Friday, October 02, 2020

Cold Fire ★☆☆☆☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Cold Fire
Series: ----------
Author: Dean Koontz
Rating: 1 of 5 Stars
Genre: Thriller
Pages: 495
Words: 134K




Synopsis:

From Wikipedia

Recently retired teacher Jim Ironheart (aptly named) risks his life to save lives. In Portland he saves a young boy from an oblivious drunk driver in a van. In Boston he rescues a child from an underground explosion. In Houston he disarms a man who was trying to shoot his own wife – and he is not just lucky enough to be in the right place at the right time. He gets “inspirations” and knows he must hurry to wherever prompted. He rushes off to hail a cab or catch a plane, dropping whatever he’s doing at the moment, much to the surprise of those around him. He has no idea where these visions come from or why, but he believes that he must be some sort of God-sent guardian angel with a heavenly gift.

Reporter Holly Thorne was in Portland to write a less than exciting piece on a school teacher who has recently published a book of poetry full of poems which Holly finds are pure transcendental garbage – but such is Holly’s lot in life. She is a fine writer but is failing at her job because she is filled with too much integrity and compassion to be a good reporter. As she is leaving she witnesses Jim rescuing the child from the drunk driver and felt there was something fishy in Jim’s explanations of how he started running for the child before seeing or hearing the van coming. She discovers there have been 12 last-minute rescues reported over the last three months in other newspapers by a mysterious Good Samaritan named Jim with blue eyes.

Holly is intrigued by Jim and his intense but cold blue eyes – eyes which burn with a passionate, cold fire, hence the novel’s title.

Holly decides to follow this humble yet elusive savior on his next “mission.” Unbeknownst to Jim, she rapidly follows him to the airport and boards a United Airlines DC-10 plane bound for Chicago. She decides to confront him and learns about Jim’s strange but extraordinary powers. Jim tells her that he has been sent by God to save a mother and a child on the plane – he does not know why God has chosen these two in particular, but he does know that they must change seats or they will die in the horrific plane crash about which he has been sent a vision. Holly is struck by Jim’s belief that he has some magical power, sent by God no less.

Holly takes a more cynical view on things and decidedly argues how ridiculous such thoughts are. She questions why “God” would choose to let these two people live, and allow 151 other passengers to die, as Jim has foreseen. Surely there are much more worthy people aboard, and why would God even have the plane crash at all? Holly presses Jim to do much more than just tell the couple to move, but that he should warn the pilot and maybe save everyone aboard. Jim initially refuses, and decidedly refuses to question his visions. He tells Holly simply that God sends him, and he only follows the instructions – to do anything beyond that would be to somehow go outside God’s will. Who else, he asks, could be sending him visions to save lives precisely at the right time? Holly reasons with him, and convinces him that there is no good reason for Jim (or God) to let anyone die needlessly. The plane, however, is damaged beyond saving and still crashes, but the number of fatalities reduces from 151 to 47.

After the crash, Holly manages to gain Jim’s confidence. They are attracted to each other, but Holly cannot help but be curious about Jim’s mysterious visions. She decides to discover exactly how, why, and who, just as any reporter would naturally want to know. Yet the more she pries, the stranger things get. Nearly all Jim’s childhood memories are completely missing, except that he knows his parents died when he was 9 at his grandparents’ ranch. He only knows very vague details about everything from his childhood, and gets angry when Holly questions him. She begins to see that his strange abilities are linked to his childhood and lack of memories from then. She hears him whisper in his sleep continuously for several nights, “There is an Enemy. It is coming. It’ll kill us all. It is relentless.” She and Jim start to have identical terrifying nightmares surrounding the old mill from his grandparents’ ranch, and during one of these “nightmares” they are both completely conscious and experience violence while fighting some eerie force coming at them from the walls and ceiling – needless to say, they are convinced the force behind it all is definitely not God, nor is it benign.

Holly unquestionably decides they must go back to the ranch to find the source of everything, though she is fearful of what they will find. Jim is at first reluctant, but as they near the ranch, he becomes more and more convinced that the being is something wholly great and powerful – something not of this world.

Once inside the windmill’s creepy tower room, the alien reveals itself from the adjacent pond, at first through sounds analogous to church bells and then an entrancing display of dancing colors and exploding lights. The being then starts to magically use a pen and paper to make words appear, and later manifests as a voice. It calls itself THE FRIEND who has come to them from ANOTHER WORLD. When asked why, it says, “TO OBSERVE, TO STUDY, TO HELP MANKIND.” Holly asks why, then, it attacked them the previous night, to which THE FRIEND replies that that was the work of its other half: THE ENEMY. When asked about the bells and lights, it says that it does that “FOR DRAMA?” Holly asks why the certain individuals are chosen over others, and THE FRIEND gives replies that one will cure all cancers, one will become a great president, one will become a great spiritual leader, et cetera. While Jim is wholly enthusiastic and pleased, Holly cannot believe the answers, for it does not make any logical sense and the answers seem trite, fantastical and childish to her.

Holly questions THE FRIEND far and deep about Jim while he is out of the room. All the answers continue to be too predictable to believe, and it finally answers her nagging with threats and then, most shockingly, with the words “I,” “MY,” and, “ME.” At that moment, it is discovered that Jim is actually himself the source of both THE FRIEND and THE ENEMY, that it is he who is causing the nightmares and not God or some alien force. After Jim’s parents died, the 9 year old became obsessed with a book about an alien in a pond next to a windmill – he became so obsessed that the child never grew up until one day an adult-in-body Jim ran away and started a presumably normal life. Holly helps Jim deal with his past and the two begin a new life together.



My Thoughts:

If Koontz had stuck to this being his typical thriller, I'd probably have given it 3.5 stars and seriously thought about upping it to 4.

