Wednesday, May 17, 2023

Fullmetal Alchemist #8 ★★✬☆☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Fullmetal Alchemist #8
Series: Fullmetal Alchemist
Author: Hiromu Arakawa
Rating: 2.5 of 5 Stars
Genre: Manga
Pages: 180
Words: 9K



From FMA.fandom.com

Chapter 30: The Truth Inside the Armor

Chapter 31: The Snake That Eats Its Own Tail

Chapter 32: Emissary From the East

Chapter 33: Showdown in Rush Valley

Bonus Chapter: Fullmetal Alchemist and the Broken Angel

"The Raid on the Devil's Nest becomes a slaughter, as government troops led by the Führer President himself, King Bradley-exterminate the half-human forces of the Homunculus Greed. But will Ed and Al survive the battle unchanged? As Greed is sent to meet his maker, foreign travelers arrive in Amestris, having crossed the great desert from the eastern country of Xing. Their names are Mei and Ling, and they've come for the Philosopher's Stone ...and a secret even the Elric Brothers never imagined..."




We do meet the creator of the homunculi and he destroys one who has rebelled. We find out for sure that King Bradley is indeed a homunculi, but one that can age and apparently have children.

Other than that, this was just a complete slog. I mean, I was bored almost to tears and couldn’t wait for it to end. That is NOT the feeling I want when reading an action manga. Well, whatever. I just don’t care at the moment.

★★✬☆☆


Tuesday, May 16, 2023

The Last Ditch (WH40K: Ciaphas Cain #8) ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Last Ditch
Series: WH40K: Ciaphas Cain #8
Authors: Sandy Mitchell
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 304
Words: 97K




From Wh40k.lexicanum.com


The next extract of the Cain Archive which Amberley Vail has chosen to edit and release may strike her colleagues in the Inquisition as an odd choice, since she is dealing with Ciaphas Cain's second visit to Nusquam Fundumentibus, before disseminating the details of his first. However, Vail defends her decision by explaining that the first visit, while instructive enough, was nowhere near as significant as this one...


Part One

Over a regicide game with Lord General Zyvan, Cain learns of the Valhallan 597th's newest assignment: their second deployment to Nusquam, being menaced by Orks yet again. Colonel Kasteen and the rest of the Valhallans are predictably excited, though Cain's enthusiasm for visiting a battle zone (especially one on an Ice World) is as great as it's ever been.


Cain gets ominous vibes from the Fires of Faith, the run-down merchant vessel commandeered as the regiment's transport to Nusquam, but the captain, Mires, assures him that the ship is sound.


However, a few weeks later, when the ship translates from the Warp, the poorly-maintained Geller field fails for an instant - just long enough to let a mischievous Daemon slip on board and possess the body of one of the bridge servitors. Havoc erupts, and though Cain, Jurgen, and the regiment's Chaplain, Tope, are able to banish it, the bridge controls are all but destroyed. Without engine or maneuvering control, the ship has become a deathtrap. They can't assume orbit over the planet, nor can they slow down enough to dock with any shuttles; and they have nowhere near enough saviour pods to debark the whole regiment.


In the frantic weeks as the ship hurtles toward Nusquam, Mires comes up with a desperate plan: if they can fire up the engines, they may be able to accelerate into a rough orbit. When they try it, however, they clip the planet's orbiting dockyard, and, instead of achieving orbit, hurtle down into the planet's atmosphere. By a miracle, they have just enough thruster ability to make a controlled crash, creating a fair-sized lake of boiling water in the ice instead of a smoking hole. The regiment is padded down in the central holds, and survives with minimal casualties, though several of the crew, including Mires, are killed in the crash (saving Cain from having to decide whether or not to shoot him).


Part Two

Thanks to Nusquam's freezing temperatures, the ice reforms around the ship quickly enough to stop it sinking into the newly-formed lake. But as the Valhallan proverb has it, "things can always get worse." As soon as Captain Federer blasts a hole in the side of the hull that will let the regiment out, they see an Ork warband speeding towards them, attracted by the Valhallans' not-so-inconspicuous arrival. The Valhallans fortify the entrance, but are boxed in, with no way to deploy effectively before the Orks reach the ship. However, Cain sees a downed Kopta crash through the ice, which is still relatively thin on top, and gets an idea.


Unfortunately, having the idea makes him the obvious choice to carry it out. Using the winch from one of the Scout troop's Sentinels, Cain and Jurgen are lowered to the surface of the ice, carrying demolition charges. Federer has advised them that they need to be under the ice to have an effect, so Jurgen creates holes in a few strategic spots with his melta gun. Just as they are finishing, they are set upon by a stray band of Orks. Badly outnumbered, they commandeer one of the downed Warbuggyz and speed clear of the lake.


