Thursday, November 18, 2021

Myths, Part II (Spawn #15) ★★☆☆☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Myths, Part II
Series: Spawn #15
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K





Synopsis:


From Imagecomics.fandom.com


The Clown's story continues. Medieval Spawn survives the Violator's blast, but he is horribly disfigured. Even in this state, however, he is able to best Violator with the help of his living suit's imprisoning tendrils. The Violator's severed head is hoisted aloft as a grisly trophy of their demonic battle. Ironically, the woman he sought to protect from the Violator is sickened by Spawn's true form and flees in flight.


The Spawn lays in an alley peacefully resting. When the owner comes out mad that bums in his alley are begging and foraging for scraps, the owner physically pushes Spawn around. Spawn is fed up with people trying to tell him what to do. He beats the man down and barks that this is now spawn territory. The man cowers away.


In Queens, New York, Terry Fitzgerald lays awake, terrified as the mob's men have threatened his family again and he doesn't know what to do.




My Thoughts:


So this whole “Myths” story was standing St. George and the Dragon on it's head. With the Violator being the dragon and Medieval Spawn being St. George. It really pissed me off that the Princess runs away from Medieval Spawn when he reveals his tortured form. I can understand that she doesn't want to get all “Hugs & Kisses” with him but to run away from him after he'd saved her life and killed the Violator that was torturing her? It also raised the question, to me, of WHY was Medieval Spawn all burnt up too? It doesn't happen to every Spawn because we saw the fat child killer who became a Spawn candidate still in “prime” condition. And speaking of Medieval Spawn.


Below is an illustration of the fantastic work that McFarlane can do, when he wants to. It is a great illustration of the talents he has. The problem with it is that it simply makes the times where he rough sketches things in that much more noticeable.





Part of me can understand not doing this level of work for every panel but at the same time, why not? Why isn't McFarlane putting out his best for the whole issue? Why does this particular spread get the love treatment while Terry in his boxers looks almost like a crayon drawing at the end?


Between everything that I've experienced with this comic in these 15 issues, nothing has made me want to continue. I don't like Spawn. I don't like his human Al Simmons. I don't like the 2 cops. I don't like the badguys and I don't like Wanda. I don't like the city or the situations and I don't like the universe portrayed. So I'm done with Spawn. 15 issues is enough of “testing the waters”. Any more testing and I'd be asking for Jaws to come chomp me up into little itty bitty pieces.


★★☆☆☆



Wednesday, November 17, 2021

Over My Dead Body (Nero Wolfe #7) ★★★★☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Over My Dead Body
Series: Nero Wolfe #7
Author: Rex Stout
Rating: 4 of 5 Stars
Genre: Mystery
Pages: 189
Words: 70K






Synopsis:


From Wikipedia


Nero Wolfe is approached by Carla Lovchen, a young fencing instructor and illegal immigrant from Montenegro, on behalf of her co-worker and fellow “alien”, Neya Tormic. Neya has been wrongfully accused of stealing diamonds out of the coat pockets of Nat Driscoll, a wealthy student at the fencing studio where she and Carla work. However, Wolfe reacts with unusual hostility to Carla’s presence, storming out of the room and refusing to even consider her request.


After Carla leaves, Wolfe realises that she had an ulterior motive for visiting him; she has hidden a letter inside a book in Wolfe’s office. The letter, written in Serbo-Croatian, empowers Princess Vladanka Donevich, a Croatian aristocrat, to secretly negotiate with a foreign power over the rights to Yugoslavian forestry interests. When Carla returns, once more demanding Wolfe’s help, she shocks both Wolfe and Archie with a revelation — Neya claims to be Wolfe’s long-lost daughter, and has an adoption certificate as proof. Although skeptical, Wolfe admits that he adopted an orphan girl during his military service in Montenegro but lost contact with her during the political upheavals following the First World War. Nevertheless, Neya’s arrest would prove an embarrassing scandal for Wolfe, and he agrees to assist her.


Archie is sent to the fencing studio to investigate and meets Neya. Soon after, a British student at the studio named Percy Ludlow claims that Neya was simply recovering cigarettes from his coat, which is similar to Driscoll's. Archie is surprised when Neya seems more confused than relieved by Ludlow providing her an alibi, but the matter is quickly resolved when Driscoll arrives, sheepishly confessing that the diamonds had never been stolen in the first place; he had simply forgotten where he had left them.


Wolfe asks Archie to bring Neya to him, meaning that Archie is present in the studio when Percy Ludlow is found dead, killed with an épée. Although the studio’s swords are blunted, the murderer has stolen a device called a cul de mort that can be attached to one, turning it into a deadly weapon. As the police arrive, Archie discovers that his coat has been tampered with; suspecting that the murderer has planted the cul de mort on him, he slips away and heads back to the brownstone, where he and Wolfe confirm his suspicions.


