masks, each of which represents one of the ten first legends in Ryhope wood. Within the context of the story, these masks are talismans that help to engage certain parts of her subconscious and so link her with the characters and landscapes which are forming within the wood. When properly used (especially later in the book), these masks allow Tallis to see things that cannot be seen without them, and they can also be used to create 'Hollowings' — pathways in space and time which allow her to step into far-off places within the wood which would otherwise take days, weeks, or even months to travel to on foot. Tallis makes the masks in the following order:

  1. The Hollower — made from elm, this female mask is painted red and white.

  2. Gaberlungi — made from oak and painted white, this mask is known as "memory of the land".

  3. Skogen — made from hazel and painted green, this mask is known as "shadow of the forest".

  4. Lament — made from willow bark, this simple mask is painted gray.

  5. Falkenna — the first of three journey masks is painted like a hawk; this mask is known as "the flight of a bird into an unknown region".

  6. Silvering — the second of three journey masks is painted in colored circles; this mask is known as "the movement of a salmon into the rivers of an unknown region". The Silvering is also the name of a short story included in Merlin's Wood.

  7. Cunhaval — the third of three journey masks is made from elder wood; this mask is known as "the running of a hunting dog through the forest tracks of an unknown region".

  8. Moondream — made from beechwood, this mask is painted with moon symbols on its face. This mask plays a prominent role in The Hollowing.

  9. Sinisalo — made from wych elm and painted white and azure, this mask is known as "seeing the child in the land".

  10. Morndun — this mask appears dead from the front, but alive from behind and is known as "the first journey of a ghost into an unknown region".

Before setting foot in the wood, Tallis has one particular encounter that has major repercussions through the rest of the story: with the 'help' of one of the mythagos, she 'hollows' (creates a Hollowing) and observes Scathach, a young warrior, dying on a battlefield beneath a tree. Tallis' misdirected magic used to help this young warrior changes both her story and Harry Keeton's story in Ryhope wood.

Deep within Ryhope wood Tallis eventually meets up with Edward Wynne-Jones (human, not mythago) who was only mentioned in Mythago Wood. He is now living in the wood as a shaman to a small village of ancient people. Through his understanding of the wood (which he studied with the scientist George Huxley from the first book), Tallis herself gains an understanding of her connections with all that surrounds her; most importantly, she asks him how she might find her lost brother Harry Keeton


Wednesday, October 08, 2025

The Tombs of Atuan (Earthsea Cycle #2) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Tombs of Atuan
Series: Earthsea Cycle #2
Author: Ursula LeGuin
Rating: 5 of 5 Stars
Genre: Fantasy / Middle Grade
Pages: 117
Words: 46K
Publish: 1971






Another wonderful coming of age story that is so different from A Wizard of Earthsea and yet tells a story that I love.

Most of the time, when an author tells a completely different tale in a series, I have issues with it. I usually want more of the same, more of the familiar, more of what I enjoyed in the previous book. Thankfully, LeGuin’s skill is such that she can change everything and yet keep the essentials that I loved and thus make me love this new creation.

The characters, the land and the perspective have all changed but what didn’t change was the style. We still get the world building with just a few brief sentences. Whole histories are conveyed in less than a paragraph. Peoples’ characters fleshed out with the perfectly chosen word. Simplicity is still LeGuin’s choice here and it continues to work very well. While the story appears to be about Tennar the young girl, it is just as much about the Ring of Erreth Akbe, which when the broken pieces are found and united, will bring peace to the land. It takes real skill to be able to tell both stories at the same time without one overshadowing the other.

I am also very happy that Tennar’s story ends on a happy note. She has left everything behind her, going to a new land, to a people she doesn’t know, with a man who has told her he can’t stay with her, but she will be given protection and teaching by Ogion the wizard and have wealth should she want it. The blackness of LeGuin’s soul hadn’t yet destroyed everything good…

I was hoping to showcase the cover for the first edition, which was another woodcut style drawing, but sadly, every version I could find had this huge “Award” on it, since it won several childrens’ awards. So I’m choosing to go with the Bantam Spectra cover from the mid 80’s. This was the copy my local library had I believe. I’m going to include the covers for each book because I want a complete collection and I have zero idea what I’ll showcase for the next book’s cover.











