This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot, by Bookstooge’s Exalted Permission
Hahahahaa, another great entry. I just love these comics. This starts out exactly how I would react to Groo being on a demolition crew. I just laughed my head off.
One interesting thing I found in this comic was that the lettering for the comic is done by a guy named Stan Sakai. I know that name. You’ll know that name too. If you read tomorrow’s post π
★★★✬☆
From Bookstooge.blog
Groo destroys a building, sets a royal dog free and then when the dog follows him, tries to eat it. It remains loyal to Groo and when Groo falls into some quicksand, the dog gets some villagers to rescue Groo. They recognize Groo and begin shoving him even quicker into the quicksand. Royal Soldiers track them all down and take the dog back. A random villager accidentally saves Groo. Groo sees a reward poster for the dog, attacks the royal palace and takes the dog for the reward, not realizing who the true owners are.
The Eternal Lowlander, Bookstooge MacLeod, realized that most of the “sheep” of his flock were dumb as stumps and wouldn’t understand a word he uttered. Which could be a problem as he had vast swathes of wisdom to impart. Thus the Lowlander, in his pursuit of the Championing, decided that some “splainin to do” was necessary. You all might not be named Lucy, but take these drops of wisdoms and cherish them.
Today, we shall be going over the Player Play Area, it’s various parts, phases and phrases used and some general “This is what it all means” kind o’splainin. That way, when I talk about things in future posts, there is at least a 10% chance you’ll know what I’m saying π
The most important part of the PPA (player play area) is your Hero and their Alter-ego. Both of these are on one card and you can flip between them once per turn. The next most important part of the ppa is the deck. From it you draw your hand, draw cards in general and use in a variety of ways.
The game is played in a series of Rounds, which consists of a Hero Phase and a Villain Phase. Today’s post will just be about the Hero Phase. During the Hero Phase, you can perform the following
Change Form – flip your hero to alter-ego, or your alter-ego to hero. You can only do this once per round.
Play an “Ally”, “Upgrade” or “Support” card. You can do this as many times as you have resources in your hand to pay for them.
Use your alter-ego’s Recovery Ability, or your hero’s Attack or Thwart ability. You must exhaust your hero/alterego to do this (turn it sidewise. it can no longer “do stuff” until it becomes un-exhausted)
Use an “Ally” to attack the Villain or thwart their Scheme. The same “exhaust” action occurs for allies as for your hero.
Trigger an “Action” ability on a card in the ppa.
Once you have finished all of these steps, you declare you are done and complete the following steps
Discard any number of cards in your hand (or discard down to your hand size if you drew a bunch of cards during the turn)
Draw up to your hand size (as stated on the bottom left of the Hero/Alter-ego card)
Un-exhaust all your cards
It is now the villain’s turn and we’ll be going over that next week, in this same format. I realize this is pretty much just an explanation of some of the rules, but the terms used are ones I’ll be using whenever I do more Playening posts. Hopefully it will enhance your understanding of the posts, if not your enjoyment. If it doesn’t, don’t worry. I’ll just send War Machine after you to put you out of your misery.
This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
Title: Convergence Series: Galaxy’s Edge #13 Author: Jason Anspach & Nick Cole Rating: 3 of 5 Stars Genre: Military SF Pages: 311 Words: 107K
This really felt like a straight up Military-SF story rather than a space opera. I don’t WANT to read that. I want the Star Wars that might have been, and I am not getting that. At all.
This is what happens when you place authors as people on pedestals. They without fail will let you down. I am becoming very disillusioned with this duo and I don’t know whether to continue to see if they turn things around, or if they just go down the path they’ve apparently set out on. I DO NOT WANT MILITARY SPECIAL OPS STORIES. They have enough other series to do that in. Give me that sweet, sweet space opera.
I know I will finish this series but I question if I will read anything else by them. Which is too bad, because they are talented writers and they “could” be telling some enthralling stories.
★★★☆☆
From Galaxysedge.fandom.com
ALLIES AND ENEMIES GROW THEIR FORCES…
As the galaxy marches headlong toward the greatest threat to peace since the Savage Wars, the flames are lit in the most unlikely of places.