Neya Tormic is initially the main suspect in Ludlow’s murder; she was his fencing instructor and the last person seen with him. Although another student, Rudolf Faber, has provided her an alibi, it is weak. Her guilt seems to be confirmed when Madame Zorka, a mysterious Manhattan couturière who also studies at the studio, calls Wolfe claiming to have seen Neya plant the cul de mort. Although Zorka threatens to call the police, Wolfe calls her bluff by summoning her, Neya and the police to his office to reveal what has happened. Madam Zorka disappears, but Neya confesses that she did plant the cul de mort on Archie, claiming that it had already been planted on her and she merely panicked.


Inspector Cramer, already annoyed by Wolfe and Archie’s intrusion into the case, is further aggrieved when powerful interests begin to interfere with his investigation. Ludlow is revealed to be a British agent on confidential business, leading Wolfe to suspect that he was investigating the Yugoslavian forestry deal. His suspicions are confirmed when Rudolf Faber visits his office, claiming to be acting in Neya’s interests; when Archie and Wolfe both leave the office, Faber instantly tries to locate the letter in the book it was left in.


Donald Barrett, a banker and fencing student, approaches Wolfe also claiming to be acting in Neya’s interests. Barrett is the son of John Barrett, one of the partners of the firm involved in the deal, and Wolfe realizes that he is responsible for Madame Zorka’s disappearance. As the firm’s involvement with the deal is illegal under American law, Wolfe threatens to expose them unless Barrett produces Zorka. Capitulating, Barrett takes Archie to a love nest where he is housing Zorka. Wolfe attempts to question Zorka but she is apparently heavily intoxicated and incoherent. Wolfe eventually allows her to remain in the brownstone so that she can sleep it off, but when Archie goes to wake her the next morning he discovers she has slipped out via the fire escape. She is later found and brought back, where Saul Panzer reveals he has discovered her true identity - she is actually Pansy Bupp, a farm girl from Iowa who reinvented herself as Zorka in the hopes of achieving more success.


Neya demands the letter from Wolfe, who refuses to surrender except it with Carla as she was the one who hid it. Archie is sent with Neya and the letter to the apartment the two immigrants share, but when they arrive they discover Rudolf Faber murdered on the floor. Carla has fled, seemingly guilty, but Archie discovers that the police have managed to trace her to an office building where Nat Driscoll’s business is located; Driscoll is sheltering her. Archie contacts Carla and convinces her to come to Wolfe’s office, sneaking her away from the police by disguising her as a hotel bellboy.


Wolfe apparently surrenders the letter to Neya Tormic, who leaves with a police escort. Once she has gone, Wolfe reveals that Neya is actually the murderer; she is the Princess Vladanka, posing as an immigrant as cover for her deal with Faber. Ludlow uncovered her true identity, prompting Neya to murder him out of a panicked impulse. Faber discovered this and began to blackmail her for more favourable terms, leading Neya to murder him as well. The letter Wolfe gave her was actually a note informing her that she was no longer his client. Infuriated, Neya slips her escort and returns to attack Wolfe, but is killed when Wolfe cracks a beer bottle over her head in defense. Later, Wolfe reveals to Carla that he has realized that she is in fact his adopted daughter, and offers to support her in America.




My Thoughts:


This was a novel of international intrigue, politics and such. That aspect of this story was fine but it didn't keep me glued to the pages. It did, however, have the advantage of allowing me to consider the writing itself.


In my last review of Nero Wolfe, Some Buried Caesar, I mentioned what a wordsmith the author, Rex Stout, was. But I was too busy enjoying that story to really be thoughtful about it. Here, I had the time. I think that for the most part, Stout transcends the genre and ascends to being a Great Writer. He allows his characters to be themselves. I've never felt that Wolfe or Archie or any of the other characters were simply a “type” to fill a void. In the same way, Stout doesn't overdescribe the scenery and drag unnecessary words onto the page. He sets the scene, he doesn't bore us to death with describing just what town he bought the paintbrush that he used to paint the door of the bathroom cupboard on the second floor of the yellow house of a tertiary character. At the same time, Stout isn't so stingy with his descriptions that you feel like an 8 year old's watercolor took the place of a Bob Ross masterpiece.


Technical skill isn't enough though. The computer programs we have today can turn out technically correct stories. Not quite full novels, but even I could kluge something together. But a wordsmith has that something extra, just like some athletes have that innate skill. Stout doesn't just use the technically correct word, but the word that flows with all of the others. A word can have several shades of meaning, which can be influenced by the words that came before or come after. It all depends on exactly what the author wants to convey, not just informationally, but emotionally as well. Words are weighted and just like Bob Ross knows exactly which shade of green to color his broccoli trees, so too does Stout know exactly what word to insert.