Federer detonates the charges to satisfying effect, cracking the ice and drowning nearly all of the Orks. At the edge of the frozen lake, Cain looks into the water and thinks he glimpses something, but it is gone too quickly for him to be sure. He and Jurgen speed away from a group of Orks that escaped the lake, but the pursuit cuts off abruptly. Heading back cautiously, they find the Ork vehicles abandoned, and the orks gone without trace. They head back to rejoin the regiment, but Cain is unable to shake the fear that something else is on the planet that neither the Imperials nor the orks are aware of.


Part Three

The 597th establishes its headquarters in the capital city, Primadelving, and gets "stuck in" to the Orks with all the enthusiasm and competence of any seasoned Valhallan regiment. Their success is extremely galling to the PDF and the green companies of the newly-formed Nusquam 1st Guard regiment, who have been battling the Orks with as much enthusiasm but rather less competence. Kasteen butts heads with the Nusquans' newly-minted Commissar, Forres, who seems determined to prove herself by encouraging her troops to charge the greenskins head-on as often as possible.


Cain smoothes things over by pointing out that the Orks' numbers have been thinning on all fronts. Since the concept of retreat is anathema to greenskins, this makes it more than likely that they are consolidating for a major push against one of a few strategic targets.


A few days later, the Governor is alarmed when the city loses contact with two strategic sites well behind the Imperial lines, apparently attacked by Ork Kommandos. One of these, Mechanicus Adept Izembard warns, is a geothermal power station that, if left unregulated, could trigger a volcanic explosion within the next few hours.


Since Forres has already volunteered to lead the first wave of Nusquans sent in as reinforcements, Cain can hardly decline the invitation to lead the Valhallan contingent. He tries to make the best of it, flying with Sergeant Grifen's squad in a Valkyrie to the Shrine ahead of the platoon traveling overland.


When they arrive, the Shrine is deserted, and undamaged to a degree unheard of whenever Orks are involved. Cain is expecting the worst, but the squad double-times to the central control room and Cain starts to manipulate the controls according to Izembard's directions. But in one corner, the troopers find a heap of gory metal parts, as if something swallowed the Tech Priests at the Shrine and threw their bionic parts back up. In horror, Cain yells for the troopers to get away from the walls, as Tyranids erupt from the fissures.


Cain and the Valhallans make a fighting retreat to the Valkyrie. But instead of ordering them back to Primadelving, Kasteen diverts them to the other strategic objective, informing them that Forres and her troops are also under attack.


The second fight is even harder, since the swarm includes genestealers, but with a little ingenuity on Cain's part, they manage to defeat the swarm and extract Forres's surrounded party. With the Nusquans' Chimeras wrecked, they climb aboard a large cargo hauler and plough their way out the front door.


Driving back to Primadelving, Cain catches a glimpse of a few scattered hormagaunts, led by a Warrior, digging in the ice. Knowing it is virtually unheard of for Tyranids to move in such small numbers, he is worried enough to check it out. Just as they are peering over a snowdrift, the ice cracks, and a Tervigon rises. Cain and Jurgen leap aboard the crawler and speed away, but the vehicle hits an inconvenient crevasse and throws one of its tracks, leaving the Guardsmen no option but to make a stand. Their lasguns are fairly useless except against the Termagants being spawned by the monstrous creature, but Jurgen is able to critically wound it with two blasts from his melta.


In her enthusiasm, Forres charges forward to finish it off, and Cain, keenly aware that all eyes are on him, runs forward to restrain her. He stops Forres from being bitten in half by the creature's death throes, but falls down a pit in the ice created by its fall. Looking around, he is horrified to see hundreds, if not thousands, of still-dormant Tyranids lodged in the ice. If they all wake up, the Guard will not stand a chance.


Part Four

Knowing they are outnumbered, Kasteen has already sent astropathic calls for help, but reinforcements from Coronus wil take more time to arrive than they have. Cain adds that he has also sent a discreet message to Amberley Vail, and that a detachment from the Bone Knives Space Marine chapter is also on its way.


Since no Hive Ships can be detected in orbit, where the Tyranids came from is a mystery that nags at the Governor and several others. Magos Izembard announces that, based on his analysis of the specimens Cain brought back, the Tyranids have been frozen in the ice for about seven thousand years - they had no reason to thaw out and wake up, until the Fires of Faith ploughed a boiling hole in the ice. The Tyranids' current numbers and their likely movements are all but impossible to discern, but one thing he can say with certainty is that they will be attacking Primadelving - the planet's biggest population center - before long.


An extract from Jenit Sulla's memoirs clarifies that the Govenor evacuated as many civilians from the outlying habitats to Primadelving as possible, allowing the Guard forces to consolidate their defence, but the Tyranids snapped up many of the slower-moving ones, and the Orks had, in the meantime, managed to re-group and renew their offensive.


Since many of the civilians are refusing to leave their homes, Kasteen asks Cain to accompany one of the evacuation convoys, hoping that the sight of him will convince the rest of the city that the convoys are safe, and preferable to staying behind and being gobbled up. Cain has no objections to leaving the primary theatre for a few days, even if doing so requires him to ride with Sulla.