★★★★★


From Wikipedia

The story follows a girl named Tenar, born on the Kargish island of Atuan. Born on the day that the high priestess of the Tombs of Atuan died, she is believed to be her reincarnation. Tenar is taken from her family when she was five years old and goes to the Tombs.[14] Her name is taken from her in a ceremony, and she is referred to as "Arha", or the "eaten one",[24] after being consecrated to the service of the "Nameless Ones" at the age of six with a ceremony involving a symbolic sacrifice.[28] She moves into her own tiny house, and is given a eunuch servant, Manan, with whom she develops a bond of affection.

Arha's childhood and youth are lonely; her only friends are Manan and Penthe, a priestess her own age. She is trained in her duties by Thar and Kossil, the priestesses of the two other major deities. Thar tells her of the undertomb and the labyrinth beneath the Tombs, teaching her how to find her way around them. She tells of the treasure hidden within the labyrinth, which wizards from the archipelago have tried to steal. When Arha asks about the wizards, Thar tells her that they are unbelievers who can work magic. When she turns fourteen, Arha assumes all the responsibilities of her position, becoming the highest ranked priestess in the Tombs. She is required to order the death of prisoners sent to the Tombs by the God-King of the Kargad lands; she has them killed by starvation, an act which haunts her for a long time. After Thar dies of old age, Arha becomes increasingly isolated: although stern, Thar had been fair to her. Kossil despises Arha and sees the Nameless Ones as a threat to her power.

Arha's routine is disrupted by her discovery of the wizard Ged (the protagonist of A Wizard of Earthsea) in the undertomb. She traps him in the labyrinth by slamming the door on him, and through a peephole sees him unsuccessfully attempt to open the door with a spell.[29] Trapped in the labyrinth, Ged eventually collapses out of exhaustion, and Arha has him chained up while debating what to do with him. After questioning him, she learns that he has come to the Tombs for the long-lost half of the ring of Erreth-Akbe, a magical talisman broken centuries before, necessary for peace in Earthsea.[14] The other half had come into his possession by pure chance, and a dragon later told him what it was. Arha is drawn to him as he tells her of the outside world, and keeps him prisoner in the tombs, bringing him food and water.[30] However, Kossil learns of Ged's existence, forcing Arha to promise that Ged will be sacrificed to the Nameless Ones; however, she realizes that she cannot go through with it. She instructs Manan to dig a false grave underground, while she herself takes Ged to hide in the treasury of the Tombs.

Arha and Kossil have a public falling out, in which Kossil says that nobody believes in the Nameless Ones anymore. In response, Arha curses her in the name of the Nameless Ones. Realizing that Kossil will now be determined to kill her, she heads to the labyrinth and sees Kossil uncovering the false grave. Evading her, Arha goes to the treasury and confesses everything to Ged, who has found the other half of Erreth-Akbe's ring in the treasury. He tells Arha that she must either kill him or escape with him, and says that the Nameless Ones demand her service, but give nothing and create nothing in return. He tells her his true name, Ged, in return for the trust she has shown him. They escape together, though Manan, who has come looking for Arha, falls into a pit in the labyrinth and is killed when he attempts to attack Ged. The tombs begin to collapse in on themselves; Ged holds them off until they leave. Arha reverts to calling herself Tenar as she and Ged travel to the coast where his boat is hidden. While waiting for the tide, she feels an urge to kill Ged for destroying her life, but realizes while gazing at him that she has no anger left. Ged and Tenar sail to Havnor, where they are received in triumph.


Tuesday, September 23, 2025

Destroyer of Worlds (Saga of the Forgotten Warrior #3) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Destroyer of Worlds
Series: Saga of the Forgotten Warrior #3
Author: Larry Correia
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 392
Words: 143K
Publish: 2020



Correia’s love of the Second Amendment (the RIGHT to bear arms) shines through here. I loved it!

I like the story and the direction Correia is taking things but unless things change dramatically, this is going to be a series of his that I don’t plan on re-reading. It is solid, but it isn’t getting its hooks into me like some of his other books have.