While I am not artistic, at all, I can appreciate those who are AND those can do things correctly. Combine both and you have a Word Smith. I salute you, Rex Stout. I enjoy your books.


★★★★☆




Monday, November 15, 2021

[Manga Monday] Ok, Let's Stand Up! (One Piece #10) ★★★★☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Ok, Let's Stand Up!
Series: One Piece #10
Arc: East Blue Part 10
Author: Eiichiro Oda
Rating: 4 of 5 Stars
Genre: Manga
Pages: 192
Words: 8K





Synopsis:


From Wikipedia.org/wiki/List_of_One_Piece_chapters_(1_186)


"OK, Let's Stand Up!"

"Luffy in Black"

"Zombie"

"Three Swords vs. Six"

"Heroism vs. Fish-Man Cruelty"

"It's All Over!!"

"Die!!!"

"Trade-off"

"What Can You Do?"


The Straw Hats charge into Arlong Park. Luffy takes out the fish-men's pet sea monster and most of the crew, but his feet become stuck in the ground. Arlong uses the opportunity to dig out the ground containing Luffy's feet and throw it into the sea. Zoro, struggling with a severe injury received from Mihawk and armed with only one sword, fights the six-sword-wielding Hatchan and Sanji uses karate on the fish-men with swordfish-man Kuroobi. Genzo and Nojiko try to save Luffy from drowning, and further inland Usopp duels with the long-mouthed fish-man Choo. All of Arlong's crew are defeated except for Arlong himself. With Zoro's last bit of strength, he buys Sanji enough time to dive under and remove the rock from his captain's feet. When he is free, Luffy takes Zoro's place and his final fight with Arlong begins.





My Thoughts:


This was a solid shonen volume, with fights galore. Even Usopp grows some stones and takes on a fishman and wins (kind of). Luffy's curse of not being able to swim or deal with water plays a major part in the fights and I hope this gives the crew something to chew on in regards to future fights. Luffy needs to wear water wings or something, hahahaha.


The other thing I noticed is that the little standalone pictures between chapters has moved on. In the previous volume Buggy the Clown (from volume 2) finally assembled his full body and got his pirate crew together. Now we seem to be following the 2 boys who joined the navy to become marines. So far, all they do is chores and scrub the ship. I find it interesting how Oda gets to tell another completely separate story, one panel at a time, and not only that he does it, but that he does it well. It does make me wonder if Buggy the Clown is going to make a comeback into the story at some point. I guess I'll just have to wait and see.



★★★★☆



Friday, November 12, 2021

Asterix and the Goths (Asterix #3) ★★★★☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Asterix and the Goths
Series: Asterix #3
Authors: Goscinny & Uderzo
Translators: Bell & Hockridge
Rating: 4 of 5 Stars
Genre: Comics
Pages: 51
Words: 3K





Synopsis:


From Wikipedia.org


Asterix and Obelix, nervous about Getafix traveling alone to the annual druids' conference in the Forest of the Carnutes, accompany him on his journey and remain outside the forest during the conference. Meanwhile, on the Roman Empire's border, two legionaries are captured by a band of Goths (Tartaric, Esoteric, Atmospheric, Prehistoric, and Choleric), intending to kidnap the Druid of the Year and use his skills to conquer Gaul and Rome.[3]


En route to the Forest, Asterix, Obelix, and Getafix meet another druid, Valueaddedtax, who uses his magical powers to convince the Romans to let them pass. At the edge of the Forest of the Carnutes, Getafix and his friend leave Asterix and Obelix for the druid's conference. Unaware that the Goth band is hiding nearby, the druids enter their inventions in a contest, in which Getafix wins the "Golden Menhir" prize with his potion, which gives superhuman strength. As he leaves his colleagues, the Goths take him prisoner. Asterix and Obelix, fearing for their friend's safety after they do not see him leave the Forest, enter the woods and find a Visigoth helmet (actually a pickelhaube like those worn by Germans during the first years of World War I). They instantly set out towards the east (thoroughly confusing Obelix) to rescue Getafix.


Unfortunately, they run into another Roman patrol, which spots the helmet Asterix is carrying and mistakes them for Goths (who are wanted for assaulting Roman border guards). Obelix and Asterix easily defeat the Romans, but the Roman general is informed of the incident and sends out pictures of Asterix and Obelix with a reward for their capture.


