Monday, March 16, 2020

Science Fiction Hall of Fame: The Great Novellas (Science Fiction Hall of Fame #2A) ★★☆☆☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Great Novellas
Series: Science Fiction Hall of Fame #2A
Editor : Ben Bova
Rating: 2 of 5 Stars
Genre: SF
Pages: 790
Words: 216K



Synopsis:

Consists of the following novellas by these authors:

  • Call Me Joe by Poul Anderson
  • Who Goes There? By John Campbell Jr
  • Nerves by Lester Del Rey
  • Universe by Robert Heinlein
  • The Marching Morons by C.M Kornbluth
  • Vintage Season by Kuttner and Moore
  • ...And Then There Were None by Eric Russell
  • The Ballad of Lost C'Mell by Cordwainer Smith
  • Baby is Three by Theodore Sturgeon
  • The Time Machine by H.G. Wells
  • With Folded Hands by Jack Williamson



My Thoughts:

The only reason this volume is getting 2stars instead of 1 is because of the story “Who Goes There?”, which has been turned into the various movies “The Thing” and is the basis for one of the X-Files episodes in Season One.

Part of my disappointment with this book was just how good Volume 1 was, which I read back in '18. That collection of short stories was everything I expected from the Golden Age of SF. These novellas on the other hand are boring, plain and simple.

Take “Nerves” for instance. It is about a Doctor working at an Atomic Plant because he used to be a brain surgeon but an operation went wrong years ago. It wasn't his fault and there was nothing he could do about it, but he couldn't face the fact that he wasn't perfect, so he ran away from his profession to become a “simple” general practitioner. Only something goes terribly wrong at the Plant and the only way to save the whole world is for him to do brain surgery on a wounded engineer. The lead up was too long and the tension just wasn't there. Most of these stories I simply found too long. I kept asking myself “when will this story be over already?!?”

On the other hand, you had some horrific ideas. “The Marching Morons” was about a salesman revived hundreds of years later. The world has become populated by morons because all the smart people stopped having kids a long time ago and the remaining thousand or so people with IQ's above X all live in the North Pole at a secret base. They secretly run the world but are tired of it, as the morons keep on multiplying and nothing the Clever People can do stops them. The Clever People tried to take a hands off approach but the war started by the Morons was too much for them to accept and so they stepped back in and began directing things again. The Salesman tells the Clever People to start a rumor of colonies on Mars or Venus or wherever and to hold a lottery for an entire city to go on rocket ships to this new colony. Then another city would be picked, etc, etc. The salesman puts together the ads and campaign and has the Morons clamoring to go to Venus. Of course, the rockets just go into the Sun and kill all the morons. The Salesman became Dictator of the World (that was what he wanted to give the Clever People his help) and the story ends with all the Morons gone and the Clever People throwing the Salesman into the last rocketship and sending it off. Now, whatever the author was trying to say went over my head, because this was just horrible. The Salesman was horrible, the Morons were horrible and the Clever People were horrible.

There is one more volume, Volume 2B (why they simply didn't call them Vol. 1, 2 and 3 is beyond me) and I'm going to read it. I am desperately hoping it is better than this. It is another collection of novellas though, so I am keeping my DNF gun handy and my finger on the trigger. I won't wade through another crapfest like this.

★★☆☆☆






Friday, March 13, 2020

Lightning ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Lightning
Series: ----------
Author: Dean Koontz
Rating: 4 of 5 Stars
Genre: SF
Pages: 533
Words: 145K




Synopsis:

Wikipedia and Me

As Laura Shane is born in January 1955, during a freak lightning storm, a mysterious blond stranger (Stefan) prevents a drunken Dr. Paul Markwell from attending to the difficult and complicated delivery. Her mother dies in childbirth, though Laura is a perfectly healthy, exceptionally beautiful baby, and she is left to be raised by her father Bob Shane. When Laura is eight years old, a junkie attempts to rob her father's convenience store; however the blond stranger reappears, saving them both and instructing them on what to tell the police. In 1967, Bob Shane dies of a heart attack. At her father’s funeral Laura sees the stranger watching over her yet again and begins to think he is her guardian angel, along with an unnamed man calling for her when she tries to follow him.

Laura is sent to live in the McIlroy orphanage, where she is housed with a set of twins, Thelma and Ruth, who later become her best friends. She also meets Willy Sheener, a frightening child molester who is also the maintenance man and custodian. Willy becomes infatuated with Laura due to her uncommonly good looks, haunting her wherever she goes in the orphanage. However, due to past experience the twins warn Laura that reporting Sheener, also known as "The White Eel" or "Eel" for short, will do more harm than good. Laura is eventually sent to live with a foster family that exploits her, so she purposely behaves badly and they send her back to the orphanage. After several disturbing incidents, her mysterious angel visits Sheener and brutally beats him. This scares him off for some time, until Laura is sent to live with the Dockwielers, with whom she quickly forms a bond. Sheener comes to their home one afternoon; Laura is able to fend him off and eventually kill him, but the shock of discovering the scene causes her new foster mother to suffer a fatal heart attack, sending Laura back to the orphanage. Shortly thereafter, Laura turns 13 and is moved to another orphanage for older children, and receives the devastating news that Ruth was caught in a fire in McIlroy and died.

At college, Laura's creative writing brings her to the attention of Danny, a naive man who has fallen in love with her from afar. After a botched attempt at being her secret admirer they agree to date and over time, fall in love. After their marriage Laura becomes a celebrated author of several books and gives birth to a boy, Christopher Robert. The birth was difficult, making it so she will not be able to have any children in the future.

Years later, Danny, Laura and Chris are saved from a horrific accident by the blond man's (revealed to be named Stefan) intervention. The unnamed man shows up moments later. Both Danny and the blond man attack but Danny dies of several gunshot wounds, before Stefan kills the man and tells Laura what to say, like years ago at the grocery store. He promises to return soon and tell more, but due to mistakes, he doesn't return until a year later, wounded, in an isolated stretch of winter woods. Laura and Chris are able to treat him at a doctor they locate in the phone book, but must battle unknown assassins shortly thereafter.

The group hides out in a small motel. Stefan recovers and finally tells his story. He was born in 1909, making him 35 years old. He is from Nazi Germany in the year 1944, and is part of secret time traveling experiments, sending agents to the future to uncover ways to change the outcome of World War II. Stefan had previously arrived in an alternate version of 1984 and had seen Laura, who was a quadriplegic because of Dr. Markwell's drunken errors during her delivery. However, despite her disability, she wrote beautiful books of poetry which inspired Stefan to renounce his mission, and travel to difficult parts of her life to change them. However, his superior Kokoschka became suspicious of him and followed him, sending the assassins into the future to learn of their path.

