Showing posts with label sf. Show all posts
Showing posts with label sf. Show all posts

Thursday, May 16, 2024

The Restaurant at the End of the Galaxy (THGttG #2) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Restaurant at the End of the Galaxy
Series: THGttG #2
Author: Douglas Adams
Rating: 3 of 5 Stars
Genre: SF
Pages: 196
Words: 53K







This is why I don’t usually read “Introductions” to the books I read. Some jackass, who nobody has heard of before, has to write about his impressions of a book/series/author, much like a blogger in fact. And all they do is totally screw up your expectations of the story because of their determination to put their own spin on it.

This series is a pointless, silly, humorous and totally empty little series. It means nothing and in another decade or so, will totally be forgotten. And I would read it that way and let it go it’s merry little way, tra-la-la’ing into oblivion without a care in the world.

EXCEPT

I read the introduction and the stupid dumbkopf talks about how meaningful this book is/was to him and a whole generation and how it changed the blah blah, blahhhhh, blah. You get the idea. So now when I am reading this, I have this idea kicking around in the back of my mind that this book changed peoples’ lives and I’m forced to take it seriously. Anyone who read this book and series, and it changed their lives, is so stupendously stupid and shallow that that change would be comparable to me dipping my pinky finger in the Atlantic Ocean and claiming that I had changed the ocean.

This is silly nonsense! Pure and simple. Hopefully after this book, I can treat it as such.

★★★☆☆


From Wikipedia

Arthur Dent, Ford Prefect, Trillian, and Zaphod Beeblebrox leave the planet Magrathea on the Heart of Gold. A Vogon ship bribed by Gag Halfrunt and a group of psychiatrists, fearful that the discovery of the Ultimate Question will end their profession, intercepts and fires at them. Meanwhile, Arthur gets frustrated that the ship is unable to produce any beverages beyond an undrinkable tea-like liquid that is "almost but not quite entirely unlike tea". He gives a lengthy description of tea, causing Eddie the Shipboard Computer to become CPU-bound and unable to fight the Vogon ship off. Desperate, Zaphod decides to hold a séance to call up his great-grandfather Zaphod Beeblebrox the Fourth to rescue them. The elder Zaphod scolds his descendant and sends him on a quest to find The Ruler of the Universe in order to solve the political and economic instability plaguing the universe. He transports Zaphod and Marvin to Ursa Minor Beta, the tropical home planet of the offices of the Hitchhiker's Guide's publisher Megadodo Publications, and leaves the others on the depowered ship in a black void.

Acting on a thought from the portion of his brain unaffected by his lobotomy, Zaphod goes looking for Zarniwoop, the Guide's lead editor, though his staff insist he has been out on an intergalactic cruise. A man named Roosta takes Zaphod to Zarniwoop's offices. Frogstar fighters arrive and attack the building, towing it to one of their home planets, Frogstar World B, a planet whose society collapsed through an economic process called the "Shoe Event Horizon" which rendered its economy unable to support any enterprises besides shoe stores. The planet eventually became the site of the Total Perspective Vortex, a device that drives those who experience it mad due to showing them their insignificance compared to the infinite universe. Following Roosta's instructions and escaping through Zarniwoop's office's windows, Zaphod is caught by Gargravarr, a disembodied mind undergoing a trial separation from his body, who takes Zaphod to be exposed to the Vortex. However, Zaphod is unfazed by the Vortex, suggesting to a perplexed Gargravarr that it showed Zaphod that he was the most important being in the universe.

Left on his own, Zaphod eventually finds a long-abandoned spaceliner whose passengers have been forcibly kept in 900 years of suspended animation by the autopilot after the collapse of their civilization until a new one could develop to load the ship with lemon-scented paper napkins. On the ship he discovers Zarniwoop, who reveals that Zaphod stepped into a computer simulation of the universe when he walked into his office, allowing Zaphod to survive the Vortex since the universe was designed for his benefit. Zarniwoop further reveals that the Heart of Gold had been microscopically shrunk and placed in Zaphod's pocket so that they can use it to find the true ruler of the universe, whom Zarniwoop has located. However, Zaphod abandons Zarniwoop, reunites with Ford, Arthur, and Trillian, and escapes to the nearest restaurant. This turns out to be the Restaurant at the End of the Universe, built atop the ruins of Frogstar World B and existing in a time bubble near the end of the universe, which it offers its guests spectacular views of. At the restaurant they meet Ford's old acquaintance Hotblack Desiato, a member of the rock band Disaster Area, which is known for making the loudest sound in the universe and only perform their concerts remotely from an orbiting spaceship. During their dinner, Zaphod receives a telephone call from Marvin, who has been stranded on the planet for billions of years and is now working as a valet in the restaurant's parking lot.