Asterix has the bright idea of disguising himself and Obelix as Romans and ambush two legionaries, stealing their armor and weapons and leaving them tied up and gagged. Two other legionaries, searching for the Goths, come across our heroes, in which Obelix's laughter at what they should say if they meet other Romans almost blows his and Asterix's cover. Soon after, the two legionaries spot the two tied-up Romans and mistake them for Asterix and Obelix, "a fat one and a little one". Thinking another Legionary captured them and has gone for reinforcements, they decide to take the reward, and take the prisoners to the general's tent. When the captives are ungagged, however, the full story comes out, and the Romans promptly begin capturing each other left and right, believing each other to be Goths, much to the disappointment of the General. Asterix and Obelix, back in Gaulish clothing, are completely untouched, along with the Goths, who approach the border.


The Goths cross the Roman Empire's border back into Germania, stunning a young legionary whose eagerness to report an invasion becomes a running gag. (He initially reports an "invasion" of Goths invading the Goths, then an invasion of Gauls crossing into Germania — which his centurion dismisses as their territory is not the one being invaded—, and then finally reports the Gauls returning to Gaul, which causes him to get 8 days inside). They present the druid first to a customs officer, who at first refuses to let them through on charges of importing foreign goods. Eventually, the Goths present Getafix to their Gothic chieftain, Metric, calls in a Gaulish-Gothic translator, Rhetoric, who is threatened to be executed if he does not convince Getafix to cooperate and brew magic potion. Although Getafix flatly refuses, Rhetoric lies and says that he has agreed to do so in a week's time, at the New Moon.


Meanwhile, Asterix and Obelix also stun the young legionary and enter the Gothic lands. While running into a Gothic border patrol, Obelix stupidly uses the cover up names he and Asterix used for their Roman disguises, making the patrol think the Gauls are Romans. After Asterix and Obelix beat up the patrol, they disguise themselves as Goths by attacking two of them, infiltrating their barracks as members of the army. They escape from the Gothic army, but are soon captured again by the Goths and thrown in jail along with Rhetoric, who was also trying to flee. Although they are thrown in prison, Obelix easily breaks the door (another running gag) and they flee, taking Rhetoric with them to question. While at first he pretends to speak only Gothic, Rhetoric accidentally reveals that he can speak Gaulish and is forced to spill the beans. While trying to sneak into the Gothic town, Rhetoric screams and attracts a patrol. Although Asterix and Obelix beat up the patrol, they surrender to the last standing man to be brought to the Chief.


The Gauls are brought before Metric. Getafix reveals that he can actually speak Gothic and informs Metric that Rhetoric had been deceiving him. Once again, Rhetoric is thrown in jail with the Gauls, and they are all sentenced to execution. Asterix, Obelix and Getafix devise a scheme in which many Goths are given magic potion, so that they spend time and energy fighting each other for chieftainship instead of invading Gaul and Rome, making Rhetoric play a part in it. Under the pretext of cooking a last Gaulish soup, Getafix gives the jailer a list of ingredients and brews the potion when he acquires them. During the public execution, Rhetoric asks to go first. Full of magic potion, he resists all attempts at torture, and beats up Metric, throwing him in jail and making himself Chieftain of the Goths. The Gauls visit Metric in his prison, and give him magic potion. As the two Chieftains had the same magic potion in them, a direct fight proves futile and each storms off, promising to raise an army.


The Gauls wander around the town, giving potions to any Goth who looks browbeaten and who would be glad of a chance of power (their first two candidates being Electric, who is poor and has to sweep up streets, and Euphoric, who is being bossed about by his dictator-like wife). The would-be Chieftains each raise an army, and a confusing set of conflicts begins, known as the "Asterixian Wars", thus successfully sowing so much discord in Germania that the tribes be more occupied with fighting each other rather than trying to invade other countries.


Although their peace-keeping mission probably created more casualties than a Gothic invasion of Rome would, the three Gauls make it back to Gaul, again running into the over-eager young legionary at the border, return home confident and are welcomed with open arms by the village, who throw their usual banquet in celebration.



My Thoughts:


This made for a great read on a Saturday morning. Sitting on our old comfy couch, eating Stouffer's fried mac&cheese poppers while drinking diet Mt Dew and reading about gauls beating the stuffing out of Romans, Ostrogoths and Visigoths. What more could you ask for?


Light hearted fun is all these stories offer and so if you only expect that, you'll be fine. I think my problems that I experienced with the previous book was that I was expecting something more inline with a series of novels, where characters grow and change and the world is explained more and more. Here, Asterix is Asterix, Obelix is Obelix and that's just the way they're going to be.


The names of various Gauls, Romans and Goths continues to be as amusing as ever. It did however make me want to investigate the older translations of these to see what they were then. Because it might be a case of the translators making up their own jokes and that would really color my view of the whole thing.


