Saturday, April 11, 2020

Straight Silver (Warhammer 40K: Gaunt's Ghosts #6) ★★★☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Straight Silver
Series: Warhammer 40K: Gaunt's Ghosts #6
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Words: 107K




Synopsis:

From Wikipedia

Still under the command of Van Voytz, the Tanith First is deployed as part of the Imperial Expeditionary Force to Aexe Cardinal, where a deadlocked land war has been raging for forty years between the Aexe Alliance (a handful of loyal nation-states) and the Chaos-corrupted Shadik Republic. Warmaster Macaroth insists that the Aexe Alliance is to remain in command of the campaign, with strained success. The Alliance employs methods of warfare considered obsolete and inefficient according to the modern standard tactics of the Imperial Guard.

Gaunt is quickly frustrated with the brutal strategies and lack of reliable intelligence, and disagrees with the deployment of the scout-specialist Ghosts as grunts in the trenches. Van Voytz and Count Golke – the Alliance/Imperial liaison – negotiate with Alliance Command and agree to a compromise: one half of the Tanith First is sent to the northern Montorq forests to scout the area, while the other is redeployed to the Seiberq Pocket – the most dangerous section of the war zone – where they are tasked with infiltrating the Shadik lines and destroying the enemy's newly developed siege guns.

Straight Silver is the first novel in which the Tanith First does not see a campaign through to its conclusion: after successfully taking out the siege-guns in the Seiberq Pocket and repelling a Blood Pact flanking manoeuvre in the Montorq Forest, the Ghosts are withdrawn from the front lines and redeployed to Herodor.



My Thoughts:

Another book in the series that doesn't disappoint. Action, politics within and without, drama, tension, this is everything I want in a ground pounder sf book.

The story line about Lija Cuu (who is an insane psycho who kills his allies as easily as the enemy) ramps up and Mad Larkin (a sniper who seems to be one of the better guys) pretty much loses it. Larkin is completely intimidated by Cuu though, so I'm not sure that justice for Cuu will come from Larkin. Cuu is definitely set up as the Bad Buy within the Ghosts. He cleverly kills another Ghost this time around and once again it is blamed on the enemy. Cuu makes me want to kill him (which is the whole point of the character, but still...)

The greater political game was good in that it put Gaunt in his place. Not that it was necessarily enjoyable to read about a competent man being over-ruled time and again and watching the bad decisions play out, but it keeps him from becoming a Candidate for Emperor in the reader's minds. Gaunt is a great commander but he's not in overall charge and the story does a good job reminding us of that.

While these books are not great tomes of literature, they are still well written, enjoyable and I can see why Abnett has made a name for himself as an author of franchise fiction.

★★★☆½






Friday, April 10, 2020

The Return of the King (Lord of the Rings #3) ★★★★★ & ★★☆☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Return of the King
Series: Lord of the Rings #3
Author: John Tolkien
Rating: 2.5 & 5 of 5 Stars
Genre: Fantasy
Pages: 770
Words: 209K



Synopsis:

From Wikipedia & Me

Book V: The War of the Ring

Gandalf and Pippin arrive at Minas Tirith in the kingdom of Gondor, and there Pippin gets to view for the first time the mighty city built on seven levels and with the Tower of Ecthelion high above the Pelennor Fields. They meet Denethor, the Lord and Steward of Gondor, and deliver the news to him of Boromir's death (which Denethor already knows of, because he holds Boromir's cloven horn in his lap), as well as the fact that a devastating attack on his city by Sauron, the Dark Lord of Mordor, is imminent. Stung by the scorn of Denethor, Pippin enters the service of the Steward as repayment of a debt he owes to Boromir, Denethor's dead son and preferred heir. Pippin then meets Beregond, a guard of the Citadel, who tutors him in his duties, and his young son Bergil, who guides him around Minas Tirith. In the middle of the night, Gandalf returns to their room, frustrated that Faramir has not yet returned.

Meanwhile, in Rohan, King Théoden and his Rohirrim are recovering from the Battle of the Hornburg, in which they defended Rohan against the forces of Saruman at great cost. On their way back from Isengard, Aragorn, the king, and his company are met by the Company of Rangers from Arnor in the north (the "Grey Company"), led by Elladan and Elrohir, the sons of Elrond, and Halbarad, a leader of Rangers from the North. They had answered the summons of Galadriel to join Aragorn in his cause. When they return to Hornburg, Aragorn informs the king that he shall not ride with the Rohirrim, having confronted Sauron through the palantír (seeing-stone) of Isengard. Instead, able to see a new threat to Gondor, he decides to travel the Paths of the Dead and find the lost army of the undead oathbreakers who dwell under the Dwimorberg, the Haunted Mountain. These spirits were cursed because they did not help Isildur during the War of the Last Alliance. Helped by his companions  Legolas  and  Gimli as well as the Grey Company,  they ride to Dunharrow. When they arrive, Éowyn, tries to dissuade Aragorn from going and then—desperate to stay with him—tries to go as well. Aragorn cannot release Éowyn from her duties and cannot return the love she has for him and reluctantly sets out the next morning to recruit the Army of the Dead to his cause. The company then passes under the Haunted Mountain where they come across the bones of a missing prince of Rohan, who had foolishly ventured on the Paths of the Dead. The company then comes out on the other side of the mountain into the valley of the Morthond River in Gondor and then proceed to the Stone of Erech. There, the Oathbreakers gather around the Grey Company in the middle of the night and resolve to fulfill their oath. They all then ride east to the great port of Pelargir and vanish into the storm of Mordor.