Zaphod suggests they leave, trying to steal a sleek, all-black spacecraft next to Hotblack Desiato's limoship. With their ship on complete autopilot and unable to wrest the controls away from it, an agitated Zaphod admits that he still wants to solve the Question to the Ultimate Answer. Marvin abruptly tells them that the question is imprinted in Arthur's brainwaves, but they are distracted before they can ask further. They learn that the ship is actually an uncrewed stunt ship for Disaster Area, which is programmed to fall into a local sun to create solar flares in synchronization with the climax of the band's concert. They discover a partially installed emergency teleporter without a guidance system and Zaphod volunteers Marvin to stay behind and operate it so the others can escape. Zaphod and Trillian find themselves back aboard the Heart of Gold under Zarniwoop's control, where he is using the ship's Improbability Drive to penetrate the Unprobability Field that is protecting the home planet of the Ruler of the Universe. On an unpopulated planet, they find the Ruler who has no idea he is the ruler, is not convinced of a broader universe outside of his home, and is even skeptical if anything around him exists. While an enraged Zarniwoop tries to reason with the Ruler, Zaphod and Trillian strand him and make their escape in the Heart of Gold.

Meanwhile, Arthur and Ford find themselves aboard Ark Fleet Ship B, which is loaded with 15 million passengers from the planet Golgafrincham and is commanded by an inept captain who is only concerned with taking baths. Although the Golgafrinchans were ostensibly evacuated to escape a planetary disaster, in actuality the disaster was made up by the Golgafrinchans to divest themselves of a useless third of their population, later going extinct from a pandemic caused by dirty telephone receivers after they expelled all telephone sanitizers. The Ark crash-lands into a swamp on an undeveloped planet. Arthur and Ford leave to search for a signal from any passing spaceship, traveling for hundreds of miles around the continent. Along the way the planet's primitive yet friendly hominid-like inhabitants usher them away from their home settlements and leave them fruit. After finding a glacier with a Magrathean inscription honoring Slartibartfast, they realize they are on pre-historic Earth in 2,000,000 BC, that the hominids are Neanderthals, that they have traveled across Europe from the future site of Arthur's home city of Islington in Great Britain to Norway, and that the Golgafrinchans are the ancestors of the modern human race.

They return to the Golgafrinchans, only to find that they have been too preoccupied with trying to form council meetings about documentary-making, fiscal policy, searching for hot springs for the captain's baths, and declaring war on uninhabited continents to bother with trying to discover fire, invent the wheel, or solve pressing issues. Ford tries to warn them that they will be annihilated in 2 million years, but they ignore him. Desperate, Arthur tries to teach the Neanderthals, who have been mysteriously wasting away since the Ark's arrival, through a makeshift Scrabble set. When one of the Neanderthals spells out the word "forty-two" with the letter tiles, Ford realizes that the Neanderthals were part of the matrix of Deep Thought's computer to determine the Ultimate Question and that the Golgafrinchans are interfering with the machination by displacing them. However, they also remember Marvin's claim that the Ultimate Question was embedded in Arthur's mind. Hoping that remnants of the programming exist in Arthur's subconscious, they have Arthur pull out tiles at random from the Scrabble set, only to discover that the Question is "What do you get if you multiply six by nine?" Ford thinks this explains why the universe is a giant "cock-up", and the two resign to make the best of their life on prehistoric Earth. They go on a date with two Golgafrinchan women, and Arthur throws his copy of the Hitchhiker's Guide in the river.



Wednesday, May 15, 2024

A Phule and His Money (Phule’s Company #3) 2.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: A Phule and His Money
Series: Phule’s Company #3
Author: Robert Asprin & Peter Heck
Rating: 2.5 of 5 Stars
Genre: SF
Pages: 343
Words: 90K







This is where I don’t follow my own advice. This was a very mediocre book. Not bad, but 100% mediocre. If I saw someone else read this book and say the things I will say, I would recommend, very strongly to them, that they abandon the series and let it go. My problem, at least as I tell myself, is that I don’t actually have that many “new to me” series or authors to replace it. Most of what I am reading is stuff in a longer running series (Discworld, Nero Wolfe, 87th Precinct, The Shadow, etc) and it takes more time and effort on my part to search out a new series or author than it does to simply slog through the oatmeal books.

Peter Heck joined the authorial crew here but to be honest, I never would have known it. I suspect Asprin gave him a rough outline and Heck did all the heavy writing in Asprin’s style and they called it a day. I was down for the count when I read this (really bad cold again, put me out of work for a day with all the coughing) but even still, there was no energy to the story or characters. It was boring.

If any of you can suggest some stuff to me that is pre-2000 and that I haven’t already read and sounds semi-interesting to me, I’ll gladly dump this and try that.
★★✬☆☆


From the Publisher

Captain Willard Phule has whipped his troops into shape, turning Phule’s Company from the laughingstock of the Legion into…a crack team of casino security guards.

Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of expertise—goofing off—than to turn the planet into the biggest intergalactic playground ever?



Sunday, April 28, 2024

Vanguard (Genesis Fleet #1) (Lost Fleet) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Vanguard
Series: Genesis Fleet #1 (Lost Fleet)
Author: Jack Campbell
Rating: 3 of 5 Stars
Genre: Mil-SF
Pages: 264
Words: 103K







I originally read this back in ‘17 when Campbell was starting this trilogy. My reception of it was pretty lukewarm, as I was getting tired of Campbell’s schtick and this felt very lazy to me. So as he published the rest of the trilogy, I just let it slide.

Fast forward to now and the trilogy is finished but he has also continued to write more Black Jack Geary adventures. The Lost Fleet: Outlands trilogy is also complete, so it seemed like a good time to dive back into the universe that Campbell had created.

