Thursday, March 24, 2022

Teenage Mutant Ninja Turtles #3 ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Teenage Mutant Ninja Turtles #3
Authors: Peter Laird & Kevin Eastman
Rating: 3.5 of 5 Stars
Genre: Comics
Pages: 43
Words: 3K





Synopsis:


After the Turtles turn off the mousers, they head back to their lair. Splinter is missing and they can't find him anywhere. Cops and City Workers are crawling all over the sewers in the aftermath of the mousers, so the boys can't stay. They call April and ask to crash at her place. On the way to her apartment her van is mistaken for one that was used by bank robbers and the cops give chase. Since the Turtles can't afford to be apprehended, April drives like a fiend, through a park and evades the police. In an AMAZING coincidence they come across the real bank robbers and the cops catch them and ignore April and Gang.


The epilogue shows what happened to Splinter. After fighting off some mousers, he makes a run for it, only to be cornered. He escapes because the mousers all go after the Turtles. He is rescued by some sewer workers who find out he can talk. They take him to a TERI Lab. Splinter discovers that little blobby aliens are using meat suits as cover.




My Thoughts:


Well, THAT escalated quickly! From ninja master to aliens in only 2 issues. It does give me pause as to what else Eastman & Laird will throw our way in later issues. While I was not a follower of the Turtles, I do seem to remember aliens playing a big part or something, so I'm guessing these little blobby things are here to stay.





The “main” story with the Turtles and April running from the cops was just plain silly. They are using a volkswagon van and they are outrunning and outperforming the cops? The Turtles even mention a Nascar driver, so Eastman & Laird were very self-aware of what they were doing. When the cops eventually catch the correct van and the bank robbers, there is a page of about 10 cops surrounding the overturned van and all 10 say a variation on the old standby of “freeze!”. I think my favorite was “Do not ambulate!”


The artwork is “sketchy” as in the previous issues. The odd thing is, there was an advertisement in this for metal miniatures of the Turtles, so Eastman & Laird had the resources to do more refined work but have chosen not to. I do hope things get a little less “Number 2 Pencil” in future issues because right now it really looks like something a teenager would have scribble out in the back of their notebook.


★★★✬☆


Wednesday, March 23, 2022

Caves of Ice ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Caves of Ice
Series: WH40K: Ciaphas Cain #2
Authors: Sandy Mitchell
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 275
Words: 73K





Synopsis:


From wh40k.lexicanum.com/wiki/


Part One

About a year after the Gravalax Incident, the Valhallan 597th is deployed to Simia Orichalcae, to defend a vital promethium refinery from a maurading band of Orks. The Valhallans couldn't be happier, being sent to an Ice World to combat their hated ancestral enemies, though Commissar Cain can't muster much enthusiasm for either.


Despite his usual self-effacement, Cain is justifiably proud of his efforts to merge the formerly disparate elements of the regiment into a cohesive fighting unit. By now, the men and women of the former 296th and 301st regiments are so tight-knit that he has to deal with a fair share of disciplinary problems arising from excessive "fraternization."


Cain and Jurgen have some early excitement while riding in the first shuttle heading down, which comes under fire from a stray band of Orks on the ground. A lucky hit from a Rokkit Launcha forces them to make an emergency landing which bloodies their noses but nothing worse. Mistaking the size of the landing force, the Orks come charging in, and are cut to pieces in an ambush.


In the first meeting with the refinery's administrators, Colonel Kasteen cuts through their bureaucratic meandering and declares the facility to be under martial law, allowing her to dictate the measures for the defense.


After the meeting, Cain pulls aside Artur Morel, a representative from the miners' guild who has been trying, without success, to get an investigation into the disappearances of several miners in some of the lower tunnels. Kasteen is worried that there may be a cave opening that will let the Orks bypass their defenses, and Cain volunteers to lead the search party, reasoning that poking around a tunnel system will be more comfortable and less dangerous than hanging around on the embattled front lines.


Cain makes his first foray into the caves accompanied by Sgt. Lustig's squad, and Jurgen. Finding a set of tracks, they follow them to a steep depression, which Trooper Penlan is unlucky enough to fall down. Alarmed, she hears something in the tunnels with her, and Cain, assisting the effort to haul her up, slips and falls into the pit with her. Something big and mean attacks, but Cain is able to drive it off with a flurry of lasgun shots. Wounded but still alive, the beast retreats before they can get a good look at it.


Cain agrees to lead a second team, which still seems like the safer option, now that the Orks are attacking the defenses in earnest. To his surprise, a junior Tech Priest named Logash asks to come along, claiming an avid interest in xenobiology.


While reviewing the tactical situation, Kasteen, Ruput Broklaw, and Cain are alarmed to receive a report from the orbiting troop ship's sensors: a Gargant is headed their way. It will not arrive for several hours, but Kasteen already knows the 597th has nothing in their arsenal that will even slow it down.


An extract from Lieutenant Sulla's memoirs reports on the fight at the front lines, where the Orks are attacking ferociously, but being effectively repelled.


Part Two

Since Penlan is still recovering from her injuries, Cain and Jurgen take Sgt. Grifen's squad with them, as they pick up the search from the pit where they stopped earlier. At first the tunnels appear to be deserted, but as the squad disperses to check the various exits, Cain hears something coming, and realizes that the beast is burrowing directly through the ice at him. Before he can run it is on him, too close for the rest of the squad to use their weapons, but Cain's natural reflexes allow him to kill the thing with his chainsword.