However. There was this quote and several in the same vein:

“If there's a God, why does He allow suffering?”
Alarmed, Father Geary said, “Are you feeling worse?”
“No, no. Better. I don't mean my suffering. Just… why does He allow suffering in general?”
“To test us,” the priest said.
“Why do we have to be tested?”
“To determine if we're worthy.”
“Worthy of what?”
“Worthy of heaven, of course. Salvation. Eternal life.”
“Why didn't God make us worthy?”
“Yes, he made us perfect, without sin. But then we sinned, and fell from grace.”
“How could we sin if we were perfect?”
“Because we have free will.”
“I don't understand.”
Father Geary frowned. “I'm not a nimble theologian. Just an ordinary priest. All I can tell you is that it's part of the divine mystery. We fell from grace, and now heaven must be earned.”

The bolding is mine. Besides this blatant heresy, Koontz makes sure that his readers know that the main character not only studied a variety of religions, but WAS an “X” and believed in them all. A Super Ecumenist as it were.

It has never been clearer that Koontz is not a Christian even while using Christian terminology when it suits him. You don't get to try to take the benefits of using Christian terminology while denying the strictures. You do not play games with Christ. As such, I'm done with Koontz now.

★☆☆☆☆







Tuesday, September 29, 2020

Aunt's Aren't Gentlemen (Jeeves Omnibus #5.2) ★★★☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Aunt's Aren't Gentlemen
Series: Jeeves Omnibus #5.2
Author: P.G. Wodehouse
Rating: 3.5 of 5 Stars
Genre: Humor
Pages: 178
Words: 37K




Synopsis:

From Wikipedia

Concerned by pink spots on his chest, Bertie goes to see E. Jimpson Murgatroyd, the Harley Street doctor recommended by his friend Tipton Plimsoll (who himself saw Murgatroyd for spots in Full Moon). On the way, Bertie sees Vanessa Cook, a headstrong girl he once proposed to but no longer wants to marry, leading a protest march. She is with her fiancé Orlo J. Porter, an acquaintance of Bertie's. Orlo and Vanessa are unable to marry since Vanessa's father, the trustee of Orlo's inheritance, refuses to give Orlo his inheritance because Orlo is a communist.

Bertie finds Major Plank (who was told that Bertie is a thief called Alpine Joe in Stiff Upper Lip, Jeeves) in the doctor's waiting room, though Plank does not recognize Bertie. Murgatroyd tells Bertie that the spots will go away, but recommends that Bertie get fresh air and exercise in the country. Bertie's Aunt Dahlia is going to Eggesford Hall, the home of her friend Colonel James Briscoe in the town of Maiden Eggesford in Somerset, near the seaside resort of Bridmouth-on-Sea, and gets a cottage called Wee Nooke for Bertie there. Jeeves is disappointed that they must cancel their upcoming trip to New York, but has the consolation that he will see his aunt in Maiden Eggesford.

At Maiden Eggesford, Bertie walks to Eggesford Hall, but goes to Eggesford Court, the home of Vanessa's father Mr. Cook, by mistake. Seeing a black cat with white fur on its chest and nose, Bertie pets it and moves to hold it. Cook sees this and thinks Bertie is stealing the cat. After he threatens Bertie with a hunting crop, Plank, who is Cook's guest, advises Bertie to leave, which he hastily does. Jeeves informs Bertie that Cook's horse Potato Chip and Briscoe's horse Simla will soon compete in a race at Bridmouth-on-Sea, and to perform well, Potato Chip must be near this stray cat that it recently befriended.

Vanessa urges Orlo to demand his inheritance from Cook. When Orlo refuses, she ends the engagement and decides she will marry Bertie. Bertie doesn't want to marry her, but is too polite to turn her down.

Aunt Dahlia has bet on Simla's victory in the race, and arranged for poacher Herbert "Billy" Graham (a joking reference to evangelist Billy Graham) to kidnap the cat to sabotage Potato Chip. Graham brings the cat to Bertie's cottage, but Bertie pays Graham to return the cat to avoid trouble.

After suggesting that Orlo approach Cook about his inheritance after Cook is mellowed by a good dinner, Jeeves goes to visit his aunt, Mrs. Pigott. Plank remembers that Bertie is Alpine Joe, and he and Cook suspect Bertie of stealing the cat. Graham fails to return the cat, so Bertie tries to return it himself. Carrying the cat up to Eggesford Court, Bertie trips and loses it. The cat ultimately goes back to Bertie's cottage.

Orlo is unable to convince Cook to give him his inheritance, yet Vanessa is happy that Orlo confronted her father anyway, and they elope. At his cottage, Bertie is accosted by Cook and Plank, who believe that Vanessa wants to marry Bertie. Bertie hands over a letter from Orlo proving that Orlo and Vanessa eloped. Cook is apologetic to Bertie, until the cat wanders in.

Thinking Bertie stole the cat, Cook and Plank tie him up. Cook brings the cat back to Potato Chip while Plank leaves to fetch the police. Jeeves appears and unties Bertie. Plank returns and initially thinks Jeeves is a policeman called Inspector Witherspoon (from Stiff Upper Lip, Jeeves), but Jeeves denies this. Pretending to be Bertie's solicitor, Jeeves convinces Plank that he is mistaken about Bertie, since Bertie, having ample wealth, has no reason to be a thief like Alpine Joe.

Jeeves realized that the stray cat actually belongs to his aunt. Bertie and Jeeves make a deal with Cook to lend him the cat until the race is over and not press charges for tying Bertie up, in exchange for Cook paying Mrs. Pigott a fee and giving Orlo his inheritance.

