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Title:
The Stone of Farewell
Series: Memory, Sorrow
and Thorn #2
Author: Tad Williams
Rating:
5 of 5 Stars
Genre: Epic Fantasy
Pages:
727
Words: 268K
Publish: 1990
My
fourth chunkster of a book this month and thankfully, NOT a dnf. I
couldn’t have dealt with another dnf, I just couldn’t have. Tad
Williams was writing massive books 15 years before Sanderson ever hit
the scene. You go Tad, youdaman! Plus, this was even better in 2025
than when I read it in 2003 (technically, I read it at least twice
before then, I just wasn’t recording my reading before 2000).
Ok,
all the miscellaneous stuff is out of my system, time to get down to
the nuts and bolts of this review.
I
liked this. A lot. In fact, I liked this 5stars worth. Now, for any
of you other reviewers out there who indiscriminately hand out
fivestars, or even fourstars, like candy, ie, your average rating is
4 or above (and you are a bad reviewer if that is the case because it
means you have no discriminating taste. You are a mindless
bookivore), let’s put this in perspective. Up to this point, in the
entire year of 2025, I have had SIX 5star reads. That is because I
have high standards and I’m flipping proud of that. An author has
to work to get a 5star from me. I don’t have a gold standard when
it comes to books, I have the Bookstooge Standard. And Tad Williams,
with The Stone of Farewell, has
totally earned that 5star rating from me.
Unlike
this month’s earlier The
Resolve of Immortal Flesh, the
characters in Farewell come
across as real people, as fleshed out individuals, not just a set of
characteristics with a name tacked on the cardboard they have for a
chest. Now, don’t ask me HOW to do that, because I’m not an
author, but as a dedicated reader, I can spot the difference a mile
away. Even while having 3-4 different storylines going on at the
same time, with tons of characters, I was never once tripping over
who was who or thinking to myself “ok, who is this person again?”
I am coming to realize that when I read a series, or a big book,
that characters matter to me. In shorter books, or novellas, the Idea
can be enough to carry things along, but in a chunkster of a book in
a chunkster of a series, well, Characters Count.
 |
| Count Von Count knows that Characters Count! |
The
next important part is the story itself. Williams takes his time, as
he did in the previous book The
Dragonbone Chair, to slowly
unspool events. I never felt like things were happening deus ex
machina. He also balances the various threads in the story just
right. We get enough of each story line to fill in what is needed and
to set up what we are about to read in another story line. In that
balancing act, much like with the characters, I once again never felt
lost or confused or had any trouble remembering how the storylines
were tying together. It felt like a wonderfully woven tapestry where
you could appreciate each thread line or step back and appreciate the
whole, as both were done with a deft touch.
Now
you know, the talent and skill that Williams displays with this book,
and with the whole Memory, Sorrow and Thorn trilogy,
isn’t something that happened overnight. He didn’t write up some
garbage, release it on Kindle Direct and then claim that he was a
published author and then go on to demand that everyone pay him
attention because he was “published”. Even talented people need
to practice and increase their skill. Williams’ final products
showcase this and I for one, as a discriminating reader with taste
and standards, appreciate the living daylights out of it. The more so
because I didn’t have to wade though his pile of unpublishable
garbage. Writers, take note. Keep your crappy garbage in the drawer
where it belongs and don’t inflict it on us, we don’t deserve
that.
The
synopsis below is once again so full that if you read it, you really
won’t need to read the book itself if epic fantasy isn’t your
bailiwick. It is mine though, so I know at some point I’ll be
reading this trilogy again. I can’t think of any higher praise...
★★★★★
From
Fandom.com
Simon,
the Sitha Jiriki, and soldier Haestan are honored guests in the
mountaintop city of the diminutive Qanuc trolls. But Sludig - whose
Rimmersgard folk are the Quanuc's ancient enemies - and Simon's troll
friend Binabik are not so well treated; Binabik's people hold them
both captive, under sentence of death. An audience with the Herder
and Huntress, rulers of the Qanuc, reveals that Binabik is being
blamed not only for deserting his tribe, but for failing to fulfill
his vow of marriage to Sisqi, youngest daughter of the reigning
family. Simon begs Jiriki to intercede, but the Sitha has obligations
to his own family, and will not in any case interfere with trollish
justice. Shortly before the executions, Jiriki departs for this home.