My reactions while reading this book were exactly the same as in ‘17. There were some good space action scenes, but the politics of the situation were just as important to the story and made it not so fun. The problem is, once I was done and thought about it, I realized that Campbell HAD to write it this way. This Genesis Fleet trilogy is about the creation of The Alliance, a political body. Therefore politics has to play a large part in what happens. It is ugly and unpleasant but shows the necessity of such things. While it is more “fun” to read about a Space General Emperor (as in the Empire Rising space opera) sweeping all before him with his mighty space fleet and routing the evil villainous politicians in a week, that’s not how it works because of human nature. When you have a group of humans working together, the best you can hope for is that nobody is pleased but nobody wants to kill the others. Which means making decisions that aren’t optimal. Campbell does just that. I didn’t like it, not at all. I want my heroes to swoop in, throw down the gauntlet, save the day and ride off into the sunset on their space horse. While whistling a jaunty tune.

I suspect the rest of the trilogy will follow similar lines. Politics are going to play a very large part and I’m mentally and emotionally preparing myself for that. The things I put up with. I should get an award, or at least be Sainted. Saint Bookstooge has a nice ring, don’t you think?

★★★☆☆


From Fandom.com

The Genesis Fleet chronicles events in the years leading up to the formation of the Alliance in the early years of the Faster-Than-Light Jump Drive. The books mainly focus on 4 characters on two of the newly established colonies of Glenlyon and Kosatka, after capturing a ship threating extortion on the new colony of Glenlyon, Former Fleet officer Robert Geary, ancestor of the legendary Admiral John 'Black Jack' Geary, is forced to defend his new home on a ship of volunteers, while on the surface former enlisted marine Mele Darcy leads a militia of volunteers with improvised equipment against the hostile forces of the colony of Scatha. Meanwhile in the nearby system of Kosatka relies upon the diplomatic skills of a failed polition and businessman, Lochan Nakamura, and assistance of a former red from Mars, Carman Ochoa, ancestor of Battlecruiser Captain Tanya Desjani. While the new colonies struggle to fight off aggression from other colonies Old Earth and the Old Colonies begin downsizing their militaries, selling off surplus military equipment and ships, both Glenlyon and Kosatka supplement their defence forces with recruits and officers from Old Earth and the Old Colonies. Three years later Glenlyon calls on Marine Captain Mele Darcy and Fleet Officer Commander Robert Geary to help defend them again after losing a warship to an enemy fleet, the only hope for lasting peace comes from people like Lochan Nakamura hoping to form an Alliance with other systems also facing attacks on their own borders.



Wednesday, April 24, 2024

War Bodies (Polity #24) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: War Bodies
Series: Polity #24
Author: Neal Asher
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 454
Words: 174K







Most of Asher’s books never grab me by the throat and choke me into enjoyment. It’s always on the re-read that I end up enjoying the story so much more. I still enjoy the initial read, but I’m not excited. War Bodies follows this pattern.

Lots of ultra violence and killing Prador (the giant xenophobic alien crabs that want to kill all humans) and techno-babble about the techno-scyenze inside Piper’s bones (Piper is the main character). We’re talking massive amounts of technobabble. Planck level of technobabble in fact.

This wasn’t as enjoyable as Weaponized because Piper had so much internal angst/emotions/thoughts all on display all of the time. There is a reason for it and it plays directly into the story but I didn’t want to read it. In some ways, it felt like reading someone else’s journal or private correspondence. You ever done that? If you have, you know the feeling I’m talking about. If you have done that and you don’t know that feeling, you’re probably a psychopath with no feelings or sense of shame and guilt.

I know I’m waffling a lot here. I can’t help it. I love the Polity books in their entirety but sometimes the specific books leave me less than 1000% enthused.

Changing subjects here. Reading order. Some people have asked what is the best place to start with the Polity, now that it is over 20 books long and broken up into sub-series and standalone novels. I always recommend Publication Order, just because. Read as Asher wrote them. But I stumbled across an internal chronological list and so wanted to give that out because I know that sometimes people like to read things in that order.

  1. Weaponized (2300 AD)

  2. Prador Moon (2310 AD)

  3. Shadow of the Scorpion (2339 AD)

  4. Gridlinked (2434 AD)

  5. The Line of Polity (2437 AD)

  6. Brass Man (2441 AD)

  7. Polity Agent (2443 AD)

  8. Line War (2444 AD)

  9. The Technician (2457 AD)

  10. Dark Intelligence (Circa. 2500 AD)[9]

  11. War Factory (Circa. 2500 AD)

  12. Infinity Engine (Circa. 2500 AD)

  13. The Soldier (Circa. 2750 AD)[10]

  14. The Warship (Circa. 2750 AD)

  15. The Human (Circa. 2750 AD)

  16. The Skinner (3056 AD)

  17. The Voyage of the Sable Keech (3078 AD)

  18. Orbus (3079 AD)

  19. Jack Four

  20. Hilldiggers (3230 AD)

You might notice there are only 20 books and that this reviewer calls this book the 24th Polity book. That is because Asher didn’t include the various short story collections that I do include. Because I’m just that awesome. And I didn’t even charge you anything for it either. You are welcome.