As usual, trouble finds Cain regardless of where he is or how he got there. After several hours, the passenger crawler he is riding in is attacked from underneath by a Mawloc, which punches through the viewport nearest to Cain. With a press of screaming civilians at his back, Cain takes the only route he can to avoid being swallowed whole - leaping out of the window a split second before the Mawloc strikes. The Valhallan Sentinels escorting the convoy quickly neutralize the Warriors controlling the Mawloc, but Cain is briefly on his own. Remembering that the beast is vibration-sensitive, Cain improvises: Jurgen tosses him a krak grenade, and Cain shoves it into the barrels of spare promethium lashed to the deck, then cuts them loose. Feeling the thump of the barrels, the Mawloc senses food and swallows them all, just before an explosion guts it. Cain is safe, though exasperated that he is now the hero of the hour yet again.


When the convoy arrives in Underice (the planet's second-largest city), Cain is looking forward to a few hours, or days, of rest, but is shocked to see a series of orbit-capable shuttles parked outside the city. Sulla investigates, and informs that, since the shuttles were intended to ferry the 597th from the Fires of Faith, the Administratum automatically listed them as lost after the ship was destroyed. But because the shuttles were still parked at the spaceport at Primadelving, the Administratum ordered them to clear off and find somewhere else to be "lost." As grating as Cain normally finds Sulla's company, he cannot help but share a moment of rapport with her, as they both mull over the indefatigable stupidity of the bureaucratic mindset.


Sulla brightly informs Cain that she has requisitioned the shuttles, which can take the Valhallans back to the main theatre that very night, without having to waste another long overland journey. Cain tries to sound congratulatory.


Part Five

Back in Primadelving, the shuttles have greatly speeded up the evacuation, although the Governor is stubbornly refusing to let Kasteen declare martial law and "convince" the last few holdouts to leave the city. On the battlefront, things are steadily getting worse, as the Tyranid swarms attacking the city are steadily becoming both more numerous, and much better coordinated. Kasteen, Broklaw, and Cain speculate that some kind of Node is gradually awakening, allowing the Tyranids to act as one.


Magos Izembard announces that he has pinpointed the exact age of the Tyranid specimens Cain brought back. No one considers this very important, but Izembard begs to differ: the Tyranids' arrival on Nusquam coincides more or less exactly with the date when the comet responsible for much of the local geography struck the planet - which means there was no comet, and what hit the planet seven thousand years ago was a full-fledged Hive Ship, which is still buried in the ice and has been gradually re-animating since the Valhallans arrived. Based on the progress of the Tyranids' cohesion, Izembard estimates that they have only hours before the Hive Ship is fully awake, at which point the Tyranids will not only be poised to overwhelm them, but it will send out a psychic call that will draw any nearby Hive Fleets to overrun the entire sector. Cain quails at the thought that, even if they escape the planet, there will be nowhere to hide.


However, he sees an option: a small element of the Imperial forces is stationed outside the city walls, guarding the last functioning geothermal power station on the continent. If they can deliberately induce an overload, of the kind that claimed the other one, the resulting volcanic explosion will destroy the Hive Ship (and the now-all-but-empty city, but that's unavoidable). Once again, Cain, as the idea man, lacks a plausible excuse to duck the job of leading the force.


Cain and Jurgen lead a combined unit of Valhallans and Nusquan Rough Riders mounted on Bikes through the tunnels, fighting off any Tyranids they encounter. But soon they find their way blocked by a Hive Tyrant, accompanied by a full escort of Guards. Under its direction, the Tyranids in their path are as impassable as a wall, and the force at the power plant, being led by Forres, is blocked off. At first, Cain is tempted to call off the mission and run back to the shuttles, but he sees a group of Pyrovores in the Tyrant's escort, and inspiration strikes. The Guard re-target their weapons, and rupture one's stomach, causing a chain reaction as its contents burst into flame and ignite the other Pyrovores, immolating the Tyrant and its Guards. Unfortunately, there is now nothing stopping Cain's force from pressing on.


Arriving at the power station, Cain links up with Forres and they disable the station's safeties and set demolition charges to induce the explosion. But as they are about to evacuate, they are attacked by a fresh wave of Tyranids, led by a Trygon that burrows out of the rock walls. The Trygon is killed, but a rockfall traps Cain and Jurgen in the power station, with Forres and the other Guardsmen on the other side. Grimly, she confirms that they can't tunnel them out. Cain tells her to evacuate with the others, even as he hears yet more Tyranids speeding towards them.


Cain and Jurgen pick up two fallen Bikes and take the only exit available: the tunnel made by the Trygon. This is a near-suicidal risk, but for Cain the choice between certain death and near-certain death is always an easy one. Relying on speed and his natural sense of direction underground, Cain leads Jurgen on a snaking path away from the station, and finds a surface exit, emerging into safety just before the tunnel belches flame from the volcanic eruption. Cain and Jurgen turn and see the Hive Ship's death throes as it is caught in the explosion.