And that is about the only complaint I have, that it isn’t as good as some of his other stuff. What a great problem, right!? I love those kind of problems, hahaahaha.

I would say if Urban Fantasy isn’t your thing but you’d like to try Correia anyway, this fantasy series would be a great place to check him out. As a total bonus, this six book series is also finished! The whole shebang is ready to be read. So if you read like me and rotate your books or if you are a serial binger, you’re covered either way.

This “review” is short even by my standards, but I don’t have much to say. It’s a good, enjoyable read and I was quite satisfied with the time I spent on reading it.

★★★★☆


From Upstreamreviews.substack.com

Each book starts with a flashback to a significant event decades in the past. In this instance, we get a look at the feud between Devedas and Ashok, two men of similar skillset yet very different temperament. Ashok has power that he doesn’t want yet cannot shed, while Devedas is outwardly worthy of that power and cannot have it. His only avenue is to challenge Ashok to a duel and win his sword. Ashok naturally wins the fight, as he is the bearer of an ancestor blade. Devedas still harbors the same feelings in the present.

At the end of HOUSE OF ASSASSINS, our heroes shared in a victory over the eponymous wizard cult and rescued their prophetess, Thera Vane. While the main conflict is not over, they do get to rest and recover a little bit, and those with distant obligations will part ways with the main group to tend to what’s theirs.

In the Capital of Lok, the Grand Inquisitor Omand Vokkan is still scheming to have all of the casteless annihilated. He manipulates the government to keep things moving. While he is technically in an alliance with Devedas, neither man truly trusts the other. Devedas sees to the casteless eradication, and during one encounter he notices that the casteless and other rebels are fighting back with Fortress weapons (crude black powder rifles.) The Isle of Fortress is the only place where these weapons are made, and its geographical location across the water makes it impossible for Lok to wipe them out. Owning their technology in Lok is illegal, but hey, there’s a lot of that going on lately.

Ashok and Thera, the champion and the prophetess, take up a romantic relationship together as they lead the surviving casteless army to a distant stronghold, called the Cove. When they finally reach the place, secured by their friend Keeta, they learn that other rebels are waylaid by a plague and are not expected to live for long.

Among the rebels there is an Inquisitor spy named Javed who regularly checks in with Omand, using demon parts to magically communicate with his master. It is revealed that the plague is artificial, created by a magical pattern that Omand employed in order to mess with the rebels’ religious superstitions. The plan is to undo the plague at a key time, thus controlling the religious narrative and subverting Thera’s prophecies.

However, while Javed is away, Thera has a breakthrough with the Voice in her head and is able to see the necessary pattern to cure the plague. She implements the cure and people start getting better before Javed does anything, which further complicates Omand’s schemes. Worse, it proves that the Forgotten Gods have become more brazen in their involvement in the war.

As Devedas continues onward, his quest eventually leads him to a final standoff with Ashok, bringing their lifelong feud to a head. Both men deal out incredible damage to each other, fueled and healed by their connection to the Heart of the Mountain (see book 1), but when Ashok moves in for the kill, the Forgotten Gods once again intervene and spare Devedas’ life. As a result, Ashok is hurled into a nearby river and his body is washed away, while the rebels escape.

Elsewhere throughout the story, other characters cross paths: Jagdish, determined to return to his wife and unborn child, takes his haul from the House of Assassins and returns to House Vadal, where he is treated as a deserter and awaits sentencing. However, he anticipated this outcome and told his story along the way, drumming up popular support for himself, which puts Harta Vadal (the House leader) in a precarious position.

Rada and Karno, still on the run from Inquisitors and their assassins, end up in Vadal territory and are also taken in by Harta. In a piece of deft political maneuvering, Rada counsels Harta to take control of Jagdish’s story and tell everyone that he was a secret undercover operative with Ashok’s army, and that he did exactly what he was supposed to do, returning to Vadal with incredible wealth. This allows Harta to benefit from Jagdish’s popularity, and Jagdish is promoted to the head of a garrison.