Bewildered, Logash identifies the dead beast as an ambull. Native to Luther Macintyre IX, they have been spotted on dozens of worlds, but its native environment is a desert. With a sinking feeling, Cain looks closer and sees no lasgun wounds, meaning they are dealing with more than one such beast.


During the next meeting of the "Committee for the Defence and Preservation of Simia Orichalcae", Kasteen informs the Administratum and Mechanicus heads of her plan to mine the ice tunnels under the gargant's path, collapsing the ground under it. Worried about the risk of damaging or destroying the refinery, the Administrator demands that Kasteen come up with an alternative strategy. Kasteen's curt response is that she is welcome to ''go outside and ask the orks to go away if she thought that would help." As for Cain's party, there is a risk of them being caught in the explosion, but Kasteen and Broklaw are reasonably confident that they will be back before then.


Pressing forward, Cain's team encounters several more ambulls (Logash estimates their numbers at around half a dozen), but one of the Troopers, Janny Drere, is seriously wounded. Cain would like nothing better than to use that as an excuse to order the whole party back to base, but Jurgen finds an ork skull among the ambulls' leavings. The conclusion is unavoidable: whether the orks know it or not, there is a way to the refinery through the tunnels, and the ambulls have picked off a few of them already.


Part Three

Cain decides they have no choice but to go on, though he divides the squad into fireteams, having Corporal Karta's carry Drere back to the refinery for medical treatment.


Continuing on with Sgt. Grifen's fireteam, they find the walls of an artificial chamber, made of strange dark stone and inscribed with xenos symbols. Logash is excited at finding previously-unsuspected archaeotech, but Cain is horrified to recognize a Necron Tomb. Over Logash's frantic protests, he orders the team to use their demolition charges to seal the entrance to the chamber.


After the explosives are detonated, Cain's first impulse is to rush back to the surface (followed by the troopship, and then hopefully a whole other solar system) and warn Kasteen of the Necron presence. But finding yet another relic of the Orks, a dropped Shoota, proves that there is still a way open into the tunnels.


Another extract from Sulla's memoirs relates that the Valhallans are holding the line against the Orks, though not without casualties. After her platoon is relieved from the main defenses, Kasteen, to whom Karta has just reported back, details them to escort the sappers and engineers while they lay the mines in the tunnels, and retrieve Cain's team, which is uncomfortably close to the planned mining route.


Cain's team emerges on the surface at the other end of the tunnel, finding tracks that indicate the eaten Orks were Kommandos from the same scouting party, making it more than likely that the main body of Orks doesn't know about the tunnel. When Logash unexpectedly disappears, they have to spread out to search for him, and see a terrible spectacle: a band of thirty Orks stumbles onto a pair of Necron Warriors, and are almost completely wiped out. The Necrons teleport away, while the remaining orks raise their heads from cover and see the tunnel. Cain orders the Valhallans to open fire, and the Orks are killed, but the team loses one of its own, Trooper Lunt. Cain reluctantly orders Jurgen to incinerate the body with his melta gun, since they can't carry it back, nor can they leave any trace for the Orks or the Necrons to find.


Heading back down the tunnel, they pass the tomb and are horrified to see that one last ambull has tunneled another entrance into it (before being killed). Worse still, another band of Kommandos stumbles across them, and they kill two more of the troopers before they are dispatched. In the fight, a rock-fall cuts off their original route, and they have to find another way back – unfortunately, the only one available takes them through the now-open tomb.


With only Cain, Jurgen, Grifen, and Trooper Magot left alive, the team enters the Tomb with as much stealth as possible. The chamber is massive, and there are thousands of (mercifully dormant) Necrons inside. They hide when a party of Flayed Ones passes through the chamber, disappearing through a Warp Portal. Wherever they disappeared to, Cain is sure they will be back, and picks up the pace. To their astonishment, they find Logash, who escaped from their party to run back to the Tomb and take in its mysteries – completely oblivious to the danger. Cain is tempted to shoot the Tech Priest on the spot, but Logash pulls an auspex from his belt that allows them to find another fresh ambull tunnel that takes them back to the surface, just in time to meet Sulla's platoon.


Part Four

After returning to the refinery, Cain briefs Kasteen and the refinery administrators, insisting that their only option is to evacuate the planet and call in the Navy to obliterate the Tomb from orbit.


Magos Ernulph, the leading Mechanicus representative, objects frantically, saying the Tomb is a priceless trove of technology that must be examined, not destroyed. Cain forms a terrible suspicion, and consulting some old survey reports procured for him by Broklaw confirms it – the refinery wasn't built over the most plentiful promethium deposits on the planet, making it almost certain that someone in the Mechanicus knew the Tomb was there and built the refinery with the intent of giving themselves just this opportunity.


Cain insists that they all have only hours left; the spike in warp energy caused by the arrival of the Orks' space hulk reactivated the dormant portal inside the Tomb, drawing a scouting party from wherever the Necrons' home planet is. Now that their scouts have confirmed the presence of the Tomb, they will be back soon, in force, to awaken it. If the portal is left open, then it could disgorge hundreds of thousands of Necrons into the sector.