Although
Sisqi is bitter about Binabik's seeming fickleness, she cannot stand
to see him killed. With Simon and Haestan, she arranges a rescue of
the two prisoners but as they seek a scroll from Binabik's master's
cave which will give them the information necessary to find a place
named the Stone of Farewell - which Simon has learned of in a vision
- they are recaptured by the angry Qanuc leaders. But Binabik's
master's death-testament confirms the troll's story of his absence,
and its warnings finally convince the Herder and the Huntress that
there are indeed dangers to all the land which they have not
understood. After some discussion, the prisoners are pardoned and
Simon and his companions are given permission to leave Yiqanuc and
take the powerful sword Thorn to exiled Prince Josua. Sisqi and other
trolls will accompany them as far as the base of the mountains.
Meanwhile,
Josua and a small band of followers have escaped the destruction of
Naglimund and are wandering through the Aldheorte Forest, chased by
the Storm King's Norns. They must defend themselves against not only
arrows and spears but dark magic, but at last they are met by Geloe,
the forest woman, and Leleth, the mute child Simon had rescued from
the terrible hounds of Stormspike. The stange pair lead Josua's party
through the forest to a place that once belonged to the Sithi, where
the Norns dare not pursue them for fear of breaking the ancient Pact
between the sundered kin. Geloe then tells them they should travel on
to another place even more sacred to the Sithi, the same Stone of
Farewell to which she had directed Simon in the vision she sent him.
Miriamele,
daughter of High King Elias and niece of Josua, is traveling south in
hope of finding allies for Josua among her relatives in the courts of
Nabban; she is accompanied by the dissolute monk Cadrach. They are
captured by Count Streawe of Perdruin, a cunning and mercenary man,
who tells Miriamele he is going to deliver her to an unnamed person
to whom he owes a debt. To Miriamele's joy, this mysterious personage
turns out to be a friend, the priest Dinivan, who is secretary to
Lector Ranessin, the leader of Mother Church. Dinivan is secretly a
member of the League of the Scroll, and hopes that Miriamele can
convince the lector to denounce Elias and his counselor, the renegade
priest Pryrates. Mother Church is under siege, not only from Elias,
who demands the church not interfere with him, but from the Fire
dancers, religious fanatics who claim the Storm King comes to them in
dreams. Ranessin listens to what Miriamele has to say and is very
troubled.
Simon
and his companions are attacked by snow-giants on their way down from
the high mountains, and the soldier Haestan and many trolls are
killed. Later, as he broods on the injustice of life and death, Simon
inadvertently awakens the Sitha mirror Jiriki had given him as a
summoning charm, and travels on the Dream Road to encounter the first
the Sitha matriarch Amerasu, then the terrible Norn Queen Utuk'ku.
Amerasu is trying to understand the schemes of Utuk'ku and the Storm
King, and is traveling the Dream Road in search of both wisdom and
allies.
Josua
and the remainder of his company at last emerge from the forest onto
the grasslands of the High Thrithing, where they are almost
immediately captured by the nomadic clan led by March-Thane Fikolmij,
who is the father of Josua's lover Vorzheva. Fikolmij begrudges the
loss of his daughter, and after beating the prince severly, arranges
a duel in which he intends that Josua should be killed; Fikolmij's
plan fails and Josua survives. Fikolmij is then forced to pay off a
bet by giving the prince's company horses. Josua is strongly affected
the shame Vorzheva feels at seeing her people again, marries her in
front of Fikolmij and the assembled clan. When Vorzheva's father
gleefully announces that soldiers of King Elias are coming across the
grasslands to capture them, the prince and his followers ride away
east toward the Stone of Farewell.
In
far off Hernystir, Maegwin is the last of her line. Her father the
king and her brother have both been killed fighting Elias' pawn
Skali, and she and her people have taken refuge in caves in the
Grianspog Mountains. Maegwin has been troubled by strange dreams, and
finds herself drawn into the old mines and caverns beneath the
Grianspog. Count Eolair, her father's most trusted liege-man, goes in
search of her, and together he and Maegwin enter the great
underground city of Mezutu'a. Maegwin is convinced that the Sithi
live there, and that they will come to the rescue of the Hernystiri
as they did in the old days, but the only inhabitants they discover
in the crumbling city are the dwarrows, a strange timid group of
delvers distantly related to the immortals. The dwarrows, who are
metalwrights as well as stonecrafters, reveal that the sword Minneyar
that Josua's people seek is actually the blade known as Bright-Nail,
which was buried with Prester John, father of Josua and Elias. This
news means little to Maegwin, who is shattered to find that her
dreams have brought her people no real assistance. She is also at
least as troubled by what she considers her foolish love for Eolair,
so she invents an errand for him - taking news of Minneyar and maps
of dwarrows' diggings, which include tunnels below Elias' castle, the
Hayholt, to Josua and his band of survivors. Eolair is puzzled and
angry at being sent away, but goes.