When Jagdish finally returns home, he learns that his wife tragically died during childbirth while he was away, but that his child survived, and he now has a daughter instead of a son, as he had supposed. Later, when Rada and Karno seek to escape further danger, Jagdish takes them into his garrison, grateful for how they helped him.

The story concludes when Ashok wakes up on the shores of the Isle of Fortress, having floated across the waters to that distant land. A local suggests that his injuries and subsequent journey should have killed him, to which Ashok says that he’s starting to think he’s not allowed to die.


Thursday, September 18, 2025

Lair of Bones (Runelords #4) 2Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Lair of Bones
Series: Runelords #4
Author: David Farland
Rating: 2 of 5 Stars
Genre: Fantasy
Pages: 396
Words: 147K
Publish: 2003



This (almost) 400 page book takes place in just three days, yes, that is right, three days. I also realized that this entire end of the world epic fantasy only took about six months from start to finish. I don’t know if Farland was reacting against the time frame experienced in the Wheel of Time books. Those take years from beginning to end and the world of the Wheel has time to prepare as best they can to face the end. Here, The End is right there, in their face, bammo!

One thing about Farland’s writing, that I’ve mentioned before, is how he’ll spend an inordinate amount of time on useless descriptions of the setting but only give one sentence to big, huge, impactful things. I just found out in this book, by ONE bleeding sentence, that the planet itself was moving closer to the sun! Maybe that was obliquely referred to in the previous books, but it sure didn’t have any impact on the weather or the characters and it (insert your choice of pejorative) should have! I almost quit the book when I read that sentence because it ticked me off so bad. Besides not actually finishing this series, I can see why Farland never became a big name in Fantasy. His writing sucks. Personally, “I” think the only reason his books sold at all were because of the Darryl Sweet covers, which was the same guy who did the Wheel of Time books so everyone thought they were going to get the same kind of story. Ha, the joke is on us, poor schlubs.

I am glad I read these, just so I know what it was about. This was one of those series that I grew up with but hadn’t ever bothered to read and now that is rectified. But I’ll read no more in the series (there is another story arc of 3 or 4 books before Farland kicked the bucket) and I’ll never re-read these. I clap the dust off of my metaphorical sandals on his grave and go my way.

Grumpy Level 1000 achieved!

★★☆☆☆


From Wikipedia

In order to save mankind and all life on Earth, Gaborn is charged by the Earth to descend into the underworld and confront the One True Master, ruler of the Reavers. Taking Binnesman, Averan, and Iome with him, he seeks the Lair of Bones in the heart of the Reavers' home. As he descends, Gaborn's powers grow as he takes many endowments, vectored through his dedicates. Gaborn and his companions follow the trail of the previous Earth King, Erden Geboren, to its furthest, and when attacked by Reavers, they are forced to leave Binnesman behind and press on without him.

Meanwhile, Borenson and Myrrima venture into Inkarra in search of Daylan Hammer, only to be captured and brought before King Zandaros. The forces of Raj Ahten, fresh off their victory over the Reavers, march north to Carris once more. Erin and Celinor meet Celinor's father, King Anders, who claims to be the new Earth King after Gaborn's loss of power, and they are forced to follow him south into Mystarria. During all this, mysterious earthquakes and countless falling stars herald the very world's shifting in the heavens, as the chaotic forces of destruction seek to unmake the Earth, as the One True Master attempts to bind the Rune of Desolation with the Runes of the Inferno and the Heavens.

When Averan is captured by a Reaver, Gaborn has no choice but to leave Iome behind and press forth on his own. Eventually, he reunites with Averan, Iome, and the wylde, and he begins slaying dedicate Reavers of the One True Master. Meanwhile, Borenson and Myrrima escape Inkarra with the help of a Days named Sarka Kaul. They race towards Carris, where they find the city fortified beyond belief in anticipation of another attack by Reavers, this horde making the last look small in comparison. Also near Carris are the massed armies of Raj Ahten, Queen Lowicker of Beldinook, and King Anders of South Crowden. Right before the Reaver attack, Binnesman arrives at Carris to aid his fellow men for one last time.

