What a great card! Magic cards had varying "speeds" of cards. That basically meant that if a faster card was played, you couldn't play a slower card in response. The speeds were (from fastest to slowest) Interrupts, Instants, Sorceries, everything else. So this was an instant speed, which meant it could be played on your opponents turn (sorceries and slower could only be played on your turn). That set things up for shenanigans during the Combat phase. You could defend with a smaller creature and your opponent would think he'd won and SUDDENLY, OUT OF NO WHERE, your creature gets Instant Growth'd and BAM, your opponent's creature dies and he is left sobbing in the dirt like the chump he really is. Moment's like that are why people like me play Magic the Gathering ;-)
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