Monday, October 19, 2026

Mishra's War Machine - MTG 4E

 

Old school Magic was tough. You wanted a big creature, you had to PAY for it, and not just in terms of paying mana either (tapping a land to generate a mana thus making the land unusable for anything else until your next turn). And the color chart meant something back then too. So a 5/5 creature than any color could use needed to some serious drawbacks to make up for its strengths. And Discarding a card every turn is a big drawback. So you, as a player, had to determine if you could get enough advantage out of this one card to make it worth including in your deck.

Nowadays cards pretty much just have advantages and players choose the best advantageous card. Bunch of modern day pansies clutching their pearls....


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Mishra's War Machine - MTG 4E

  Old school Magic was tough. You wanted a big creature, you had to PAY for it, and not just in terms of paying mana either (tapping a ...