In the underworld, while Averan attempts to destroy the Rune of Desolation, Gaborn battles the One True Master. With the battle raging at Carris, Gaborn, with aid from the Earth, the wylde, and Glories and with Iome slaying dedicate vectors to the One True Master, is able to defeat the Reaver queen, and Averan, instead of destroying the Rune of Desolation combines it with the four other heavenly runes, creating a perfect rune to heal the Earth.

With the One True Master's host dead, the remaining Reavers at the Battle of Carris flee to the underworld, and the Earth transports Gaborn, Iome, and Averan to the battlefield. Raj Ahten, seeing his chance to finally kill Gaborn, rejects the Earth King's guidance and is subsequently struck by an ensorcelled arrow, shot by Myrrima. Before he can recover, Raj Ahten is attacked by dozens of Runelords, who hack his body to pieces and throw him in the river, killing the man and drowning the fire spirit within him. With the Earth no longer in danger, peace comes over the land. Iome births her and Gaborn's child, a son named Fallion, and Gaborn travels the land in service to the Earth. The year is now longer by one day, which Gaborn names Brotherhood Day.


(No easy link to the whole series because Farland doesn't deserve that much positive attention)

Tuesday, September 16, 2025

Blood Song (A Raven’s Shadow #1) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Blood Song
Series: A Raven’s Shadow #1
Author: Anthony Ryan
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 570
Words: 222K
Publish: 2012



When I read this back in 2014, the biggest thing I noticed was how long this was and that took up the bulk of my review. This time around, that wasn’t an issue at all. I was feeling good and I just sat back and enjoyed the ride. There WAS a lot going on but I felt like Ryan handled things well in that regards. Each episode in the main character’s story (Vaelin) didn’t overshadow the other parts and added a necessary piece to the puzzle.

There is a lot of violence in this book. It’s not graphic, per se, but it is relentless. The story starts with Vaelin being dumped at the gates of the Sixth Order by his father and in his “class” there are 12-15 boys. By the time they graduate in 3-4 years, there are only 6 left. Most don’t leave in failure, they leave in body bags. Once Vaelin becomes a full Brother of the Sixth Order, he is sent out on missions to kill, hunt and destroy. He is very good at it too.

There is also a lot of intriguing going on. From the King of the Realm to the princess to Vaelin’s own father to a group that might be the Seventh Order (that was supposedly destroyed hundreds of years ago) to supernatural beings which are manipulating the religion that Vaelin belongs to. A lot of time is spent revealing and setting up these various intrigues and we never quite get the whole picture. I think this is why I couldn’t give it more than 4stars, the payoff wasn’t big enough for the amount of time spent on the intriguing. Now, maybe the author is setting things up for the next two books in the trilogy but honestly, it just felt like he was throwing things in to keep us interested.

This is a trilogy, but Ryan has written a sequel duology that I plan on reading as well. Why authors use the same characters in the same kingdoms but use different series names is beyond me. It makes it wicked hard for readers to keep track of what order to read these books in. It’s almost like authors don’t care about their fans and are only thinking of themselves. Huh, what a novel (hahahaha!) thought, a self-absorbed, selfish author, whoda thunkit?

★★★★☆


From Fandom.com

The framing device follows the Hope-Killer, as Vaelin is known, who is an adult prisoner of war of the southern nation, being transported to a duel at the behest of his captors. A duel to the death everyone believes he will lose. He is being transported alongside a historian who begins to chronicle his life story.

Vaelin is unceremoniously dumped by his father on the steps of the Sixth Order when he is ten and his beloved mother has just died of an illness. He endures some of the most brutal training in warfare imaginable to become a warrior monk. He must survive seven years and seven deadly tests that weed out the weak and the morally unfit to become a full Brother. Even as a novice, he survives assassination attempts, foils the attempt to murder one of the leaders of another order, falls in love with a Sister in the healing order, befriends a heretic with magical powers, and fights a crime lord with less pleasant magical powers. These trials forge Vaelin and the novices in his group into true brothers-in-arms.

Eventually, he falls under the sway of the brilliant but ruthless King, who schemes to pass on a stable and economically secure realm to his well meaning but seemingly ineffectual heir. As a Brother, he must go on campaigns against some rebellious heretics and a usurping Lord, during which he learns that he may have a magical gift himself, something that is explicitly against the national religion. That gift, the titular Blood Song, will guide him to his righteous fate if he learns to control it.