Epilogue

Cain and Jurgen pick up their bikes and prepare for a long, cold drive to Underice, but it turns out to be unnecessary. Cain notices a transport circling overhead, and signals it. When the ship lands, he is surprised to recognize it as a Thunderhawk gunship; the Space Marines have arrived at last.


He is even more surprised when the ship whisks them into orbit intstead of reuniting them with the regiment. Above the planet, they see Amberley's private star yacht orbiting alongside the Marines' Strike Cruiser.


Cain's debriefing with Amberley is a pleasant affair, accompanied by a change of clothes, a hot bath, and a gourmet meal. Over dinner, Amberley questions him closely about Izembard's findings, and is deeply troubled. The Imperium's first official contact with the Tyranids was in 745.M41, while the more complete records maintained by the Ordo Xenos suggest contact with Tyranid bio-forms as far back as M35. But the Hive Ship on Nusquam has been there for at least a thousand years longer, which raises the disquieting possibility that the Tyranids have penetrated much farther into the galaxy than previously thought, and there is no telling how many other hidden hives are scattered around, just waiting for another fleet invasion to awaken them. Cain tries to minimize the blow, reasoning that the chances of another major Hive Fleet invasion are minimal (adding ruefully with hindsight that he was wrong not once, but twice over).


Amberley asks him if the 597th needs him back right away, and he says no, they will likely be engaged in cleaning up the remnants of the Tyranids and Orks on Nusquam for several months. With a smile, Amberley says Cain (and Jurgen) should be able to help her with another "little problem" she has...


Vail ends the narrative there, deciding that Cain's response was both irrelevant and unfit for publication.




Orks and tyranids. Lots and lots of both. Mayhem and death. Lots and lots of both. At this point things kind of feel old hat. Cain and the 597th have faced both in large numbers and while the setting has changed here, it felt like a retread.

I say that like it’s a bad thing and sometimes it is, but these WH40K books are franchise fiction and as such there is a formula and the writers stick to it and it works (most of the time. Series like the Horus Heresy that go on for 50books without a resolution, well, that’s just a money grab). I enjoy the badguys getting slaughtered and I enjoy the close shaves and I enjoy the action.

I only have one more Ciaphas Cain novel left (there is one more after that but I can’t get a hold of it) and then I have two random Warhammer 40,000 standalone novels and then I’ll be done. After that, I think I’m going to take a break from WH40K and use the time to investigate to see if there are any other characters/authors I might want to try.

★★★✬☆



Monday, May 15, 2023

The Black Cauldron (The Prydain Chronicles #2) ★★★★★

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Black Cauldron
Series: The Prydain Chronicles #2
Author: Lloyd Alexander
Rating: 5 of 5 Stars
Genre: Fantasy
Pages: 108
Words: 47K




From Wikipedia.org

More than a year after the defeat of Arawn Death-Lord's army and death of his warlord the Horned King,[5] Prince Gwydion calls allies to a council hosted by Dallben, one of Taran's guardians. Men are disappearing throughout Prydain, while an increasing number of the undead Cauldron-Born have joined Arawn's forces. At the council, Gwydion reveals an elaborate plan to steal the Black Cauldron, the magical artifact used to create the Cauldron-Born, from Arawn. King Morgant will lead the main force in an attack on Arawn's stronghold of Annuvin, while a smaller raiding party led by Gwydion breaks off to enter by a mountain pass known only to Coll that will allow them to steal the cauldron undetected. Three men have been designated to remain behind with pack animals to serve as a rearguard and secure the retreat: Adaon, the warrior son of chief bard Taliesin; Taran; and Ellidyr, Prince of Pen-Llarcau, who is arrogant, wiry, strong, and threadbare. Ellidyr disdains Taran for his place on the farm and his unknown parentage. Taran envies Ellidyr for his noble birth, despite Dallben's counsel that that youngest son of a minor king has only "his name and his sword".[6] Both are dismayed to share a role with no chance for glory.

In spite of the growing feud between Taran and Ellidyr, all goes smoothly until Gwydion's raiders find that the cauldron has disappeared. The company rejoins the rearguard in haste to escape the newly-deployed Huntsmen of Annuvin. Meanwhile, the uninvited Princess Eilonwy and man/beast Gurgi have caught up with the quest from behind. Gwydion and Coll are split off from the party but, thanks to Doli of the Fair Folk, all others find refuge underground in a Fair Folk waypost maintained by Gwystyl. From Gwystyl and his pet crow, Kaw, the companions learn that the cauldron has been stolen by the three witches Orddu, Orwen and Orgoch, who reside in the bleak Marshes of Morva.[a] When they depart the waypost, Ellidyr rides southward,[a] determined to retrieve the cauldron single-handedly. With the Huntsmen abroad, Adaon leads Taran, Eilonwy, Gurgi, Doli, and the wandering bard Fflewddur Fflam in pursuit of Ellidyr. When they are attacked and scattered, Adaon is mortally wounded and Taran inherits his brooch, whose gift and burden is prophetic dreams and visions. With its guidance, he gathers and leads all but Doli toward the Marshes. From the fringe, Taran guides his small party through the Marshes to temporary safety and leads a pursuing band of Huntsmen to their deaths.