After Aragorn departs on his seemingly impossible task, King Théoden, Éomer, and Merry arrive in Dunharrow to muster the Rohirrim (mounted warriors) and come to the aid of Gondor. They enter the upper hold of Dunharrow via a narrow switchback path where they see old "Pukel-Men" sculptures guarding the turns. Merry is so moved by the kindness of Théoden that he enters his service and is made a Knight of the Mark. Seeing Éowyn grieved by Aragorn's departure, Merry then asks about the Paths of Dead and is told the story by Théoden of how King Brego and his son Baldor discovered the entrance to the chambers under the Haunted Mountain and how Baldor rashly spoke an oath to travel the Paths of the Dead. The next morning was dominated by the darkness of Mordor and two riders from Gondor showing Théoden the Red Arrow, which was Gondor's official call for aid from Rohan. The King and Éomer then gather the riders and set out from Dunharrow and then Edoras. Eager to go to war with his allies, Merry is refused by Théoden several times. Finally Dernhelm, one of the Rohirrim, secretly takes Merry up on his horse so that he can accompany the rest of the Rohirrim.

Back in Minas Tirith, Pippin is now clad in the uniform of the tower guard and watches the fortunes of war unfold. Faramir, Boromir's younger brother, returns from his campaign with the shattered remnants of his company from Ithilien where he reveals that he has met Frodo and Sam and allowed them to continue on their mission. When Gandalf hears that they are heading for Cirith Ungol, he becomes afraid, and Denethor becomes angry at Faramir for what he thinks was a foolish decision. The next day, Denethor orders Faramir to ride out and continue the hopeless defence of Osgiliath against a horde of orcs. Osgiliath is soon overrun and a gravely wounded Faramir is carried back to Denethor. Denethor then descends into madness as the hosts of Mordor press ever closer to Gondor's capital city of Minas Tirith, burning the Pelennor Fields and then the first circle of the city. His people seemingly lost and his only remaining son all but dead, Denethor orders a funeral pyre built that is to claim both him and his dying son. A fearful Pippin witnesses all this and runs down to the first circle to find Gandalf. There, the hosts of Mordor, led by the dreaded Witch-king of Angmar, have succeeded in breaking through the gates of Minas Tirith—using a terrifying battering ram named Grond, and only Gandalf is left sitting on his horse Shadowfax to oppose him. Just as the Witch-king raises his sword to strike the wizard, the horns of Rohan can be heard coming to the aid of Gondor.

Aided by a tribe of Wild Men of the Woods who resemble the Púkel-men of Dunharrow, Théoden's forces travel through the long-forgotten path to avoid an Orc ambush on the main road and reach Minas Tirith by stealth. At first it seems that they are too late, but then the winds change and begin to dispel the darkness. Revived, the Rohirrim charge into the enemy on the Pelennor. Théoden is mortally wounded when the Nazgûl cause his horse to go mad and fall on him and placing him at the mercy of the Witch-king. In the following Battle of the Pelennor Fields the Witch-king is slain by Dernhelm, revealed to be Éowyn the niece of King Théoden, with help from Merry. The battle is also joined by a "black fleet with black sails". The forces of Mordor initially rejoice at its arrival; and then are horrified to see the banner of the King upon the ships. Aragorn has succeeded in using the Oathbreakers to defeat the Corsairs of Umbar; the men of Gondor who were once slaves on the ships are brought back to fight the host of Mordor. Thus the siege is broken, but at heavy cost: many warriors of Gondor and Rohan fall, among them King Théoden.

While the battle is raging, Denethor attempts to immolate himself and Faramir on his funeral pyre, but Gandalf and Pippin succeed in saving Faramir, aided by Beregond, who has deserted his post and killed several of Denethor's servants in order to save Faramir. When Gandalf advises Denethor to put aside his madness and go out into battle, Denethor reveals that he has used the palantír of Minas Tirith and declares the situation hopeless. Denethor also reveals that he knows of Aragorn and his claim to the kingship but will not accept him. He then burns himself with the palantír on the pyre. Gandalf realizes that Denethor—in his desperation—had looked into the seeing-stone several times. Unlike Saruman, Denethor was too noble of purpose and too great of will to submit to the will of Sauron, but the Dark Lord duped the Steward into despairing of the situation. The resulting madness kept Gandalf from joining the battle and perhaps saving Théoden and keeping Éowyn and Merry from harm. Faramir, though, is brought to the Houses of Healing where Gandalf awaits the wounded and Pippin and Beregond guard Faramir, the new Steward of Gondor.

Aragorn comes in secret to the Houses of Healing, removing his regalia of the kingship (to which he has not yet made his claim), and wearing only his elven-cloak and elven-brooch. Aragorn heals Faramir, using athelas or kingsfoil (the same weed he used to ease Frodo's pain at Weathertop and outside of Moria). Aragorn also heals Merry and Éowyn, who were hurt by the Witch-king before he fell, and he then turns his attention to the numerous wounded, fulfilling the prophecy in an old Gondorian wives' tale saying that "The hands of the king are the hands of a healer." This earns him the love and admiration of the people of Minas Tirith, who name him "Elfstone" for his elven-brooch, which also fulfils the prophesied name of the legitimate king. Legolas and Gimli are reunited with Merry and Pippin and tell of their great journey on the Paths of the Dead and how Aragorn could even command the spirits of the Dead. They then tell the story of the capture of the Black Fleet and the rescue of Minas Tirith.