Before long the King turns his envious gaze on the rich southern nations. In the heat of battle, Vaelin kills the heir to the nation, a man known as The Hope; giving Vaelin the unwanted title of Hope-Killer for the rest of his life. He takes one of the enemy's cities and holds it, even while the rest of the realm’s forces are driven back. During this time he deals with an outbreak of a lethal plague and tries to develop his gift. At the end of the war, he surrenders the city and himself under the condition that his people, including the woman that he loves, are allowed to leave.

Throughout all this, he is confronted with two great mysteries. Does there exist a Seventh Order of their Faith, and is it good or evil? What are the malevolent spirits that throughout his life have tried to kill him? Malevolent spirits that can possess the bodies of the living, even one of his closest friends.

Returning to the framing story, the duel is being fought by the champion of the country that Vaelin's father waged a brutal war against. If Vaelin wins, a southern noble will be returned. After so many years in solitary confinement, can he really win this duel? Yes and so blindingly fast that it's hard to count the seconds. Vaelin walks away to freedom.



Wednesday, September 10, 2025

The Dragonbone Chair (Memory, Sorrow and Thorn #1) 5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Dragonbone Chair
Series: Memory, Sorrow and Thorn #1
Author: Tad Williams
Rating: 5 of 5 Stars
Genre: Epic Fantasy
Pages: 824
Words: 288K
Publish: 1988



Ahhhhh, this was good. Williams was pushing the page count for epic fantasy while Sanderson was still scarfing down peanutbutter and jelly sandwiches. This is yet another of those books I grew up on and am still enjoying re-reading.

I had forgotten just how vexing and whiny Simon (the main character) starts out as. He’s a 14 or 15 year old boy who is a daydreamer and man, I wanted to slap him so many times. The good thing is that he doesn’t automagically just “change” and become a Gary Stu. He has some horrible experiences and you can see him growing through those experiences. He doesn’t become another person, he slowly changes. Williams knows how to write characters and it is a joy to watch.

There was so much detail I had forgotten since I last read this in 2011 that it “almost” felt like a new book. I like that feeling of knowing the general outline of the story (which is comforting to me) and mixing it with that new feeling (which is exciting). Having them both at the same time is just great. When I was done with the book I seriously considered just writing a review consisting of “I loved this!” with a synopsis from Wikipedia. And really, if you parse down everything I’ve said so far, that’s the essence here :-)

Not everything by Williams connects with me. But when it does, it’s electric. I never even noticed how long the page count was until I started this review. I just knew I was enjoying the story the entire 800+ pages and it never dragged or was “world build’y” to pad things out. That’s success in my books!

The main reason I am reading this Memory, Sorrow and Thorn trilogy again is because Williams has recently finished up a sequel series, “Last King of Osten Ard”. I want to read that but am concerned that I will need a recent read of MST to know what’s going on. Considering how well this went, I don’t think that is going to be a problem at all!

★★★★★


From Fandom.com

For eons the Hayholt belonged to the immortal Sithi, but they had fled the great castle before the onslaught of Mankind. Men have long ruled this greatest of strongholds, and the rest of Osten Ard as well. Prester John, High King of all the nations of men, is its most recent master; after an early life of triumph and glory, he has presided over decades of peace from his skeletal throne, the Dragonbone Chair.

Simon, an awkward fourteen year old, is one of the Hayholt's scullions. His parents are dead, his only real family the chamber maids and their stern mistress, Rachel the Dragon. When Simon can escape his kitchen-work he steals away to the cluttered chambers of Doctor Morgenes, the castle's eccentric scholar. When the old man invites Simon to be his apprentice, the youth is overjoyed - until he discovers that Morgenes prefers teaching reading and writing to magic.

Soon ancient King John dies, so Elias, the older of the two sons, prepares to take the throne. Josua, Elias' somber brother, nicknamed Lackhand because of a disfiguring wound, argues harshly with the king-to-be about Pryrates, the ill-reputed priest who is one of Elias' closest advisers. The brothers' feud is a cloud of foreboding over castle and country.