With the help of Thelma, who has become rich as a comedienne and actress since her sister's death, they gain many supplies they need. Fat Jack, an arms dealer, supplies them with guns and Vexxon nerve gas. With the aid of modern computational technology, Stefan is prepared to go back to his time. He uses the nerve gas to kill the five men on duty at the time and disposes their bodies six billion years in the future. He makes a jump to see Winston Churchill and convinces him that the institute containing the time machine must be bombed; Churchill agrees. Stefan also makes a trip to Adolf Hitler, to convince the dictator of various threads that must be cleared up, in reality sabotaging the German war effort.

While he is gone, Laura and Chris, in an empty patch of rain washed desert, are attacked by more Nazis, as records of a police stop have been discovered. Stefan returns to find Laura and Chris dead. He works around the time limit of the machine by sending Laura a message to save them. Despite this, Chris and Laura still have to battle all four men themselves. The second cylinder of nerve gas proves invaluable. It is Laura who eventually kills all four men pursuing them, as she protects Chris as best she can. In the long months that follow, Laura and Chris are questioned by the police. They soon believe a story of 'drug dealers' who wanted revenge. Laura backs up her story by turning over Fat Jack, something she was going to do anyway (he does not blame her, due to his personal beliefs). Stefan, who had been hiding with Thelma, comes to live with the two again. After even more time, Laura finds herself falling in love with him.

The book ends with Stefan realizing that a throw-away comment he made to Winston Churchill had lead to the downfall of the Soviet Union in this world and that this is now the “real world”, the World That Was Meant To Be.



My Thoughts:

This book was published in 1988 and the Terminator movie was released in 1984. Considering my thoughts about Koontz and the Terminator franchise in my Hell's Gate Review I've realized that the idea comes from Koontz first, and it is also something he simply cannot “not” write about. Every story he writes usually has some sort of either time traveling or alternate reality traveling.

I think this was my most enjoyable Koontz so far, beyond Odd Thomas of course. This was also one of his longest books yet. Like I said in my Quote post, this felt like Koontz was at the top of his game when he was writing this. With this being slightly longer than his normal book, Koontz doesn't have to rush the ending, which is one flaw of his that he doesn't seem to see as a flaw in most of his books. I was thankful for that, as it made finishing the book more enjoyable.

Now, while I enjoyed this a lot, there was some subject matter that needs to be talked about, as it could be a real problem for people. Laura was “fated” to either be crippled or raped as a child. There are two times where she is almost child raped but her protector Stefan steps in and keeps it from happening and while nothing happens, the very idea that it “could” happen was just very disturbing. It definitely was NOT a Lolita style of story plot, but the simple inclusion of it really disturbed me. Thankfully Koontz never gets graphic, but he also doesn't shy away from his characters stating what they plan to do to Laura. So just be aware of that particular subject matter.

I mentioned the non-rush ending, which is not typical of Koontz and how much I liked that. What I REALLY liked however was how Koontz slips in a “better” future that was “meant to be”, one without a Soviet Union. I never saw that outcome coming and seeing how he wrote it into the storyline was cool. I just smiled at how he uses time travel and the rules he sets up.

I'd recommend this book as long as you handle the tension of child Laura being in real danger.

★★★★☆




Wednesday, March 11, 2020

Ghost of a Chance (Arcane Casebook #2) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Ghost of a Chance
Series: Arcane Casebook #2
Author: Dan Willis
Rating: 4 of 5 Stars
Genre: Fantasy
Pages: 361
Words: 117K




Synopsis:

From Danwillisauthor.com & Me
When a bizarre string of locked-room murders terrorize New York, the police
When a bizarre string of locked-room murders terrorize New York, the police reluctantly turn to their magical consultant, private detective Alex Lockerby, to catch a killer who can walk through walls.  Dubbed the Ghost by the tabloids, Alex will need every rune in his book to solve the case with no suspects, no leads, and no time to spare.

Unfortunately Alex's magic hasn't been working very well of late.  He can't even manage to track down several truckloads of stolen goods, including one belonging to New York's preeminent sorcerer, Andrew Barton.  To make matters worse, Alex and his clients are being stalked by a shadowy cabal with strange powers that Alex has never seen before.  

With the Ghost seemingly able to murder at will and the tabloids, the public, and Alex’s clients demanding results, Alex will need a miracle to keep himself, his clients, and his reputation alive.

Alex also has to deal with the effects of his Escape Rune from the previous book that has shaved an unknown number of years off of his lifespan. Iggy, his mentor, puts him in touch with an alchemist and Alex gets involved with her apprentice.

All of the cases are almost tied together, as the Ghost turns out to be a man killing the group of people who cheated him out of his land years ago, land which could have been sold to raise money to save his wife. Barton's missing motor is linked to a group that wants to steal a literal boatload of gold in a museum and the presence of Mayan Runes are revealed. The same shadowy Man of Mystery is the one supplying both groups with Mayan runes that allow them to do the extraordinary things they do.

Alex solves everything, gets a lot of money and publicity, thinks Jessica (the assistant alchemist) might be the One and both Alex and Iggy wonder who the Shadow Master is.



My Thoughts:

This was fun! I think what I liked the most was that the author makes what Alex does at the end of the first book (using the Escape Rune) really matter here. He's not just shrugging off a broken leg or something. He's lost years, possibly decades, of his life and it's showing. His hair is white, he doesn't have the energy and strength he used to, his hands shake (which for a rune wright is disastrous) and generally he's “old”.

Getting introduced to another Sorcerer was interesting and I'm glad we're not stuck on Sorsha. With him getting interested in Jessica though, we'll see what happens between him and Sorsha. Jessica seems a bit too absorbed in her work for something to work out long term with Alex. I just hope the author doesn't go into Triangle Territory. And honestly, deep characterization isn't his forte.

The multiple mysteries were just as fast and furious as in the first book. I'd prepared myself though, so it didn't overwhelm me. I still found myself wishing that one or more had been cut and a greater depth given to the remaining ones. That's not even really a complaint, just more of a “wish”.

I liked this even more than the first book and have the 3rd and 4th books already lined up. I'm really glad that Larry Correia recommended this author to his fans, as it has turned out to be a huge hit with me. It shouldn't have, as urban fantasy set in an alternate 1930's isn't my thing, but I guess just like the Grimnoir Chronicles, if it is done exactly right, it hits me like a ton of bricks. And I love every brick hitting me!