But Magos Ernulph cannily seizes on this very point: it would take months, or even years, for a naval strike force to arrive, so the only safe option is for an infantry team to return to the Tomb and destroy the portal, before any more Necrons come through it. Cain is horrified when Kasteen agrees, and asks him to lead the team, but cannot think of any plausible reason to refuse.


Cain is assigned a squad of stormtroopers, and Jurgen comes along as always, while Kasteen and Broklaw are coordinating the evacuation of the regiment. To his consternation, a vox call from Kasteen asks after the whereabouts of Ernulph, who has disappeared – obviously unwilling to leave the Tomb alone.


On the front lines, Sulla is momentarily stunned to witness the gargant being attacked by a flotilla of Monoliths, which begin tearing huge chunks out of it with their weapons.


Making their way to the Tomb, Cain's team begin exchanging fire with another Necron scouting party; the warriors have started to awaken, thanks to Magos Ernulph and his followers. They find a tearful and babbling Logash, the only survivor of the Mechanicus team, the rest having been cut down. There are enough awake warriors now, and more emerging from the warp portal, to overcome Cain's stormtrooper escort, leaving only himself, Jurgen, and Logash. Jurgen clears their path with his melta, and they run for the surface. Since the stormtroopers were carrying the demolition charges, there is nothing they can do about the portal now.


They emerge in the tunnels under the main processing center of the refinery, and Cain warns Kasteen over the vox that the Necrons are fully awake now, and on their way. In a sudden inspiration, he realizes they are in a position to open the promethium storage tanks, flooding the underground tunnels. Not only does the flood wash away the pursuit right behind them, but it will (hopefully) do the same job as the demolition charges, once it is ignited. Cain is almost ready to think themselves safe, until they return to the surface just as the (heavily damaged) gargant reaches the Imperial lines. Seeing a tear in one of its legs, Kasteen concentrates fire on it, and succeeds in toppling the war machine. Deciding it is an excellent time to leave, she orders the last company to board the last waiting shuttle and lift off.


From orbit, Cain and Jurgen watch as Captain Federer detonates the demolition charges laid for the gargant, which are close enough to ignite the promethium in the tunnels. The resulting explosion throws up a pillar of flame kilometers high, taking the refinery and the remaining Orks with it.


Epilogue

Cain spends a welcome few days with Amberley Vail, who is responsible for debriefing the Valhallan soldiers about the Necron presence, and swearing them all to total silence. As she is composing her report to the Ordo Xenos, he takes the liberty of ordering a room-service dinner for them. The main course is, naturally, ambull steak.


In a footnote, Vail states that there was no further sign of Necron activity on Simia Orichalcae, though the Tomb was buried too deeply to be certain, and no one was eager to dig down and take a look.




My Thoughts:


This was a rollicking good read, with plenty of action to keep my attention. Cain once again tries to avoid all the fights and in the process gets right in the middle of them all and comes out looking like a Hero of the Imperium.


The enemies this time are mainly orcs with a side of Necrons. With this series I am learning a lot about other threats to the Human Imperium, as Gaunt and his Ghosts mainly dealt with the Dark Powers and their ilk. Necrons are like Terminators on steroids that are on steroids. It was awesome! I just had them in my head as unskinned T800's. That can teleport. How scarily awesome is that?!?


Part of me enjoyed this so much that I was tempted to bump this up to 4stars, but on the other hand it IS franchise fiction and as such, it has its own built-in limitations. Maybe if I only read franchise fiction I'd give this 4stars, but since I read Shakespeare and Rex Stout, well 3.5stars is pretty high praise!


★★★✬☆




Monday, March 21, 2022

Ace Arrives ★★★☆☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Ace Arrives
Series: One Piece #18
Arc: Baroque Works #7
Author: Eiichiro Oda
Rating: 3 of 5 Stars
Genre: Manga
Pages: 225
Words: 9K





Synopsis:


From Wikipedia.org/wiki/List_of_One_Piece_chapters_(1_186)



"Oh Come My Way Days"

"Ace Arrives"

"Landing in Alabasta"

"Come On"

"Spiders Café at Eight O'Clock"

"The Green City Erumalu"

"Adventure in the Kingdom of Sand"

"Yuba, the Town of Rebels"

"I Love My Country"

"Operation Utopia"

"Luffy vs. Vivi"


En route to Alabasta, the Straw Hats encounter Baroque Works agent Mr. 2 Bon Clay; naively, he shows them his ability to impersonate the voice, face and body of any person whose face he touches with his right hand. In Alabasta, Luffy goes to find something to eat. He encounters his older brother Portgas D. Ace and Captain Smoker, who chases him through the town. With Ace's help, Luffy escapes. The top Baroque Works agents meet at a cafe in the desert. From there they are brought to a city, Rainbase, to meet Mr. 0. The Straw Hats cross the desert to the oasis of Yuba, where the rebel army reportedly has its headquarters. They find a ghost town, plagued by sandstorms. Vivi tells a story about herself and her childhood friend, Koza. In Rainbase, Crocodile reveals himself and his master plan to conquer Alabasta to his agents. When Mr. 3 reports his failure to kill Vivi and the Straw Hats, Crocodile feeds him to one of his oversized crocodiles. Although Luffy is discouraged, Vivi's passion for the cause inspires him to persevere.