Elias' reign as king starts well, but a drought comes and plague strikes several of the nations of Osten Ard. Soon outlaws roam the roads and people begin to vanish from isolated villages. The order of things is breaking down, and the king's subjects are losing confidence in his rule, but nothing seems to bother the monarch or his friends. As rumblings of discontent begin to be heard throughout the kingdom, Elias' brother Josua disappears - to plot rebellion, some say.

Elias' misrule upsets many, including Duke Isgrimnur of Rimmersgard and Count Eolair, an emissary from the western country of Hernystir. Even King Elias' own daughter Miriamele is uneasy, especially about the scarlet-robed Pryrates, her father's trusted adviser.

Meanwhile Simon is muddling along as Morgenes' helper. The two become fast friends despite Simon's mooncalf nature and the doctor's refusal to teach him anything resembling magic. During one of his meanderings through the secret byways of the labyrinthine Hayholt, Simon discovers a secret passage and is almost captured there by Pryrates. Eluding the priest, he enters a hidden underground chamber and finds Josua, who is being held captive for use in some terrible ritual planned by Pryrates. Simon fetches Doctor Morgenes and the two of them free Josua and take him to the doctor's chambers, where Josua is sent to freedom down a tunnel that leads beneath the ancient castle. Then, as Morgenes is sending off messenger birds bearing news of what has happened to mysterious friends, Pryrates and the king's guard come to arrest the doctor and Simon. Morgenes is killed fighting Pryrates, but his sacrifice allows Simon to escape into the tunnel.

Half-maddened, Simon makes his way through the midnight corridors beneath the castle, which contain the runes of the old Sithi palace. He surfaces in the graveyard beyond the town wall, then is lured by the light of a bonfire. He witnesses a weird scene: Pryrates and King Elias engaged in a ritual with black-robed, white-faced creatures. The pale things give Elias a strange gray sword of disturbing power, named Sorrow. Simon flees.

Life in the wilderness on the edge of the great forest Aldheorte is miserable, and weeks later Simon is nearly dead from hunger and exhaustion, but still far away from his destination, Josua's northern keep at Naglimund. Going to a forest cot to beg, he finds a strange being caught in a trap - one of the Sithi, a race thought to be mythical, or at least long-vanished. The cotsman returns, but before he can kill the helpless Sitha, Simon strikes him down. The Sitha, once freed, stops only long enough to fire a white arrow at Simon, then disappears. A new voice tells Simon to take the white arrow, that it is a Sithi gift.

The dwarfish newcomer is a troll named Binabik, who rides a great gray wolf. He tells Simon he was only passing by, but now he will accompany the boy to Naglimund. Simon and Binabik endure many adventures and strange events on the way to Naglimund: they come to realize that they have fallen afoul of a threat greater than merely a king and his counselor deprived of their prisoner. At last, when they find themselves pursued by unearthly white hounds who wear the brand of Stormspike, a mountain of evil reputation in the far north, they are forced to head for the shelter of Geloe's forest house, taking with them a pair of travelers they have rescued from the hounds. Geloe, a blunt-spoken forest woman with a reputation as a witch, confers with them and agrees that somehow the ancient Norns, embittered relatives of the Sithi, have become embroiled in the fate of Prester John's kingdom.

Pursuers human and otherwise threaten them on their journey to Naglimund. After Binabik is shot with an arrow, Simon and one of the rescued travelers, a servant girl, must struggle on through the forest. They are attacked by a shaggy giant and saved only by the appearance of Josua's hunting party.

The prince brings them to Naglimund, where Binabik's wounds are cared for, and where it is confirmed that Simon has stumbled into a terrifying swirl of events. Elias is coming soon to besiege Josua's castle. Simon's serving-girl companion was Princess Miriamele traveling in disguise, fleeing her father, whom she fears has gone mad under Pryrates' influence. From all over the north and elsewhere, frightened people are flocking to Naglimund and Josua, their last protection against a mad king.