Bertie and Jeeves go to New York, which Bertie finds much calmer and quieter than Maiden Eggesford. In a letter, Aunt Dahlia's husband Tom Travers writes that the race was awarded to Briscoe's Simla after Cook's cat ran across the racecourse and startled Simla. Bertie is pleased for his aunt. However, he attributes the tranquility of his and Jeeves's stay in New York to their distance from aunts, particularly Aunt Dahlia, who, though genial, has a lax moral code. The trouble with aunts, Bertie tells Jeeves, is that they are not gentlemen.



My Thoughts:

So this was the last published novel by Wodehouse about Jeeves and Wooster. There are another book's worth of short stories, etc, but I'm closing in on the end of the adventures!

While this was just as amusing as some of the other books, I found myself not as amused. I don't know if it was because I'm getting burnt out on Wodehouse's particular brand of humor or if it was life or work or what. I still enjoyed this and I recommend Wodehouse still but you know, at some point things just need to stop or be taken a break from.

Bertie is spineless and that pretty much sums up why everything happens to him. If he'd just make ONE decision his whole life would change. But he can't do that and so he just slides from one situation into another. Makes you feel kind of sorry that such people actually do exist. Without a guardian like Jeeves, someone like Bertie slides right under a bus and dies.

Crap, am I in a melancholic mood or what!?!? Sorry, future me. I hope you are a brighter ray of rainbow unicorn sunshine than me at this moment.

★★★☆½







Monday, September 28, 2020

Prisoners of Darkness (Galaxy's Edge #6) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Prisoners of Darkness
Series: Galaxy's Edge #6
Author: Jason Anspach & Nick Cole
Rating: 4 of 5 Stars
Genre: SF/Space Opera
Pages: 215
Words: 76.5K




Synopsis:

From Galaxysedge.fandom.com


Having heard nothing from operative Andien Broxin, Nether Ops leader X waits at the Carnivale landing site as the tactical assault ship Forresaw returns, two weeks late and without warning. X considers the possibilities of what her unannounced return might mean, and none of them are good for the Republic. He becomes agitated enough to alert a sniper team at the landing site to active status, along with Sergeant Major Avers, the Carnivale’s combat trainer. After landing, Andien Broxin emerges alone from the ship and tries to kill X. Avers and the sniper team return fire and destroys the Forresaw as it tries to escape.

Major Ellek Owens has been arrested on charges of treason to the Republic and multiple counts of assassination. While this is not unexpected (Legion Commander Keller had previously let him know that Keller himself would not be taking the fall for the Dark Ops destruction of the Kesselverks Shipyards on Tarrago Prime) it is the apparent end to an otherwise impressive career. A number of Dark Ops legionnaires make things difficult for Republic Army officer Lt. Lynne Pratell, who is under orders to deliver Owens to a military tribunal, but she persists and carries out her mission. The tribunal itself is for show rather than to determine Owens’ guilt or innocence, and he is sentenced to life at hard labor in the Synth mines of Herbeer.

At the Republic Navy depot at Bantaar Reef, Admiral Landoo is trying to figure out how to respond to her near-complete loss of the 7th Fleet at Tarrago Prime and the more recent destruction of a super-destroyer to Imperial forces. She discovers that there is no viable military response as the fabled fifteen fleets of the Republic were so much propaganda; the Seventh Fleet was the only active task force in the galaxy. In addition, the House of Reason will not allow her to reposition any of the remaining super-destroyer groups from their current stations. She has been scraping together auxiliary ships for her own response, however. While she considers her options, Imperial tri-fighters attack Bantaar Reef and succeed in destroying the Ship-to-Ship Munitions (SSM) facility there, crippling their heavy torpedo production. A single Republic officer is identified as someone who could have let the Imperial forces inside the defense perimeter and he can’t be located.

Lt. Pratell’s Republic Army detail delivers Owens to Herbeer as Indelible VI pursues Andien Broxin for kidnapping Aeson Keel’s crew. Ravi alerts them to Broxin’s destination: the Echo Comm Node station in the Antilles system. Keel, though he cannot abide the thought of dealing with Broxin, does ask Chhun for his help in resolving the situation, who agrees. A brief refuel and re-supply stop on the Intrepid ends with a meeting with the ship’s CO, Captain Deynolds.

Imperial assault frigate Wolf arrives at the gas mining station on Jasilaar 9 to capture the station and mining facility. Goth Sullus' Empire (aka the Imperial Republic) needs to constantly expand its labor force and resources to maintain its operations and the only way to do that is to capture existing industrial stations. Unexpectedly loyal and capable Republic Marines defeat them soundly, at the cost of the station’s destruction. This is a major setback for the Empire. Only a single escape pod survives.

In the Muratawa system, a Mid-Core Rebel fleet led by Jona Crimm engages a far more (apparently) capable Republic fleet. Crimm is a rising star in the MCR and is looking to boost his reputation even further with this engagement. The Republic admiral calculates that hios super-destroyer’s Aegis Point Defense System is sufficient to destroy the MCR’s fighter cover and so delays launching his own Raptor squadrons. This gives the MCR forces the chance to launch heavy torpedoes inside their defense perimeter and destroy the picket destroyer Pegasus. With the loss of the Pegasus, the Republic fleet can no longer co-ordinate its fire control systems and falls apart, disabling several more ships. The Captain of the Republic destroyer Imminent drops his ship into the planet’s atmosphere to dissuade MRC fighters from following…which Crimm had planned for, and orders MCR forces to attack her from the planet’s surface. The Imminent is a total loss and crashes. The engagement is a serious defeat for the Republic and Jona Crimm’s reputation soars further as the man who won the Battle (Victory) of Muratawa.