The kings and warriors then hold a final council with Gandalf, who has been chosen as the leader of the forces opposed to Sauron. Knowing that it is only a matter of time before Sauron rebuilds his forces for another attack, Gandalf and Aragorn decide to draw out the hosts of Mordor with an assault on the Black Gate, providing a distraction so that Frodo and Sam may have a chance of reaching Mount Doom and destroy the One Ring, unseen by the Eye of Sauron. They realize that it may be a suicide mission, but they also know it is the only hope for the Ringbearer.

Gandalf, Aragorn and the other Captains of the West lead an army to the Black Gate of Mordor and lay siege to Sauron's army. In a parley before the battle, the Mouth of Sauron, a messenger from the Black Gate, displays Frodo's mithril shirt, his elven-cloak and Sam's barrow-blade and then demands the surrender of the Captains and their obeisance to Sauron as conditions for Frodo's release. Despite the shock of seeing the objects and the complete loss of hope, Gandalf perceives that the emissary is lying, seizes the items, and rejects the terms. The battle begins and Pippin kills a Troll, which then falls onto him, and he loses consciousness just as the Great Eagles arrive.

Book VI: The End of the Third Age

Bearing the One Ring in Frodo's place, Sam resolves to rescue his master from torture and death by Orcs in the Tower of Cirith Ungol. He enters the tower through the front gate and overcomes the silent sentinels using the Phial of Galadriel. He discovers that the orcs have mostly killed each other over Frodo's mithril coat and then confronts the orc-captain Shagrat, who has just finished off his rival Gorbag. Shagrat escapes with the mithril coat, the elven cloak, and the Barrow-sword. Sam goes up to the top chamber of the tower, kills a small orc hurting Frodo, and then discovers his master lying naked on the floor. Sam reveals that he has saved the Ring, and Frodo becomes nearly insane demanding it back from him. They are forced to disguise themselves in Orcish armour and manage to escape the tower and the Watchers just as the Nazgûl flies in to take over command of the tower. Frodo and Sam navigate the barren wasteland of Mordor. Unable to cross directly to Mount Doom, they travel north, are nearly discovered by two orcs tracking them, and realize that Gollum is still on their trail. Just as they are about to reach the pass into the Morannon, they are overtaken by a company of Orcs. They escape, but the burden of the Ring and the torrid conditions begin to break Frodo's will.

Gandalf's plan to distract Sauron from the Ring is successful: Mordor is almost empty as all the remaining Orcs have been summoned to defend the land against the assault of the army led by Gandalf and Aragorn. After a weary and dangerous journey on the road to the Dark Tower itself, Frodo and Sam finally reach their final destination of Mount Doom. As they climb up the Mountain, Gollum attacks them once more; but Frodo is easily able to throw off the starving and emaciated creature. Sam spares Gollum's life in one last show of pity and kicks him down the Mountain. As Frodo is preparing to throw the Ring into the Crack of Doom, he succumbs to the Ring's power and claims it as his own. Just then, Gollum attacks Frodo and bites off his finger and the Ring. Gollum gloats over getting his precious back, but he ends up losing his balance and falls to his death and takes the Ring with him. The Ring is finally destroyed, freeing Middle-earth from Sauron's power. Mount Doom erupts violently, trapping Frodo and Sam among the lava flows until the Great Eagles eventually rescue them. Upon Sauron's defeat, his armies at the Gate flee. Sauron finally appears as a gigantic shadow trying to reach out for the armies of men, but is now powerless and is blown away by a wind. The men under Sauron's command that surrender are forgiven and allowed to return to their lands in peace. Frodo and Sam are saved from the lava, meet again with the other surviving members of the Fellowship, and are then honoured on the Field of Cormallen in Ithilien.

In Minas Tirith, Faramir and Éowyn meet in the Houses of Healing and fall in love with each other, with Éowyn choosing to eschew any further hopes of glory with Aragorn. Aragorn comes to Minas Tirith and is crowned King of Gondor outside the walls of the city in a celebration during which Frodo brings Aragorn the ancient crown of Gondor, and Gandalf places the crown on Aragorn. A healed Faramir is appointed Prince of Ithilien, and Beregond—who saved Faramir's life from the madness of Denethor—is named captain of Faramir's guard. Gandalf and Aragorn go off high above the city and find a seedling of the White Tree, which Aragorn then plants in Minas Tirith in place of the dead tree. Soon after, Arwen, daughter of Elrond of Rivendell, as well as Celeborn and Galadriel come to Minas Tirith, and Aragorn marries Arwen.

A series of goodbyes then takes place, with many riding to Rohan for the burial of Théoden and the wedding of Faramir and Éowyn. They then return to Isengard and find that Treebeard has removed the stone circle, planted trees, and created a lake out of which Orthanc still stands. He informs Gandalf that he let Saruman and Gríma go out of pity, but Gandalf says that Saruman might still be capable of doing some harm. Aragorn says farewell at Isengard. They then overtake Saruman and find that he has completely devolved into meanness and Wormtongue is barely able to act human.