★★★★☆




Thursday, November 11, 2021

Myths, Part I (Spawn #14) ★★☆☆☆

 


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Myths, Part I
Series: Spawn #14
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K





Synopsis:


From Imagecomics.fandom.com


The Clown, being a master of self-promotion, tells the story of a long-ago clash with Medieval Spawn to a small lot of alley kids. He portrays the ancient warrior in the worst possible light and describing him as evil. He takes creative liberties explaining he was the hero of the story. During a battle, a kick from Spawn's horse sends Violator flying, something snaps inside him and he unleashes a gout of mystical fire. The Violator cackles in triumph over the smoking form of his fallen foe.


Spawn curses himself for letting his emotions get the best of him. Now that Chapel knows he's still alive, he can no longer remain a shadow. People may discover he's still alive and come for him.




My Thoughts:


We get the Violator, still in clown form, telling a group of boys a story about his battle with another Spawn 800 years ago. The words he says are at complete odds with the pictures drawn so you know he's lying out of his teeth. It would seem another Spawn had defied Malebolgia, thus giving us the hint that our Spawn might be treading in the footsteps of another like him.


I have to admit, I don't think I'm going to make it to the end of the year with this series. It is just too stupid. I've mentioned this before, but Spawn is supposed to be a Special Forces kind of guy. He doesn't let his emotions rule him but so far, that is ALL he's done in all 14 issues. One stupid mistake or decision after another because of his emotions. It's not that I want him to be emotionless but I don't want to see him ruled by his emotions and McFarlane doesn't go down that route.


★★☆☆☆



Wednesday, November 10, 2021

The Complete Hok the Mighty ★★✬☆☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: The Complete Hok the Mighty
Series: ----------
Authors: Manly Wade Wellman
Rating: 2.5 of 5 Stars
Genre: Fantasy
Pages: 265
Words: 99K





Synopsis:


Table of Contents


Novels


The Day of the Conquerors, Thrilling Wonder Stories, January 1940



Short Fiction


Battle in the Dawn, Amazing Stories, January 1939


Hok Goes to Atlantis, Amazing Stories, December 1939


Hok Draws the Bow, Amazing Stories, May 1940


Hok and the Gift of Heaven, Amazing Stories, March 1941


Hok Visits the Land of Legends, Fantastic Adventures, April 1942


The Love of Oloana, Pulse Pounding Adventure Stories #1, December 1986


Untitled Hok Fragment, Echoes of Valor II, August 1989




My Thoughts:


This review is Dedicated to Mrs Muggrage, because she's the only person I know who is really interested in Neanderthals. And this book has a lot of them in it. That being said, Mrs M, I wouldn't recommend this book to you at all.


The short and dirty is that this is a book of fictional pre-history and Hok the Mighty is a cromagnon man who does All the Things, Invents all the Things and Thinks All the Things. He invents the kiss, is the indirect cause of Atlantis being destroyed, invents the bow and arrow and fights pteradactyls while defending a tribe of Piltdown people. He also unites several tribes and drives out a tribe of Neanderthals who spend the rest of the book trying to take their area back.


So, the Piltdown tribe. If you didn't know, the Piltdown Man was supposed to be evidence of the missing link (which have to exist if you think evolution is true) only it turned out to be a massive fraud and only survived scrutiny as long as it did because its adherents wanted it to be true. So having a story about a tribe of them just made me laugh my head off. Poor Wellman. Don't believe everything scyenzetists tell you, you fool. They are people too and as such, just as scheming, corruptible and capable of lying as you are.


The neanderthals were presented much like how Crichton presented them in Eaters of the Dead, ie, brutish subhumans that were an evolutionary dead end branch on humanity's tree. Bestial and degraded with just enough cunning to be dangerous. And that is why I don't recommend this book to Mrs M. She can tell you all about how that portrayal is simply dead wrong on so many levels and from what I gather, evidence is pointing more and more to neanderthals being fully human and the differences no different than the differences between me and some guy from Africa.


So-so adventures that weren't bad but didn't age well because of the advance of knowledge. I would REALLY like to find the Silver John books by Wellman but as I noted in The Last Mammoth, they simply aren't available at prices I can justify. Maybe some day when I'm rich I'll track them down. But for now, I'm stuck with Hok the Mighty (and the Mighty Eyeroll of Bookstooge).


