Today class, I, Sensei Bookstooge, will attempt to beat some facts into your head in the vain hope that maybe one, just one, will remain there. I am not hopeful. But a player of the game, one who is seeking The Championening, must ever strive against nigh impossible odds.
We will be focusing on the Villain Play Area today. Last week, we looked at the Hero Play Area and I hope some of that has stuck in your head. If not, simply nod and pretend. The most important parts of the VPA are the Villain, the Main Scheme and the Encounter Deck.
There are two ways to lose the game and one way to win. The one way to win is to defeat the Villain. But you have to do that twice. The first time you defeat him, you replace him with his next iteration, which is usually slightly better than the previous iteration. The two ways to lose are by having the villain and his minions kill you (the hero) OR for the Main Scheme to acquire the number of tokens shown in the upper left corner of the card. A threat token is placed there each turn, so it is something you have to deal with at some point. During the villain’s phase, you go through the following steps in order.
- Place threat token on Main Scheme and any Side Schemes
- The Villain and Minions attack the Hero or add a threat token to the Main Scheme if the Hero is in Alter-Ego mode
- Deal and Reveal an Encounter Card (the top card of the Encounter Deck, ie, the villain’s deck)
When a villain or minion attacks the hero, you reveal the top card from the Encounter Deck and add the value of the boost icons to the villains attack value. The boost icons are the red triangles in the lower right of the card. The following card is a Minion card and has 2 boost icons. So if Rhino attacked me, and I flipped Titania, I’d add 2 to the Rhino’s base attack of 2 for a total of 4.
If you are in alter-ego form, you follow the same procedure but for adding threat tokens to the scheme. So once again, if I flipped Titania, I’d add 1 threat token from Rhino himself (1 SCH) and then 2 more from the boost icons on Titania.
Once the attack/scheme is done, then you would flip the top card of the Event Deck and follow directions. For instance, if I flipped Titania as my Encounter Card, she’d immediately attack my hero. Along with Minion cards, the Event Deck also has Treachery cards (that is something bad that happens to the hero), Attachment cards (attaching to the villain and increasing their attack/thwart capabilities or even giving them a whole new ability) and Side Schemes (one more headache for the hero to deal with). So while the Villain Phase might seem to have less steps, it’s just as complicated and tricksy as the Hero Phase.
Well, I think that’s enough Explainening for you all. I hope to get back to more Playening posts next month.
There Can Be…..
…..Only None!
No comments:
Post a Comment