Back on the Intrepid, it becomes clear that Ford has been following orders and Deynolds is well aware of his double life as the pirate captain Aeson Keel and the bounty hunter Wraith. Joining the meeting by hologram are Delagates Orrin Kaar, Aletha A’lill’n, and Valon Uprecht of the House of Reason Security Council, and Legion Commander Keller. The meetings brings the legionnaires up to speed on recent events including the death of Admiral Silas Devers (no great loss), and the fact that the kill team attack on Tarrago was in direct violation of the House Security Council’s orders. Ford and Chhun are offered a chance to confess that Owens was the sole initiator of the attack on the Kesselverks Shipyards. Signing the confessions would absolve the two legionnaires of responsibility in the matter. Both sign under protest, while Kaar promises them both the Order of Centurion for their loyalty. The Delegates disconnect and Keller acknowledges that Owens is a sop to a corrupt political process, and was already convicted and sentenced to a life of hard labor on Herbeer. Keller believes that with Owens out of the way, the House will make a grab for control of the Legion. And if Keel and Chhun were to head to Herbeer and rescue Owens from prison, well, they would all be considered co-conspirators. But they would also be able to resist the House’s plans for a coup.

After a heated exchange between Keel and Chhun, Keel decides not to join Chhun’s kill team on their rescue op.

At the Grand Pavillion of the Zhee tribes on Ankalor, Republic academic Jebba Monteau meets with the Grand Kahn of the Zhee to secure the race’s help in the Republic’s fight against the Empire. Jebba, although himself an academic expert on Zhee language, history, and culture slowly realizes that he’s in over his head but insists on completing his mission. He informs the Kahn that the Republic has been building advanced warships, weapons, and armor in secret all of which will be provided to the Zhee if the Kahn agrees to use his followers as troops for use by the House of Reason to attack Empire strongholds. The Kahn agrees, and Jebba becomes the most important part of the Zhee ritual, the Paradise of a Thousand Cuts.

In the Synth mines of Herbeer, Owens becomes acquainted with the work routine. Inmates are expected to mine three grams of synth each day, and prisoners often steal synth from each other to ease the quotas. The mines are run as a Gomarii slaving operation as well, and between the liberal installation of auto-turrets and a network of corrupt guards, escape is apparently impossible. Owens is befriended by Crux, an aged Savage War veteran who’s been working the mines for years and gives him the essentials on how to survive the harsh environment. Crux introduces Owens to “Rowdy,” First Sergeant Robert Cosler, a leej who was sentenced to life on Herbeer for shooting a point instead of following an illegal order. Cosler has banded together with other such former legionnaires, who now call themselves Synth Squad and keep each other safe from the Gomarii and other prisoners.

The base at Tarrago Prime has been converted by Imperial shock troopers into a detention and interrogation facility collectively known by Imperial troops as “Camp Spirit”. Republic soldiers are encouraged to give up vital information and join the Empire and many take advantage of this offer. Some of the more enduring resistors include Captain Thales, the (former) Chief Gunnery Officer of Fortress Omicron, Captain Desaix of the (now destroyed) corvette Audacity, Jory Moncray, a crewman from the Seventh Fleet, Raptor pilot Atumna Fal, legionnaire Corporal Casso, marine Jidoo Nadoori, and Rocokizzi, gunner’s mate from the Audacity. Desaix manages to head up an escape attempt, with Casso, Nadoori, and Rocokizzi in tow. Once outside the prison they hijack a ground transport containing Thales and Fal. By eliminating guards and hacking into the Imperial S-comm, they brazen their ways onto a grounded corvette and steal it, fighting their way out of Camp Spirit, while Desaix is nearly killed dealing with a trooper who is sabotaging the jump computer. Desaix defeats the saboteur, fixes the computer, and they make a clean jump into hyperspace.

Victory Squad has taken up residence on Deep Space Survival Outpost Tully 3, one of many such outposts throughout the galaxy, which are intended to benefit stranded space travelers. A new person arrives at the station: Lao Pak, a sometime associate of Aeson Keel. Pak’s job is to get them to Herbeer in Keel’s absence.

On Herbeer, Cosler is happy enough to hand command of his squad to Owens, in order to restore some semblance of legion order to their routine; having a legionnaire Major in charge would do that. Owens accepts the post and they begin to figure out how to wreck the Gomarii slavery ring and also figure out how an escape might happen.

Despite Lao Pak’s Galaxy-class transport ship’s problems, his awful piloting skills, and the fact that Pak is carrying an MCR prisoner who he intends to sell to the Gomarii, Victory squad successfully arrives at Herbeer.

Meanwhile, Hutch and Garret have holed up in a part of the Cybar warship Mother the warbots can’t access and Garret has learned how to gain entry into the controlling AI’s internal defense network, so that they can see what the machine sees. The mechanical intelligence that runs the ship has been pitting Skrizz against the ship’s warbots to test his resolve and combat ability. Skrizz has been through a number of contests and always seems to win. Prisma Maydoon is still being held as well. After considerable study, Garret believes he can gain control of MAGNUS, the ship’s controlling intelligence. Prisma has been practicing her mind-over-matter skills and has grown them considerably.

On Herbeer, Owens, Crux, and Rowdy appear to start a fight in order to distract the Gomarii. Owens uses a Dark Ops alias, Herron Knight, to promise wealth and power if the slavers can mitigate his sentence, and move him near the control room. Owens plans to get inside the room and turn off the auto-turrets and then instigate a riot.

While this is going on, Chhun’s kill team waits aboard the Galaxy-class freighter while Lao Pak talks their way into the mine’s docking bay, using the MCR prisoner as a shield.

Onboard Mother, it is revealed that MAGNUS has been micromanaging the conflict between the MCR and the Republic, and the Empire as a strategy meant to get the warring factions to wipe each other out, or at least to exhaust each other’s military capabilities. To that end, it has been sending organic replicants to strategic locations to facilitate chaos. The attack on X, Bantaar Reef, the Battle of Muratawa, and the destruction of the mining base on Jasilaar 9 were all due to replicants operating on MAGNUS’s orders. MAGNUS learns that there is another far more alien intelligence lurking within its programming…and it will make itself known in good time.