Finally, the covers. The author has some high res covers on his website and while I'm not using them for these reviews, I can already tell they are going to win all the Cover Love awards at the end of the month. I think the real decision will be whether I include them all or try to pick the best of the bunch. I've included a link to the high res cover. But come on, a rune infested shotgun, suspenders and a burning rune? And I wish my chin and hair looked like that. High Res Cover.

★★★★☆







Monday, March 09, 2020

Academ's Fury (Codex Alera #2) ★★★★★


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Academ's Fury
Series: Codex Alera #2
Author: Jim Butcher
Rating: 5 of 5 Stars
Genre: Fantasy
Pages: 720
Words: 183K




Synopsis:

CodexAlera.fandom.com & Me

Tavi has managed to enter the Academy under the patronage of Gaius Sextus, the First Lord of Alera and is training to be a cursor. Despite facing bullying at the hands of other students due to his lack of furycrafting talent, Tavi has managed to make numerous friends among his classmates, such as Max and Ehren. Tavi is also serving as a page for Gaius Sextus. Isana has also come to the capitol to get her citizenship and join the Dianic league. Back at home in the Calderon valley, Doroga, the leader of the marat, warns Bernard and Amara of a new threat, the Vord. He tells them that one nest has been killed, leaving 200 out of a force of 2000 Marat. Another nest is in the Calderon Valley, and one of the queens seems to be heading towards Alera Imperia. Tavi is sent on a mission as a Cursor in training, to find the mysterious thief "Black Cat", who has managed to circumvent various fury guards to steal things. Gaius Sextus falls ill, and Max is called to replace him. However, during a fight, Max is arrested and Tavi must break him out of Jail. Isana is also kidnapped. Eventually, Tavi manages to catch the thief, who is revealed to be Kitai, one of his Marat friends who followed him to Alera Imperia. Using her talents, Tavi breaks Max out of jail. Back in the Calderon Valley, Bernard is investigating reports of disappearances and goes to investigate Aricholt, the new Kordholt. However, it is completely abandoned, with the exception of a few children kept in a bunker underneath. The vord attack the holt, possessing many soldiers, and Garrison Legion is forced to hide in a nearby cave. The Canim Ambassador, Varg, shows Tavi the nest of Vord in the Deeps, and Tavi goes to warn the Citadel.

Bernard and Amara, along with Doroga and the remaining holders of Isanaholt, take refuge in a cave and fight off the Vord. Their situation looks hopeless and Amara agrees to marry Bernard since they are going to die the next day. Only they don't die, they are rescued by mercenary knights led by none other than that scum Aldrix Ex Gladius. The Taken and the Vord Queen are destroyed.

Isana can't get an audience with the First Lord (because he's incapacitated) nor can she get a hold of Tavi (who is trying to run things, as he's one of the few people who knows that Gaius is out of commission) and after a nearly successful attempt on her life, makes an alliance with Lord and Lady Aquitaine. They send the Knights Aeris to rescue Bernard.

Tavi is juggling trying to keep Gaius's secret safe and figure out how to deal with the Vord AND the Canim. One of the Canim, a blood priest, has made an alliance with the Vord Queen in the city and they plan an assassination attempt on Gaius. Ambassador Varg, as the last non-Taken Canim, reveals the plot to Tavi and it is up to Tavi to thwart it. With help from Fade (who slips back into his role as Araris, legendary swordsman), Kitai and many legionnaires, Tavi stops the attempt on the First Lord's life.
The Vord Queen, along with the Blood Priest, slip aboard a Canim vessel and head back to their land.

Gaius recovers and reveals that one of Tavi's friends (Gael) is actually a spy for Lord Kalarus and the book ends with Gaius baiting a hook to draw Kalarus out before he is truly ready. Gaius sends Tavi to an archeological dig in the same area where the bait is being dangled. With Tavi now being a Cursor it's time for him to begin truly working for the First Lord.

The book ends with Isana revealing to the readers that she is Tavi's mother, not his aunt.



My Thoughts:

I have these Codex Alera books in ebook, paperback and hardcover. I'm currently reading the paperback editions, as I am using these as my “word read”. Very easy to throw one into my book bag and since it's paper it doesn't matter if it sits in the sub-freezing cold all day. Can't do that with my kindle, sadly.

What that means is that I'm reading these books in dribs and drabs and not at a steady pace. However, much like Furies of Caldern, this takes place in just a couple of days. So while there might be a lot going on, there isn't too much going on simply because of author imposed time constraint. I think everything happens in a couple of weeks here but the majority of everything immediately happens in just a couple of days. I rather like that to be honest, as it fits the 5-15 minutes I have to read when at work.

Considering this is my 3rd read of this book in 10 years and I still enjoyed it, I'm going to call this a good book. I don't think I'll read it again for another decade though. For some reason, Tavi the main character seems younger than I remember! (hahahahaa)

I enjoy this series a lot. I'm sure someone else could come along and list all the faults. I simply have no interest in even thinking like that. As long as the series stays this strong, I'll be a happy and contented camper.

★★★★★






Friday, March 06, 2020

In Plain Sight (Arcane Casebook #1) ★★★☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: In Plain Sight
Series: Arcane Casebook #1
Author: Dan Willis
Rating: 3.5 of 5 Stars
Genre: Fantasy
Pages: 301
Words: 90.3K




Synopsis:

Alex Lockerby is a Private Investigator in the 1930's, an alternate 1930's, where magic is real. Alex himself is a Runewright, someone capable of drawing runes and powering them. Alex was orphaned and brought up in a local church ministry and he still has strong ties to the priest that helped raise him. Alex also helps out the police as a consultant, when they're willing to pay.

The book opens with Alex declaring a dead body to be a murder and that the murderers can be caught at a highly secure facility in a day or two as they attempt to rob it. The next day Alex finds out the priest is dead along with everyone in the rectory. Some sort of magic plague was loosed and the police and the FBI want the perpetrators found before they loose the plague on a high profile case. Alex also takes on a case of a missing brother for an attractive brunette and finds out that the brother was researching new runes.

In a nutshell, Alex sleeps with the brunette, finds out she isn't the missing man's sister, tracks down the plague carriers and solves the case of the first murder victim. Everything ties together and comes together in big kablam'y fashion as German Agents are trying to kill some of New Yorks' finest wizards to start a war in the United States between magic users and non-magic users. He ends up using a rune to save the city from a (non)floating Wizard's Keep and possibly loses decades of his life. He also finds out that his mentor, a private detective who taught Alex everything he knows, has the forbidden book of magic that most new runes come from. Also turns out his mentor is Arthur Conan Doyle, who faked his death to throw those seeking out the forbidden tome off his trail.