My Thoughts:


It was cool being introduced to Luffy's older brother Ace, who is supporting a pirate captain named White Beard. Ace is pretty strong stuff even besides his devil fruit powers. He's not around very long but it's evident he's being introduced now to make the fight between him and Luffy that much greater whenever it occurs. Now we just need Luffy's Dad and Mom to show up, preferably as Ultra-Powerful world government Agents and voila, more family drama than you can shake a stick at. Of course, I'd be really pissed if that is what actually happens.


Vivi is really getting on my nerves now. She interferes multiple times with how the Crew do what they need to and causes things to be twice as hard. She forbids them from fighting with the rebels and acts like she can just wave her hand and make peace. She is the epitome of a spoiled child who has had everything handed to her her entire life. Thankfully Luffy tells her what she needs to hear, that Sir Crocodile is the real enemy, not the rebels, and that HE, Luffy, is going to beat the ever-living daylights out of Crocodile even she doesn't “like” violence as a solution.


There was more Vivi than Ace overall though, so while I enjoyed this volume, it left a slightly off taste in my mouth by the end. Boooooo!



★★★☆☆





Saturday, March 19, 2022

Sharpe's Prey ★★★☆☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Sharpe's Prey
Series: Sharpe #5
Authors: Bernard Cornwell
Rating: 3 of 5 Stars
Genre: Historical Fiction
Pages: 246
Words: 103K





Synopsis:


From Wikipedia.org


The year is 1807, and Richard Sharpe is at a very low point in his life. His beloved aristocratic lover, Lady Grace Hale, has died in childbirth, along with their newborn son. Her family's lawyers then took all of Sharpe's wealth (loot he obtained fighting in India), claiming it was Grace's and that it now reverts to her family. Destitute and relegated to the menial job of quartermaster, Sharpe is on the streets of London, contemplating leaving the army.


First though, he revisits the foundling home where he was raised to get his revenge. He robs and kills Jem Hocking, his childhood tormentor.


Then a former commanding officer, Major General David Baird, finds him in a pub. Captain John Lavisser was assigned a bodyguard for a secret mission to Copenhagen, but the bodyguard was killed, supposedly by a common footpad, and a replacement is needed immediately. Baird persuades Sharpe to take the job. Lavisser does not want a bodyguard since he already has a huge servant named Barker, but orders are orders. Lord Pumphrey of the Foreign Office gives Sharpe a contact in case he runs into trouble.


Denmark is neutral, but has a powerful fleet. Napoleon wants to replace the ships France lost at the Battle of Trafalgar, and Britain is equally determined to see to it that does not happen. Lavisser's task is to bribe the Danish crown prince to hand over the fleet for safekeeping. (Lavisser's grandfather is the prince's chamberlain, and they are also related by marriage.) If that fails, the British will have to seize the ships by force.


When they go ashore in Denmark, Sharpe narrowly escapes being killed by Barker. He walks to Copenhagen and goes to see Ole Skovgaard, the emergency contact. Skovgaard turns out to be the main spy for Britain in Denmark. Meanwhile, Lavisser defects to the Danes and "confesses" that the British have sent an assassin to kill the crown prince. Skovgaard reads this lie in the newspaper and locks Sharpe in a room to await Lavisser. Sharpe escapes just in time. Lavisser turns out to be in the employ of the French; he and his men torture Skovgaard for the names of his contacts throughout Europe. Sharpe manages to kill some of Lavisser's henchmen and drive the rest off. During his stay at Skovgaard's house, he and Skovgaard's beautiful widowed daughter, Astrid, become attracted to each other. They eventually sleep together, and Sharpe contemplates settling down in Copenhagen with her.


When the British besiege Copenhagen, Sharpe joins them. The Danes refuse to surrender their fleet, so the British bombard the city. Sharpe, by now knowing the general layout of Copenhagen, guides a small force to the Danish ships, which have been prepared for burning in case the British break in. The men hide aboard the ships and safeguard them against burning. Meanwhile, Sharpe goes to Skovgaard's, only to find he has been captured and tortured again by Lavisser, who obtains the names of the British spies. Sharpe rescues Skovgaard, kills Lavisser and Barker, and gets the list of names. The city surrenders, and the Danish fleet is captured intact.


Skovgaard will no longer work for the British after what they have done to his city. He also orders Astrid to break up with Sharpe, which she does. Lord Pumphrey has Sharpe sent back to England, as he does not want the rifleman to learn that he must have the Skovgaards killed; they know too much.




My Thoughts:


My issues with Sharpe and his behavior continue and as such I think I'm going to call it quits. I also really disliked that Cornwell, the author, kills off a woman and child to propel Sharpe on his continued path of anti-hero. Just like I discussed last month in the “Project X – V” post, villains are bad, and anti-heroes are not much better in my eyes.


So while the writing is great, the over all story is engaging and very interesting and I like reading these adventures, the in your face immorality of Sharpe and Cornwell's philosophy of anti-hero'ness are too much to overcome.


If neither of those things bother you, then I would recommend trying out this series if you want some action packed historical fiction. If you would like a more positive set of reviews, Jenn at Eternal Bookcase has been reviewing the Sharpe books as well.


