
The first rule of Magic Club is that you don't question if the picture makes sense, you just decide if it looks cool. This picture is quite definitely cool! Even if a wizard's tower is somehow surviving with the lights on, underwater!
In the early days of Magic, big powerful cards had serious drawbacks to keep you from abusing them. You want a big ol' 10/10 creature that can crush everything in its path? Fine, but you're going to pay for it, big time! Given that you have to sacrifice so many Islands, this is the kind of card you'd play right near the end of the game to finish things off and leave your opponent stunned. Good times :-D

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