Elrond, Gandalf, and the hobbits return to Rivendell and find that Bilbo has aged tremendously now that the Ring has been destroyed. Elrond advises Frodo that he should be ready to meet them on one last journey soon. They then leave Rivendell and arrive at Bree and find that the little town is in a great state of fear. The innkeeper Butterbur informs the travellers that evil men had come up the Greenway and started trouble, even killing some of the inhabitants, while others like Bill Ferny had joined in with the vagabonds. Butterbur is put at ease and finally understands when they tell him that things will soon improve because Strider is the new king and will come north to stabilize the region. They leave Bree and come to the borders of the Shire where Gandalf leaves them to go and visit Bombadil.

The Hobbits finally return home to the Shire, only to find that the Shire was in ruins, its inhabitants oppressed by Lotho Sackville-Baggins (usually called "The Chief" or "The Boss") who is in reality controlled by a shadowy figure called "Sharkey". Sharkey has taken complete control of the Shire using corrupt Men and half-orcs, and had begun felling trees in a gratuitous programme of industrialization (which actually produces nothing except destruction and misery for the locals). The worst area was around the villages of Bywater and Hobbiton, leading the hobbits to realize that Mordor had come home to them.

Merry, Pippin, Frodo and Sam make plans to set things right once more. With the help of the Cotton family, they lead an uprising of Hobbits and are victorious at the Battle of Bywater which effectively frees the Shire. At the very doorstep of Bag End, they meet Sharkey, who is revealed to be the fallen wizard Saruman, and his much-abused servant Gríma. After Saruman reveals that Gríma has murdered (and probably cannibalized) Lotho, Gríma then jumps on his back and slits his throat. Gríma is himself slain by hobbit archers as he attempts to escape. Saruman's soul is blown away into the east, and his body decays instantly into a skeleton.

Over time, the Shire is healed. The many trees that Saruman's men cut down are replanted with Galadriel's gift of dust used to facilitate growth and a small nut that is planted to replace the party tree; buildings are rebuilt and peace is restored. Sam marries Rosie Cotton, with whom he had been entranced for some time. Merry and Pippin become the Master of Buckland and the Thain of Tuckborough respectively and become renowned as heroes throughout the Shire along with Sam, who will eventually become the Mayor. However, Frodo recedes from the picture and also cannot escape the pain of his wounds, having been stabbed by the Witch-king and poisoned by Shelob in addition to losing a finger. Furthermore, his long burden of carrying the Ring has left him with post-traumatic stress.

Frodo departs for the Undying Lands in the West with Gandalf, Bilbo Baggins, and many Elves, including Elrond, and Galadriel. Gandalf, Elrond, and Galadriel all carry with them the Three Elven Rings out of Middle-earth. With their departure, the Third Age ended. Sam, Merry, and Pippin watch Gandalf, Bilbo, Frodo, and the Elves depart and return home. Now heir to all of Frodo's possessions, Sam returns to Bag End, saddened by Frodo's departure. When Sam returns home at the end of the book, though, he is greeted by Rosie and his daughter, Elanor.

Then the next half of the book is the Appendices and you should skip it and just read somebody elses' synopsis because otherwise your brain will shrivel up and die.


My Thoughts:

I really should have looked at my review from 2012 before attempting this. I loved the first half of the book, which is the story part. It was 5 stars all the way and I simply loved it. Next time I read this, I'm reading the story in one volume and NOT reading the appendices.

The appendices simply killed this book for me. I got to the 75%'ish mark and that was when Tolkien started writing about how to pronouce names or letter combinations. I simply gave up. I'm not going to read another almost 150 pages of boring stuff like that that has zero meaning for me. If you enjoy it, have at it. But as for me and my household, we will not serve the Appendices.

So I'm giving this 2 ratings. One for the book part and one for the overall.

I realize this portion of the “review” is wicked short, but recently I've just been worded out. Depending on how the month goes I might end up taking a break from all non-review stuff just to re-charge myself. Since I'm writing this before April actually starts (I'm usually a couple of weeks ahead in scheduling stuff) I might change my mind, but I doubt it.

★★★★★ & ★★☆☆½






Monday, April 06, 2020

Petty Pewter Gods (Garrett, PI #8) ★★☆☆☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Petty Pewter Gods
Series: Garrett, PI #8
Author: Glen Cook
Rating: 2 of 5 Stars
Genre: Fantasy
Pages: 296
Words: 80K




Synopsis:

From Wikipedia

TunFaire is in a state of unrest; with the sudden end of the war in the Cantard, returning former soldiers are at odds with the half-breeds and immigrants who have taken their places in society. Garrett, however, has his own problems to worry about - he gets knocked out, brought before a group of small-time gods known as the Godoroth, and forced into working for them. The goal: find the "key" to the one remaining temple up for grabs in TunFaire, and do so before the Shayir, the Godoroth's rivals. The Shayir find out about the Godoroth's plans. The Shayir capture Garrett and give him their side of the story. Only with the help of a renegade Shayir called Cat does Garrett manage to escape.