★★★☆☆




Friday, March 18, 2022

Henry VI, Part 1 ★★★☆☆

 


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Henry VI, Part 1
Author: William Shakespeare
Rating: 3 of 5 Stars
Genre: Play
Pages: 249
Words: 72K






Synopsis:


From Wikipedia


The play begins with the funeral of Henry V, who has died unexpectedly in his prime. As his brothers, the Dukes of Bedford and Gloucester, and his uncle, the Duke of Exeter, lament his passing and express doubt as to whether his son (the as yet uncrowned heir apparent Henry VI) is capable of running the country in such tumultuous times, word arrives of military setbacks in France. A rebellion, led by the Dauphin Charles, is gaining momentum, and several major towns have already been lost. Additionally, Lord Talbot, Constable of France, has been captured. Realising a critical time is at hand, Bedford immediately prepares himself to head to France and take command of the army, Gloucester remains in charge in England, and Exeter sets out to prepare young Henry for his forthcoming coronation.


Meanwhile, in Orléans, the English army is laying siege to Charles' forces. Inside the city, the Bastard of Orléans approaches Charles and tells him of a young woman who claims to have seen visions and knows how to defeat the English. Charles summons the woman, Joan la Pucelle (i.e. Joan of Arc). To test her resolve, he challenges her to single combat. Upon her victory, he immediately places her in command of the army. Outside the city, the newly arrived Bedford negotiates the release of Talbot, but immediately, Joan launches an attack. The French forces win, forcing the English back, but Talbot and Bedford engineer a sneak attack on the city, and gain a foothold within the walls, causing the French leaders to flee.


Back in England, a petty quarrel between Richard Plantagenet and the Duke of Somerset has expanded to involve the whole court. Richard and Somerset ask their fellow nobles to pledge allegiance to one of them, and as such the lords select either red or white roses to indicate the side they are on. Richard then goes to see his uncle, Edmund Mortimer, imprisoned in the Tower of London. Mortimer tells Richard the history of their family's conflict with the king's family—how they helped Henry Bolingbroke seize power from Richard II, but were then shoved into the background; and how Henry V had Richard's father (Richard of Conisburgh) executed and his family stripped of all its lands and monies. Mortimer also tells Richard that he himself is the rightful heir to the throne, and that when he dies, Richard will be the true heir, not Henry. Amazed at these revelations, Richard determines to attain his birthright, and vows to have his family's dukedom restored. After Mortimer dies, Richard presents his petition to the recently crowned Henry, who agrees to reinstate the Plantagenet's title, making Richard 3rd Duke of York. Henry then leaves for France, accompanied by Gloucester, Exeter, Winchester, Richard and Somerset.


In France, within a matter of hours, the French retake and then lose the city of Rouen. After the battle, Bedford dies, and Talbot assumes direct command of the army. The Dauphin is horrified at the loss of Rouen, but Joan tells him not to worry. She then persuades the powerful Duke of Burgundy, who had been fighting for the English, to switch sides, and join the French. Meanwhile, Henry arrives in Paris and upon learning of Burgundy's betrayal, he sends Talbot to speak with him. Henry then pleads for Richard and Somerset to put aside their conflict, and, unaware of the implications of his actions, he chooses a red rose, symbolically aligning himself with Somerset and alienating Richard. Prior to returning to England, in an effort to secure peace between Somerset and Richard, Henry places Richard in command of the infantry and Somerset in command of the cavalry. Meanwhile, Talbot approaches Bordeaux, but the French army swings around and traps him. Talbot sends word for reinforcements, but the conflict between Richard and Somerset leads them to second guess one another, and neither of them send any, both blaming the other for the mix-up. The English army is subsequently destroyed, and both Talbot and his son are killed.


After the battle, Joan's visions desert her, and she is captured by Richard and burned at the stake. At the same time, urged on by Pope Eugenius IV and the Holy Roman Emperor, Sigismund, Henry sues for peace. The French listen to the English terms, under which Charles is to be a viceroy to Henry and reluctantly agree, but only with the intention of breaking their oath at a later date and expelling the English from France. Meanwhile, the Earl of Suffolk has captured a young French princess, Margaret of Anjou, whom he intends to marry to Henry in order that he can dominate the king through her. Travelling back to England, he attempts to persuade Henry to marry Margaret. Gloucester advises Henry against the marriage, as Margaret's family is not rich and the marriage would not be advantageous to his position as king. But Henry is taken in by Suffolk's description of Margaret's beauty, and he agrees to the proposal. Suffolk then heads back to France to bring Margaret to England as Gloucester worryingly ponders what the future may hold.



My Thoughts:


OH NOES, KENNETH BRANAUGH IS DEAAAAAAAAAAAD!!!!!


While not exactly how things start, it does start with Henry V's untimely death, while the French are rebelling. So Henry VI has to take over and nobles are squabbling and fighting and betraying and in general it's a right mess!


This was about 70% longer than Henry V and it is only Part 1 (I believe there are 3 parts). Ol' Shakes really let himself go here. In other plays he'll dismiss a whole battle or 2 years with a simple line or two. Not here though. We get the down and dirty on the whole shebang, to the point where I just wanted it to be over. Everyone is a horrible person to boot.


I did wonder what happened to the Queen Mother. She's french and this whole English/French thing is a pretty big deal. Then throw in the damned Roman Catholic Church (and as an SDA I mean that damned literally) and my goodness, this was horrible.


So why the 3stars? Because it is still Shakespeare, you dunderhead! My goodness, bunch of barbarians out there. Show some class. Or I'll pound yer head in for ya!