★★★✬☆


From the Publisher & Bookstooge.blog

Long ago, the Cyberat left Earth to co-evolve with machines. Now, led by the powerful dictator Castron, their Old Guard believe that machines should replace the physical body. But these beliefs are upended with the arrival of the human Polity – and their presence ignites rebellion.

Piper was raised as a weapon against the Cyberat, implanted with secretive hardware. When his parents are captured by the Old Guard, the Polity offer him unexpected aid. Piper knows the Polity want more from him, but at what cost? The rebellion also attracts the deadly prador, placing an entire world in peril.

As war rages across the planet, Piper must battle with the unknown technology implanted in his bones. It may be the Polity’s answer to their relentless fight against the prador. It could also be civilization-ending Jain tech – or something far more extraordinary.

After the surrender of the Prador, Piper returns home, a war seasoned general with millions of loyal troops at his command. Castron has fully taken over the planet and subjected the cyberat to prador thralling techniques. With the help of an Agent and a sparkind unit, it will be up to Piper to set himself free from the entity inhabiting his bones and in the process destroy Castron and set the Cyberat free.




Tuesday, April 23, 2024

The Warriors of Spider (Spider #1) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Warriors of Spider
Series: Spider #1
Author: William Gear
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 326
Words: 125K







William Gear is publicly known as “W. Michael Gear”, an author recently known for his “Donovan” series. But he’s been around for quite some time. I hate “public names”, so I’ll be giving the author as “William Gear” because that’s his name.

I read this originally back in middleschool or highschool, because the cover on the paperback at the library looked wicked cool. I have also recently decided to dive into the Donovan series but wanted to read some of Gear’s older stuff so I have a decent comparison for his writing style changes. I believe his wife Kathleen is credited on many of their books (they’ve written something like 90) and I could see her finger prints all over this. The descriptions of the clothing alone would have told me that.

They are also very native american in their theology and beliefs and that aspect comes through loud and clear. Sadly, it’s just the “God is everything and whatever you call god is god” kind of feel-good bullshit. Nothing with actual epistemology. No bones to support things as it were.

The story itself was decent. Cowboys and Indians fighting off space marines and winning. Tragic losses, heroic sacrifices, battles, this story has it all.

Back in the 90’s the library only had this one book and it ended satisfactorily enough that my young self never felt the need to go out to a Barnes & Noble and search out the rest of the trilogy. To be perfectly honest, I could stop right now and call this a standalone and it would be A-OK. But I do have the rest of the trilogy and so I’ll be reading them. Of course, if the empty mumbo-jumbo shamanism gets too heavy, I might just call it a day. But I suspect Gear is a good writer and a story teller first and a preacher second. As it should be for fiction books.

★★★✬☆


From Wikipedia & Bookstooge.blog

The human race consists of billions of people spread throughout a relatively small area of space containing Earth and several other inhabited planets. The majority of the population lives on giant space stations, either in orbit or moving like giant ships. A change occurred over the generations that was caused by zero-gravity conditions and exposure to different radiations. Most are pale-skinned, thin and frail-boned; some would die if they experienced gravity. The human race is ruled over by the Directorate, a group of three genetically modified humans, through whom all information must pass before it is released; this has given the Directorate complete control over information for the last 600 years. They stopped all war and religion and caused humanity to be composed of mostly obedient cowards.

Before this 600-year period, the Soviets ruled humanity after conquering North America. The Native American tribes, angered that the position of reservations had not changed, fought back against the Soviets and succeeded, to the point that they were all loaded onto a giant prison ship and deported to deep space along with other rebels of Latino and Caucasian descent—a population of over 5,000 consisting entirely of people with the will and heritage to survive. The ship crashes onto a planet that they name World. 600 years later the survivors have mixed into many different clans that comprise two distinctly different and opposing peoples, the Spiders and the Santos. Their culture is mainly Native American with the addition of large bore rifles, hand-forged from metal of the wrecked prison ship and used to deal with beings they call "bears," natural predators existing on World. The World bear is similar to a dragon-squid combination, having two spines that connect at the base and a tentacle on each side with suction cups on it that it shoots toward its prey.

The Directorate accidentally picks up a bit of radio chatter from World, as the warriors use hand radios. They send out the Patrol, a combination military/police force that, under the guidance of the Directorate, has had no violence or wars to quell in over 200 years. They arrive at World expecting to find civilized people barely surviving, as with most other lost stations or colonies. On the contrary, the native warriors are savage fighters following the Native American tradition of "coup" taking, or scalping killed enemies as a method of showing how many they had killed.

They then try to conquer the Romanans, as they take to calling the descendants of the crashed star ship the natives arrived in, the Nicholai Romanan, but find that these natives aren't going down without a fight, as the Spiders, who believe Spider is the name of God and the Santos, a mix of Christian and Mexican beliefs, who call God Haysoos, are all about warfare and following what they interpret God is telling them what to do.

The Spiders and the Santos form an uneasy alliance and subvert the soldiers. They eventually take over a warship, and the prophet of the Spiders convinces the Top Directorate not to destroy their world. The Romanans survive but are irrevocably changed socially and culturally. The Directorate hires the Romanans as the last real warriors to fight a rebellion starting up in another star system.