As the civil unrest escalates into full-fledged street warfare, the Godoroth and Shayir elevate their search for Garrett, and Cat, who has her own agenda, is apparently the only one Garrett can trust. When the battle between the Godoroth and Shayir spills over into the world of the living, causing madness in the streets of TunFaire, the more powerful gods of the city decide it is time to intervene. After an epic battle between gods, Garrett hopes the trouble is over, but the Dead Man thinks there is still a missing piece or two to the puzzle. Eventually, the Dead Man deduces that there was yet another party behind the struggle between the Godoroth and Shayir. When everything settles down and is sorted out, the remaining gods go back to their own business, leaving Garrett to go back to his beer.



My Thoughts:

The only reason this got 2 Stars from me is because of the momentum the series has built up previously in how it entertains me. Well, it just used up all that capital getting me through this piece of drek.

Garrett has always been a pig but this book it seems like Cook relied exclusively on that and man, it really frustrated me.

In one example, he sees that a beautiful redheaded woman is spying on him but making no effort to hide. Which he deduces that she wants him to chase her for some reason. When she takes off into a bad part of Tun Faire Garrett deduces there will be an ambush, and he still keeps chasing her. And there is an ambush, that he's not really prepared for. It just made me mad. Then, after he's gotten involved with the petty pewter gods and has to try to avoid detection, he goes and gets roaring drunk with some bum and pretty much blows his cover and makes it impossible for him to help himself. Garrett was at his worst in this book and I hated it.

If the next book is just as un-enjoyable, I'll quit the series before it gets even worse.

★★☆☆☆






Friday, April 03, 2020

The Bell at Sealey Head ★★★★★


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Bell at Sealey Head
Series: ----------
Author: Patricia McKillip
Rating: 5 of 5 Stars
Genre: Fantasy
Pages: 245
Words: 71K




Synopsis:

From Wikipedia

The small ocean town of Sealey Head has long been haunted by a phantom bell that tolls as evening falls. The sound is so common that many of the town's inhabitants do not even notice it, let alone questions its existence. Ridley Dow, a scholar from the city, comes to investigate the mystery, and sets up residence at the old inn owned by a young man named Judd and his ailing father. To aid Ridley, Judd enlists the help of his friend and love-interest Gwyneth, a young woman who writes her own stories to explain the bell.

On the other side of town is the ancient manor Aislinn House, whose owner, Lady Eglantine, lies dying. Emma, a servant in the house, is able to open doors that lead not into another room, but into another world. On the other side of Aislinn House's doors is castle where the princess Ysabo moves through her daily rituals, tasks that Ysabo hates and does not understand, but cannot question. While Emma and Ysabo are able to speak to one another, neither has ever tried to cross into the other's realm.

When Lady Eglantine's heir Miranda Beryl comes to Aislinn House, Sealey Head's secrets begin to reveal themselves, sometimes with dangerous consequences. Miranda brings to Sealey Head an entourage of friends from the city, as well as a strange assistant. As the town gets pulled deeper into the strange magic that Ridley, Judd, Gwyneth, and Emma uncover, Ridley breaches the border between Aislinn House and Ysabo's world. It is only when the bell's location and owner are discovered that Aislinn House and all of Sealey Head are able to return to safety.



My Thoughts:

I so enjoyed the time I spent reading this. While my reads in March were pretty cool, there is just something about McKillip's writing that soothes my soul.

Everything I might have to say I've said about McKillip before. I'm not going to repeat it. Beautiful language, highly recommended, go read it.

You Are Welcome.

★★★★★






Monday, March 30, 2020

Dead Letter (Arcane Casebook #0) ★★★☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Dead Letter
Series: Arcane Casebook #0
Author: Dan Willis
Rating: 3.5 of 5 Stars
Genre: Fantasy
Pages: 96
Words: 31.2K




Synopsis:

In 1930 New York, the sorcerers are the powerhouses of magic and the runwrights are the poor cousins. Private detective Alex Lockerby is definitely in the latter category, plying his meager magic skills to help people the regular cops ignore while barely making ends meet.

What Alex needs is a break. Just one good case to get his name out there and start bringing in business. When ambitious beat cop Danny Pak gets stuck trying to solve a John Doe murder, it might just be the break Alex has been looking for.

As Alex and Danny team up they begin to unravel a tale murder, jealousy, and revenge stretching back over 30 years. A tale powerful forces don't want to come to light. Now the cop and the private detective must work fast and watch each other's backs if they hope to catch a killer and live to tell about it.

Alex meets Leslie, Danny and his sister Amy and several of the cops we know from the series.



My Thoughts:

I didn't bother with putting up the conclusion to the “mystery” as it was almost more of a side note that was the vehicle to introduce us to all these various characters.

In that regards, this novella was a complete success. Even while Leslie (the secretary) is leaving the series in book 4, it was still nice to see how she and Alex were introduced. Amy was a fun include, even though she has zero presence in the series. Danny, I have to admit, I was hoping for more of a connection between him and Alex. They came across as just 2 people helping each other out rather than friends, but now that I write that, that is how it comes across in later books as well.

Alex is a loner and while he intersects with other people, he doesn't seem to need a group of friends. I can totally relate to that :-D

★★★☆½







Friday, March 27, 2020

Acts of the Apostles ★★★☆☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Acts of the Apostles
Series: ----------
Author: Ellen White
Rating: 3 of 5 Stars
Genre: Non-Fiction
Pages: 570
Words: 155K




Synopsis:

A commentary going over the book of Acts and the various Epistles by Peter, Paul and John.



