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Title: Honour Guard
Series: Warhammer 40K: Gaunt's Ghosts #4
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition
Series: Warhammer 40K: Gaunt's Ghosts #4
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition
Synopsis:
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From the Wiki and Me
The Ghosts are sent to
the Shrineworld Hagia, religious capital of the Sabbat worlds and
homeworld of the revered Saint Sabbat herself, to reclaim the holy
world from the clutches of Pater Sin and his so-called Infardi.
During their campaign to reclaim the Doctrinopolis – the planet's
central city – Gaunt, who has command of the ground forces, is
forced into a trap set in one of the most holy structures in the
city. A warp-beacon is activated in the process, and a Chaos fleet
advances on Hagia to obliterate the Imperial forces.
With just eighteen days
until the fleet (large enough to wipe out the liberation force even
if the fleet were a quarter its current size) arrives, Gaunt is given
one last chance to redeem himself by the arrogant and pompous
Lord-General Lugo: recover the Saint's remains and holy relics from
the Shrinehold in the Sacred Hills for evacuation. The Ghosts are
appointed as the honour guard of these relics, and together with
units from the Pardus armoured regiments they form a convoy and
journey into the mountains. However, much of Sin's Infardi horde has
pulled back into the hills; leaving the Ghosts with no choice but to
fight the heretics while at the same time fighting the elements and
navigating the unfamiliar terrain.
Several of the wounded,
left back in the city, start hearing a voice telling them “Sabbat
Martyr” in their heads. They band together and meet Gaunt at the
shrine. Turns out they are all needed to activate a secret weapon
left by Sabbat to protect her homeworld. The Psychic Weapon is
activated and destroys every creature on the planet with the taint of
Chaos. It also destroys the chaos beacon and scatters the approaching
chaos fleet.
My
Thoughts:
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As long as you turn off your brain about the super psychic weapon (as
in, why aren't those things being studied and recreated now, instead
of lying around for 6000 years), this was a lot of fun to read.
Abnett mixed things up by introducing a whole host of armoured tanks
to complement the Ghosts and their being strictly infantry. Not a
big mechanized tank fan though, so it didn't do much for me. I did
like that Abnett addresses how taking on new “Ghosts” affects
them as a unit.
Gaunt is revealed to be a very religious man, with him venerating, if
not worshipping, Saint Sabbat. Since there hasn't been any of that to
date, I wonder if I'll see any more of it in later books. I highly
doubt it however. It came across as more superstition than devotion
though. I suspect most of that is because the religious side of
Warhammer 40K is some paint on it, not something integral to it like
a load bearing beam.
Gaunt gets in trouble with the over-General and while he succeeds at
the end of the book, what happens politically wasn't written about. I
suspect that will play a big part in the beginning of the next book.
★★★☆½
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