Orddu and her sisters refuse to give up the cauldron unless Taran and his companions offer something of, in their judgment, equivalent value. After the sisters reject the magical artifacts offered by his companions, Taran is compelled to barter Adaon's brooch. The companions then try to destroy the cauldron, but learn from the witches that it can only be destroyed by a living person who knowingly and willingly climbs in to die. Horrified, the companions resolve to take the cauldron to Dallben to seek an alternative solution.

At the ford of the river Tevyn, the heavy and cumbersome cauldron sinks into the riverbed. Ellidyr arrives and offers to help extricate the cauldron if the others will credit him for the whole enterprise. Taran agrees, but Ellidyr reneges on their bargain and rides off with the cauldron alone when they have freed it. The companions then encounter Morgant and his army. In Morgant's camp they see Ellidyr beaten and bound and realize Morgant has betrayed them, seeking to claim the cauldron for his own and generate his own army of Cauldron-Born to conquer Prydain. Morgant offers to spare the companions' lives if Taran will enter his personal service. Doli arrives invisibly and cuts the companions' bonds. Mortally wounded, Ellidyr rushes the cauldron while Taran and the others engage Morgant and forces himself inside, destroying the cauldron. Gwydion, King Smoit, and his army arrive and defeat Morgant in battle. As Taran, Eilonwy, and Gurgi take leave of Gwydion at the verge of Caer Dallben, Gwydion observes that Ellidyr has, in death, found the honor he so dearly sought in life.




I thoroughly enjoyed this. I remembered the uppity prince and his sacrifice but the whole thing with the three witches and the swamp? Didn’t remember that at all. It was rather delightful.

This had a lot of growing for Taran as he is now the one in charge, at least nominally, partway through the story. He begins to realize that being a leader isn’t all swinging swords and glory. It is hard work, it is unrewarding work and it is work that HAS to be done.

I thought the author handled the tension with the forces of Arawn just right. The wolf warriors who grew stronger with each one that was killed were awesome. Sadly, their interaction with Taran and Co wasn’t as fully explored as I could have hoped for. But for a book that is only 108 pages, I can’t really complain. They were scary, they were powerful and Taran managed to outwit or outrun them.

Eilonwy continues to be a really funny character to read. She’s not meant to be funny and it’s not a comic kind of funny, but her absolute conviction that she is right and her I told you so’s just amuse me. She’s the quintessential teenager but without being completely in rebellion to authority. It’s a breath of fresh air to have a heroine who is feisty but can’t lift a sword like Taran. She’s a real female, not a female while actually being a man. She’s certainly not helpless, she just has to approach things differently.

I would say this re-read is going smashingly. Both books so far are 5stars. That’s a really good track record.

★★★★★



Sunday, May 14, 2023

The Cause of It All (The Russians) ★★★★☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
Title: The Cause of It All
Series: (The Russians)
Author: Leo Tolstoy
Translator: Unknown
Rating: 4 of 5 Stars
Genre: Fiction
Pages: 20
Words: 5K




From Bookstooge.blog

A 2 part play about russian peasants and alcohol. The first part is about a husband spending the family’s money on drink instead of buying the stuff his wife asked for.

The second part deals with a thief who stole some food and blames his descent in life on drinking alcohol. The husband and wife get into an argument and the husband ends up giving the thief the food he stole anyway, just to spite his wife.



Being a teetotaler myself, I had zero issues with this morality play. I think drink causes more problems than any comfort or enjoyment it brings. I also believe that impairment begins with the first drink. Which is why I don’t think Christians should drink at all. We are specifically forbidden to get drunk and as such, I’ll err on the side of caution on this issue.

Not much else to say really. Tolstoy makes his feelings on the issue of alcohol pretty clear so it’s not like I have to try to interpret what he’s secretly saying.

I liked this better than Shakespeare’s plays, that’s for sure. Much shorter ;-) And honestly, that cover is pretty cool too. If I had cheekbones and a chin like that, I’d probably be ruling the Social Media World right now. And then I’d be led astray into drinking which would lead to wild debauches and eventually I’d end up on the street, a penniless homeless diabetic, one insulin shot away from death. Man, that was a close call!

★★★★☆



Friday, May 12, 2023

Pescatel (The Hatchery) (Groo the Wanderer #17) ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot, by Bookstooge’s Exalted Permission

Title: Pescatel (The Hatchery)
Series: Groo the Wanderer #17
Author: Sergio Aragones
Rating: 3.5 of 5 Stars
Genre: Comics
Pages: 24
Words: 2K



From Bookstooge.blog

Groo is lost, starving and drowning. He eventually makes it to land, finds a village surrounded by a lake filled with man eating fish and gets a job at the village being their war chief. He is sent out to destroy the villagers’ enemies. Only, being Groo, he attacks their allies and makes them their enemies. When a second ally village is called to make peace, Groo attacks them as well thinking they are the enemies. Now everybody is an enemy of the village.