Trapped inside a Savage mini hulk, Prisma faces a future where little is as she expected it would be, and a past that is even more troubling than she knew. Aboard a Cybar ship, Andien Broxin fights for her life with the most unlikely of allies at her side. And on the Kimbrin home world, Masters joins a Legion Special Operations Group tasked with checking a resurgent MCR… only to find himself embroiled in the flashpoint that will again plunge the galaxy into war.
Goth Sullus has fallen. Tyrus Rechs is a memory. But those who are enemies of both men are now set to step forth and reveal themselves on the galactic stage—unless the Republic, and the Legion, can answer the call to sacrifice.
This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
Title: Conan the Hunter Series: Conan the Barbarian #18 Author: Sean Moore Rating: 2.5 of 5 Stars Genre: Fantasy Pages: 197 Words: 81K
This was pathetic, just sad. It wasn’t a Conan story, it was a Forgotten Realms fantasy story with the warrior figure renamed to be Conan. Plus, the author was a young computer programmer. He’s dead now, so he’ll never get better.
This had gods and demons directly interacting with Conan. Not only that, but Conan being helpless in the face of it all. That’s the thing that Howard, the author of the original Conan stories, made sure to emphasize, Conan had an indomitable will that nothing could conquer or thwart. Plus, there is no good magic and there are no good gods. They are all evil, despicable shadow beings that are best left in the dust of ruins and history.
This really was just a generic fantasy story in a Conan wrapper. It was the Mona Lisa, only to find that she had 6 fingers because it was AI generated and not the real thing. It was a delicious pepperoni pizza, only to find out on the first bite it was just gravel glued to a paper plate. I could go on but I won’t.
The only good thing about this story is that it is the only Conan story by Moore that I have access too. Apparently he wrote two more, but thankfully the decision whether to read them or not has been taken out of my hand. Boo yah for the good guys!
(that makes zero sense you know. But I write a lot of things that don’t particularly make sense and nobody seems to mind. So really, it is your fault. I hope that makes you happy)
★★✬☆☆
From Wikipedia
After facing a sewer monster, Conan is enlisted against a demon sorceress’s conspiracy in restoring the wealth of her ancient race. In their struggle against Valtresca and Azora, the Cimmerian and his allies Salvorus, Kailash the hillman, and a young priest, Madesus, encounter numerous traps and divine intervention in an adventure culminating in a ruined temple with legions of gargoyles and the resurrection of the horrific villain Skauraul.
" My eyes open with a burst of stars; magic drips from my fingertips. Flora spreads quick and far; the mighty waves slow down to gentle drips. Grass blooms with every sweep of my feet; my dance quells the raging heat . I rise at dawn, and the Earth smiles. Wherever I go, they call me Spring's Delight. " ~Shruti Pandey 2024
Last year, I had done some online work for Miss Ross. In exchange, she gave me access to a sketchbook and my choice of several drawings. You’ve seen these ones already:
I had seen this one and it really struck me as the Essence of Spring, but considering it was the dead of winter, it wasn’t the right time for it. But now it is May. The trees are leafing out. The sun is shining (when it’s not raining π ). The black flies are swarming, hahahaa. So I decided it was time. I wanted this to be a bit different, so I sent a sample to Shruti and asked her to compose a poem based on her impressions of the drawing. I was very pleased with the results. I like spring time a lot. I enjoy seeing the color coming back, the sun shining strongly, the warmth returning. While it is not my favorite season, I think it is the one I need the most.
Can you believe it, two poetry posts in a month? I feel very accomplished, like I’m a Real Blogger™️ now π Next thing you know, I’ll be wearing a little black beret, sipping a teen weeny cup of over priced coffee at some cafe and writing in my journal about how terrible life is and the misery of existence itself. How wonderful. It must be spring time!
This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
Title: Toyman Series: Dumarest #3 Author: EC Tubb Rating: 3.5 of 5 Stars Genre: SF Pages: 158 Words: 46K
I am thoroughly enjoying these adventures of Earl Dumarest. He’s a man’s man with just the right amount of bravado and nonchalance balanced with a caring side that comes out at the oddest times. In this adventure, he comes to the planet Toy, can’t immediately pay his way off the planet and thus is drafted into a game where the corporate owners of Toy bet stock options on the outcomes of battles. The Toyman, the leader with the most stock, is a megamaniacal murderer who wants to be the supreme leader. He’s being helped by the Cyclans and Earl gets caught up between the factions.
