Showing posts with label Gaunt's Ghosts. Show all posts
Showing posts with label Gaunt's Ghosts. Show all posts

Tuesday, September 24, 2019

Necropolis (Warhammer 40K: Gaunt's Ghosts #3) ★★★☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Necropolis
Series: Warhammer 40K: Gaunt's Ghosts #3
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition



Synopsis:

The world of Verghast is comprised of Hive cities, which are great manufactoring cities that enable the Empire to continue its war against Chaos. Rivalries exist however and war between cities is not unknown. One such war breaks out and the city we read about call on the Empire for help, as their capture will severely curtail the current Crusade in space.

Gaunt, his Ghosts and several other Imperial forces descend to put an end to the spat. However, things are not at all what they seem. The head of the city is insane and tries to open it up to the enemies. The enemies are revealed to be the entire population of the opposing Hive city, all chaos tainted into fanatical death troopers. It is also revealed that some higher Chaos lord, Asphodel, is behind it all.

Gaunt and Co destroy the enemy but effectively lose the city in the process. The book ends with the surviving population heading off to start 2 new smaller Hive cities and most of the militia and those who fought with Gaunt becoming part of the Ghosts, as they too lost their home.



My Thoughts:

I think this was the darkest Gaunt's Ghost book yet. The Ghost's rival, the Bluebloods, led by some Captain or General, pretty much loses it and the general tries to run away. Gaunt, as a Commisar, sentences him on the spot and gives him his gun to kill himself. The coward turns it on Gaunt and Gaunt has to kill him. About time as far as I was concerned. Those bluebloods were bad news for everybody.

The body count was in the millions. People die in such large numbers that it was almost incomprehensible. I also didn't even bother to keep track of peoples' names because chances were greater that they would be dead in the next chapter than not. The focus was more on the politics dividing the city and on the workers who were fighting in the trenches.

In many ways this felt like a campaign scenario from the game Warhammer40K. I could almost hear the dungeonmaster (or whatever the controller in a game of WH40K is called) telling the facts of what the players were facing and the dice rolling. Scent of a Gamer is a blogger I follow who does miniatures and I kept picturing posts from his blog about various projects he's done.

I have been wondering how 30,000 Ghosts were going to last 10+ books when we lose so many each book. Well this book answered that in spades. Take on survivors from other lost worlds. Now we'll have to see if what makes the Ghosts the Ghosts morphs into something else with the influx of new blood.

Overall I enjoyed this and while it threatened to get a little too dark for me it never crossed that threshhold.

★★★☆½






Friday, June 28, 2019

Ghostmaker (Warhammer 40K: Gaunt's Ghosts #2) ★★★☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Ghostmaker
Series: Warhammer 40K: Gaunt's Ghosts #2
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition




Synopsis:

The Imperials are on the world of Mothraxx trying to prevent the forces of Chaos from taking it. On the morning of the final assault Gaunt walks among his troops and talks to various ones. Each time he talks with a trooper we get a story flashback from that soldier about a previous battle. We get 5-10 of these and then move on to the battle.

Mothraxx was home to a Lord of Nature (I don't know the proper term in WH40K vernacular) and there is a gateway to a Homeworld that Chaos wants to invade. Humanity has been drawn there by the will of the Nature Lord even while thinking they're doing it for themselves. A huge battle ensues, the Nature Lord gives his life to hold off the Chaos Forces and one of the Psykers, an Inquisitor goes to the Homeworld to close the gate.

Humanity destroys the forces of Chaos and everyone is less sad.



My Thoughts:

Having a bunch of short stories to fill in past battles worked really well. Considering how many troopers die, getting some backstory before they die feels more satisfying. At the same time, you don't get invested enough in somebody that you're emotionally scarred when they get their head ripped off by some Chaos warrior or their guts torn out and eaten or something like that.

The psyker who gave her life was introduced with just a hint of possible romance for Gaunt, so I knew she had to disappear. Can't have attachments in this universe! Outside of Gaunt, his cabin boy and some of the ranking officers, anybody is liable to be killed off. I've adjusted my thinking for these books so it doesn't bother me.

What does bother me though, still, is the very nature of this universe. If Chaos is bad, and the Inquisitors hunt down any human with psychic powers, using psychic powers, how does that work? And the Emperor. I'm going to have problems with him just existing, so get used to me complaining about him. He is as Chaos'y as Chaos so why does Humanity worship him? Grrr, I just don't understand.

As Ground Pounder SF goes though, this is pretty enjoyable. Gaunt's Ghosts are scouts and fighters so no spaceship to spaceship battles. I'm all for that!

★★★☆½







Thursday, May 02, 2019

First and Only (Gaunt's Ghosts #1) ★★★☆½

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission

Title: First and Only
Series: Warhammer 40K: Gaunt's Ghosts #1
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 416
Format: Digital Edition





Synopsis:

Ibram Gaunt lost his father at a young age and the data surrounding that loss was classified. This drove young Gaunt to become a Commisar, a military and political appointment where he is able to root out the evil of chaos in the emperor's name.

During his first battle right before becoming Commisar, he is confronted by a prophetess who foretells several things. While everyone else thinks she is just raving, Gaunt keeps all she says in memory and uses it to steer his life.

Once a Commisar, he finds out that his uncle, a highly decorated officer, committed a grave act of cowardice that doomed Gaunt's father to death. Gaunt duels and executes his uncle, thus leading to a schism between Gaunt's new military order, the Ghosts and the order headed by his uncle.

During one battle against Chaos, Gaunt increases his fame. A second battle does the same and marks him as a target. The third battle is for a world overrun by Chaos that holds a secret that only the Leader of the Expedition knows about, and Gaunt. The Leader wants the power of the artifact for himself so as to become Warleader of the entire Host while Gaunt knows it is truly chaos tainted and something that lead to the downfall of Humanity many millennia ago.

Gaunt wins and with the surviving Ghosts (known because they are trackers and spies) truly begins his career.



My Thoughts:

This is formulaic franchise fiction. So I expect certain things and this didn't disappoint. Another thing is that I'm reading about an already established universe and so my questions might have been answered 14 thousand books ago or simply dismissed. Franchise Fiction never stands up well to scrutiny; it's simply not meant to.

So my questions. If Chaos is so bad that it can infect people, planets, etc out of no where, why the heck doesn't the Imperial Fleet destroy every planet that has Chaos taint? Sure, that seems extreme but if Chaos is worse than the black plague and way more virulent, why is it treated so casually? Why aren't Imperial scientists working on ways to “vaccinate” against Chaos? Why all the money on the military and NO money on research? If the Emperor is, in essence, just an undead Lich King, how is he any different from the forces of Chaos he claims to be striving against? These all popped into my head and were never addressed. So I just tossed them aside so I could enjoy the book.

This is a fun “soldiers kill stuff and fight battles” kind of book. The infighting between Imperials pissed me off, but it was supposed to. Abnett shows just how corrupt Humanity is, even in the face of raw Chaos. Considering this is Ground Pounder action, I am planning on reading all 14 or 15 of these. Wouldn't surprise me if Gaunt dies right at the end though, that's how Warhammer seems to roll.

★★★☆½