But thanks to the man eating fish, the village is safe. Until Groo releases the only fish that eats the man eating fish. The villagers finally kick Groo out and he runs into the villagers enemies. And proceeds to tell them everything.




When I read the previous Groo comic, Wakizashi mentioned that #17 was the first comic he had bought with his own money and was very nostalgic about it. So I figured I’d give him a shout out because things like that are important. Why you ask? Because I said so, that’s why! And if you disagree, you can go sit in the corner without dinner and think about what a miserable wretch you are to even contemplate disagreeing with me. Wakizashi knows better and that’s why he is eating a delicious fish dinner, just like Groo.

Groo is a walking disaster. I mean, if he “could” do something the wrong way, invariably he does it the wrong way. And yet he always walks away from the situation alive, even if he should have died. Aragones knows this is the formula and as such doesn’t try to put pat endings on the comics. For example, in this issue the last page is of Groo walking into an ambush by the original villagers who hired him. Aragones doesn’t show the battle but we know we’re going to see Groo next issue, even if he’s hurt and bleeding, hahahaa.

The other thing is just how ridiculous Groo continually is. I’m going to include a page from the comic to illustrate this. I laughed hard enough when I read that Mrs B had to ask what was going on. When I said “I’m reading a Groo comic”, she just rolled her eyes and understood.

This whole page just sums up Groo to perfection.

★★★✬☆


Thursday, May 11, 2023

The Con Man (87th Precinct) ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Con Man
Series: 87th Precinct
Author: Ed McBain
Rating: 3.5 of 5 Stars
Genre: Crime Fiction
Pages: 150
Words: 51K




From the Publisher

A con man is plying his trade on the streets of Isola: conning a domestic for pocket change, businessmen for thousands, and even ladies in exchange for a little bit of love. You can see the world, meet a lot of nice people, imbibe some unique drinks, and make a ton money…all by conning them for their cash.

The question is: How far is he willing to go?

When a young woman's body washes up in the Harb River, the answer to that question becomes tragically clear. Now Detective Steve Carella races against time to find him before another con turns deadly. The only clue he has to go on is the mysterious tattoo on the young woman’s hand—but it’s enough. Carella takes to the streets, searching its darkest corners for a man who cons his victims out of their money…and their lives.


INSERT SEPARATOR


The synopsis is very misleading, in that it makes it seem like there is only ONE con man doing his thing. Well, there isn’t. I won’t tell you how many though, because that would be, GASP, a spoiler and heaven forbid you read a spoiler for a book from 1957! (and by the way, Leia is Luke’s sister) Plus, everyone knows by now that Bookstooge.blog is a completely Spoiler Free Zone and I never tell anyone anything. You bunch of saps…

This wasn’t nearly as “gritty” as the Pusher and I am very thankful for that. McBain doesn’t go into graphic detail about the murders, so that’s good too. And it’s hard to be “gritty” about con men tricking people out of 5 dollars, or 50 dollars or 500 dollars. Basically, trust nobody and you’ll be safe. That’s my philosophy and it would have helped the poor marks who were fleeced in the story.

If it’s too good to be true, then it’s too good to be true. That is true whether you’re talking about money or love. Be happy and satisfied with what you have. Otherwise you’re going to end up losing what you do have. Don’t be stupid.

Well, if you really want to be stupid, you can be. But I’m going to have to charge you for being stupid on my blog. And that’s going to cost you a cool $20 American. Just leave your name, address, mother’s maiden name, credit card number, expiration date and cvw number down in the comments. It’ll be a sacrifice, but I’ll take your data and bilk you. But remember, I warned you, so it’s your fault.

★★★✬☆



Wednesday, May 10, 2023

Scramble (One Piece #39) ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
Title: Scramble
Series: One Piece #39
Arc: Water Seven #8
Author: Eiichiro Oda
Rating: 3.5 of 5 Stars
Genre: Manga
Pages: 207
Words: 10K




From Wikipedia:

"Sea Train Battle Game"

"Ramen Kung Fu"

"You're Not Alone"

"The Honorable Captain T-Bone"

"Plastic Surgery"

"Necessary Evil"

"Scramble"

"The Supermen of Enies Lobby"

"I Got It!!"

"The Big Showdown on the Judiciary Island"

As they move through the train looking for Robin, Sanji, Usopp, and Franky deal with the lesser members of Cipher Pol. Although they find her, Robin does not allow herself to be saved. CP9 captures Franky again, kicks Sanji and Usopp from the train, and continues on to Enies Lobby. Sanji and Usopp wait along the tracks, and reunite with Luffy and the others when they go by. They arrive at the judiciary island soon after CP9 does and engage the forces of the world government in order to get Robin back.