In one scene, he has to fight a cage full of spiders, each the size of a basketball or larger. With his bare hands. There was some major pulp action going on! It was great.
Also on the plus side, there was no woman for Dumarest to get involved in. There is the sister of the Toyman, and she controls the next largest chunk of stock, but she’s in love with one of the other leaders and her brother uses that against her.
The whole point of Dumarest coming to this world was to ask the Super Computer about Earth. But of course, the Cyclan’s plot destroys the ONE part of the machine that had that info. Dumarest does learn that Earth is also called Terra, so he got one crumb. One measly crumb. But as I pointed out in the previous review, Dumarest getting back to Earth doesn’t make sense, so it has really lost its meaning to me.
The covers. Man, there were some weeeeeeeird ones. I chose this one because it showed the least amount of nakedness. One has Dumarest in a plastic codpiece with giant plastic shoulder pads wielding a sword while another has a naked mutant lady with flippers and wings in a giant tank with Dumarest looking on. Neither were covers I wanted to showcase, so you ended up with this monstrosity. I have zero idea what it is supposed to represent, but I figure it some artists drugged out idea of Dumarest and the world of Toy.
★★★✬☆
From the Publisher
Space-wanderer Earl Dumarest is on the planet Toy to consult the giant computer which may contain information on the whereabouts of Earth, his lost home-world. But soon he realises Toy is a place that gives away nothing for free. Before Dumarest can gain the information he needs, he must take part in the Toy Games – must fight like a tin soldier in a vast nursery. And there is nothing playful about the Games on Toy. The pain is real enough; the wounds, the blood – and death.
This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
Title: The Restaurant at the End of the Galaxy Series: THGttG #2 Author: Douglas Adams Rating: 3 of 5 Stars Genre: SF Pages: 196 Words: 53K
This is why I don’t usually read “Introductions” to the books I read. Some jackass, who nobody has heard of before, has to write about his impressions of a book/series/author, much like a blogger in fact. And all they do is totally screw up your expectations of the story because of their determination to put their own spin on it
This series is a pointless, silly, humorous and totally empty little series. It means nothing and in another decade or so, will totally be forgotten. And I would read it that way and let it go it’s merry little way, tra-la-la’ing into oblivion without a care in the world.
EXCEPT
I read the introduction and the stupid dumbkopf talks about how meaningful this book is/was to him and a whole generation and how it changed the blah blah, blahhhhh, blah. You get the idea. So now when I am reading this, I have this idea kicking around in the back of my mind that this book changed peoples’ lives and I’m forced to take it seriously. Anyone who read this book and series, and it changed their lives, is so stupendously stupid and shallow that that change would be comparable to me dipping my pinky finger in the Atlantic Ocean and claiming that I had changed the ocean.
This is silly nonsense! Pure and simple. Hopefully after this book, I can treat it as such.
Acting on a thought from the portion of his brain unaffected by his lobotomy, Zaphod goes looking for Zarniwoop, the Guide’s lead editor, though his staff insist he has been out on an intergalactic cruise. A man named Roosta takes Zaphod to Zarniwoop’s offices. Frogstar fighters arrive and attack the building, towing it to one of their home planets, Frogstar World B, a planet whose society collapsed through an economic process called the “Shoe Event Horizon” which rendered its economy unable to support any enterprises besides shoe stores. The planet eventually became the site of the Total Perspective Vortex, a device that drives those who experience it mad due to showing them their insignificance compared to the infinite universe. Following Roosta’s instructions and escaping through Zarniwoop’s office’s windows, Zaphod is caught by Gargravarr, a disembodied mind undergoing a trial separation from his body, who takes Zaphod to be exposed to the Vortex. However, Zaphod is unfazed by the Vortex, suggesting to a perplexed Gargravarr that it showed Zaphod that he was the most important being in the universe.
