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Title: The Guns of Tanith
Series: Warhammer 40K: Gaunt's Ghosts #5
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Words: 104K
Series: Warhammer 40K: Gaunt's Ghosts #5
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Words: 104K
Synopsis:
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WH40K.Lexicanum.com
In the Sabbat Worlds Crusade, the
heretical forces of Chaos are fighting back hard.
Dangerously overstretched, their supply lines cut by degenerate enemy
troops, the Imperial forces grind to a
halt. Colonel-Commissar Gaunt and the Tanith
First-and-Only must recapture Phantine, a world rich
in promethium but so ruined by pollution that the only way
to attack is via a dangerous – and untried – aerial assault.
Pitted against deadly opposition and a lethal environment, how can
Gaunt and his men possibly survive?
The novel begins with the Tanith First
training to take part in the airborne assault on Cirenholm, a
dome-city perched above Phantine's toxic Scald. The archenemy's elite
Blood Pact have captured the city, which the Imperial forces plan to
use as a staging ground for their campaign to reclaim Ouranberg, one
of Phantine's largest cities and a major source of promethium. After
the Ghosts successfully infiltrate the Blood Pact's defences and
prevent a disastrous loss for the Imperium, Lord-General Van Voytz
re-considers his approach on the Ouranberg invasion.
A number of Ghosts are hand-picked to
form specialist kill-teams, placed in a regime of additional
jump-training and covertly deployed into Ouranberg prior to the
invasion. Codenamed Operation Larisel, their mission is to kill
Sagittar Slaith; the Chaos commander of the Blood Pact holding
Ouranberg. Doing so will break the morale of the Chaos worshippers
and enable the Imperial forces to recapture Ouranberg with greater
ease. The task is made more daunting with the prospect of thousands
of Blood Pact troopers and Loxatl mercenaries standing
between them and their target. However, the rest of the Tanith First
face their own trials as they await deployment; a great unease is
brewing between the Tanith and the Verghastite soldiers, and a crime
case involving several Ghosts highlights this divide.
My
Thoughts:
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Something about ground pounding marines in a science fiction setting
really does it for me. While the Horus Heresy deals with demi-god
levels of warriors, Gaunt's Ghosts are nothing but baseline humans.
The common man fighting the forces of Chaos with gun and sword.
Both invasions, the first being a general free for all with everyone
and the second with 4 teams of 4 infiltrating and attempting to
assassinate Slaith, are just jam packed with fighting. More fighting
than you could shake a Power Sword at!
The little side story about about the divide between the original
Tanith and the newly integrated Verghastites keeps things from
becoming to fight'y, if you know what I mean. Plus, the whole murder
of a civilian and Cuu the bastard incriminating another Ghost added
some spice to the story. I have to admit I'm looking forward to Cuu
getting his just desserts, hopefully in an appropriately horrible
way.
★★★☆½
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