On Herbeer, Owens’ riot breaks out just as Chhun’s kill team infiltrates the mine. More by chance than planning, Chhun makes contact with Owens inside the control center, and now their mission is to shut down the auto-turret controls before the defenses kill the prisoners.

During the fight, Masters and Pike are attacked (and Pike is swallowed whole) by an indigenous worm-like life form, and Masters deduces these monsters are what the auto-turrets were designed to defend against. Lao Pak sees the fight on monitors and abandons Chhun’s team to its fate. Owens and Chuun’s team put down the Gomarii and break into the guarded section of the mine to find that there are hundreds of prisoners waiting in cages, to be sold in the Gomarii slave market. Owens recognizes one as Lt. Pratell, and surmises that the operation is used to silence the Republic’s political opponents.

At this point everyone with a working blaster is attacking the creature that is still rampaging through the mine, eating what it can catch. Pike however is still conscious and triggers a belt of grenades he was wearing when the attack came. The blast destroys the monster. Owens gets on the comm and declares that the Legion is now in control of the facility.

In the aftermath of the inmate rebellion, the former prisoners re-purpose a Republic shuttle for use after locating it in a maintenance bay, before it had been stripped for parts. Owens and Victory squad are due to leave the planet, while Rowdy and Synth Squad remain behind to run the prison, with Lt. Pratell as their new CO. Crux, who died in the fight, will receive a proper leej burial aboard the Mercutio. Owens contacts the Mercutio from orbit informing them of the situation, and plans a rendezvous with the destroyer.

On the planet Wayste, Ravi and Keel head into the deep desert to locate the remains of Kael Maydoon and do so with local help, but are intercepted by Imperial shock troopers. Keel recognizes one of them: Exo.


My Thoughts:

Whoever has been writing these synopses has my admiration and I'd place them against Mr Torval (the guy who has been writing the Wheel of Time synopses) and call it a dead heat. Place your bets now, folks, step right up, step right up, place your bets on who can write a longer synospses! All wagers accepted, except for used pancakes, we refuse to bet with used pancakes, step right up, step right up there! Place your bets, today might be your lucky day …..

This was yet another excellent entry in the Galaxy's Edge series. Starting the book out with adding “replicants” to the mix made me sit up and holler an outloud “Oh Yeah!”. Battlestar Galactica, here we come! There was also a scene where some Republic prisoners were escaping and how it was worded and everything just made me do a fist pump of excitement. It was exciting writing and brought a grin to my face.

I think I've finally gotten used to Captain Ford/Keel/Wraith all being the same person. One man having 3 different personnas and names was a bit confusing but I think its all sorted now. It helps that he's pretty much chosen the Rogue Keel as who he is now.

In a previous review I'd talked about how this Galaxy's Edge universe seemed to be growing faster than ever. Well, there is another sub-series co-written called Order of the Centurion and there was another one called Dark Operator about the Dark Ops. I haven't read any sub-series written by other authors yet and I plan on holding off doing that until I'm caught up to what Anspach and Cole have put out themselves. Michael Anderle has done something similar with his Kurtherian Universe and most of the co-written spinoffs pretty much just had his name on the cover and the contents were typical atrocious indie junk. I can't say that is the case for Anspach and Cole but I'm keeping that in the back of my head. I do wish there were more reviews on Wordpress, as when I look I found very few people have reviewed these books on their blogs.

This series continues to impress me and give me boat loads of fun reading. I look forward to each new book that comes my way. KTF!

★★★★☆






Friday, September 25, 2020

House of Many Ways (World of Howl #3) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: House of Many Ways
Series: World of Howl #3
Author: Diana Jones
Rating: 4 of 5 Stars
Genre: Middle Grade Fantasy
Pages: 162
Words: 70.5K




Synopsis:

From Wikipedia & Me

Charmain Baker has led a respectable, and relaxing sheltered life. She has spent her days with her nose in a book, never learning how to do even the smallest household chores. When she suddenly ends up looking after the tiny cottage of her ill Great-Uncle William she seems happy for the adventure, but the easy task of house-sitting is complicated by the fact that Great-Uncle William is also the Royal Wizard Norland and his magical house bends space and time.

Though she is supposed to clean up the mess William has left the house in, Charmain knows next to nothing about magic, and yet she seems to work it in the most unexpected way. The house's single door can lead to almost any place – from other rooms like the kitchen, to faraway places like the Royal Palace, and even other time periods. In her first days in the magical house she ends up looking after a magical stray dog named Waif, encounters a horrible lubbock, has to share a roof with a confused young apprentice wizard named Peter, tries to work some spells from William's library, and deals with a clan of small blue creatures called Kobolds.

When Charmain is caught up in an intense royal search to remedy the kingdom's financial troubles, she encounters Sophie Pendragon, her son Morgan, a beautiful child named Twinkle, and their fire demon Calcifer. One of the messes Twinkle gets Charmain into results in Twinkle climbing onto the roof of the Royal Mansion. She is soon involved in curing the kingdom of its ills and rediscovering the long-lost mystical Elfgift.

Calcifer destroys the Lubbock, Howl turns the Lubbockin (children of the Lubbock) into tiny versions and Waif eats them, as she turns out to be a magical dog and the Elfgift. She is bonded to Charmain, who it looks like will be the next royal wizard after her ever so great Uncle William passes on. Peter turns out to be the next heir of Norland and all the missing money is found, making Norland solvent again.