★★✬☆☆




Monday, November 08, 2021

Sharpe's Tiger (Sharpe #1) ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Sharpe's Tiger
Series: Sharpe #1
Author: Bernard Cornwell
Rating: 3.5 of 5 Stars
Genre: Historical Fiction
Pages: 287
Words: 121.5K






Synopsis:


From Wikipedia.org



Richard Sharpe is a private in the 33rd Regiment of Foot in the British army. The British invade Mysore and advance on the Tippoo Sultan's capital city of Seringapatam. Sharpe is contemplating desertion with his paramour, half-caste army widow Mary Bickerstaff, due to his sadistic company sergeant, Obadiah Hakeswill. Hakeswill lusts after Mary, so he provokes Sharpe into hitting him before witnesses, company commander Captain Morris and Ensign Hicks. Sharpe is court-martialled; Lieutenant William Lawford, who is supposed to act as his defender, is absent and Sharpe is given the virtual death sentence of 2,000 lashes. However, the regiment's commander, Colonel Arthur Wellesley (later the Duke of Wellington), halts the punishment at just over 200 lashes. Lawford has been offered an extremely dangerous mission and has requested Sharpe. Sharpe agrees to go along if he is made a sergeant if they are successful.


Lawford and Sharpe pose as deserters to try to rescue Colonel Hector McCandless, Lawford's uncle and chief of the British East India Company's intelligence service. Sharpe's flogging inadvertently makes their cover story more plausible. Sharpe quickly takes charge and brings Mary along, to protect her from Hakeswill and because she speaks several of the native languages. They are soon captured by scouts from the Tippoo's army and taken to Seringapatam where they meet Colonel Gudin, a French military adviser to the Tippoo. During their interrogation, the Tippoo enters and orders them to load muskets. He then orders Sharpe to shoot a British prisoner, Colonel McCandless; he does, having noticed that the "gunpowder" he has been given is fake. The musket does not fire. After covertly telling McCandless that he is a spy, he is told by McCandless that the British must not attack the seemingly weakest portion of the city walls. (It is later revealed that the Tippoo has had mines buried there to blow up the British when they enter the trap.)


Lawford and Sharpe join Gudin's troops, whilst Mary is sent to work as a servant in the household of one of the Tippoo's generals, Appah Rao, a Hindu who, unknown to the Muslim Tippoo, is considering switching sides. As they search for their contact, a merchant who can pass along the vital warning to the besieging British forces. Gudin tests the pair further, giving them rifled fowling guns (Sharpe's first exposure to a rifled weapon instead of a smoothbore musket). Sharpe's shot is slightly high, but Lawford, to his mortification, ends up hitting a British scout.


As a further test, Sharpe helps defend a Mysore encampment which is attacked by the British. During the attack, Sharpe encounters Hakeswill and tries to kill him, but is stopped by Gudin, who wants prisoners. Back in Seringapatam, Hakeswill spots Lawford in the crowd, but does not betray him (yet). Sharpe is rewarded for his actions by the Tippoo and is allowed to visit Mary. He finds that she is attracted to one of Appah Rao's men, Kunwar Singh, news which Sharpe takes in good grace. Meanwhile, the Tippoo orders the prisoners executed by his personal bodyguard, the fearsome Jettis, but spares Hakeswill when the sergeant betrays Lawford and Sharpe. The two are captured and Sharpe is tortured until Lawford reveals their mission. Gudin then tells them that the spy they sought in the city had been killed weeks before and fed to the Tippoo's pet tigers. They are then imprisoned with McCandless and Hakeswill. During their imprisonment, Lawford teaches Sharpe to read and write to make him a more effective sergeant.


After days of bombardment, the British finally breach the wall and prepare to attack. With the assault imminent, Appah Rao orders Kunwar Singh to free McCandless, whilst the Tippoo orders Sharpe, Lawford and McCandless executed as a sacrifice to ensure his victory. Mary accompanies Singh and helps Sharpe escape. Sharpe, accompanied by Lawford, then sets the mine off prematurely. As a result, many of the Tippoo's best soldiers are killed or stunned, and the British enter the breach in the walls. Rao decides to abandon the Tippoo and withdraws his men. Sharpe returns to Hakeswill and throws him to the Tippoo's tigers, hoping they will eat the sergeant (though they inexplicably ignore him). Sharpe then encounters the Tippoo, who is trying to flee the city, kills him and loots his corpse.


The British capture the city and restore the Hindu rajah to the throne, as a British puppet ruler. Sharpe carefully takes no credit for killing the Tippoo to avoid having to surrender the jewels he looted.



My Thoughts:


I've got two gripes with this book then I'll go into what I did like. One, this is chronologically the first book but not the first published book. I am a fan of reading a series in order of publication because of the layers involved that authors build up over time. Who knows what Cornwell revealed to me in this book that was a mystery in the earlier published books? Of course, now that I started out chronologically, I'll be sticking to it. So poo to that! Second, Sharpe is an anti-hero asshole, at best. He's the protagonist but by no means a hero. If he stays that way, we'll have to see how many books I get through before giving up on this.