My Thoughts:

Well, this is the final book of White's that I'll be reading. Not because of any real disagreement on Theology or anything important, but because I simply cannot stand her style of writing. It isn't even near the level of having your foot cut off, but more of having that pebble in your shoe for the whole day. At some point I realized the irritation was outweighing the good I was getting. There isn't a hard line of demarcation in the text between her thoughts and the Bible, as she incorporates Bibles verses into her text willy nilly. That doesn't make studying very easy for me.

I'm including a quote that I felt was the best paragraph out of the whole book: 
It is no part of Christ’s mission to compel men to receive Him. It is Satan, and men actuated by his spirit, who seek to compel the conscience. Under a pretense of zeal for righteousness, men who are confederated with evil angels sometimes bring suffering upon their fellow men in order to convert them to their ideas of religion; but Christ is ever showing mercy, ever seeking to win by the revealing of His love. He can admit no rival in the soul, nor accept of partial service; but He desires only voluntary service, the willing surrender of the heart under the constraint of love.

I do want to make clear, so that it can't be taken out of context, that not being compelled is very different from not being judged. God gives us Choice and He also has told us the outcomes of that choice. When you face God Himself at the Day of Judgment, your eternal fate will hinge on whether you've accepted Jesus the Only Begotten Son of God as your savior or not.


On a note that isn't directly related to a review, I started reading my non-fiction differently. I was inspired by Matt who has what he calls his “weekend exclusive” reads. Since non-fiction is a different beast, I wanted to try a different approach. Instead of reading this straight through, I simply read this on Sabbath. So starting each Friday night until Saturday night, I would read non-fiction. My goal was to read 25% of the book each Sabbath. That had the effect of breaking up the book into managable chunks and made me more aware of keeping Sabbath. It also has the positive side effect of getting me to read more non-fiction (12-13 a year instead of 6 or 7).

★★★☆☆







Wednesday, March 25, 2020

Mind Games (Arcane Casebook #4) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Mind Games
Series: Arcane Casebook #4
Author: Dan Willis
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 410
Words: 133.2K




Synopsis:

Alex Lockerby, the Rune Wright Detective, is hired by a rich couple to track down their missing daughter. He finds her at with a Night Club Owner and turns the case over to the police. They find the girl in a locked room an return her to her parents. The Club Owner claims they are married and hires Alex to find the marriage certificate. Then the parents are killed with poison and the daughter ends up in the hospital barely surviving. The Night Club Owner's lawyer hires Alex to prove his client is innocent. Turns out it was all a big con by the daughter to inherit her parents fortune AND take over the Night Club and live the good life off the profits from that.

Alex is also hired by a man whose wife shot a man to death and was caught with the gun in her hands. Unfortunately, she kills herself in the jail cell but the husband wants Alex to prove that she didn't do it so her good name won't be besmirched. Alex eventually tracks it all down to the wife having her mind manipulated to kill the man, who was an accountant for a rich man running for Mayor of New York.

Alex is also hired by a local priest to find out where all the Forgotten have gone to, as the mission serving them has noticed a dramatic drop in numbers. The Forgotten are the homeless and out of work from the Great Depression. Alex tracks most of them down to a factory where they are somehow being manipulated to write mass produced runes even while not having the ability.

On his own, Alex notices that a lot of the street Rune Wrights have gone to work for Happy Jack, a company that mass produces books of small runes and sells them at a cost that no street Rune Wright can match. He tracks down the man behind Happy Jacks, a man who has figured out how to add a mind control rune to every rune in a Happy Jacks book of runes. This makes people susceptible to key words spoken by key individuals. This owner is in cahoots with the man running for Mayor and they plan to win the election by making everyone who buys a Happy Jack book vote for said rich man. Alex and Iggy put a stop to that with a warding rune and in the confrontation with the Happy Jack's owner, Alex is forced to shoot him to death.

Alex and Sorsha the Sorceress track down the man who was responsible for it all, the rune wright. He is taken into FBI custody but reveals to Sorsha that Alex and Iggy have the Archimedean Monograph. Sorsha kills him when she realizes that while it may be true, it is just a way for the man's confederates to get their hands on it.

While all of this has been going on, Iggy has been researching the Life rune and figures out how to give Alex life essence back. This solves the problem Alex created by giving up decades of his life to rescue the city in the first book.

The book ends with Alex's secretary leaving the business to get married and a new secretary coming aboard, one who is supposedly clairvoyant but seems to be a spy for somebody.



My Thoughts:

Well, this series continues to peak my interest and keep me coming back for more! Lots of things get wrapped up in this book even while bigger and possibly more evil things are revealed.