My Thoughts:

This was pretty good, rather good in fact, but there was something missing that I can't put my finger on that made me give this 4 stars instead of 5. Pretty much what I've written about Howl's Moving Castle and Castle in the Air still apply here, but something didn't quite fill me perfectly up.

Other than something that I can't even describe or figure out, this was another fantastic entry in the World of Howl series. Reading this trilogy so close together has been a very enjoyable experience and I don't regret it one bit. I've tried other DWJ books and they didn't really work as well for me, so I'm going to just wish there were more Howl books and leave it at that.

Having such success with this does make me wonder what other middle grade books I should try. I don't know if I'm brave enough or willing enough to attempt that though. I think my best bet is to just relish what I've read here and leave it alone. No need to get greedy.

★★★★☆






Thursday, September 24, 2020

Black Site (Delta Force #1) ★★★☆☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Black Site
Series: Delta Force #1
Author: Dalton Fury
Rating: 3 of 5 Stars
Genre: Action/Adventure
Pages: 347
Words: 122K




Synopsis:

Kolt Raynor, code name Racer, was at the top of his game as a Delta Force Commander when one bad decision on a covert operation plunged him into the abyss. After being kicked out of Delta Force and the military completely, for three years he took odd jobs to get by and drank his life away. Then one day there was a knock at his crappy trailer door and he was offered the chance to get back into the game, but as a civilian. The job was very risky, as in not-come-back-alive risky, but it was worth it for Kolt to do it and do it well. He had three weeks to train and it wasn’t going to be a piece of cake. If he survived the training then he would be able to start the job.

After dropping in, making contact with his local guide, Raynor begins surveillance of the compound where a group of American soldiers are being held captive. They're in captivity because they tried to rescue Raynor during his disastrous mission 3 years ago. Raynor breaks orders, infiltrates the compound, learns there is a huge operation underway by Al-Queda and exfiltrates with the vague info. His bosses refuse to act on the info and Raynor has to rely on a former Intel Spook gone native and the local guide to figure out what's going on.

Turns out Al-Queda has found a Black Site where high value prisoners are being held. They wish to rescue the prisoners, destroy America's credibility in the region and use it all as propaganda to demoralize the general American populace (with the help of the damnable propaganda machines known as the news outlets). Raynor warns the site, helps them survive the various attacks and makes his own way out of the country.



My Thoughts:

This was enjoyable but in a very ambivalent way. Raynor gets his team killed, regresses to an alcoholic, takes on a rescue mission and cleans himself up. There are no surprises as far as I was concerned and while the final goal of the Al-Queda terrorists remained a mystery up until it happened, I simply didn't care to try to figure it out. I just rolled with it.

Honestly, this is just another military action/adventure story among a whole host of them. I haven't read a lot in that particular genre so I can't tell if this was better or worse, but in general, this was ok. I've got 3 more books by Dalton and nothing here persuaded me to not read them.

★★★☆☆




Wednesday, September 23, 2020

New Spring (The Wheel of Time #0) ★★★★★


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: New Spring
Series: The Wheel of Time #0
Author: Robert Jordan
Rating: 5 of 5 Stars
Genre: Fantasy
Pages: 336
Words: 122.5K




Synopsis:

From Tarvalon.net & authored by Kyria d'Oreyn

Lan's point of view

The Aiel War is over and Lan rides north to the Blight with Bukama. In Canluum, Kandor, they meet Ryne, an old friend. He informs them that Edeyn Arrel, Lan's carneira, intends to raise the banner of the Golden Crane of Malkier. Together they ride to Chachin, noticing someone following them. It turns out to be a woman, (Moiraine), who claims the right of a woman alone, and gives them the name of Lady Alys. Bukama pledges to escort her to Chachin. Lan doubts that this woman is who she claims she is. He believes that Edeyn sent her.

Once in Chachin, their ways part and the three men ride on to the Aesdaishar Palace, where Lan is received by Brys, Prince-Consort to Queen Ethenielle of Kandor. A few days later, Lady Alys appears again and wants Lan to spy on Merean Redhill, an Aes Sedai staying at the Palace. When he and Moiraine/Alys uncover a plot of Merean's that involves killing Brys, his son Diryk and Edeyn's daughter, Iselle, they rush to save the three innocent victims. Lan confronts and defeats Ryne in a duel. The next day, he rides out of the city. Moiraine rides up to him and asks him to be her Warder.


Moiraine's point of view

In their time as Accepted, Moiraine and Siuan are present when Gitara Moroso speaks her Foretelling of the Dragon's rebirth. Later, Tamra Ospenya, the Amyrlin Seat, decides to give out a bounty of one hundred gold marks to every woman who bore a child in the camps around Tar Valon during the last week of the Aiel War. This is actually a plan to find out who the Dragon Reborn might be. At first, Moiraine and Siuan ride out with the other Accepted to record names for the bounty, but the following day they are instead told to re-copy some of the less legible lists. This gives them the opportunity to create their own list, of babies that meet the description of the soon-to-be-Dragon. Moiraine is told by Tamra to take a letter to Kerene Nagashi, asking her to appear before the Amyrlin. Other sisters receive letters as well, which leads the young women to think that Tamra wants to send out searchers for the boychild. One after the other, those sisters leave Tar Valon, and one morning Tamra is announced dead.

After she and Siuan are raised to Aes Sedai, Moiraine leaves Tar Valon to search for the boychild herself. In Canluum, she meets Merean and Cadsuane. Siuan is also there, having left the Tower to tell Moiraine that Tamra's searchers are all dead, possibly killed by the Black Ajah. Moiraine avoids Cadsuane, and after leaving Canluum, she follows three riders (Lan, Bukama and Ryne), who she believes may be Darkfriends. She claims the right of a woman alone to have an excuse to ride with them. On the way, she looks for the women from the list of possible mothers of the Dragon Reborn, but none of them is who she is searching for.

In Chachin, she meets Siuan again. Siuan has located Ines Demain, the next mother on their list, in the Aesdaishar Palace. When Moiraine hears that Lan is also there, she immediately wants to go back to her rooms to avoid running into him, but on her way there she meets Merean again. No longer sure who she can and cannot trust, and who is and is not Black Ajah, she decides to go to Lan and ask him and Bukama to spy on Merean. Later, after Lan accuses Moiraine of attempting to have him killed, not knowing that Merean was the one behind the attempt, Moiraine becomes certain that Merean is a Black sister. They run to confront her. Merean kills Brys and Diryk before Moiraine kills her. Moiraine tries to save Iselle, but fails. The following day, she rides out after Lan to ask him to become her Warder.



My Thoughts:

(This so-called Kyria d'Oreyn has written over 1000 articles at TarValon.net and the above summary is the best he can do? Torval would totally kick his sorry little summary butt! I'm only complaining because I don't have to write any of it, hahahahaha!)

This was pretty close to a perfect book and I shall articulate why that is fact (and if you disagree, Lightning from Above Strike your degenerative head!).

* claps hands *

Now pay close attention, class.

First off, there are only two point of views here. One from Lan and one from Moiraine. None of this silly 57 eleventy pov's like there are in some of the books. While the cast of characters is just as large as in some of the other WoT books, Jordan does an admirable job of simply telling 2 tales and how they intersect. At under 400 pages, this is tight and to the point. Jordan could have taken some lessons from himself and this book. But since he's dead, my advice will never be followed. Oh, the tragedies I endure as I serenely hand out blessed wisdom left and right like water to parched souls.

Second. Moiraine isn't a bitch. Oh my goodness, I couldn't believe how Jordan portrayed her anger and impatience without making her a horrible, terrible, no-good person that I wanted to strangle (all those DO apply to Nynaeve by the way). Moiraine isn't perfect, but I simply didn't want to wrap my hands around her throat and throttle her to death. She was actually FUN to read about, you know, like a main character should be?

Third, the story has a definitive beginning and a definitive end. While it was speculated when this was released that it would be a trilogy (and I'm pretty sure Jordan himself lent credence to such rumors), nothing ever came of it and Sanderson expressed zero interest in doing such a project after finishing up the mammoth ending trilogy. Which makes the fact that this can stand on it's own feet a VERY good thing.

On a side note, when I re-read this back in '11 I noted that it shouldn't be read before Book 8 (Path of Daggers I believe). I'm torn whether that was the right place or if where I read it this time (just after Book 5, the Fires of Heaven) was better. Honestly, I saw no reason not to read it at this point. Since I don't ever plan on re-re-re-reading this series, I guess that particular issue will simply have to remain one of life's ineffable mysteries ;-)

★★★★★






Monday, September 21, 2020

Castle in the Air (World of Howl #2) ★★★★★


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: Castle in the Air
Series: World of Howl #2
Author: Diana Jones
Rating: 5 of 5 Stars
Genre: Middle Grade Fantasy
Pages: 176
Words: 67K




Synopsis:

From Wikipedia

Castle in the Air follows the adventures of Abdullah, a handsome young carpet salesman from Zanzib, who daydreams constantly about being a stolen prince. One day a strange traveler comes to his stand to sell a magic carpet. During the night, Abdullah goes to sleep on the carpet but wakes up to find himself in a beautiful garden with a young woman. He tells the woman, Flower-in-the-Night, that he is the stolen prince of his daydreams, believing that he is in fact dreaming. Flower-in-the-Night, who has never seen a man other than her father, first believes that Abdullah is a woman, so Abdullah agrees to return the next night with portraits of many men so that she can make a proper comparison. He does so, and Abdullah and Flower-in-the-Night decide to get married.

Abdullah returns the next night, but he arrives just as Flower-in-the-Night is snatched away by a huge flying djinn. Soon after, the Sultan of Zanzib captures Abdullah who then discovers that Flower is actually the Sultan's daughter. Enraged that his daughter is missing, the Sultan blames Abdullah and throws him in jail, threatening to impale him on a 40-foot pole if his daughter is not found. Fortunately, Abdullah is saved by his magic carpet and escapes from Zanzib.

Abdullah ends up in the desert and stumbles upon a group of bandits, who have in their possession a particularly cranky genie who grants only one wish a day. In the night, Abdullah steals the genie and flees. After a wish, Abdullah is transported to Ingary and ends up traveling with a bitter Strangian soldier whose country was recently taken in a war with Ingary. While traveling to Kingsbury in search of a wizard, the two stumble upon a cat and her kitten, whom the soldier names Midnight and Whippersnapper, respectively.

As they travel, Abdullah wishes for the return of his flying carpet, who brings with it the very Djinn that kidnapped Flower-in-the-Night. It is revealed that the Djinn, Hasruel, is being forced to kidnap princesses from all over the world by his brother, Dalzel. The two proceed on the carpet to Kingsbury, which is where they find Wizard Suliman, who, upon realizing that Midnight is actually a person in cat form, returns her to being a human. As the spell is lifted from the woman, who turns out to be Sophie Pendragon, her baby, Morgan is returned to his normal self as well. However, when they go to collect the baby, he is no longer in the inn, where he was left with the soldier.

Abdullah and Sophie then order the carpet to take them to Morgan. The carpet does so, taking them far into the sky, to the castle in the air, which is merely Wizard Howl's castle, having been greatly enlarged. There they meet the abducted princesses and plot with them to escape the flying moving castle. Led by Abdullah, they overpower the two Djinn, freeing Hasruel who banishes his brother. Flower-of-the-Night had by then wished the Genie free, who turned out to be Sophie's husband, the top-level sorcerer Howl.



My Thoughts:

My feelings about this book almost exactly what I felt when reading Howl's Moving Castle. That always makes writing a review that much harder.

The light fairytale'ish feeling permeates the entire book and not at any time did I feel that things weren't going to work out for Abullah, even if we come to realize that things might not work out exactly how he planned or wants. When I reviewed Castle in the Air in '08, I ended it with the words “Light and Delightful”. Both still definitely apply in the best sense of the words.

This isn't exactly a sequel to Howl though. More of another book set in the same world where some of the same characters from the previous book intrude. Just to make things complicated though, Howl's Moving Castle was made into an anime movie by Hayao Miyazaki. Beautiful film that is more “inspired” by the book than a direct medium change. The complicated part comes because Miyazaki had previously made a movie called Castle in the Sky. It has nothing to do with this book however. What's more, this book was written in 1990 while the anime movie Castle in the Sky was made in 1996. Howl the book was written in 1986 while Howl the movie was made in 2004. Confused yet? Good. You're just a schmuck if that confuses you. But even if it does confuse you and makes you a schmuck, at least now you're a better educated schmuck about something that nobody really cares about. And if that doesn't stand for everything that the internet represents, well then, I guess I'M a schmuck.

(no schmucks were harmed (very much) in the writing of this review)

★★★★★






Friday, September 18, 2020

His Last Command (WH40K: Gaunt's Ghosts #9) ★★★☆½


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: His Last Command
Series: WH40K: Gaunt's Ghosts #9
Author: Dan Abnett
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 361
Words: 98K




Synopsis:

Gaunt and most of his crew make it off Gereon after 16months of fighting a guerilla war. Suspected of Chaos Taint, the entire team is slated for execution without hearing one word of whether Gaunt's mission was a success or not. One lone Commissar believes Gaunt and gets him an audience the man leading his sector, the man who sent Gaunt to Gereon in the first place. Due to their actions and continued suspicion of Taint, Gaunt is stripped of his field command becomes just a Commissar again. The other Tanith's are folded back into the regiment that the rest of the Tanith have been integrated with.

The current battle is to take some sacred domes that appear to be made in the Emperor's honor from the 31st millennium. Gaunt proves that the whole setup is a Chaos trap to end the Sabbat Worlds war. A last minute evacuation allows the space forces of man to wipe the planet clean. Gaunt is proved correct and the suspicion of Chaos, by the Inquisitors anyway, is removed. Whether Gaunt is given back his Colonel'cy remains to be seen.



My Thoughts:

Well, Abnett just ignores how Gaunt and his get off Gereon. Ok, he gives it some lip service and a mention of their guerilla warfare but really, it is just glossed over like a cutscene from an old video game. I do have to admit that Gaunt came across as rather dumb in the beginning. He acts like he's never dealt with chaos taint or what things look like from an outsiders view. And honestly, given how severely the Empire deals with taint, he should just be thankful they did make it out alive.

Other than that, I had no complaints about this. The Tanith and Vergestites are folded into yet another undermanned company and make up a full company. The leader of said company is loved by all and gets killed, so you know that in another book, two at most, Gaunt is going to take over and make them all Ghosts. If the Ghosts were chocolate pudding in the first book, by this time they've had so much vanilla pudding added that they are neither chocolate or vanilla. But they aren't tapioca, so that is all that matters!

Lots of action and fighting, so absolutely no issues on that front. Thankfully, that side of these books is staying pretty consistent.

Ps, I am going to start hosting only the bigger pix on google drive. 22K covers are not going to be an issue. That way I don't have to change the way I write my reviews, which is the worst of sins in my book (hence why I am so against the block editor).

★★★☆½






Thursday, September 17, 2020

The Most Dangerous Game (Short Story) ★★★★☆


This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot & Librarything by Bookstooge’s Exalted Permission
Title: The Most Dangerous Game
Series: ----------
Author: Richard Connell
Rating: 4 of 5 Stars
Genre: Action/Adventure
Pages: 21
Words: 8K




Synopsis:

Rainsford is a big game hunter on yacht heading to his next destination. He falls off the boat one night but manages to swim to a nearby island. He is introduced to General Zaroff, a former General to the Russian Czar now living in exile because of the Red Revolution. Zaroff claims to be a hunter from birth and founded his life's purpose on the thrill of the hunt. Sadly, the hunt against animals paled and Zaroff didn't know what to do. Until he began hunting men. Now he rescues shipwrecked sailors or kidnaps them and then lets them loose on his island to hunt at his leisure.

When Rainsford refuses to join, Zaroff decides to hunt him. Armed only with a knife,Rainsford must not only overcome Zaroff, but also his killer servant Ivan and the General's trained pack of hunting dogs.

Rainsford turns the tables and kills Zaroff.



My Thoughts:

A couple of months ago, The Film Authority reviewed the 1932 movie The Most Dangerous Game. It sounded extremely familiar and it turned out it was based on a short story that I had read “some time, some where, some how”. The original title was The Hounds of Zaroff written in 1924.

This was a fascinating little story and sure does pack a wallop for a mere 21 pages. I read a gutenberg “illustrated” edition, which just threw in random pictures of objects being talked about in the text, so I suspect the real page count is closer to the teens.

There isn't much to actually talk about. The twist is well known, very well used. Using humans as hunting prey has been around since, well, there has been enough leisure time for hunting culture to develop. Humanity gets bored easily enough and it's creative enough and broken enough to do something like this. There was an Outer Limits episode where some humans use humanoid androids as hunting targets and the twist there was that the androids turned the tables. Just like Rainsford does to Zaroff here.

Even knowing the story, I recommend reading this if you want a little Action/Adventure to tide you over some afternoon.

★★★★☆