★★★☆☆




Thursday, March 17, 2022

Asterix and the Big Fight ★★★☆☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Asterix and the Big Fight
Series: Asterix #7
Authors: Goscinny & Uderzo
Rating: 3 of 5 Stars
Genre: Comics
Pages: 53
Words: 3K





Synopsis:


From Wikipedia.org


The Romans having been humiliated many times by the rebel Gauls, Felonius Caucus, advisor to Centurion Nebulus Nimbus, suggests a single combat between Vitalstatistix, chief of Asterix's tribe, and the Gallo-Roman Chief, Cassius Ceramix of Linoleum. According to ancient Gaulish customs, the loser would forfeit his entire tribe to the winner. When Ceramix argues that Vitalstatistix would surely win with Getafix's magic potion of invincibility, Caucus sends a patrol to capture Getafix before the challenge is confirmed. Whilst attempting to scatter the attackers, Obelix accidentally strikes Getafix with a menhir, the impact of which causes amnesia and insanity.


Following Cassius Ceramix's challenge, Asterix and Vitalstatistix attempt to restore Getafix's mind by experimenting in potions; but this produces only a whimsical sub-plot, in which the Roman soldier Infirmofpurpus, captured by Obelix as a test subject, is temporarily rendered weightless. Thereafter Asterix and Obelix consult Psychoanalytix (original French name is Amnesix), a druid who specializes in mental disorders; but when asked to demonstrate what caused the problem, Obelix crushes Psychoanalytix with a menhir, leaving him "in the same state as Getafix". As the two crazed druids concoct a number of skin-coloring potions, Asterix tries to get Vitalstatistix into good physical shape for the fight, mainly by jogging. Meanwhile, the Romans plan to arrest Ceramix after the fight, lest he thereafter challenge their control of Gaul.


As the fight begins, Getafix accidentally makes a potion which restores his mind, and retains sanity despite being hit by another menhir (thrown by Obelix in an attempt to cure Getafix by repeating the cause of the original accident). Getafix quickly proceeds to brew a supply of magic potion. Meanwhile, the fight has turned into a bore: Vitalstatistix, exploiting his superior physical condition, is running circles around the ring while Ceramix tries in vain to catch him. After hearing of Getafix's recovery, Vitalstatistix defeats his exhausted opponent with a single blow. The Romans do not accept this victory, but are crushed by the Gauls, who had drunk Getafix's magic potion. When Ceramix is reduced to amnesia by a third menhir that was thrown by Obelix during the battle, Vitalstatistix declines his right to take over Ceramix's tribe, and sends him home in honour. Psychoanalytix returns to business despite his amnesia, but remains professionally successful despite "side effects" of his medicines. Ceramix, now in the same mental state as Psychoanalytix, becomes "the most courteous chief in Gaul" and the probable originator of French courtesy. His tribe returns to Gaulish ways and the fight against Rome, while Vitalstatistix's tribe celebrate their victories.



My Thoughts:


While the story itself was no worse than the previous one, I knocked off a star for all the horrible word plays that simply infested this volume. It felt like every other page was an over the top bad joke on purpose. Just read the middle where the soldiers are talking:





Once or twice in the book I can deal with. But almost every other page? Too much.


The story is pretty amusing though. Getafix the druid gets knocked on the head by one of Obelix's menhirs and loses his memory. The romans decide to take advantage of the situation and shenanigans ensue. It was hilarious. Then Obelix has the bright idea of hitting Getafix with another menhir to fix what he originally broke. Of course, Getafix has just fixed himself with a potion by accident. So there he is, back to normal, when a menhir comes sailing out of nowhere and buries him in the ground. Again. I laughed my head off. Silly situations like that really do amuse me :-D


Mrs B was looking over my shoulder occasionally and pointed out that the good guys all had mustaches and you could always spot a bad guy because he didn't. Now I'm going to be looking out for that in future volumes. Makes me wonder what Goscinny and Uderzo had against clean shaven'ness? I mention that because I had a mustache in highschool and have a picture of it. Mrs B says it is very “awkward” looking, which is very generous of her :-D


★★★☆☆




Wednesday, March 16, 2022

Earth Awakens ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Earth Awakens
Series: Enderverse: First Formic War #3
Authors: Orson Card & Aaron Johnston
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 341
Words: 136K





Synopsis:


From Wikipedia.org


With an alien invasion in progress in China, humanity is divided on how to defend itself. The Chinese government is determined to go it alone, despite suffering catastrophic losses. Captain Wit O'Toole of the Mobile Operations Police (MOP) and Mazer Rackham have managed to destroy one of the three alien landers, but because they achieved the first significant human victory of the war without official approval and using a nuclear warhead obtained without authorization, they are in the custody of Chinese General Sima. During the invasion, Mazer Rackham saves Bingwen, a very intelligent eight-year-old Chinese boy who now comes up with a clever ploy to get them released: he spreads word over the internet that they were acting under Sima's orders and gives Sima full credit.


Meanwhile, Victor Delgado and Imala Bootstamp drift to the alien mothership in a ship disguised to avoid being destroyed. Victor manages to enter and explore the vessel. They survive a failed drone attack on the alien ship and, after getting away again, confront Lem Jukes, whom they suspect of involvement in the attack. Actually, it was launched by Lem's father, Ukko. Lem tried to stop or delay it.


Based on what he has learned, Victor devises a plan to capture it, and reluctantly accepts Lem's help in carrying it out. The MOPs, including Wit and Mazer, are recruited to become the rest of Victor's boarding party. Despite Victor's objections, Imala volunteers as well.