First the romance. In the previous book I guessed that Alex would fall in love with Jessica's daughter. Strike out for me. There is a scene where he meets her but she is too much like her mother for him to handle, so the author makes it clear THAT isn't going to happen. The secretary is getting married, so she's out. Considering how much Sorsha and Alex interacted in this book, and the hints that other side characters revealed, my bet is going on Sorsha. I thought that was too obvious, but once again, I strike out. Good thing I'm already married to Mrs B or I'd be a hopeless lunk. Come to think of it, things weren't so hot for me in the romance department before I met Mrs B, so maybe there's my answer? :-)

With the title it is pretty obvious that some sort of mind control rune is behind everything, even while that is supposedly impossible. But Rune Knowledge, much like technical knowledge, is increasing at a frenetic rate. The implications of some of the things Alex learns aren't really sussed out, but all it takes is just 5 minutes of thought and wham! Rune Wrights with eternal life. Rune Wrights controlling peoples' minds, even sorcerer's minds. In fact, when Sorsha gets controlled and tries to kill Alex, that whole sequence was really cool. Goes to show that Alex really does have a brain in his skull.

Now that Alex can live a very long time, this series has potentially moved into the Never Ending Category. At the moment I'm ok with that, as each story has been rather standalone and that works just fine for me. What would kill this for me is if the author starts some huge story arc and makes each book just a part of that instead of telling a complete story in each book. I think we'd also better start seeing some of the rules of Rune Wright'ery. As much as I hate comparing authors, I do believe that Brandon Sanderson has moved the bar up several notches for explaining a magic system since he debuted. I don't need to know every gritty detail, but a bit more substance to the magic system would be nice. I did find myself asking, several times, what is the correlation between shapes, inks, metals, etc, that a rune wright uses?

In the last book Alex had a rune shotgun, which I thought was just awesome. This time he gets a tommygun. You can see it on the cover. That is just wicked cool looking. That is another thing I'm liking about these books, the covers. They're wicked attractive but not chintzy glitter crap. While I don't exactly pick out my books based on covers alone, having a good cover can be that feather that tips the balance in a book's favor.

The author's afterward gives the name for the next book, so I'm confident I'll see it in a couple of months. I've also got the prequel novella (which the author is giving away for free) to read, so the end of my enjoyment of this series can be staved off for at least another week.

★★★★☆





Add links Below as they go live


  • In Plain Sight (Book 1)
  • Ghost of a Chance (Book 2)
  • The Long Chain (Book 3)

Monday, March 23, 2020

Science Fiction Hall of Fame: The Great Novellas (Science Fiction Hall of Fame #2B) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Great Novellas
Series: Science Fiction Hall of Fame #2B
Editor: Ben Bova
Rating: 4 of 5 Stars
Genre: SF
Pages: 743
Words: 202K




Synopsis:

Book includes:

The Martian Way - Isaac Asimov
Earthman, Come Home - James Blish
Rogue Moon - Algis Budrys
The Specter General - Theodore R. Cogswell
The Machine Stops - E. M. Forster
The Midas Plague - Frederik Pohl
The Witches of Karres - James H. Schmitz
E for Effort - T. L. Sherred
In Hiding - Wilmar H. Shiras
The Big Front Yard - Clifford D. Simak
The Moon Moth - Jack Vance



My Thoughts:

After the complete stinker that was the set of Novellas (Vol. 2A), I went into this read very trepidatiously. Thankfully, the first novella by Asimov set me at my ease, as I'd read the short story it was based on in one of his collections. Familiarity not only can breed contempt but it can also breed contentedness. I'd also read the full novel of Budry's Rogue Moon and Pohl's The Midas Plague.

With that, I experienced none of the “can we get this over this, please?!?!?” that I experienced in the previous volume. These novellas I found interesting and engaging and I kept on wanting to read them. I don't know why I enjoyed ALL of the novellas in this volume and none of the ones in 2A. Honestly, it baffles me.

If you want to experience SF in all its glory and all its stigma, read this series. The first volume of short stories is just sublime, Vol 2A is shamefully boring and this 2B volume brings things back to a more balanced view. I believe there are two more volumes (Volumes 3 and 4) but I think I'm going to pass since I doubt they're all on the level of Vol 1.

★★★★☆







Friday, March 20, 2020

NPC's (Spells, Swords and Stealth #1) ★★★☆☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: NPC's
Series: Spells, Swords and Stealth #1
Author: Drew Hayes
Rating: 3 of 5 Stars
Genre: Fantasy
Pages: 289
Words: 93.9K




Synopsis:

From Amazon.com & Me

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters?

In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.

So the next morning, off they go. Thistle, Grumph, Eric and Gabrielle all head to the local goblin village, where Gabrielle knows them quite, as they kidnap her on a regular basis and has developed a friendship with them as she waits for Adventurers to rescue her. This time however, something goes wrong. A bunch of demons appear from crystals and more by luck than anything the group helps the goblins wipe them out. The real issue is that these demons appear to be smart, strategic and willing to die to kill the whole village. Our group moves on, glad to have escaped with their lives.

Next they come to a village which is sponsoring a tournament. There are several groups of Adventurers and the village is milking them for all they are worth. Grumph talks with a couple of other leaders and strikes up a friendship with an elf paladin/warrior/sorcereress. Demons once again appear and only with every group of Adventurer giving their all do they kill the demons and stop a massacre of the village. Something is obviously up. Our group gets a bunch of good armor and weapons as a reward and continue to the main city to present themselves to the king.

The story cuts to the King talking to his advisors and revealing that the current group of Adventurers is the 13th or 14th group attempting to breach the hidden cave and recover the magical artifact inside. The king also makes it plain how he is using the Adventurers for his own ends and shows what a scum bag he is.