Alex agrees to forget the tome of power and just be a magical PI.



My Thoughts:

For a book that is urban fantasy AND taking place in the 1920-1930's, I enjoyed this a lot more than I thought I would. I was introduced to this book by a post from Larry Correia. He occasionally does a Book Bomb where he promotes a book of a friend or a new'ish author whose work he likes and encourages all his readers to go buy a kindle copy to push the stats of the book up and make the author more visible. He has done it enough that I guess it works. It worked for me and I managed to snag a copy for 99cents, so I'm not complaining. Especially when I had a digital coupon for 99cents!

As soon as the brunette showed up I knew Alex was going to sleep with her. It's what detective do I guess. Of course, him deducing that she wasn't a real brunette from that experience and that leading him to figure out she wasn't the missing man's sister had me rolling my eyes. Not to be crass, but just because your pubic hair doesn't match the color of your hair on your head doesn't mean you dye your hair. Sigh. Biology, people!

Other than that, this was a fun romp filled with mystery and adventure. Having 3 cases all at once was a bit much but it kept the book from ever bogging down, as any time Alex had downtime from one case he had to immediately continue working on the other two. While I wasn't exhausted by the end of the book, I “felt” tired :-)

How runes work isn't gone into in exhaustive detail. That might be off-putting for some people but for me it was perfect. I just want to know that something works, that there ARE rules and that the character can't break those rules without consequences. As long as the author doesn't have Alex pulling rabbits out of his butt to save the day, I'm ok with vague rules of magic. A bit of mystery is a good thing.

I enjoyed this book enough to seek out the next 3. I plan on binge reading them all this month, along with the Hall of Fame SF collections, just to break up my reading rotation. Planned shake ups are much better than suddenly going off the reservation and crashing and burning. Here's to hoping the next books are just as interesting.

★★★☆½





Monday, March 02, 2020

The Great Hunt (Wheel of Time #2) ★★★★★


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Great Hunt
Series: Wheel of Time #2
Author: Robert Jordan
Rating: 5 of 5 Stars
Genre: Fantasy
Pages: 1072
Words: 276K




Synopsis:

From TarValon.net and authored by Toral Delvar

The book begins a few weeks after the end of The Eye of the World. Rand has remained in Fal Dara, practicing the sword with Lan, even though he had said he would get as far away as possible. Any plans he had to leave are shelved when a contingent of Aes Sedai visit, the Amyrlin Seat among them. Rand is questioned by one of them, Liandrin of the Red Ajah, who uses the Power on him to try and get answers to her questions. Moiraine convinces the Amyrlin, Siuan, that Rand must be allowed to go his own way, and that she will be there when he needs her.

Trollocs attack the town, freeing Fain from the dungeons and taking with them the Horn of Valere and the dagger, which are within the same chest. They leave Dark Prophecies on the wall, linking Luc with Isam, Lan's cousin.

Rand is brought before the Amyrlin, Moiraine and another Aes Sedai, Verin, who has realized that Rand must be the Dragon Reborn. They tell Rand that he was born on Dragonmount at the end of the Aiel War, where Tam, his father, found him. They also tell him he is the Dragon Reborn, which he refuses to accept.

Moiraine convinces Rand to follow after the Horn, telling him it is important that Mat gets the dagger back. As the Aes Sedai are leaving, an arrow is shot from one of the towers, which only just misses the Amyrlin, though it might have been meant for Rand.

They set off after the Horn, using a man called Hurin, who can smell violence, to locate it. Perrin and Mat see Rand with the Dragon Banner Moiraine gave him, and Perrin reasons that Rand can channel. Fain, meanwhile, is beginning to show increasing abilities, which enable him to take control of the Darkfriends and stake a Myrddraal to a door.

Lord Ingtar, the leader of the Shienarans, tells Rand that Moiraine has made him second in command. Rand enters a room in a deserted village and experiences strange flashbacks. During one night, Rand, Loial and Hurin are transported to an alternate world via a Portal Stone. Rand wakes to find a heron branded into his hand. Hurin is able to use his abilities to keep on the trail, so they set off after the Horn. On the way, they meet Lanfear, calling herself Selene. She spends much of her time imploring Rand to seize greatness. They see a memorial of the victory of Trollocs over Artur Hawkwing and realize that in this world, all animal life has been destroyed. Eventually they find another Portal Stone, which Rand uses when they are under attack by creatures known as grolm to transfer them back to the real world. They find they are ahead of the Darkfriends, as Hurin had been smelling where the Darkfriends were going to be, not where they have been. Rand and Loial sneak up on them, and take the Horn and dagger back.

The head on to Cairhien, outside of which they see a sa'angreal in the form of a giant great statue which Rand feels calling to him. Rand is taken for a Lord, and gets mixed up in Daes Dae'mar; the noble houses begin sending him invitations, which he just burns, leading to invitations from greater and greater Houses, eventually leading to invitations from the King and Lord Barthanes, the King's main rival.

Rand sees Trollocs in the city, and ends up in the Illuminators chapter house when he tries to flee them. His actions lead to the chapter house burning down. He meets Thom, who survived the Myrddraal in Whitebridge. While Rand visits him, the Darkfriends steal the Horn back.

Ingtar and the rest of the Shienarans are joined by Verin, who claims that Moiraine had sent her. They meet an Aiel claiming to be seeking He Who Comes With the Dawn, but Verin says they have seen no signs of him. They then catch up with Rand and the others.

Hurin traces the Horn to the manor of Lord Barthanes. The group uses an invitation to attend a party Barthanes is throwing. Here, they discover that Fain has taken the Horn through the Ways to Toman Head, on the Aryth Ocean, where Barthanes, a Darkfriend, says he will wait for Rand. The Waygate in Barthanes' manor is blocked by Machin Shin, which tries to come out when they open it, although Verin insists it can't be controlled. The following day Barthanes is found dead, his body completely ripped apart, presumably by a gholam. Thom's girlfriend is killed by men working for the king who was suspicious of his involvement with Rand and his presence at Barthanes party. Thom kills the king.
They try a Waygate outside a nearby stedding. In here they meet more Aiel, which is unusual, as Aiel never leave the Waste. Mat tells Rand they are searching for him, as he is the only Aiel they know. Rand is not amused. Loial is nervous, since he doesn't have permission to be outside his own stedding. He meets a female Ogier, Erith, who he is attracted to. The Waygate outside is also blocked by Machin Shin. They try using a Portal Stone. Something goes wrong when traveling through the Stone, enabling them all to experience many lives they could have led if circumstances had been different. In each of them, Rand is defeated, hearing the words "I have won again Lews Therin" as he dies. They arrive in Toman Head in autumn, having actually lost time due to their use of the Portal Stone.

In Falme, Fain meets with the Seanchan High Lord, Turak, claiming to be a descendant of men who kept their oaths to Artur Hawkwing. Fain gives him the chest with the Horn and dagger in it, though he is only interested in the dagger. The High Lord opens it and intends to present it to the Empress. Bayle Domon is also taken to see Turak, as one of the Seanchan, Egeanin, believes that his interest in the Age of Legends may prove interesting.

The girls head for Tar Valon, beginning lessons in the use of the Power on the journey. It becomes apparent that Nynaeve cannot channel unless she is angry, but when she does, she is very strong. Egwene starts having dreams of Rand, and one of the Aes Sedai, Anaiya, suspects she may be a Dreamer. In Tar Valon, Egwene befriends Elayne and Min, and meets Elayne's brother, Gawyn, and their half brother, Galad, who Egwene is immediately attracted to. She also sees Logain, who looks utterly forlorn. Both Gawyn and Galad fall for Egwene. Nynaeve is raised immediately to Accepted. Passing three times through a ter'angreal that is perhaps connected to Tel'aran'rhiod, she first fights Aginor. She is then forced to abandon the Two Rivers, then Lan, in order to prove her desire to be Aes Sedai.

Liandrin comes to tell Egwene and Nynaeve that their friends are in danger and that they are both needed to help them. They agree to go with her through the Ways, bringing Elayne and Min with them. When they come out of the Ways, they are met by a group of Seanchan and it becomes apparent that Liandrin belongs to the Black Ajah. Nynaeve and Elayne escape but Egwene and Min are captured. Egwene has a collar fastened to her neck, which gives another woman total control over her. She is told she is a damane and the woman her sul'dam.

Nynaeve and Elayne stay around to try and figure a way to rescue Egwene. Nynaeve eventually discovers a way to use the Power to remove the collars; these make her angry enough to channel just by looking at them. Nynaeve arranges with Bayle Domon to take them away from the area. They release one damane and capture her sul'dam by using the collar, much to the sul'dam's surprise. They then go to rescue Egwene.

Moiraine visits with two old Aes Sedai, Vandene and Adeleas, who she believes to know more about Dark Prophecy than anyone else. Whilst there, they are attacked by a Draghkar that is warded in some way so that Aes Sedai cannot detect it. They believe this means it was sent by one of the Black Ajah.
Mat, Rand, Perrin, Ingtar and Hurin enter Falme, to try and retrieve the dagger and the Horn, after Verin warns them that the Seanchan may sense a man channeling. They go to the house of the ruling Seanchan lord. Rand kills him, and they escape with the dagger and the Horn. Rand sees Egwene and decides he cannot leave her behind. Ingtar reveals that he is a Darkfriend, but wishes to return to the Light, and stays behind to prevent them being caught. They end up between two large armed groups: Whitecloaks, led by Geofram Bornhald and Seanchan. Mat blows the Horn to enable them to escape safely. The Heroes, led by Artur Hawkwing, appear, claiming to know Rand and telling him they need the Dragon Banner to be able to fight. Perrin raises it and the Seanchan are driven back. Rand is involved in a fight of his own, against Ba'alzamon. This duel is visible in the sky, with the pattern of their fight influencing the battle below. Eventually, Rand decides to let Ba'alzamon strike him, so that he can strike Ba'alzamon, who disappears.

Rand is severely wounded, and Min, Elayne and Egwene are drawn to him. Min keeps him warm, and is greeted by Lanfear, who tells her that Rand is hers.



My Thoughts:

Ok, this shows Jordan's writing in top form! In the first book the characters really annoyed me on several occasions but in this book, I don't think it happened once. Yes, they were still them, but the fingernails on chalkboard aspect wasn't there. A big part of it is that they're going their separate ways and aren't in one big group, where everything gets ratcheted up annoyance-wise. I don't think I'm going to have as much to say about this book as the previous, but here I go.

As I mentioned, the characters were much more palatable. It helps that Matt is pretty much sick and out of commission for the entire book because of not having the dagger. His obsession with getting it back makes him more focused, less mischievous and not a dick. Nynaeve isn't a witch the entire time because she's getting a solid dose of humility with starting her training as an Aes Sedai. I in no way advocate violence against women, but my goodness, Nynaeve makes me want to stuff a sock in her mouth and spank her til she cries. But she's not nearly so insufferable this time around. We also get to see just how smart she is when the rescue for Egwene happens. I needed to see another side of her and thankfully Jordan provides that. I think Rand is the one who changes the most though and as the main Main Character, he needed to. He's maturing and growing up and beginning to take on some of the responsibility that the Dragon Reborn is going to have to shoulder.

Darkfriends and the Black Ajah and the Seanchan and the Forsaken. The book starts off with a gathering of darkfriends, with hints that some extremely powerful people are part of the dark cabal. Jordan moves Darkfriends from a group of hick villagers who lust after power (like we saw in the first book) to a real Cabal of the powerful. The Black Ajah goes from being something that nobody really believes to having it shoved in our faces with the selling of the girls to the Seanchan by one of the Black Ajah. They haven't really amped up their threat level in terms of power but have definitely made their move into the larger storyline. The Forsaken, namely Lanfear and Balzaman, show just how divided the Forsaken are, with each having their own goals alongside trying to return the Dark Lord from his prison. Finally, the Seanchan and their chained, trained and battle ready slave women who can channel. I found it almost heartbreaking to know that the descendants of this worlds version of King Arthur had turned into a stratified slave society.

The world continues to grow at a very organic pace. As our various groups of villagers go out into the greater world, they learn about the world they inhabit and we as readers are along for the ride. I think Jordan made the right choice with starting out with ignorant characters, as it doesn't feel like we're having information shoved down our throat. What the characters learn, we learn. It is also becoming apparent that this world does nothing but cycle through Ages. Thankfully we readers aren't running for our lives so we have time to think about what “X” could mean AND we have several viewpoints all feeding us input. It is no wonder this series spawned a rabid fandom that thrived on speculation.

To do the whole Wheel thing, I'll end where I began with this review. Jordan's writing is as good as I could ask for. Not once during these 1000 pages was I bored, or confused or overwhelmed. I might not have understood everything but I was never flailing. It takes consummate skill as an author to guide your readers like that and Jordan showed a deft and masterful hand that way. I ended up giving this the Best Book of the Year tag as I enjoyed every part. I suspect several of these WoT books will get that tag this year :-)

★★★★★






Friday, February 28, 2020

Monster Hunter Guardian (MHI #7) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Monster Hunter Guardian
Series: MHI #7
Author: Larry Correia & Sarah Hoyt
Rating: 4 of 5 Stars
Genre: Urban Fantasy
Pages: 436
Words: 118K




Synopsis:

While Owen and the other Monster Hunters are off in Russia fighting the big baddies, Julie (Own's wife and former Shackleford) is in charge of running the skeleton crew of MHI. She's also taking care of her dying grandfather and her newborn son.

She has a recruitment possibility but it goes sideways and turns out to be just a lure so a malevolent being can kill her grandfather and kidnap her son. Brother Death then contacts Julie and says he'll trade her son for a powerful artifact he knows Julie is guarding, even though she told MHI it was destroyed. She reluctantly agrees but creates a backup plan to recover the item and her son if Brother Death double crosses her. He does. Julie ends up in Germany alone and with almost no weapons. She tracks down the group of cultists who took possession of the artifact only to find out that the kidnapping of her son and artifact were unrelated. In the process of recovering the artifact, Julie breaks about a bajillion german laws and the german version of MCB makes MCB look like a kind and benevolent grandfather.

Julie goes on the run. With the help of Management (the last dragon in existence), she finds a man who is a European Monster Advocate. She needs his help to track down a monster known for kidnapping children, who will hopefully then lead her to Brother Death. Turns out the Monster Advocate was killed years ago and his body taken over by the child killer monster. Julie kills it and lets Management into its computer system. This gets her an invite to an auction that Mr Death is holding, with her son being the main item on the agenda.

Julie heads out with a lawyer from Management. At the auction she becomes aware that her mother is there and wants Julie's son to raise as her own (Julie's mom is a nutjob of a super vampire). The auction goes bad and Julie shoots her way out. She rescues her son only to see him taken from her by her mother. With the lawyer's help she escapes Brother Death.

Julie tracks her mom down and calls all the dregs of MHI to assault the mansion, along with the local branch of government monster hunters. They succeed against all odds and Julie has her son back. She also finds out that MHI is back from the Island.

With help from Owen and some of the other MHI Crew Julie finds out Brother Death's real name and uses that to kill him. During all of this her Guardian marks have grown and she finds out that as the marks grow, her humanity will shrink until she ceases to be human. At which point she will become a monster herself.



My Thoughts:

Another grand entry in the Monster Hunters International series. Now don't get me wrong, I don't think this is the best written series ever. I gave the first book 3 stars when I read it back in whenever and wasn't sure I was going to continue the series, but here I am, 7 books later and still enjoying them. For me, these are delightful books. Evil, in the form of monsters and other supernatural baddies, being taken care of from the business end of a gun. I find that extremely appealing.

I'm going to talk about the negative first though. This is a book about a woman who has lost her son to an unspeakable evil. There are emotions flying around like confetti at Mardi Gras. My issue isn't that it rang false or anything, but that it was there at all. I don't read books to souse myself in feminine emotion. Julie Pitt is no shrinking lilly nor does she allow her feelings to overcome her ability to act, but the mere fact that they are part of the story wasn't at all enjoyable for me. This is definitely a personal dislike and not some “I'm so Unbiased, look at me judging this book” kind of thing. Other readers might absolutely love Julie and her contrast to Owen Pitt, the man who saved the world. But for me, it was a negative. Now with that out of the way.

I had a BLAST with this book. I feel like my Quote post really summed up this book. Action, snark, non-explicit gun porn (I was surprised at how much I understood and found interesting when Julie was talking about various guns) and humor. The orcs are babysitters for baby Ray and the few paragraphs about them had me in stitches. They pretend to be wargs and let Ray ride them while having mock battles. It had me almost laughing out loud.

The action is just unrelenting. Julie has very few fall back options and almost no time and we as the readers jump from one scene to the next as she battles her way through various groups in various countries. From the death cultists who steal the artifact, to the baby stealing monster to the fight at the auction to the fight with Julie's Vampire Mom to the final scene with Brother Death, it was all drizzled with awesome sauce.

This book didn't feel like it was written by 2 authors. Whether Sarah Hoyt does another collaboration with Correia or not, I really enjoyed this work by the 2 of them. It does make me want to check out her other stuff to see if it would work for me.

★★★★☆






Wednesday, February 26, 2020

The Departure (Owner Sequence #1) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Departure
Series: Owner Sequence #1
Author: Neal Asher
Rating: 4 of 5 Stars
Genre: SF
Pages: 569
Words: 154K




Synopsis:

Visible in the night sky the Argus Station, its twin smelting plants like glowing eyes, looks down on nightmare Earth. From Argus the Committee keep an oppressive control: citizens are watched by cams systems and political officers, it's a world inhabited by shepherds, reader guns, razor birds and the brutal Inspectorate with its white tiled cells and pain inducers. Soon the Committee will have the power to edit human minds, but not yet, twelve billion human being need to die before Earth can be stabilized, but by turning large portions of Earth into concentration camps this is achievable, especially when the Argus satellite laser network comes fully online . . . This is the world Alan Saul wakes to in his crate on the conveyor to the Calais incinerator. How he got there he does not know, but he does remember the pain and the face of his interrogator. Informed by Janus, through the hardware implanted in his skull, about the world as it is now Saul is determined to destroy it, just as soon as he has found out who he was, and killed his interrogator.

Saul infiltrates a soon to be shut down branch of the committee and takes the identity of one of the lower executives. This is the first step towards infiltrating a much higher branch where the woman who implanted the hardware in his head resides. After successfully performing this, he and Hannah are on the run. She performs the next level of surgery on him, basically turning him into a human/ai hybrid. By this time Saul realizes there is no way to save the billions on Earth and decides that he is better off without humanity.

He hooks up with some revolutionaries, the leader of which has a similar bit of implant in his head. They're goal is to get to the Argus Station. The Revoluionary's goal is to crash the satellites the Station controls and the station, into Earth and wipe out every Committee Stronghold. Saul realizes his goal is to take over the Station and turn it into a mobile space fortress, ie, a spaceship. What neither of them know is that the Committee Member in charge of the Station has upgraded himself and become a human/ai hybrid as well. Agent Smith, errr, Committee Executive Smith destroys the Revolutionary Leader and Saul finds out Smith is planning a coup to take over the Committee and only allow select Committee Members onto the station while causing a massive dieback on Earth among its citizens.

