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Title: Bite This
Series: Kurtherian Gambit #4
Author: Michael Anderle
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 270
Format: Digital Edition
Series: Kurtherian Gambit #4
Author: Michael Anderle
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 270
Format: Digital Edition
Synopsis:
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Bethany Anne and
Crew have a lot to do.
One of their
smaller companies has created an AI but didn't tell anyone. They shut
it down so there was no chance of it going all Skynet on the world.
When BA finds out, she puts her father and some others on the case as
they need some super intelligence to help guide them through the
coming minefields.
The Company needs a
military base as a “Corporate Headquarters” so they can start
bringing their own people together, to work and to protect. If any
nation state learns what BA is doing or capable of, they're going to
have to protect themselves. They also need a place where scientists
can start studying TOM's spaceship. The spaceship itself needs to be
moved from the mountainous area to a secure birth on the super yacht.
BA has given the
responsibility of getting Europe back under control to Stephen,
another of Michael's direct children. He has to deal with young vamps
on the edge of becoming Forsaken as well as Pack politics. European
Were haven't been dealt with for decades and they are thinking that
maybe vamps aren't tough as all that. Stephen shows them WHY vamps
are top of the food chain and Europe starts to settle down.
And if that isn't
enough, one of Michael's direct children, now a Forsaken in South
America, is attacking BA using political connections. BA has to
figure out who the politician is and where this Forsaken is actually
located. Then she can deal with both of them. Just to complicate
things even more, it looks like this Forsaken has a secret formula
for making Nosferatu more intelligent and even stronger.
My
Thoughts:
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I have to admit, while reading this, I had the Beach Boys song “Fun,
Fun, Fun” running through my head. And BA's daddy doesn't take the
t-bird away, so yeah, lots and lots of fun.
I complained about the last book introducing a ton of characters
really quickly. Thankfully, it pays off here. The book cycles through
quite a few POV's which is only possible because of all the new
people. I still say Anderle could have done it a bit slower but it
isn't something I can complain about in this book. Gabby the vampire
ends up in the medical box and becomes an alpha vamp probably on the
level with Michael. I'm surprised that BA isn't running some of her
own crew through the box to build up a small army of loyal alpha
vamps. I consider BA to be Vamp Zero and maybe she doesn't want any
alphas going wild and blowing her cover and destroying her chance to
bring the world up to readiness to deal the the enemy aliens. I don't
know. I do know that I would be biting my loyal guards until they
were all vamps, especially since they would be daywalkers.
The whole AI storyline is just getting going. There is lot of
relocation and talking and plans but the switch hasn't been thrown
yet to bring it back online. I'm definitely interested to see where
this plot line goes.
There is a battle scene where Gabby saves a german shepherd by giving
it her blood. BA also gives it her blood. So we're going to end up
with vampire dogs. I'm guessing Anderle will use them as Nosferatu
detectors and such. I really didn't care for this inclusion, as I'm
not an animal person.
Overall, I had a lot of fun reading this. At under 300 pages, I felt
like I just raced through it. I know Anderle has this series in
omnibus editions with 3 books in each and I'm tempted to go that
route just so I can get a big long draft of BA kicking butt. I know I
won't though, as I'd rather stretch things out and stay a little
hungry than burn out. Nothing worse than burnout.
★★★☆½
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