This was an absolute action packed volume. To the point where there were pages where I didn’t even bother trying to figure out the details of what was happening because all that mattered was that several characters were fighting. I have to admit, I am not a big fan of how Oda-san draws his action scenes. He might know exactly what he’s trying to convey and can see it himself, but for me, it is just a big swirly mess.

The crew keep increasing in power and I have to say, I really like Usopp becoming the Sniper King. And Luffy’s reaction to him is hilarious. Luffy thinks he’s a super hero because he wears a cape, hahahahaa. Good stuff.

With more info about the World Government, this world is really starting to remind me of the Warhammer 40,000 Universe, ie, there is no good side and power is all that matters. The CP9, the supposed arbiters of Justice, are as corrupt, ruthless and unprincipled as any pirate villain we’ve seen so far. At this point, I’d throw my hat into the pirate ring just to oppose them, they’re that bad. It doesn’t speak well of the WG that they employ and condone such characters.

This volume ends with the Straw Hats and Franky’s gang having broken into the Island where Robin is going to be judged. All of the CP9 are there as well as 10,000 WG marines. So I expect the fights will be continuous and non-stop in the next volume as well.

★★★✬☆

Tuesday, May 09, 2023

Julius Caesar ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Julius Caesar
Author: William Shakespeare
Rating: 3.5 of 5 Stars
Genre: Play
Pages: 192
Words: 55K




From Wikipedia:

The play opens with two tribunes (appointed leaders/officials of Rome) discovering the commoners of Rome celebrating Julius Caesar's triumphant return from defeating the sons of his military rival, Pompey. The tribunes, insulting the crowd for their change in loyalty from Pompey to Caesar, attempt to end the festivities and break up the commoners, who return the insults. During the feast of Lupercal, Caesar holds a victory parade and a soothsayer warns him to "Beware the ides of March," which he ignores. Meanwhile, Cassius attempts to convince Brutus to join his conspiracy to kill Caesar. Although Brutus, friendly towards Caesar, is hesitant to kill him, he agrees that Caesar may be abusing his power. They then hear from Casca that Mark Antony has offered Caesar the crown of Rome three times. Casca tells them that each time Caesar refused it with increasing reluctance, hoping that the crowd watching would insist that he accept the crown. He describes how the crowd applauded Caesar for denying the crown, and how this upset Caesar. On the eve of the ides of March, the conspirators meet and reveal that they have forged letters of support from the Roman people to tempt Brutus into joining. Brutus reads the letters and, after much moral debate, decides to join the conspiracy, thinking that Caesar should be killed to prevent him from doing anything against the people of Rome if he were ever to be crowned.

After ignoring the soothsayer, as well as his wife Calpurnia's own premonitions, Caesar goes to the Senate. The conspirators approach him with a fake petition pleading on behalf of Metellus Cimber's banished brother. As Caesar predictably rejects the petition, Casca and the others suddenly stab him; Brutus is last. At this point, Caesar utters the famous line "Et tu, Brute?"[2] ("And you, Brutus?", i.e. "You too, Brutus?"), concluding with "Then fall, Caesar!"

The conspirators make clear that they committed this killing for the good of Rome, to prevent an autocrat. They prove this by not attempting to flee the scene. Brutus delivers an oration defending his actions, and for the moment, the crowd is on his side. However, Antony makes a subtle and eloquent speech over Caesar's corpse, beginning with the much-quoted "Friends, Romans, countrymen, lend me your ears!"[3] In this way, he deftly turns public opinion against the assassins by manipulating the emotions of the common people, in contrast to the rational tone of Brutus's speech, yet there is a method in his rhetorical speech and gestures: he reminds them of the good Caesar had done for Rome, his sympathy with the poor, and his refusal of the crown at the Lupercal, thus questioning Brutus's claim of Caesar's ambition; he shows Caesar's bloody, lifeless body to the crowd to have them shed tears and gain sympathy for their fallen hero; and he reads Caesar's will, in which every Roman citizen would receive 75 drachmas. Antony, even as he states his intentions against it, rouses the mob to drive the conspirators from Rome. Amid the violence, an innocent poet, Cinna, is confused with the conspirator Lucius Cinna and is taken by the mob, which kills him for such "offenses" as his bad verses.

Brutus next attacks Cassius for supposedly soiling the noble act of regicide by having accepted bribes. ("Did not great Julius bleed for justice' sake? / What villain touched his body, that did stab, / And not for justice?"[4]) The two are reconciled, especially after Brutus reveals that his beloved wife committed suicide under the stress of his absence from Rome; they prepare for a civil war against Antony and Caesar's adopted son, Octavius, who have formed a triumvirate in Rome with Lepidus. That night, Caesar's ghost appears to Brutus with a warning of defeat. (He informs Brutus, "Thou shalt see me at Philippi."[5])

At the battle, Cassius and Brutus, knowing that they will probably both die, smile their last smiles to each other and hold hands. During the battle, Cassius has his servant kill him after hearing of the capture of his best friend, Titinius. After Titinius, who was not captured, sees Cassius's corpse, he commits suicide. However, Brutus wins that stage of the battle, but his victory is not conclusive. With a heavy heart, Brutus battles again the next day. He asks his friends to kill him, but the friends refuse. He loses and commits suicide by running on his sword, held for him by a loyal soldier.

