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Title: Cruel Zinc Melodies
Series: Garrett, PI #12
Author: Glen Cook
Rating: 3.5 of 5 Stars
Genre: Fantasy
Pages: 407
Words: 118K
Series: Garrett, PI #12
Author: Glen Cook
Rating: 3.5 of 5 Stars
Genre: Fantasy
Pages: 407
Words: 118K
Synopsis:
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From Wikipedia
It's
winter in TunFaire, and life has slowed down for Garrett (meaning
work seldom intrudes to interrupt his beer drinking and lounging
about), until a parade of lovely ladies led by his favorite fiery
red-head makes its way through his door. The red-head in question is
none other than Tinnie Tate, Garrett's girlfriend, and she's
accompanied by Alyx Weider, sultry temptress and daughter of the
local beer baron, and several other friends. It turns out the girls
have aspirations to become an acting troupe for a new theater that
Alyx's father, Max Weider, is building to keep his youngest daughter
happy and to have a new vehicle for moving more of his product.
The
trouble is that Max needs some help. It seems that construction of
his theater, The World, is beset by ghosts, bugs, and break-ins.
Garrett figures that this is pretty much a security job, and ends up
bringing in some of the usual crew including Saucerhead Tharpe and
even Winger.
Right
off the bat, Garrett wraps up the break-in problem, as it seems that
a gang of kids was trying their hand at the racketeering business.
The ghosts and bugs present a bit more of a problem. It turns out
that the bugs are of sorcerous origin and the result of some
sorcerous experimentation by a group of kids from the Hill, led by
Kip Prose. Worse yet, the bugs have been disturbing the sleep of a
large entity from a bygone age that has been slumbering for eons
beneath the ground that The World is being built upon.
With
Garrett's knack for finding trouble, he ends up attracting attention
from the Guard, Prince Rupert, and several nasty sorcerous types from
The Hill. In the end, with the help of The Dead Man, John Stretch and
his telepathically controlled rats, and a smoldering hot sorceress
called the Windwalker Furious Tide of Light, Garrett eliminates the
bugs and makes contact with the dormant creature (through the ghostly
form of Eleanor), convincing it to be careful of the humans and
creatures living above it.
My
Thoughts:
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Despite the story, this is just as much about Garrett growing up as
anything in the mystery part. Of course, considering he's in his
30's, I have a hard time accepting it, but better late than never.
With all of the changes in TunFaire, Garrett has rubbed, and
continues to rub, shoulders with some pretty impressive individuals.
This translates to him having responsibilities shoved onto his
shoulders that in earlier books he'd just have sneered at and
ignored. Throw in his “relationship” with Tinnie Tate getting
serious (which is what SHOULD have happened from Book 1) and suddenly
Garrett is becoming an adult, finally.
What I didn't enjoy was Garrett's fighting that growing up every step
of the way. It was like listening to a gradeschooler whine about how
hard their life is because they have TWO math lessons for homework
instead of the usual one. Garrett still has a lot of growing up to
do.
It is also apparent that Cook is just running out of ideas. The war
is over and Cook, and every character in the book, doesn't seem to
know how to write noir'ish mystery story set during a peace time.
Cook doesn't appear to be to good at writing conflict that doesn't
spring from some sort of war. While I'm not looking forward to this
series ending, I won't be sad or wishing for more once it does.
★★★☆½
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