Left on his own, Zaphod eventually finds a long-abandoned spaceliner whose passengers have been forcibly kept in 900 years of suspended animation by the autopilot after the collapse of their civilization until a new one could develop to load the ship with lemon-scented paper napkins. On the ship he discovers Zarniwoop, who reveals that Zaphod stepped into a computer simulation of the universe when he walked into his office, allowing Zaphod to survive the Vortex since the universe was designed for his benefit. Zarniwoop further reveals that the Heart of Gold had been microscopically shrunk and placed in Zaphod’s pocket so that they can use it to find the true ruler of the universe, whom Zarniwoop has located. However, Zaphod abandons Zarniwoop, reunites with Ford, Arthur, and Trillian, and escapes to the nearest restaurant. This turns out to be the Restaurant at the End of the Universe, built atop the ruins of Frogstar World B and existing in a time bubble near the end of the universe, which it offers its guests spectacular views of. At the restaurant they meet Ford’s old acquaintance Hotblack Desiato, a member of the rock band Disaster Area, which is known for making the loudest sound in the universe and only perform their concerts remotely from an orbiting spaceship. During their dinner, Zaphod receives a telephone call from Marvin, who has been stranded on the planet for billions of years and is now working as a valet in the restaurant’s parking lot.
Zaphod suggests they leave, trying to steal a sleek, all-black spacecraft next to Hotblack Desiato’s limoship. With their ship on complete autopilot and unable to wrest the controls away from it, an agitated Zaphod admits that he still wants to solve the Question to the Ultimate Answer. Marvin abruptly tells them that the question is imprinted in Arthur’s brainwaves, but they are distracted before they can ask further. They learn that the ship is actually an uncrewed stunt ship for Disaster Area, which is programmed to fall into a local sun to create solar flares in synchronization with the climax of the band’s concert. They discover a partially installed emergency teleporter without a guidance system and Zaphod volunteers Marvin to stay behind and operate it so the others can escape. Zaphod and Trillian find themselves back aboard the Heart of Gold under Zarniwoop’s control, where he is using the ship’s Improbability Drive to penetrate the Unprobability Field that is protecting the home planet of the Ruler of the Universe. On an unpopulated planet, they find the Ruler who has no idea he is the ruler, is not convinced of a broader universe outside of his home, and is even skeptical if anything around him exists. While an enraged Zarniwoop tries to reason with the Ruler, Zaphod and Trillian strand him and make their escape in the Heart of Gold.
Meanwhile, Arthur and Ford find themselves aboard Ark Fleet Ship B, which is loaded with 15 million passengers from the planet Golgafrincham and is commanded by an inept captain who is only concerned with taking baths. Although the Golgafrinchans were ostensibly evacuated to escape a planetary disaster, in actuality the disaster was made up by the Golgafrinchans to divest themselves of a useless third of their population, later going extinct from a pandemic caused by dirty telephone receivers after they expelled all telephone sanitizers. The Ark crash-lands into a swamp on an undeveloped planet. Arthur and Ford leave to search for a signal from any passing spaceship, traveling for hundreds of miles around the continent. Along the way the planet’s primitive yet friendly hominid-like inhabitants usher them away from their home settlements and leave them fruit. After finding a glacier with a Magrathean inscription honoring Slartibartfast, they realize they are on pre-historic Earth in 2,000,000 BC, that the hominids are Neanderthals, that they have traveled across Europe from the future site of Arthur’s home city of Islington in Great Britain to Norway, and that the Golgafrinchans are the ancestors of the modern human race.
They return to the Golgafrinchans, only to find that they have been too preoccupied with trying to form council meetings about documentary-making, fiscal policy, searching for hot springs for the captain’s baths, and declaring war on uninhabited continents to bother with trying to discover fire, invent the wheel, or solve pressing issues. Ford tries to warn them that they will be annihilated in 2 million years, but they ignore him. Desperate, Arthur tries to teach the Neanderthals, who have been mysteriously wasting away since the Ark’s arrival, through a makeshift Scrabble set. When one of the Neanderthals spells out the word “forty-two” with the letter tiles, Ford realizes that the Neanderthals were part of the matrix of Deep Thought’s computer to determine the Ultimate Question and that the Golgafrinchans are interfering with the machination by displacing them. However, they also remember Marvin’s claim that the Ultimate Question was embedded in Arthur’s mind. Hoping that remnants of the programming exist in Arthur’s subconscious, they have Arthur pull out tiles at random from the Scrabble set, only to discover that the Question is “What do you get if you multiply six by nine?” Ford thinks this explains why the universe is a giant “cock-up”, and the two resign to make the best of their life on prehistoric Earth. They go on a date with two Golgafrinchan women, and Arthur throws his copy of the Hitchhiker’s Guide in the river.
