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Title: Traitor General
Series: WH40K: Gaunt's Ghosts
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Words: 105K
Series: WH40K: Gaunt's Ghosts
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Words: 105K
Synopsis:
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From
WH40k.lexicanum.com
Colonel-Commissar
Ibram Gaunt is asked to lead a team of guardsmen on an infiltration
mission to the planet of Gereon, held by the forces of Chaos in order
to eliminate a captured traitor Imperial Officer who holds secrets
pertaining to the Sabbat Worlds Crusade. Gaunt leads eleven of his
regiment to the planet where they are met by Jerome Landerson, a
member of the Gereon Resistance. Landerson and the resistance lead
the Gereon Twelve across the planet the fortress where the Imperial
Officer is being held. Before getting there the team has to deal with
chaos garrison soldiers, glyphs and wirewolves as well as the Chaos
Space Marine Uexkull. To escape their pursuers Landerson leads Gaunt
and his team into the Untill, home of the Partisans, an old rebel
force who opposed the Imperial Government centuries ago. The Untill
is a large dark swamp filled with poisonous creatures, the most
notable of which being a large species of moth. The Tanith and the
resistance meet with the Partisans and help defend them from Uexkhull
and his squad of Chaos Space Marines. It is through this action that
Gaunt is given Eszrah ap Niht, son by his father, the Chief of the
Partisans. The Tanith and Resistance then leave the Untill and make
for the occupation fortress.
Meanwhile
the traitor or pheguth, as it is called by the Chaos forces is being
kept prisoner by the forces of Chaos Magister Anakwanar Sek under the
command of Mabbon Etogaur. The pheguth is protected by the life-ward
Desolane, a sexless beast risen from birth to protect its wards with
its life and brutally gruesome martial skills. The pheguth was
captured by Chaos forces whilst on an Imperial Transport awaiting
trial for desertion. However as the pheguth knew sensitive secrets
the Commissariat psykers put a mindlock on him, locking away his
memories and identity. The pheguth is then subjected to the prying
claws of the Magister Sek's psykers as they try to peel back the
layers of psychic encryption on the pheguth's mind. The process is
excruciating but eventually meets some success. The pheguth remembers
that he is in fact Lord General Noches Sturm, leader of the 50th
Royal Volpone. Realising that he must of been betrayed by the
Imperium and especially Gaunt, he begins to help Mabbon Etogaur form,
train and discipline the Sons of Sek, a new chaos army modelled on
the Imperial Guard. It is planned that the Sons of Sek will grow to
rival the Blood Pact in strength, allowing Magister Sek to challenge
Archon Urlock Gaur for leadership of the Chaos forces in the Sabbat
Worlds.
Having
reached the resistance safehouse near the location of the pheguth
Sturm's location, Gaunt asks Landerson to have the resistance gather
their forces so that they may make a strike on the fortress. The
resistance does so, getting slaughtered in the process but allowing
Gaunt and his strikeforce to slip in to the fortress and fight their
way to Sturm's room. Upon Gaunt and his ghosts entering his room,
Sturm finally remembers certain important moments in Vervunhive,
concerning his desertion and his dishonourable conduct. Sturm, once
again faced by Gaunt, asks once again for the right to commit
suicide. Skeptically, Gaunt grants this request, allowing Sturm to
finally regain some of his honour through blowing his own head off.
Desolane enters the room at this point and is enraged at his charges
fate, flying into a fury beating Gaunt and Mkvenner in personal
combat, taking three lethal toxin-laden quarrels from Eszrah's
reynbow and is only killed by a close range hotshot from Feygor who
uses Larkin's sniper-pattern lasgun.
My
Thoughts:
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This was Grimdark, through and through. Yet I enjoyed every page.
There is a lot of page time given over to Chaos and how it affects
everything. I actually appreciated that, since I don't play WH40K or
have much reading experience. It helped fill in some gaps. Needless
to say, Chaos is truly insidious and this book shows just how it
warps everything it comes into contact with, even those directly
fighting against it. I'll come back to that.
There are currently 16'ish books in the Gaunt's Ghosts series
but without that knowledge, you'd think this was the last one. With
Gaunt and a select few of the Tannith Ghost's abandoned on a Chaos
controlled world at the end of the novel, I don't see how the story
will proceed. I've assiduously avoided reading anything about the
future books so as not to ruin the surprise of how they get out of
this mess, but considering it is a Warhammer40K setting, I don't
imagine it will be easy or pretty. I'm guessing a lot of blood, guts
and extremely dirty politics.
Back to the chaos. I've resigned myself to the fact that I'm simply
not going to learn much about the Emperor or how Anti-Chaos operates
(it definitely isn't Order, that is for sure). Sometimes those
opposing Chaos are just as bad and you wonder, why bother to fight
Chaos if this is what you're going to have to deal with in return?
The corrupting influence of Chaos is definitely showcased here, as
the Resistance on the planet have had to take on the control worms
(there is no better description for it) of the enemy simply to move
around without being killed. Those worms change them, even in little
ways and it is central point for Gaunt and his Ghosts about whether
they can be trusted or not. I have a feeling that that idea of Trust
and being warped by Chaos will play a bigger role in the upcoming
books.
This was a great read for what it is and probably one of the best of
the series so far. I'm looking forward to how the author is going to
extricate Gaunt and Crew from the Chaos world and reintegrate them
back into the larger group of Ghosts.
★★★☆½
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