Thursday, April 18, 2024

Derai (Dumarest #2) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Derai
Series: Dumarest #2
Author: EC Tubb
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 188
Words: 60K







Dumarest is hired to escort a young woman back to her home planet. Normally he wouldn’t care to, but she claims to be a telepath and has some knowledge of mythical Earth. In the process, he falls in love with her and ends up in some sort of Death Game to help her family, which would somehow help her. She ends up getting a fatal wound and is put in some sort of cocoon thingy. Another Love That Wasn’t Meant To Be. I have a feeling a lot of these stories about Dumarest will follow that pattern.

I am beginning to wonder if the Cyclans, a group of humanity that is trying to become pure brain power is what sparked the idea of the Cylons in Battlestar Galactica. That’s just one of those random thoughts I had. Nothing to base it on really besides the coincidence of the names.

Dumarest is a great leading character. He’s mature, he’s not stupid, he thinks his actions through (for the most part) and he’s not afraid to do what is necessary to get a job done. And he sticks to his goal of finding Earth. Of course, I do wonder WHY he wants to find Earth so bad. It was a horrible, burnt out wasteland when he left it, filled with horrible people barely surviving. It is not some paradise he was stolen from. He left it for a reason. So why does his whole existence now center around getting back? I don’t feel that Tubbs (the author, but man, I want to make some serious fat jokes now) has really provided a reasonable explanation other than tapping into a collective desire to “go back” that most of humanity has. I realize nostalgia can be a powerful, driving force, but nostalgia for a place where people beat you, used you and tried to kill you? Yeah, something doesn’t scan with that.

However, the story itself is still quite enjoyable. Adventure, telepaths, dastardly family politics, evil Cyclans. This has it all and Tubbs does a great job of weaving a very entertaining story out of all those parts.


Now that cover. Is that fantastic or what? Of course, it has NOTHING whatsoever to do with the story but man, I’d buy a book with that cover in a heartbeat. I’m giving this the cover love tag because of that and it wouldn’t surprise me if it’s the featured cover at the end of the month. Unless something else really knocks my socks off. But anything else will have to be really gooooood to do that.

★★★✬☆


From Wikipedia.org
Dumarest is recruited to escort a waif of a woman lost on an unfamiliar world back to her home and family. Upon delivery he is recruited to assist the family further by participating in a trial to benefit their patriarch. The waif is the Lady Derai, heiress to a noble house, and they are able to succeed due to special circumstances relating to Derai. In the end, he is confronted with a member of the Cyclan once again and his victory is tainted by sacrifice.


Tuesday, April 16, 2024

Dark Victory (Galaxy's Edge #12) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Dark Victory
Series: Galaxy's Edge #12
Author: Jason Anspach & Nick Cole
Rating: 4 of 5 Stars
Genre: Space Opera
Pages: 294
Words: 103K





Well, until I see body parts spattered all over, or the the complete wreckage of a ship, never trust that someone is dead until then. Those are wise words to live by. And I lived by them. And the authors lived by them, because the princess was NOT dead like was implied in the previous book. Instead, she gets picked up by slavers and taken to a slaver planet to be sold. Hurray! Because you know Keel/Ford/Wraith/NeoRechs (my goodness, just how many identities are the authors going to give this guy? He needs to find himself) is going to come kicking down the door to rescue her. And he does. With the help of Blackleaf and the ultra-kajillionaire. And the Savages make a real comeback!

We’re talking Savage Wars 2.0 right around the corner. It’s going to be brutal.

Ravi, now fully revealed as an Ancient One, does what he can to oppose the Ancient Evil that is trying to destroy our galaxy. Like many of the literary Mentors of the Light, he doesn’t appear to be doing a lot. But you know he’s set stuff in motion and letting it play out. Evil Red Yoda (Urmo is his name) trains up another Champion of Evil and lets him loose. Little Girl Jedi finds her mother and it turns out she is a Savage, one who is able to manipulate the same forces as Ravi, and her daughter. Things are really starting to escalate.

I fully enjoyed this. And that is all I want from these Galaxy Edge books, just to sit down, read and have a killing blast of a time.

★★★★☆


From Galaxysedge.fandom.com

Galaxy's Edge Season Two continues as a divided galaxy is navigated by heroes forced to chart their own dangerous courses.Wraith, seeking to acquire intel on the mysterious Kill Team Ice, finds himself teamed up with an unlikely Nether Ops ally. Zora and Garret, in pursuit of a lost friend, will have their loyalty to Captain Keel tested. And the strain on Nilo and Black Leaf continues to grow, with unexpected intensity.For all of them, the path forward is a crooked one, weaving through House of Reason loyalists, Bronze Guild bounty hunters, brutal slavers, Legion operators, and the mysteries now emerging from the empty and foreboding space beyond galaxy's edge. And each step along that path only seems to reveal a new, darker truth about what's coming for them.



Saturday, April 13, 2024

The Hitchhiker’s Guide to the Galaxy (THGttG #1) 3.5Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Hitchhiker’s Guide to the Galaxy
Series: THGttG #1
Author: Douglas Adams
Rating: 3.5 of 5 Stars
Genre: SF
Pages: 184
Words: 50K







I first read these in the late 90’s and laughed my head off. I can still remember how my stomach and sides hurt from laughing so much. It was gloriously ridiculous and in the midst of all the stresses of going through Bibleschool (and all of the attendant growing up I had to do), it was exactly what I needed. When I read the series again in ‘09, I had just gotten married, life was good (but hard due to the recession of ‘08 being in full swing) and I didn’t need any silliness in my life. Hence my “feelingometer” swung over to the “This is Stupid” side of things and I was not impressed at all. Quite the change. Which brings us to the present.