What I did like though, far outweighs those two things, at least for now. The writing. Just like any other hobby, once you've passed a certain level you begin to recognize when something is inherently correct and done well. That doesn't mean you'll always like it but you're pigheaded to deny the craftsmanship behind it. Cornwell can write well and it shows. Each character is a “real” person in terms of personality and nobody is a cardboard cutout. When a book makes me see the events and not just “shown”, that also shows wordsmith skills.


This is “historical” fiction and while I've anecdotally heard that Cornwell is pretty good about keeping things faithful, that little word “fiction” makes that distinction pointless to me. What that practically means is that you won't be hearing me write things like “Well, because of what I read by Cornwell, the blah, blah, blabbity blah, reasons, reasons, blah blah blah”. Ever. If Cornwell was a historian, he'd be writing dry, boring and dusty tomes (even though Matt might disagree with my assessment of most history books :-D ), not adventure novels.


★★★✬☆




Friday, November 05, 2021

The Hundred (Galaxy's Edge: Savage Wars #3) ★★★★☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Hundred
Series: Galaxy's Edge: Savage Wars #3
Author: Jason Anspach & Nick Cole
Rating: 4 of 5 Stars
Genre: SF/Space Opera
Pages: 251
Words: 109.5K





Synopsis:


From Galaxysedge.fandom.com


THE LEGION HAS LANDED.


One hundred men met the brutal standards of General Tyrus Rechs and became legionnaires.


One hundred men embarked on a suicide mission to retake New Vega from the Savages.


One hundred men stood up... for the galaxy.


Galaxy's Edge: The Hundred is the exciting conclusion to the Savage Wars trilogy as the Legion launches a desperate, brutal assault against the overwhelming forces of the Savage Alliance.




My Thoughts:


Out of the 250 pages, the battle was about 200 of them. So if ultra-tough space marines on steriods, ie, the Legionnaires, don't get your motor running, this book definitely isn't for you. In all honesty, this sub-series of the Galaxy's Edge series isn't for you and I'd even question if the entire GE series was for you or not. This is Mil-SF with enough Space Opera to keep it from becoming Tom Clancy Presents: Jack Ryan the 15th, In Space!


Where the previous book, Gods and Legionnaires, was divided into 2 books, one about the Savages and one about the Legionnaires, this was 90% about the 100 Legionnaires taking back the planet New Vega. The book actually starts 50-100 years after the events take place with the few surviving Legionnaires from that battle being honored. Coupled with the vague references from previous GE books, we knew that the 100 were whittled down to almost nothing before kicking the Savages off New Vega.


Even Tyrus Rechs dies. Of course, because of the magic scyenze mojo the Savages did on him when he was their prisoner, he comes back to life, but he takes a new call sign so that as far as the Legion is concerned, Rechs is dead. He set out to do what he needed to and now it is time to recover.


We're also introduced to Aeson Ford, the guy from the first season of Galaxy's Edge. Considering this took place 1500-2000 years before those books, I was wondering if it was the same guy. But right at the end of the book he gets drafted into some sort of Super Magic Scyenze Cryogenics program, so yep, it's him. That was fun to see.


This was the final book in the Savage Wars sub-series and I thought that Anspach and Cole did an admirable job of relating a story that took place 2000 years before. They didn't go overboard and try to describe every nut and bolt or color of every bird's feather but neither were they Idea Only people like some of the old masters like Asimov or even Clarke. The blood, the grit and the determination were here in spades and I loved every second of it.


Next up for me and Galaxy's Edge is the Order of the Centurion series. I'll talk about exactly what they entail when I review the first book, Order of the Centurion, but it will be something a bit different as each of the 5 books in the series is mainly written by some other author while Anspach and Cole stamp their name on the book and keep control of their universe. I hope it turns out ok. Sometimes letting other authors play in your sandbox doesn't turn out well. But for the first time in my entire life, I'm going to think positively and believe that I'm going to love Order of the Centurion as much as all the previous GE series :-D


★★★★☆





Thursday, November 04, 2021

Flashback, Part II (Spawn #13) ★★☆☆☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission
Title: Flashback, Part II
Series: Spawn #13
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K





Synopsis:


From Imagecomics.fandom.com


Spawn recalls playing a baseball game and breaking his ankle. All he can remember is how beautiful she was and how they made love until the sun came up the next morning.


Spawn decides to focus on finding the man who killed him, Chapel.


At Youngblood headquarters, Badrock is on guard duty but distracted by video games. When Spawn trips a silent alarms, he finds Chapel along with teammates Diehard and Shaft. Spawn teleports himself and Chapel to Botswana to complete his fight.