Then, as the prince and others discuss the coming battle, a strange old Rimmersman named Jarnauga appears in the council's meeting hall. He is a member of the League of the Scroll, a circle of scholars and initiates of which Morgenes and Binabik's master were both part, and he brings more grim news. Their enemy, he says, is not just Elias: the king is receiving aid from Ineluki the Storm King, who had once been a prince of the Sithi - but who has been dead for five centuries, and whose bodiless spirit now rules the Norns of Stormspike Mountain, pale relatives of the banished Sithi.

It was the terrible magic of the gray sword Sorrow that caused Ineluki's death - that, and mankind's attack on Sithi. The League of the Scroll believes that Sorrow has been given to Elias as the first step in some incomprehensible plan of revenge, a plan that will bring the earth beneath the heel of the undead Storm king. The only hope comes from a prophetic poem that seems to suggest that "three swords" might help turn back Ineluki's powerful magic.

One of the swords is the Storm King's Sorrow, already in the hands of their enemy, King Elias. Another is the Rimmersgard blade Minneyar, which was also once at the Hayholt, but whose whereabouts are now unknown. The third is Thorn, black sword of King John's greatest knight, Sir Camaris. Jarnauga and others think they have traced it to a location in the frozen north. On this slim hope, Josua sends Binabik, Simon, and several soldiers off in search of Thorn, even as Naglimund prepares for siege.

Others are affected by the growing crisis. Princess Miriamele, frustrated by her uncle Josua's attempts to protect her, escapes Naglimund in disguise, accompanied by the mysterious monk Cadrach. She hopes to make her way to southern Nabban and plead with her relatives there to aid Josua. Old Duke Isgrimnur, at Josua's urging, disguises his own very recognizable features and follows after to rescue her. Tiamak, a swamp-dwelling Wrannaman scholar, receives a strange message from his old mentor Morgenes that tells of bad times coming and hints that Tiamak has a part to play. Maegwin, a daughter of the king of Hernystir, watches helplessly as her own family and country are drawn into a whirlpool of war by the treachery of High King Elias.

Simon and Binabik and their company are ambushed by Ingen Jegger, huntsman of Stormspike, and his servants. They are saved only the reappearance of the Sitha Jiriki, whom Simon had saved from the cotsman's trap. When he learns of their quest, Jiriki decides to accompany them to Urmsheim mountain, legendary abode of one of the great dragons, in search of Thorn.

By the time Simon and the others reach the mountain, King Elias has brought his besieging army to Josua's castle at Naglimund, and though the first attacks are repulsed, the defenders suffer great losses. At last Elias' forces seem to retreat and give up the siege, but before the stronghold's inhabitants can celebrate, a weird storm appears on the northern horizon, bearing down on Naglimund. The storm is the cloak under which Ineluki's own horrifying army of Norns and giants travels, and when the Red Hand, the Storm King's chief servants, thrown down Naglimund's gates, a terrible slaughter begins. Josua and a few other manage to flee the ruin of the castle. Before escaping into the great forest, Prince Josua curses Elias for his conscienceless bargain with the Storm King and swears that he will take their father's crown back.

Simon and his companions climb Urmsheim, coming through great dangers to discover the Uduntree, a titanic frozen waterfall. There they find Thorn in a tomblike cave. Before they can take the sword and make their escape, Ingen Jegger appears once more attacks with his troop of soldiers. The battle awakens Igjarjuk, the white dragon, who has been slumbering for years beneath the ice. Many on both sides are killed. Simon alone is left standing, trapped on the edge of a cliff; as the ice-worm bears down upon him, he lifts Thorn and swings it. The dragon's scalding black blood spurts over him as he is struck senseless.

Simon awakens in a cave on the troll mountain of Yiquanuc. Jiriki and Haestan, an Erkynlandish soldier, nurse him to health. Thorn has been rescued from Urmsheim, but Binabik is being held prisoner by his own people, along with Sludig the Rimmersman, under sentence of death. Simon himself has been scarred by the dragon's blood and a wide swath of his hair has turned white. Jiriki names him "Snowlock" and tells Simon that, for good or for evil, he has been irrevocably marked.



Tech-Priest (Warhammer 40K: Adeptus Mechanicus) 1.5Stars / DNF@40%

  This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards...