This
review is written with a GPL 4.0 license and the rights contained
therein shall supersede all TOS by any and all websites in regards to
copying and sharing without proper authorization and permissions.
Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s
Exalted Permission
Title: Ghostmaker
Series: Warhammer 40K: Gaunt's Ghosts #2
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition
Series: Warhammer 40K: Gaunt's Ghosts #2
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition
Synopsis:
|
The Imperials are
on the world of Mothraxx trying to prevent the forces of Chaos from
taking it. On the morning of the final assault Gaunt walks among his
troops and talks to various ones. Each time he talks with a trooper
we get a story flashback from that soldier about a previous battle.
We get 5-10 of these and then move on to the battle.
Mothraxx was home
to a Lord of Nature (I don't know the proper term in WH40K
vernacular) and there is a gateway to a Homeworld that Chaos wants to
invade. Humanity has been drawn there by the will of the Nature Lord
even while thinking they're doing it for themselves. A huge battle
ensues, the Nature Lord gives his life to hold off the Chaos Forces
and one of the Psykers, an Inquisitor goes to the Homeworld to close
the gate.
Humanity destroys
the forces of Chaos and everyone is less sad.
My
Thoughts:
|
Having a bunch of short stories to fill in past battles worked really
well. Considering how many troopers die, getting some backstory
before they die feels more satisfying. At the same time, you don't
get invested enough in somebody that you're emotionally scarred when
they get their head ripped off by some Chaos warrior or their guts
torn out and eaten or something like that.
The psyker who gave her life was introduced with just a hint of
possible romance for Gaunt, so I knew she had to disappear. Can't
have attachments in this universe! Outside of Gaunt, his cabin boy
and some of the ranking officers, anybody is liable to be killed off.
I've adjusted my thinking for these books so it doesn't bother me.
What does bother me though, still, is the very nature of this
universe. If Chaos is bad, and the Inquisitors hunt down any human
with psychic powers, using psychic powers, how does that work? And
the Emperor. I'm going to have problems with him just existing, so
get used to me complaining about him. He is as Chaos'y as Chaos so
why does Humanity worship him? Grrr, I just don't understand.
As Ground Pounder SF goes though, this is pretty enjoyable. Gaunt's
Ghosts are scouts and fighters so no spaceship to spaceship battles.
I'm all for that!
★★★☆½
No comments:
Post a Comment