This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
Title: A Phule and His Money Series: Phule’s Company #3 Author: Robert Asprin & Peter Heck Rating: 2.5 of 5 Stars Genre: SF Pages: 343 Words: 90K
This is where I don’t follow my own advice. This was a very mediocre book. Not bad, but 100% mediocre. If I saw someone else read this book and say the things I will say, I would recommend, very strongly to them, that they abandon the series and let it go. My problem, at least as I tell myself, is that I don’t actually have that many “new to me” series or authors to replace it. Most of what I am reading is stuff in a longer running series (Discworld, Nero Wolfe, 87th Precinct, The Shadow, etc) and it takes more time and effort on my part to search out a new series or author than it does to simply slog through the oatmeal books.
Peter Heck joined the authorial crew here but to be honest, I never would have known it. I suspect Asprin gave him a rough outline and Heck did all the heavy writing in Asprin’s style and they called it a day. I was down for the count when I read this (really bad cold again, put me out of work for a day with all the coughing) but even still, there was no energy to the story or characters. It was boring.
If any of you can suggest some stuff to me that is pre-2000 and that I haven’t already read and sounds semi-interesting to me, I’ll gladly dump this and try that.
★★✬☆☆
From the Publisher
Captain Willard Phule has whipped his troops into shape, turning Phule’s Company from the laughingstock of the Legion into…a crack team of casino security guards.
Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of expertise—goofing off—than to turn the planet into the biggest intergalactic playground ever?
This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress & Blogspot by Bookstooge’s Exalted Permission
First, I’d like to say that this particular post is being shared over at the Irresponsible Reader. He didn’t steal this, or clonk me over the head and hold it hostage. I willingly and of my own free will let it be cross posted. Just so we’re clear. None of you need to take vengeance on my behalf or boost his Lamborghini or steal all that money he’s got squirreled away. No, I can do all of that on my own, thank you very much. But I appreciate your willingness to do such nefarious things on my behalf, I really do. Ok, on to the actual book review.
I first read a Mrs Pollifax story back in 2000. I labeled it a “mystery” and accidentally thought it was written by Agatha Christie. I went close to two decades thinking Mrs Pollifax was just another version of Miss Marple and as such, I avoided the series. It wasn’t until I was getting the Hotel Bookstooge in final order that I realized that Dorothy Gilman was the author and that it wasn’t really a mystery series at all. I eventually tracked down the series and added it to my tbr pile.
Imagine my surprise when I found out this was a series about a little old lady named Emily Pollifax and that she works for the CIA. That immediately threw it out of the cozy mystery genre and straight into the cozy thriller genre. Only, as I read the book, it really wasn’t that cozy, so I decided Mrs Pollifax deserved to go straight to the big leagues and just get the “Thriller” label. I mean, she gets kidnapped by Chinese Commies, escapes their remote fortress and makes it out to sea to get rescue. AND she fulfills her original mission of picking up some super secret ultra superdooper important info. She does all of this without turning into the Black Widow and doing crazy acrobatic stunts that no real person could possibly do.
There are moments of genuine threat and while Emily doesn’t go all Black Widow on the situation, neither does she break down and fall part. She’s what I’d describe as a tough old bird. The world needs more people like her. I thoroughly enjoyed her as a character and am looking forward to see what else Gilman has in store for her creation.
This is also a good time capsule of the times and I enjoyed seeing what the 60’s were like from a non-commie-hippy viewpoint.
★★★✬☆
From Wikipedia.org
Mrs. Pollifax is an elderly widow who has come to find life dull and is almost ready to end it all out of sheer boredom. Inspired by a newspaper profile of an actress who began her career in later life, she decides to fulfill a childhood ambition and apply for a job as a spy at the CIA. Meanwhile, Carstairs at the CIA is looking for an agent who can pass as a tourist in order to pick up an important package in Mexico. Due to a slight confusion, he thinks Mrs. Pollifax is one of the candidates and decides that Mrs. Pollifax is ideal; Carstairs decided this assignment carries so little danger that even one who is relatively untrained may be sent. So with minimum explanation, Pollifax is ushered off to Mexico City to meet a bookstore owner/secret agent, exchange code phrases, and leave with the package. The courier mission does not go as planned, and Mrs. Pollifax finds herself imprisoned in the Socialist Republic of Albania, facing harsh questioning and possible torture. But she proves to be unusually resourceful, and with her companion’s assistance, manages to outwit the enemy and save the day.