I am now fully mature, wise, sagacious, totally even keeled emotionally and generally in control of every aspect of my life. HAHAHAHAHAHAAHAHAHAHAHAA!
~wipes tears from eyes~
Ahhh, good one Bookstooge, good one.

I definitely enjoyed this more than my time in ‘09 and yet at the same time, I found this very disturbing.

Most of that is due to Adam’s philosophy of Hedonistic Nihilism. It boils down to taking as much pleasure from your existence because you’re going to die and then that’s that. It is a horrible, horrible way to go through life and while Adams covers things up with lots of humor and silliness, that dark thought is there through the whole book. As a Christian, what Adams assumes is completely antithetical to my entire world view. After thinking about it for a bit, I realized it wasn’t so much that the inclusion of such a philosophy bothered me, but that Adams seemed to truly enjoy rubbing the readers’ faces into it. Time after time he has a character expound on just how insignificant and pointless life is. That kind of thinking is how you break someone down psychologically. It is, simply put, evil. With Resurrection Sunday just past, it’s very apropos to speak the truth to the lie of what Adams spouts here: Humans, as individuals, have value and are valuable because they are created in the image of God and Jesus Himself died and then rose from the dead for each person in existence. If God Himself thinks we are valuable enough to make that kind of sacrifice for, well, you won’t hear me deny it or claim otherwise.

Storywise, this is just plain bonkers. Things happen. Quickly. Outrageously. Continuously. Arthur, the main character, goes from finding out his house is going to be bulldozed for a bypass to having the Earth blownup, to getting thrown out an airlock by aliens, to meeting the two-headed President of the Universe to finding out that two mice want his brain for Scyenze. And it all ends with everyone going for a bite to eat at a restaurant. Crazy man, just plain craaaaaaazy.

If you want a short, madcap adventure, this is the series for you. Chaos and silliness abound on every page.

★★★✬☆


From Wikipedia

The novel opens with an introduction describing the human race as a primitive and deeply unhappy species, while also introducing an electronic encyclopedia called the Hitchhiker's Guide to the Galaxy which provides information on every planet in the galaxy. Earthman and Englishman Arthur Dent awakens in his home in the West Country to discover that the local planning council is trying to demolish his house to build a bypass, and lies down in front of the bulldozer to stop it. His friend Ford Prefect convinces the lead bureaucrat to lie down in Arthur's stead so that he can take Arthur to the local pub. The construction crew begin demolishing the house anyway, but are interrupted by the sudden arrival of a fleet of spaceships. The Vogons, the callous race of civil servants running the fleet, announce that they have come to demolish Earth to make way for a hyperspace expressway, and promptly destroy the planet. Ford and Arthur survive by hitching a ride on the spaceship, much to Arthur's amazement. Ford reveals to Arthur he is an alien researcher for the Hitchhiker's Guide to the Galaxy, from a small planet in the vicinity of Betelgeuse who has been posing as an out-of-work actor from Guildford for 15 years, and this was why they were able to hitch a ride on the alien ship. They are quickly discovered by the Vogons, who torture them by forcing them to listen to their poetry and then toss them out of an airlock.

Meanwhile Zaphod Beeblebrox, Ford's "semi-cousin" and the President of the Galaxy, steals the spaceship Heart of Gold at its unveiling with his human companion, Trillian. The Heart of Gold is equipped with an "Infinite Improbability Drive" that allows it to travel instantaneously to any point in space by simultaneously passing through every point in the universe at once. However, the Infinite Improbability Drive has a side effect of causing impossible coincidences to occur in the physical universe. One of these improbable events occurs when Arthur and Ford are rescued by the Heart of Gold as it travels using the Infinite Improbability Drive. Zaphod takes his passengers — Arthur, Ford, a depressed robot named Marvin, and Trillian — to a legendary planet named Magrathea. Its inhabitants were said to have specialized in custom-building planets for others and to have vanished after becoming so rich that the rest of the galaxy became poor. Although Ford initially doubts that the planet is Magrathea, the planet's computers send them warning messages to leave before firing two nuclear missiles at the Heart of Gold. Arthur inadvertently saves them by activating the Infinite Improbability Drive improperly, which also opens an underground passage. As the ship lands, Trillian's pet mice Frankie and Benjy escape.