Saul and Smith fight while the current President of the Committee and his pet Executives fly to the station as well. After a 3 way fight, Saul ups his game and becomes fully integrated with his implant, turning him into something not quite human anymore. Saul wins control of the Station and begins preparations to fly to Mars.

While all of this has been happening, the small colony on Mars has found out that they have been abandoned by the Committee. The Committee Executive in charge plans on killing almost everyone so he and his minions can survive the years necessary until the Committee on Earth can come back to Mars. Saul's sister fights back and takes charge of the colony. The book ends with them seeing the Argus Space Station heading their way but without knowing it isn't under Committee control.



My Thoughts:

I liked this a LOT more this time around. Last time I was really confused with how things started out and the jumps in the timeline. This time I knew it was coming, was prepared and enjoyed the ride.

I think this was the most violent of Asher's books yet. It was gory and graphic AND the sheer body count was humongous. The Revolutionaries take out millions with nukes when they attack multiple Committee headquarters alone. Then you have Saul taking out people left and right or the Committee people committing atrocities to get at Saul. No matter how you slice it, or dice it, or blow it up, or generally kill it in some way or another, this was Violent, with a capital V.

While Asher's Polity books tend to be pretty optimistic, at least in terms of humanity bootstrapping itself to a better future, the Owner Sequence is pure dystopia. With 18 billion people on Earth and no way to support them, even Saul gives up of trying to save them. He goes so far as to blame them for existing and calls humanity the manswarm, like they were some sort of plague of locusts. I won't go so far as to say it was a refreshing change from Asher's outlook in the Polity books, but the change was more inline with my outlook on basic humanity, ie, broken by sin. However, unlike Saul, who pretty much says “Sucks to be you, have fun dying”, I don't give up on people, even if I don't like them.

I am thankful that Asher didn't try to write a series about the rise of the Committee but simply gave us the world with that as Fait Accompli. They were the perfect mix of Corrupted Power, Meddling Bureaucracy and Bumbling Idiot all rolled into one scary badguy mix. When a group is planning on killing 12 BILLION people with space lasers, you know they're great bad guys!

Saul is not a “connect with the main character” kind of guy and if you're looking for that, don't bother reading this. He's the gun AND the bullet that Asher uses to tell us the story. I wouldn't want to read characters like him all the time but every once in a while I like someone like that, ie, competent beyond belief, totally focused on their goal and not emoting like an Emo. Kind of like mixing John Wick and Spock! Saul Sprwock perhaps? Hmm, sounds like someone speaking with their mouth full of chocolate pudding. Why chocolate you ask? Because I LIKE chocolate pudding.

★★★★☆






Tuesday, February 25, 2020

Galactic Outlaws (Galaxy's Edge #2) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Galactic Outlaws
Series: Galaxy's Edge #2
Author: Jason Anspach & Nick Cole
Rating: 4 of 5 Stars
Genre: SF / Space Opera
Pages: 422
Words: 105.5K




Synopsis:

Galaxysedge.Fandom.com

The Battle of Kublar rages while Victory Company is extracted by the Mercutio.
7 years later…

Prisma Maydoon and her warbot/droid servant, KRS-88 (Crash) arrive on Ackabar aboard the Viridian Cyclops, a freighter piloted by Captain Hogus and his Wobanki co-pilot, Skrizz. Ackabar is in the midst of a Republic police action, but despite the obvious danger Prisma is focused on finding a bounty hunter. During the fighting, Crash helps Prisma locate Tyrus Rechs, an ill-reputed bounty hunter in the port city. Conflating reputation with competence, Prisma and Crash head through the battle find Tyrus Rechs. Rechs for his part is in the field hunting a pirate known as Junga Doobantu and wondering about the choices he’s made in life.

Meanwhile Aeson Keel, captain of the Indelible VI and his holographic co-pilot Ravi land on Bantam Prime. Keel intends to pose as the bounty hunter Wraith to deliver a number of Mid-Core Rebel prisoners to the local republic legion company. However, Keel isn’t entirely forthcoming with the legionnaires: he is smuggling princess Leenah of Endura and her escort, General Lem Parrish in the ship’s secure hold, both of whom are deeply involved in the Mid-Core Rebellion against the Republic. Keel heads away from the ship to contact the local legion and poses as Wraith to find the legionnaires only to kill them when things go badly. The legion responds by sending reinforcements (including a tank) after the Indelible VI.

After a brief firefight, Keel manages a parley with legionnaire Lt. Lynne Pratell. He convinces her through clever misdirection to pay him (as Wraith) for the prisoners who he actually releases (as Keel) and avoid retribution for killing her legionnaires. Too late, one of the dying legionnaires informs her about the double cross and she vows to destroy Keel, one way or another. A flight of Preyhunter fighters pursue the freighter as it tries to achieve orbit, and the freighter escapes with some damage.
Keel allows Leenah and Parrish the run of the ship while in hyperspace. It turns out that Leenah is a skilled ship's mechanic and she repairs the Indelible VI’s damaged shields. Arriving at Pellek, Keel contacts local pirate king Lao Pak, but not before he kills several of Pak’s men. Keel is surprised to learn that there’s no bounty or ransom for Leenah, as everyone on Endura has the title of Prince or Princess due to a local custom. He’s less surprised to learn that the Republic has a bounty on his head, courtesy of Lt. Pratell, for his actions on Bantam Prime. Pak tells him about the real prize these days, a 250 million credit bounty on a warlord known as Goth Sullus, for killing the Maydoon family. Keel keeps Leenah on board and abandons Parrish with Lao Pak, who tells him where to find his pet hacker, Garret Glover.

Still on Ackabar, Prisma and Crash locate Rechs just as another firefight breaks out between him and Junga’s crew Rechs grabs the girl and escapes on his ship the Obsidian Crow, with Crash (and Skrizz) following.

 On Pellek, Keel heads to Tannespa spaceport and convinces Garret to come along on his new mission. As they talk, Garret recounts a job reprogramming a warbot for the wealthy and well-connected Maydoon family. Keel does the math and puts Garret up to talking to his contact at Trident Corp., the company which sponsored Maydoon’s reprogramming work, in hopes of planning a next move, or lining up a new job. At the Trident offices they meet Aldo Kimer (and his bodyguard/receptionist, Sentrella) who claims he knows nothing and shoos them away. A short time later, Keel, posing as Wraith, forces, Kimer to admit that he did reprogram the warbot for Maydoon’s child and that the warbot can be tracked, and that he subsequently told Goth Sullus everything to save his life. Keel gets Garret to track Crash across the galaxy, as Leenah completes repairs Keel’s ship.