The play ends with a tribute to Brutus by Antony, who proclaims that Brutus has remained "the noblest Roman of them all"[6] because he was the only conspirator who acted, in his mind, for the good of Rome. There is then a small hint at the friction between Antony and Octavius which characterizes another of Shakespeare's Roman plays, Antony and Cleopatra.


INSERT SEPARATOR


This was the most enjoyable play of ol’ Shakes that I’ve read in quite some time. I don’t know if it’s because I can appreciate Brutus and his reasoning about why he had to assassinate Caesar or having a group of more mature characters helped, but whatever the reason, I found myself quite enjoying this.

My only issue with Brutus and his actions was that he had decided Caesar was going to take power even though he had declined it three times previously. What gave him that idea? What had Caesar done? Nothing as far as I could tell. But Brutus had the idea stuck in his head and so he murdered a man over something he hadn’t done yet. I’m all for preventative action but that’s taking it a titchy bit too far.

Bad form, old chap, bad form I say!

★★★✬☆



Monday, May 08, 2023

Return to Haven (Empire Rising #3) ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Return to Haven
Series: Empire Rising #3
Author: David Holmes
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 290
Words: 111K




From the Publisher and Bookstooge.blog

The revelation that the human race is not alone has sent shockwaves throughout Earth’s naval powers. Suddenly all eyes have turned to Haven and the trade routes to the Vestarian and Kulrean homeworlds.

Thinking he has nothing to lose, Haven’s First Councilor puts into motion a plan that threatens to turn star empire against star empire. As a result, Captain James Somerville finds himself thrown into the thick of battle once again. Yet not everyone in the Admiralty is enamored with his brash style of command and this time, his reckless actions may finally catch up with him.

James faces a court martial that is used by the politicians to gain popular support for annexing Haven and he marries one of Haven’s leading politicians.

Meanwhile, India has invaded Haven and means to subdue it before any other of the Space Powers can do anything to stop them.


INSERT LINE


Captain Happy Pants, to help bring the lost colony of Haven into the British Fold, marries Sexy Lost Politician, thus making her Lady Happy Pants. So long Ensign Captain Chicky Boo. You will be missed.

With Space India invading Haven, a group of special marines go all guerilla warfare with the dissidents. It was the kind of action I like. There was still a lot of space action though, with missiles and lasers and stuff, so if that does it for you, you’ll still enjoy this.

While I am not wildly excited about this series, I am thoroughly satisfied with each book so far. That’s all I can truly ask for.

★★★✬☆



Sunday, May 07, 2023

The Rogue Retrieval (Gateways to Alissia #1) ★★★✬☆

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Rogue Retrieval
Series: Gateways to Alissia #1
Author: Dan Koboldt
Rating: 3.5 of 5 Stars
Genre: Fantasy
Pages: 263
Words: 90K




From Fandom.com & Bookstooge.blog

Stage magician Quinn Bradley dedicated his life to a single purpose: headlining for a major casino on the Las Vegas strip. But just before his dreams come true, two modern mercenaries show up to make him a puzzling offer. Half a million dollars for six months on a private assignment. Their corporate employer has discovered – and kept secret – a gateway to a pristine medieval world called Alissia.

For fifteen years, they’ve studied it beneath a shroud of secrecy. Now, the head of their research team has gone AWOL, with a backpack full of disruptive technology. They’re sending in a retrieval team, and they want Quinn Bradley to come along. His talents for illusion, backed with the company’s considerable resources, should make for some convincing magic.

It will need to be convincing. Because Alissia has the real thing.

The AWOL guy is now the King of the most powerful country on Alissia and Quinn finds out the hard way that impersonating a magician is a very serious matter. Quinn ends up in Magician Land and the rest of the crew try to make it back to the portal as they dodge assassins from a rival corporation.

Everyone who is still alive makes it back to Earth and the book ends with Quinn getting contacted for another mission, which he is eager to take.


SEPARATOR

Mogsy reviewed Koboldt’s latest book, Silver Queendom, back in October and that put him on my radar. Glad she did.

Portal fantasy. Pretty decent. Plan on reading the rest of the trilogy. Not much else to say. Not because anything was bad but because I’m tired of writing. Maybe I’ll have more to say about the next book. Probably depends on how many other reviews I write the same day.

Oh wait, there was an awesome He-Man easter egg in this book. I chortled quite jollily when I read it. Yep, now I’m done.

★★★✬☆