On Magrathea, Zaphod, Ford, and Trillian venture down to the planet's interior while leaving Arthur and Marvin outside. In the tunnels, Zaphod reveals that his actions are not a result of his own decisions, but instead motivated by neural programming that he was seemingly involved in but has no memory of. As Zaphod explains how he discovered this, the trio are trapped and knocked out with sleeping gas. On the surface, Arthur is met by a resident of Magrathea, a man named Slartibartfast, who explains that the Magratheans have been in stasis to wait out an economic recession. They have temporarily reawakened to reconstruct a second version of Earth commissioned by mice, who were in fact the most intelligent species on Earth. Slartibartfast brings Arthur to Magrathea's planet construction facility, and shows Arthur that in the distant past, a race of "hyperintelligent, pan-dimensional beings" created a supercomputer named Deep Thought to determine the answer to the "Ultimate Question to Life, the Universe, and Everything." Deep Thought eventually found the answer to be 42, an answer that made no sense because the Ultimate Question itself was not known. Because determining the Ultimate Question was too difficult even for Deep Thought, an even more advanced supercomputer was constructed for this purpose. This computer was the planet Earth, which was constructed by the Magratheans, and was five minutes away from finishing its task and figuring out the Ultimate Question when the Vogons destroyed it. The hyperintelligent superbeings participated in the program as mice, performing experiments on humans while pretending to be experimented on.

Slartibartfast takes Arthur to see his friends, who are at a feast hosted by Trillian's pet mice. The mice reject as unnecessary the idea of building a new Earth to start the process over, deciding that Arthur's brain likely contains the Ultimate Question. They offer to buy Arthur's brain, leading to a fight when he declines. The group manages to escape when the planet's security system goes off unexpectedly, but immediately run into the culprits: police in pursuit of Zaphod. The police corner Zaphod, Arthur, Ford and Trillian, and the situation seems desperate as they are trapped behind a computer bank that is about to explode from the officers' weapons firing. However, the police officers suddenly die when their life-support systems short-circuit. Suspicious, Ford discovers on the surface that Marvin became bored and explained his view of the universe to the police officers' spaceship, causing it to commit suicide. The five leave Magrathea and decide to go to The Restaurant at the End of the Universe.


Wednesday, April 10, 2024

Phule’s Paradise (Phule’s Company #2) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Phule’s Paradise
Series: Phule’s Company #2
Author: Robert Asprin
Rating: 3 of 5 Stars
Genre: SF
Pages: 205
Words: 80K







Unfortunately, this felt exactly like the Myth Adventure series. In that Asprin has a great idea for a first book and then completely hits a brick wall in terms of imagination for the rest of the series. The humor and originality was gone. Phule is run ragged and exhausted and that’s how the writing and story felt too.

It was ok to pass some time but it wasn’t anywhere near as interesting or engaging as the first book. Which is too bad because that was a lot of fun and I thought the idea had lots of potential. Oh well, should have known Asprin had hit his limits with the first book. Man, am I in a grouchy mood this week. I’m really giving all these books a hard time. Whatever, if they can’t handle it, they shouldn’t have been written in the first place...

★★☆☆


From Wikipedia.org

The book begins when Phule and his "Omega Mob" receive orders to report to the space station Lorelei, a resort space station home of many casinos. The "Omega Mob" is contracted to defend the Fat Chance Casino from take over by organized crime. Phule splits 50 of the troops from the company, giving them permission to operate under cover in order to gain intelligence on the crime syndicate. He supplements the lost legionnaires with actors and trains the whole unit, actors and legionnaires, in casino security. Upon their arrival they learn that the crime boss, Maxine, has partial ownership in the casino and plans to bankrupt the casino in order to gain a controlling interest. With this intelligence, Phule is able to thwart all of the schemes developed by Maxine thanks to his prior knowledge.

In retaliation, Maxine's thugs attack two of the actors. However, upon noticing the thug's leader's possession of the company's distinctive wrist communicators, Chocolate Harry, the company's supply sergeant, retrieves the communicators and beats up the leader. Frustrated with all the failed actions, Maxine resorts to her backup plan: kidnap Phule and ransom him. The resourceful Omega Mob foils the kidnapping, rescuing Phule and forcing Maxine to hand over her share of the casino to the company.



Tuesday, April 09, 2024

World of the Starwolves (Starwolf #3) 3Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: World of the Starwolves
Series: Starwolf #3
Author: Edmond Hamilton
Rating: 3 of 5 Stars
Genre: SF
Pages: 158
Words: 48K







And we are back to the level of the first book. Not a bad book, but not nearly as imaginative and exciting as the second. Chane’s reunion with the Starwolves isn’t sad, happy or even melancholy. It’s just bland. Hamilton can’t infuse either his characters or the situation with any sort of believable emotion. It takes more than just “macho talking” to infuse a book with manly feelings.

This Starwolf trilogy was ok, but it certainly wasn’t a grand slam in terms of showcasing Hamilton’s talents. If he HAS talents that is. The Jury is still out on that particular question. I do have one of those megapacks and I’m debating whether to dive into it or to leave Hamilton alone. He wasn’t bad but he wasn’t that good either.

★★★☆☆


From Bookstooge.blog

Captain Dilullo has retired but has found that you can’t go back home. Chane is bored as well and enlists all the Mercs to raid a hidden planet where a galaxy’s worth of wealth is hidden away by evil geniuses. They fail and are taken hostage by another criminal as the price of their failure. Chane manages to escape to the world of the Starwolves and finagles them into raiding the hidden planet. He succeeds and gets the most valuable piece of the treasure for himself. This buys the Mercs’ freedom and sets them all up for financial freedom. The book ends with Dilullo and Chane both realizing that you can’t go backwards to where you came from.