Our Gang, and several other groups, all head into the magic cave. Our Gang goes last and Thistle, a former minion, shows them a hidden shortcut that all minions know about, as they have to make the traps, etc and need easy access. They bypass everything and find the magical artifact. However, they also find a Mad Wizard who reveals that their world is somehow tied to our world and that the magical artifact can control our world. Our Gang takes the Mad Wizard down and head out. They encounter the last group of Adventurers, who have been hanging around outside waiting to ambush whoever comes out. The magical artifact helps Our Gang to win and we see that the group of Gamers playing the ambushing Adventurers give up on the game as they roll nothing but 1's.

The book ends with Our Gang heading to another country and the one Gamer who was decent talking with the Dungeon Master about buying an expansion pack that would land them in the same country as Our Gang.



My Thoughts:

The idea of our world and the world of D&D both being real and influencing the other was pretty cool. The story itself was just ok though. I'm not a gamer though and so having tropes turned on their head or whatever isn't enough to appeal to me.

Don't get me wrong, I didn't dislike this in any way, it just lacked some appeal for me that I want in my books. Now that I'm reading less I'm also less willing to put up with mediocre books simply for the sake of not having to seek out other alternatives.

If you like fantasy rpg's turned 90degrees this might be right up your alley. I enjoyed the read but really had no desire to read the rest of the (completed) series. This was a bread and butter series when I wanted gourmet toasted garlic bread with spaghetti.

★★★☆☆




Wednesday, March 18, 2020

The Long Chain (Arcane Casebook #3) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Long Chain
Series: Arcane Casebook #3
Author: Dan Willis
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 343
Words: 111K




Synopsis:

From Danwillisauthor.com & Me

In a city the size of New York, things go missing all the time. When a Nobel-Prize winning Chemist vanishes without a trace, his granddaughter taps Alex to find him. Locating people is easy for someone with the best finding rune in the city, but when Alex tracks down the missing man, he has no memory of who he is or what happened to him, and his research is gone.

Convinced that something sinister is afoot, Alex sets out to uncover the truth. Before he can learn anything concrete, however, the city is shrouded in a dense fog and that brings New York’s resident sorceress, Sorsha Kincaid, to his door. She needs Alex’s finding rune in order to trace the source of the unnatural fog, and she has no patience for his other cases.

Alex also is hired by Dr Killian, the Alchemist giving him his reinvigorating potion, to find a missing friend of hers. He gladly accepts, as this will give him more reason to be around Dr Killian's apprentice Jessica.

Turns out the Chemist is secretly working for the Navy creating a magic fog machine. Only problem is, the compounds he uses are unstable and go up in flames eventually. With the fog covering all of Manhattan, the potential is the fire bombing of the entire city. Alex also uncovers that there is a spy in the Navy trying to sell the fog machine to the Chinese. Alex and Sorsha track down the spy, recover the Chemist's notebook, which allows the Chemist to shut his machine down without firing New York.

Alex finds the missing Alchemist but along the way discovers some disturbing things about Dr Killian, Jessica and a young girl who appears to be an insane murderer. Dr Killian's daughter has polio and the cure is in Dr Killians' blood. She gives 2 vials for safekeeping to Alex, as it turns out she has been taking a lethal alchemical mixture over the years that allows her to grow younger for 12hrs. One of these younger versions is Jessica and the overdosed version is the insane killer. Dr Killian uses up her lifeforce to stop the megalomaniac who has kidnapped the Alchemist and her to free Alex so he can get the blood sample to the daughter.

The book ends with Alex meeting up with the man who was introduced as the Shadow Master in the previous book. The Shadow Master reveals that there is another World War coming and that he expects Alex to use the power of the Archimedean Monograph to prevent it. This Shadow Master gave Alex's mentor the Monograph so that he could stop the first World War but Iggy deemed the book too dangerous to use. Shadow Master warns Alex not to make the same mistake. He also gives Alex another year of life by infusing him with the lifeforce of 50 pigs and tells him to figure out how it was done so he can continue living. The point being that the Shadow Master has been around for a very long time.


My Thoughts:

I enjoyed myself immensely with this book. I really suspected that things weren't going to work out between Alex and Jessica, but I totally didn't see it being because of the whole Jekyll/Hyde/MurderGirl thing. I found that to be very clever. Considering that Jessica IS Dr Killian and Dr Killian's daughter is probably a bit younger than Alex, it would not surprise me if she gets cured by the polio potion and becomes Alex's love interest. I'll just have to wait and see. Sorsha is too obvious a candidate.

I do have to admit that I was glad at the end of the book that Alex is shown that life extension runes are possible, as it was getting a little old throughout the book of him wondering when he was going to die. If it had been me writing though, I would have had him die soon after Dr Killian, lovers united in death and all that.

I've really been enjoying the “standalone” nature of each of these books. Several cases all tying into each other but completely wrapped up by books end. That formula starts to unravel with the ending of this book and the Shadow Master revealing himself and his plans to Alex. It has the potential to be a really good thing for the series but personally, I hope Willis stays to the Standalone side of things.

I have been enjoying this series this month and while I can't unreservedly recommend it, I do highly recommend it. I think the fact that I chose to break my reading rotation to chow down on these says more than anything I could actually write.

★★★★☆