Simon
and Binabik and Sludig leave Sisqi and the other trolls at the base
of the mountain and continue across the icy vastness of the White
Waste. Just at the northern edge of the great forest, they find an
old abbey inhabited by children and their caretaker, an older girl
named Skodi. They stay the night, glad to be out of the cold, but
Skodi proves to be more than she seems: in the darkness she traps
three of them by witchcraft, then begins a ceremony in which she
intends to invoke the Storm King and show him that she has captured
the sword Thorn. One of the undead Red Hand appears because of
Skodi's spell, but a child disrupts the ritual and brings up a
monstrous swarm of diggers. Skodi and the children are killed, but
Simon and the others escape, thanks largely to Binabik's fierce wolf
Qantaqa. But Simon is almost mad from the mind-touch of the Red Hand,
and rides away from his companions, crashing into a tree at last and
striking himself senseless. He falls down a gulley, and Binabi and
Sludig are unable to find him. At last, full of remorse, they take
the sword Thorn and continue on toward the Stone of Farewell without
him.
Several
people besides Miriamele and Cadrach have arrived the lector's palace
in Nabban. One of them is Josua's ally Duke Isgrimnur, who is
searching for Miriamele. Another is Pryrates, who has come to bring
Lector Ranessin an ultimatum from the king. The lector angrily
denounces both Pryrates and Elias; the king's emissary walks out of
the banquet, threatening revenge.
That
night, Pryrates metamorphoses himself with a spell he has been given
by the Storm King's servitors, and becomes a shadowy thing. He kills
Dinivan and then brutally murders the lector. Afterward, he sets the
halls aflame to cast suspicion on the Fire Dancers. Cadrach, who
greatly fears Pryrates and has spent the night urging Miriamele to
flee the lector's palace with him, finally knocks her senseless and
drags her away. Isgrimnur finds the dying Dinivan, and is given a
Scroll League token for the Wrannaman Tiamak and instructions to go
the inn named Pelippa's Bowl in Kwantipul, a city of the edge of the
marshes south of Nabban.
Tiamak,
meanwhile, has received an earlier message from Dinivan and is on his
way to Kwantipul, although his journey almost ends when he is
attacked by a crocodile. Wounded and feverish, he arrives at
Pelippa's Bowl at last and gets an unsympathetic welcome from the new
landlady.
Miriamele
awakens to find that Cadrach has smuggled her into the hold of a
ship. While the monk has lain in drunken sleep, the ship has set
sail. They are quickly found by Gan Itai, a Niskie, whose job is to
keep the ship safe from the menacing aquatic creatures called kilpa.
Although Gan Itai takes a liking to the stowaways, she nevertheless
turns them over to the ship's master, Aspitis Preves, a young
Nabbanai nobleman.
Far
to the north, Simon has awakened from a dream in which he again heard
the Sitha-woman Amerasu, and in which he has discovered that Ineluki
the Storm King is her son. Simon is now lost and alone in the
trackless, snow-covered Aldheorte Forest. He tries to use Jirki's
mirror to summon help, but no one answers his plea. At last he sets
out in what he hopes is the right direction, although he knows he has
little chance of crossing the scores of leagues of winterbound woods
alive. He ekes out a meager living on bugs and grass, but it seems
only a question of whether he will first go completely mad or starve
to death. He is finally saved by the appearance of Jiriki's sister
Aditu, who has come in response to the mirror-summoning. She works a
kind of traveling-magic that appears to turn winter into summer, and
when it is finished, she and Simon enter the hidden Sithi stronghold
of Jao e-Tinukai'i. It is a place of magical beauty and timelessness.
When Jiriki welcomes him, Simon's joy is great; moments later, when
he is taken to see Likimeya and Shima'onari, parents of Jiriki and
Aditu, that joy turns to horror. The leaders of the Sithi say that
since no mortal has ever been permitted in secret Jao e-Tinukai'i,
Simon must stay there forever.
Josua
and his company are pursued into the northern grasslands, but when
they turn at last in desperate resistance, it is to find these latest
pursuers are not Elias' soldiers, but Thrithings-folk who have
deserted Fikolmij's clan to throw in their lot with the prince.
Together, and with Geloe leading the way, they at last reach
Sesuad'ra, the Stone of Farewell.