When the Formics detect the intruders, all of their forces on Earth leave to go to their ship's defense. Lem leads a force to hold them off, resulting in a fierce space battle. Aboard the Mothership, Wit has to sacrifice his life, exposing himself to quickly lethal levels of radiation, but Victor's plan succeeds, and the ship is captured intact. However, Victor's cousin, Edimar, backtracks the path of the alien ship and discovers that it was only a scout ship; the real Mothership is reconfiguring itself into a battle fleet that will arrive in about five years.




My Thoughts:


Overall, I enjoyed this final book in the First Formic War trilogy. But much like the slide from the first book to the second, there was something missing from the second to the third book. I simply can't put my finger on what it is, but that enjoyment factor just wasn't as high. Still a good read at 3.5stars though.


There was a LOT more politics involved in this book than in the previous and so depending on if you like political thrillers or not, that will shape your enjoyment of the book. There is also a storyline about the survivors from Victor's old spaceship (all the women and children) and it should have been cut or tied off in the previous book. It felt like it was added simply to justify the very end of the book where one of the women discovers that the “mothership” at earth is actually just a scoutship and the real mothership is on its way and will arrive in about 5years. That could have been done with one of the Juke scientists and had several chapters removed from the story, thus streamlining the story and the number of POV's.


Bingwen is definitely an Ender prototype. He ends up going to secret school run by the Chinese and is treated like absolute crap by his “mentor”. This is the beginning of the Space School and you see its mindset clearly here. It is sad but at the same time it is good to see how the world went from what we would consider normal to the world where Ender grew up and what was considered normal then.


This trilogy was good enough that I am going to try the entire Ender quintet next. I've read Ender's Game multiple times and read Speaker for the Dead once back in 2000 but never got past that. Now that I've got a better handle of how Card writes (having read some of his Ender's Shadow series, the Pathfinder series, the poorly executed Alvin Maker series and his absolutely atrocious Homecoming saga which I abandoned after the first book) I think I can take the complete change in tone. Plus, the Second Formic War trilogy isn't completed.


In regards to that. This trilogy was released in 3 years. One book a year, bam, bam, bam. That's the power of having 2 writers. OR they pre-wrote it. However, the Second Formic War trilogy was started in '16 and book 2 was released in '19 and there is no release date yet for book 3. I really want to read it but won't until it is complete, so reading the original Ender books is probably the best way to keep my toes in the Ender pond while I wait.


★★★✬☆




Tuesday, March 15, 2022

Earth Afire ★★★★☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Earth Afire
Series: Enderverse: First Formic War #2
Authors: Orson Card & Aaron Johnston
Rating: 4 of 5 Stars
Genre: SF
Pages: 373
Words: 148K





Synopsis:


From Wikipedia.org


A century before the events of Ender's Game, an alien spaceship enters the solar system and soon makes known its hostile intentions by destroying harmless human ships. Then, it wipes out a ragtag fleet of asteroid miners who have banded together in a desperate attempt to stop it. All of the adult male members of Victor Delgado's extended clan die in the battle. The survivors are unable to transmit a warning, so Victor volunteers for a near-suicidal mission to try to reach Earth in a tiny, hastily converted unmanned cargo ship. He makes it to the Moon, but is unable to get the authorities to take him seriously. Thus, humanity is totally unprepared when the First Formic War starts.


The invader sends three enormous landing craft to southeast China. The Formics emerge and use gas to defoliate the area and kill everyone. Despite suffering stupendous losses, the suspicious Chinese government refuses outside help.


Before the landing, Mazer Rackham had been training the Chinese military on a new transport aircraft, the HERC, in exchange for training on their new invention, drill sledges that can tunnel quickly underground. During the Formic invasion, he saves Bingwen, a very intelligent eight-year-old Chinese boy, but is then shot down. Bingwen saves his life, with the remote help of Mazer's romantic interest, Kim. Bingwen and Mazer then set off to destroy the nearest Formic lander.


The Mobile Operations Police (MOP), a small but elite international force, enters China (without official authorization). The MOPs save Bingwen and Mazer from a Formic attack. The lander is heavily shielded, but it does not extend underground. Mazer manages to find some drill sledges and HERCs to transport them close to the lander. MOP Captain Wit O'Toole obtains a tactical nuclear weapon from anonymous Chinese who do not agree with their government's stance on foreign assistance. They destroy the lander, but then Captain Shenzu arrives and places Mazer under arrest.


Meanwhile, Victor and Imala (a Customs Agent assigned to Victor upon his unauthorized arrival) manage to drift close to the Formic ship, using a disguised ship provided by Lem Jukes (the only son of the richest man alive) to avoid being destroyed. Victor breaks into the alien ship through a gun port.




My Thoughts:


I enjoyed the first book, Earth Unaware, so much that I broke my usual way of reading and dived immediately into this the second book in the First Formic War trilogy. This was another really good entry but for whatever reason I didn't enjoy it quite as much, hence the halfstar knocked off.


Part of it is that the Lem and his father Ukko Jukes thing got tiresome. Lem lives and breathes everything through the lens of thinking his father is out to test him. He's paranoid about it, to the point where it got on my nerves. Then Ukko will go and do something to justify everything Lem has thought. That was just as frustrating, if not more so, to read about.