Terry Fitzgerald finds it hard to fall asleep. Now that two men have harassed him, he knows he's on a watch list which is hard to get on. Yet he can't figure out why they'd be checking into him.


Twitch Williams and Sam Burke rejoice in their investigation finally being lifted for the murder of Billy Kincaid.


In Botswana, Chapel recalls the orders from Jason Wynn to take out his target when things got hairy. Snapping back into the present, he wrestles with Spawn and exchanges punches. Spawn drives the point home by disfiguring the Chapel's face with a horrific brand, that resembles the facial warpaint he wore when he murdered Al. As Spawn leaves Chapel, he activates the Youngblood tracking mechanism.


Eight hours later, Shaft and Badrock arrive and ask what Spawn said to him. With a disgusted and angry look, Chapel simply replies with, "Nothing" as he gets on their plane to leave.




My Thoughts:


So Spawn hunts down the guy who killed him originally. He infiltrates the Youngblood's headquarters (Youngblood's were Image's version of the Justice League or the Avengers), teleports Chapel back to where Chapel killed him and proceeds to pummel the ever living daylight out of him. Spawn uses his magic to give Chapel a skull face like his old costume and then leaves him to be found.


The fight boiled down to a couple of punches thrown and the two of them angrily exchanging macho “I'm tougher than you” stupid talk. It was actually kind of embarrassing to read. It also brought home the point that McFarlane is deliberately writing for teenagers. Instead of showcasing Spawn getting some good intel from the badguy the focus is them fighting and Spawn getting his revenge. I'm sure in future volumes Spawn will use the intel from this guy but it will be of the “remember when I beat the crap out of my old killer, well, he told me....” variety.


On a complete side note. I've never read the Youngblood comics but after this little introduction I definitely won't be. I get the “grim and gritty” vibe from them and I'd bet my bottom dollar that the comics are filled with questionable morals about human life and heroism in general.


★★☆☆☆



Monday, November 01, 2021

[Manga Monday] Tears (One Piece #9) ★★★★★

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Tears
Series: One Piece #9
Arc: East Blue Part 9
Author: Eiichiro Oda
Rating: 5 of 5 Stars
Genre: Manga
Pages: 207
Words: 8K



Synopsis:


From Wikipedia.org/wiki/List_of_One_Piece_chapters_(1_186)



"Proper Living"

"Monsters of the Grand Line"

"Business"

"Of Maps and Fish-Men"

"Sleep"

"The First Step Toward a Dream"

"Belle-Mère"

"To Live"

"A Thief is a Thief"

"Tears"


To save the life of the villager Genzo, Usopp angers Arlong by shooting at him. Zoro (freed by Nami and told to run away while he still can) defeats Arlong's low-ranking crews at Arlong Park and meets gullible octopus fish-man Hatchan, who brings him to Nami's hometown. Usopp is captured and brought to Arlong Park, where Nami is accused of hiring Zoro to kill Arlong. To increase the crew's mistrust and save Usopp's life, she apparently kills him and kicks his body into the sea. Luffy and Sanji arrive; although they want to help, Nami turns them away. In a flashback, Arlong's crew arrives and extorts protection money from the island's inhabitants. Nami and Nojiko's foster mother, Bellemere, who cannot pay for all three of them, gives up her life to save her daughters. Nami joins Arlong's crew as their cartographer, and they agree on a price for which she can buy her village back. In the present Arlong breaks the agreement, and Nami accepts Luffy's help.





My Thoughts:


This had ALL THE FEELZ, just as the manga-ka intended. A huge part of the book is Nami's backstory and the revelations about her past, her interactions with her adopted mom and adopted sister, how the village was everything to her but most of all, how she became the completely self-reliant woman we have seen so far. It was pretty good stuff but it setup the scene perfectly for when she asks for Luffy's help. Below is that one page scene.





I think part of why it is so moving to me is that it reveals someone beyond the end of their rope. Nami has been betrayed by Arlong the pirate in a way she never saw coming and realizes she's in perpetual slavery to him and her plan to buy the village is an impossible hope. So she's lost all hope but she realizes there IS somebody who can help her. And she reaches out to ask for that help, revealing all her own weaknesses and inability to deal with the situation. It is a moment of complete vulnerability. That type of thing always gets me.


On the flipside of the emotional coin is Arlong the fishman pirate. Ohhhh, he's bad. He's the kind of badguy you just want to see turned into clam chowder. He's the kind of badguy who is so tough that you EXPECT him to be a badguy and he fulfills those expectations 100%. He goes on about the superiority of the fishman race and how humans only deserve to be enslaved, etc. It's really uncomfortable stuff. So the book ending with Luffy getting ready to do battle with him is splendiferous!



★★★★★