Thursday, March 14, 2024

Lockdown Tales #2 (Polity #23) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: Lockdown Tales #2
Series: Polity #23
Author: Neal Asher
Rating: 4 of 5 Stars
Genre: SF
Pages: 337
Words: 150K






I read the first set of Lockdown Tales in ‘21. It was a strictly Polity universe set of stories and I enjoyed them. This time around, not every story was in the Polity universe. I’m still including this in my Polity numbering for the series, but there are one or two that aren’t Polity.

In his intro, Asher really lets loose against Civil Authorities overstepping the boundaries setup for them and how people just let them. He sounded very much like me in fact, or I sound like him (he’s older, so age before me). It made me laugh and cry because I completely agreed and yet a majority of the world didn’t, as they let fear, lies and manipulation determine their fate instead of taking it into their own hands.

I went into this collection thinking I would try to take notes on each story and write up my review that way, the way Marzaat (and others) do. However, that resolution didn’t last very long. With nine stories, each is a bit longer than just a “short story”, so I had to pay attention. I can’t read, pay attention, take notes AND enjoy the story all at the same time. So something had to give. Obviously, I just decided to not enjoy the stories and sacrifice my enjoyment for your edification. Because nobody is as important as you.

And if you believe that, you need some serious help. No, seriously, get some professional help. You rank about the same as monkey poop to me. Honest.

Therefore the notes went right out the window.

Xenovore was VERY similar to the previous book Weaponized and Asher even mentions that in his introduction. I was glad he did or else I would have felt very gypped. It wasn’t the same story but had enough of the same elements that I wished it had been shorter.

An Alien on Crete was a non-Polity story about an alien coming to Earth to awaken Earth’s guardian, blah, blah, blah. It didn’t engage me at all.

Skin was a story about a Polity citizen getting a new skin from a doctor who had run up against Polity rules. Of course, things go horrifically wrong and the skin ends up slithering away to the ocean. It was awesome.

Antique Battlefields was a tale of the Quiet War, when the AI’s took control. For me, this has always been the achille’s heel of the Polity Universe. I regularly overlook it every time I read a Polity book. The idea is that the AI’s are better than us without our corruption. We created them and thus they are inherently broken. That doesn’t fit Asher’s world view and so he just ignores it. It was interesting to see a quick snapshot of the war, but it really brought the aforementioned issue to my mind and so I just couldn’t ignore it.

Ha, would you look at that? I did ALL that without a single flipping note. My brain is awesome, that’s all I have to say. Suck it AI, you’ll never be anywhere near as talented in so many fields as I am.

There was one story where Asher lets loose his hatred of religion, but it was all of one sentence and in many ways felt more of an obligatory thing than because he actually feels that way. I think he does, but the fire is going out.

And that’s enough out of me. This is over 700 words now. Nobody needs to write or read something that long!

★★★★☆


Table of Contents:

LOCKDOWN TALES II An Introduction

XENOVORE

AN ALIEN ON CRETE

THE TRANSLATOR

SKIN

EELS

THE HOST

ANTIQUE BATTLEFIELDS

MORAL BIOLOGY

LONGEVITY AVERAGING


Thursday, March 07, 2024

The Winds of Gath (Dumarest #1) 4Stars

 

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission

Title: The Winds of Gath
Series: Dumarest #1
Author: EC Tubb
Rating: 4 of 5 Stars
Genre: SF
Pages: 168
Words: 45K







Another short novel. I zipped right through it, enjoyed it immensely and then had to sit back and try to figure out why I enjoyed it so much. The story was ok. A young boy, Earl, stows away on a spaceship and becomes a Traveler and ends up on a world with some mystical singing stones. There’s a plot to replace an heiress and murder ensues and some good old fashioned mayhem. All in all there was nothing here that should have attracted me the way it did.

But upon some intense navel gazing and narcissistic mental contortions, I realized that I actually appreciated the writing itself here. Not because anything stood out, but because it was a totally smooth read without a single interruption of an awkward word or a wrongly turned phrase or a scene segue that was too abrupt. None of that happened. It was like Tubb was, gasp, an ACTUAL EXPERIENCED AUTHOR!!!! Oh Myrtle, say it ain’t so! I can be a picky reader. A word choice, while acceptable, will give me that bump in the road feeling if it’s not the exact correctly used word. It might not be the meaning but how it flows with the words around it. Words are like Lego pieces. One might do adequately, but another will fit better with its neighbors and a good author knows how to work them together. Tubb has that skill and that artistry.

That kind of thing can be subjective, so I know it’s not a big selling point, but it gives me hope for the rest of the series (however long it is. I believe it’s 30+ books?). Even if the stories themselves aren’t the greatest, I’m hoping the writing itself will carry me on through. If the stories are good, then that will be bonus! I feel like I’m in a Win Win scenario here.

Score for the Good Guys!

★★★★☆


From Wikipedia.org
Gath is a world with a unique tourist attraction: a mountain-sized white noise amplifier. With no indigenous economy other than the tourist slave labor trade, Dumarest struggles to break free from this dead-end world. Dumarest becomes attached to the retinue of the Matriarch of Kund and unwittingly finds himself embroiled in the vicious and complex political intrigues of the Matriarch's court. After some keen detective work from Dumarest and the ensuing deadly battle with the Cyclan, Dumarest prevails and escapes from the backwater planet.