A lot of the action takes place in China. I rather enjoyed these sections and found the boy Bingwen to be an Ender-prototype. He was smart and intelligent and didn't act like a baby. While many of the adults around him were panicking he was trying to figure out ways to fix whatever the problem was. He was not a superhuman, but Card definitely has a thing for writing very intelligent young people (Ender or Rigg from the Pathfinder trilogy). Bingwen also brought a very human touch to the story. His adventures as an 8year old getting beat up, trying to take special tests to get ahead and then his parents dying, taking care of his aged grandfather, it was all SO human. Mazer Rackham is the military look, Victor and Imala are the political look and Bingwen is the purely everyman look.


I liked how all the threads were woven together in this story. There were no obvious demarcations between Card and Johnston, to the point where I wonder if Johnston did most of the writing with Card supplying the ideas. It doesn't really matter though, as it was a good tight story.


★★★★☆




Monday, March 14, 2022

Earth Unaware ★★★★✬

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Earth Unaware
Series: Enderverse: First Formic War #1
Authors: Orson Card & Aaron Johnston
Rating: 4.5 of 5 Stars
Genre: SF
Pages: 323
Words: 131K





Synopsis:


From Wikipedia.org


A family of "free miners" living on the spaceship El Cavador is working an asteroid far out in the Kuiper Belt when they detect what appears to be an alien ship decelerating from near light speed as it approaches the solar system. Meanwhile, Lem Jukes, son and heir of the hard-driving founder of the largest mining corporation, is also in the remote region, far from the prying eyes of competitors, secretly testing a "glaser" (gravity laser) that promises to revolutionize mining. Back on Earth, Captain Wit O'Toole goes recruiting among the elite New Zealand Special Air Service for the even more select, multinational Mobile Operations Police (MOPs).


Jukes orders his ship to "bump" El Cavador from the asteroid the family is mining, as it is the only suitable one nearby for his test. During the violent collision, an El Cavador crewman is killed. The miners hack into the corporate ship's network, planting a message for Lem Jukes and downloading confidential files pertaining to the glaser. Jukes, fearful of a scandal involving the death of a free miner and the danger of the miners selling the confidential files to his competitors, sets out for Weigh Station Four, where he intends to plant a hacker to strip El Cavador's files.


El Cavador's transmission equipment having been destroyed in the bump, the crew are unable to warn another mining clan about the intruder, and can only watch helplessly as the alien pod destroys them. El Cavador rescues a few survivors. In the meantime, Victor and a few others modify a "quickship," an automated vessel normally used to send processed metals to Luna, to carry one person to warn Earth. When the pod attacks El Cavador, the men on the quickship ram and disable the pod using mining equipment. During the attack, the aliens emerge to battle the humans. Their physiology is revealed to be Formic (ant-like).


El Cavador heads to Weigh Station Four to use their laserline transmitter. As a backup, Victor volunteers to take a datacube with the evidence of the aliens' hostile intentions to Luna aboard the quickship. The journey is perilous, but their duty is clear.


Meanwhile, the Juke ship makes its way to Weigh Station Four, only to come under attack from roughnecks who recognize the crew as despised corporates. Several of the attackers are killed by Chubs, a man seemingly junior to Lem Jukes, but revealed as having been assigned by Ukko Jukes to protect him. The corporates are still able to leave behind a hacker to strip El Cavador's files, but the scheme becomes moot when the Formic ship destroys the station.


El Cavador sends a short-range, broad radio call and is able to contact the Juke ship and a Chinese mining vessel. El Cavador sends its women and children aboard the Chinese vessel, which is too small to help in the attack. The plan is to plant mining explosives along the hull of the alien ship. Unfortunately, one of them detonates early, drawing the attention of the Formics, who at first engage the humans wearing space suits, but subsequently attack without any protection. Seeing the battle go against them, Chubs withdraws Lem Jukes and his men and moves the corporate ship away, as the Formic ship destroys El Cavador.


Victor arrives at Luna, only to be largely ignored and confined for his illegal arrival. Meanwhile, Wit O'Toole prepares his MOPs for any situation, including what he thinks is a hypothetical alien attack. Victor is eventually assigned a case worker who believes his story and helps him transmit the evidence onto the Nets.




My Thoughts:


This was a thoroughly enjoyable read. While a collaboration between Card and Johnston, I suspect Johnston did the heavy lifting in terms of the writing itself. I have no problem with that though. In the intro Johnston talks about how he and Card had collaborated on this very story for comics and so that moving into novel territory wasn't much of a stretch.


I think the various characters were what made this a notch above the typical SF offering. It helps that in Ender's Game you got “characters” in spades, so this felt very much in tune with that. Lem Jukes makes for a great badguy/notbadguy. I felt sympathy for him while simultaneously wanting to take my Combat Knife to his guts.


I'm usually not a fan of multiple points of view, but with the authors limiting them to three, it gave me the overall view that needed to be seen. Being familiar with Ender's Game and the Enderverse, I've been curious how the world got to the point where we see it in Ender's Game. This first contact story sets the stage quite well. We get Lem Jukes and his corporate crew in space, Victor and the free miners in space and then Rackam Mazer and the MOPS on Earth.


This story is all about aliens coming to kill us and how we ignore that threat. Exciting and yet scary and tense at the same time. Perfect recipe for a great story.


★★★★✬