Rechs, with Skrizz, Prisma and Crash in tow, jump into hyperspace to escape a fighter attack. During the lull, Prisma tells him about to her vow to seek revenge against Goth Sullus, the warlord who recently had her father, Kael Maydoon killed on the planet Wayste. She tells him about the Maydoon family’s last days on Wayste, after Kael Maydoon took the post of sector defense minister and how Sullus’s black armored mercenaries destroyed an entire settlement to make sure he died. Rechs, convinced that the girl’s intentions will literally ruin her life, decides on another path for her. Rechs decides his next destination is En Shakar.

En Shakar is an ice world, the home of Mother Ree, who Rechs (aka General Rex of the Republic Legion) rescued from the hands of the Cybar and the Republic's political machine many years ago. It’s Rechs’s intention to leave Prisma with Ree and her monastic disciples but the girl refuses to be left behind. Rechs tries to describe the soul-killing evil of hunting people for profit but she will not be dissuaded from the path she’s chosen. Rechs accepts that hunting Goth Sullus will cement a relationship between them and rid the galaxy of a true evil. The bounty on Sullus is real enough and Rechs figures he might as well go big as he heads toward the end of his career (and probably his life). In their parting moments on the planet, Mother Ree tells Rechs that the mercenaries who work with Goth Sullus are from the Brotherhood of Vengeance and he can find them on Telos, the site of a huge campaign toward the end of the Savage Wars.

Heading to Telos, Rechs picks up more resistance from pirates and shows Prisma how to use the gun turrets in the Obsidian Crow to shoot them down. From that point on, he takes her under his wing, teaching her what he knows about tactics, equipment, and fighting.
Keel arrives on En Shakar after Rechs has gone, and Mother Ree tell him where Rechs is headed, but also that Keel will eventually have to choose whether to follow Wraith’s path or Aeson Keel’s. Finally she tell him that the Maydoon girl is to be found on Tusca.

At Telos, Rechs contacts the Brotherhood and uses a combination of psychology and extreme violence to convince several of the mercs to tell him all they know about Goth Sullus and the troops who accompany him. All Sullus’s shock troopers are former legionnaires, expert soldiers who kill without remorse. It’s a mobile operation, but their last known base was on Andalore, the site of another great battle that Rechs fought.

At Andalore, a Republic sector capitol, Rechs finds that they’ve jumped into a tense battle between Republic legionnaires and Brotherhood mercenaries. Rechs, Skrizz, Crash, and Prisma fight their way into the guarded compound to find Wraith, Leenah, Garret, and Ravi heading them off. Rechs orders Crash to shoot, but Garret’s remote programming prevents Crash from carrying out the order and temporarily scatters the pursuing legionnaires.

Wraith/Keel and Rechs put their cards on the table and exchange information. A Republic Admiral, Silas Devers, is on his way to meet Sullus. Wraith wants to kill Devers and Rechs has agreed to kill Sullus, so an alliance of sorts is called for. As the discussion closes, Rechs declares that both teams now work for him.

As fighting between the Brotherhood and the legionnaires resumes, Rechs sees a black-robed and hooded figure escaping with a data core, a device that houses the memory for the sector defense computers but can’t figure out why a thug like Sullus would want it. Rechs concludes that Sullus is a much bigger player than he thought, and gets the idea that he knows who Sullus is. Sullus escapes in his ship, Siren of Titan, and Rechs is left wondering how he’s going to fight off the legion troops.
Keel meanwhile is leading his new and expanded crew back toward the Indelible VI, and tricks a legion patrol into thinking Wraith is taking away prisoners. The ruse is discovered however and the legionnaires open fire, forcing Keel’s crew to fight through the ruined compound to escape. Prisma responds badly to the new surroundings and people on the ship, but Rechs and Keel work together to bracket the Siren of Titan as Rechs pays Keel the bounty for Sullus.

On Tusca, Keel sets a trap for Devers, intending to snipe at him from cover while Siren of Titan is docked at the spaceport, and confirms the presence of the ship but not Sullus himself. More legionnaires arrive and a firefight ensues. Rechs learns from a Brotherhood merc that Sullus has already left while a heavy mech begins a counter-attack. Rechs tells Keel to take Prisma and leave the system as Devers arrives. Keel agrees after ground fire chases Devers’s shuttle off.
Aboard his ship, Keel prepares for his assassination of Admiral Devers, donning his old legion gear as he leaves the ship and takes Twenties' old N-18 sniper rifle with him. But as he prepares to make the shot, he is discovered by legion patrols, who attempt to capture Prisma. Ravi defends her but “dies” after absorbing multiple blaster hits.

Rechs, sensing the problem, draws the legionnaires and mercenaries to his position, calls the Obsidian Crow to him, and activates a distortion bubble in his armor as his ship detonates a Romula nuclear mine. Keel gives up his dream of revenge and escapes with his crew as Rechs, barely alive, confronts Goth Sullus. He learns that Sullus is after the War-Mind, a swarm of automated war drones, the key to which is stored in Prisma’s DNA, triggered by the data globe he took. Sullus reveals that he’s not out to fix the Republic, just to destroy it.

Sullus finally meets Devers and several other Republic admirals and tell them they may begin their attack.



My Thoughts:

For the record, that synopsis is over 1600 words long. Somebody is a real fan of the series to have taken the time to think that out and type it up. Thank goodness that my power as Dr. Lord Bookstooge allows me to copy/paste effortlessly now that No-Internet has been banished.
When I started reading this I have to admit I was taken off guard, as this was not the MilSF I had gotten in the first book. The tone was different, the characters were all new to me (at first) and it wasn't about the Legions doing Legion'y things. This was about outlaws and bounty hunters and a princess and a rebellion and a little girl looking for revenge and killer robots, etc, etc.

Then it clicked with me. The first book was pure setup, the prequel book as it were. This book was what the series is meant to be like. It was meant for fans of Star Wars just like me, who had been burned and turned their back on the franchise for a variety of reasons.

Everywhere I turned was another reminder of Star Wars. The thing is, it didn't turn me off. It was executed in such a way that it made me happy. It was what I expected from Star Wars. There is even a mysterious, robed figure with the name Goth Sullus.

I loved this story. The only downside for me was near the end, when a LOT was going on, that it felt very disjointed. I'd think I was going to read about Characters X,Y & Z in a spaceship and then when we'd switch over to their viewpoint they'd be on the ground and I was wondering how it happened.

The first book hooked me with the promise of generic MilSF, but this book has gotten its claws in me. While I'm pretty bitter about Star Wars, I feel like this can fill that void, or at least soften that hardness inside. You can't ask for more than that for any franchise.

★★★★☆